Template:Battle Infobox
Usage
{{Battle Infobox |bannerImage= Map banner file image. Example: File:Banner.png |mapMode= Map mode (eg. Defense / Reinforcement Map) |stageTitle=The title of the stage. Appears on the top left of the stage select. Examples: Paralogue 20-2, Earth 1, Chapter 3: Part 2. This corresponds to MID_STAGE_TITLE_etc: in the game files. |stageName=The name of the stage. Includes everything before the colon, if there is one. Example: Awakening Trial, Robin, Part 1. This corresponds to MID_STAGE_etc: in the game files. |stageEpithet=The epithet of the stage, usually everything after the colon, if there is one. Example: Mystery Tactician, Launch Celebration. This corresponds to MID_STAGE_HONOR_etc: in the game files. |bookGroup= |mapGroup= |mapName=Used to set a map name, in the event that it does not have a real name (e.g. Tempest Trial final maps). |map=Map or scenario index, inferred from mapImage parameter if not present (does not work if {{#invoke:MapLayout|initTabber}} is used and multiple tabs exist). |mapImage= Image file showing the map layout. |lvlNormal= Recommended level for Normal difficulty map. |lvlHard= Recommended level for Hard difficulty map. |lvlLunatic= Recommended level for Lunatic difficulty map. |lvlInfernal= Recommended level for Infernal difficulty map. |lvlAbyssal= Recommended level for Abyssal difficulty map. |stamNormal= Stamina cost for Normal difficulty map. |stamHard= Stamina cost for Hard difficulty map. |stamLunatic= Stamina cost for Lunatic difficulty map. |stamInfernal= Stamina cost for Infernal difficulty map. |stamAbyssal= Stamina cost for Abyssal difficulty map. |winReq= Win requirement for map. Example: All allies must survive. |reward= Quantities or rarities of rewards received on all difficulties. |BGM= The player phase music of the map. See the "Background Music" page for a list of filenames. "None" for maps which have no bgm, and "Random" for maps which have randomly selected BGMs, such as rival domains. |BGM2=Special battle music, if any, usually in combat against bosses. |prevMap=Previous map, automatically derived from map or mapImage parameter if not present, explicitly disable with "-". |nextMap=Next map, automatically derived from map or mapImage parameter if not present, explicitly disable with "-". }}
The reward parameter may also be an ObjectArg hash where each key is a tab name (usually same as difficulty) and the corresponding value is the reward definition (same format as Template:RewardText). In this case the rewards will be stored into a separate Cargo table.
Examples
Hero Reward Map
{{Battle Infobox |bannerImage=Banner Olivia.png |mapName=Olivia: Blushing Beauty |stageTitle= |stageName=Olivia |stageEpithet=Blushing Beauty |mapGroup=Hero Battle |mapImage={{MapLayout |backdrop=Wave |baseMap=U0003 | a8= | b8= | c8= | d8= | e8={{Enemy|generic=Sword Flier}} | f8= | a7= | b7= | c7= | d7= | e7= | f7= | a6={{Ally|1}} | b6= | c6= | d6= | e6= | f6= | a5={{Ally|2}} | b5= | c5= | d5= | e5={{Enemy|generic=Axe Fighter}} | f5= | a4={{Ally|3}} | b4= | c4= | d4= | e4= | f4={{Enemy|hero=Olivia: Blushing Beauty}} | a3={{Ally|4}} | b3= | c3= | d3= | e3= | f3= | a2= | b2= | c2= | d2= | e2= | f2= | a1= | b1= | c1= | d1= | e1= | f1={{Enemy|generic=Blue Cavalier}} }} |lvlNormal=5 |lvlHard=15 |rarityNormal=2 |rarityHard=3 |stamNormal=5 |stamHard=10 |winReq=All allies must survive. |reward={ Normal={hero=Olivia: Blushing Beauty;rarity=1}; Hard={hero=Olivia: Blushing Beauty;rarity=2}; } |BGM=bgm_map_FE13_02.ogg |BGM2=bgm_battle_boss.ogg |prevMap=Wrys: Kindly Priest (map) |nextMap=Stahl: Viridian Knight (map) }}
![]() Olivia: Blushing Beauty | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Level Indicator: | ![]() ![]() | ||
Stamina Cost: | 5 (Normal) 10 (Hard) | ||
Victory Requirements: | All allies must survive. | ||
Reward: | ![]() ![]() ![]() ![]() ![]() ![]() | ||
BGM: | |||
|
Orb Reward Map
{{Battle Infobox |bannerImage=Banner Event.png |mapName=Part 1: Launch Celebration |stageTitle= |stageName=Part 1 |stageEpithet=Launch Celebration |mapGroup=Launch Celebration |mapImage={{MapLayout |baseMap=V0001 | a8={{Wall|style=normal|type=ES|hp=U}} | b8={{Wall|style=normal|type=EW|hp=U}} | c8={{Wall|style=normal|type=SW|hp=U}} | d8= | e8= | f8= | a7={{Wall|style=normal|type=NS|hp=U}} | b7={{Enemy|hero=Gordin: Altean Archer}} | c7={{Wall|style=normal|type=NS|hp=1}} | d7={{Enemy|hero=Robin: High Deliverer}} | e7= | f7= | a6={{Wall|style=normal|type=NS|hp=U}} | b6= | c6={{Wall|style=normal|type=NS|hp=U}} | d6= | e6= | f6= | a5={{Wall|style=normal|type=NE|hp=U}} | b5={{Wall|style=normal|type=EW|hp=1}} | c5={{Wall|style=normal|type=NW|hp=U}} | d5= | e5={{Enemy|hero=Oboro: Fierce Fighter}} | f5= | a4= | b4= | c4= | d4={{Wall|style=normal|type=ES|hp=U}} | e4={{Wall|style=normal|type=EW|hp=1}} | f4={{Wall|style=normal|type=SW|hp=U}} | a3={{Ally|1}} | b3= | c3={{Ally|2}} | d3={{Wall|style=normal|type=NS|hp=U}} | e3={{Enemy|hero=Jeorge: Perfect Shot}} | f3={{Wall|style=normal|type=NS|hp=U}} | a2= | b2={{Ally|3}} | c2= | d2={{Wall|style=normal|type=NS|hp=1}} | e2= | f2={{Wall|style=normal|type=NS|hp=U}} | a1= | b1= | c1={{Ally|4}} | d1={{Wall|style=normal|type=NE|hp=U}} | e1={{Wall|style=normal|type=EW|hp=U}} | f1={{Wall|style=normal|type=NW|hp=U}} }} |lvlNormal=5 |lvlHard=15 |rarityNormal=2 |rarityHard=3 |stamNormal=5 |stamHard=10 |reward={ Normal={kind=Orb;count=3}; Hard={kind=Orb;count=3}; } |BGM=bgm_map_fes_01.ogg |prevMap= |nextMap=Part 2: Launch Celebration }}
![]() Part 1: Launch Celebration | |||
---|---|---|---|
Level Indicator: | ![]() ![]() | ||
Stamina Cost: | 5 (Normal) 10 (Hard) | ||
Victory Requirements: | — | ||
Reward: | ![]() ![]() | ||
BGM: | Fan Fest | ||
|
Story map
{{Battle Infobox |bannerImage=Banner Bruno.png |stageTitle=Chapter 12-5 |stageName=The Mask Cracks |bookGroup=Book I |mapGroup=Chapter 12: Bitter Enemies |mapImage= <!-- this part has been omitted to simplify the demonstration --> |lvlNormal=27 |lvlHard=35 |lvlLunatic=45 |rarityNormal=4 |rarityHard=5 |rarityLunatic=5 |stamNormal=10 |stamHard=10 |stamLunatic=10 |reward={Normal={kind=Orb};Hard={kind=Orb};Lunatic={kind=Orb};} |BGM=bgm_map_FE15_03.ogg |BGM2=bgm_battle_boss.ogg |prevMap=Before the Goddess |nextMap=Nohr on the Shore }}
![]() Chapter 12-5 The Mask Cracks | |||
---|---|---|---|
Level Indicator: | ![]() ![]() ![]() | ||
Stamina Cost: | 10 (Normal) 10 (Hard) 10 (Lunatic) | ||
Victory Requirements: | — | ||
Reward: | ![]() ![]() ![]() | ||
BGM: | |||
|
The above documentation is transcluded from Template:Battle Infobox/doc. (edit | history)
This template defines the table "Maps". View table.