Tanngrisnir | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Effectiveness | |
Required | Silver Bow |
SP | 400 |
Exclusive? | Yes |
String ID | SID_タングリスニ
|
Description | Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
Notes[ | ]
- When battling a Flying unit, Attack is multiplied by 1.5.
- Sources of Flying effectiveness neutralization:
- The temporary buffs and Special cooldown charge +1 of Tanngrisnir will activate if the unit wielding it receives bonuses or Mobility increased.
- Any 【Bonus】 other than bonuses or Mobility increased, such as Bonus Doubler and Air Orders, cannot be used to trigger the temporary buffs and Special cooldown charge +1.
- The temporary buffs and Special cooldown charge +1 will not be triggered if the unit does not receive bonuses, Mobility increased, or has their 【Bonus】 removed by a source of positive status effect neutralization.
- The temporary buffs and Special cooldown charge +1 will not be negated if the unit receives penalties, Gravity, or Stall.
- If the temporary buffs and Special cooldown charge +1 is triggered by bonuses, the temporary buffs and Special cooldown charge +1 will be negated if the unit is affected by Panic (and not affected by Null Panic).
- The stat increase that can be applied by Tanngrisnir is considered a temporary buff.
- Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The effect of Tanngrisnir will activate if the user receives a 【Bonus】.
- The effect will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the effect will be negated.
- For more information, see List of keywords.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Tanngrisnir does not grant the user the ability to counterattack regardless of foe's range.
- If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
- Tanngrisnir changes the attack priority, or order of attacks, and therefore can be disabled by skills such as Hardy Bearing 3 or Dragonslasher+.
- Tanngrisnir does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by a speed check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Spd Preempt 3 have priority over Tanngrisnir's priority changing effect.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 | Steel Bow 5 | Silver Bow 5 | Tanngrisnir 5 |
Trivia[ | ]
- In Norse mythology, Tanngrisnir is one of two goats that pull Thor's chariot.
In other languages[ | ]
Language | Name |
---|---|
Japanese | タングリスニ |
German | Tanngrisnir |
Spanish (Europe) | Tanngrisnir |
Spanish (Latin America) | Tanngrisnir |
French | Tanngrisnir |
Italian | Tanngrisnir |
Traditional Chinese (Taiwan) | 坦格里斯尼爾 |
Portuguese | Tanngrisnir |