Template:Battle Infobox

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Usage[edit source]

{{Battle Infobox
|bannerImage= Map banner file image. Example: File:Banner.png
|mapMode= Map mode (eg. Defense / Reinforcement Map)
|stageTitle=The title of the stage. Appears on the top left of the stage select. Examples: Paralogue 20-2, Earth 1, Chapter 3: Part 2. This corresponds to MID_STAGE_TITLE_etc: in the game files.
|stageName=The name of the stage. Includes everything before the colon, if there is one. Example: Awakening Trial, Robin, Part 1. This corresponds to MID_STAGE_etc: in the game files.
|stageEpithet=The epithet of the stage, usually everything after the colon, if there is one. Example: Mystery Tactician, Launch Celebration. This corresponds to MID_STAGE_HONOR_etc: in the game files.
|bookGroup=
|mapGroup=
|mapName=Used to set a map name, in the event that it does not have a real name (e.g. Tempest Trial final maps).
|map=Map or scenario index, inferred from mapImage parameter if not present (does not work if {{#invoke:MapLayout|initTabber}} is used and multiple tabs exist).
|mapImage= Image file showing the map layout.
|lvlNormal= Recommended level for Normal difficulty map.
|lvlHard= Recommended level for Hard difficulty map.
|lvlLunatic= Recommended level for Lunatic difficulty map.
|lvlInfernal= Recommended level for Infernal difficulty map.
|lvlAbyssal= Recommended level for Abyssal difficulty map.
|stamNormal= Stamina cost for Normal difficulty map.
|stamHard= Stamina cost for Hard difficulty map.
|stamLunatic= Stamina cost for Lunatic difficulty map.
|stamInfernal= Stamina cost for Infernal difficulty map.
|stamAbyssal= Stamina cost for Abyssal difficulty map.
|winReq= Win requirement for map. Example: All allies must survive.
|reward= Quantities or rarities of rewards received on all difficulties.
|BGM= The player phase music of the map. See the "Background Music" page for a list of filenames. "None" for maps which have no bgm, and "Random" for maps which have randomly selected BGMs, such as rival domains.
|BGM2=Special battle music, if any, usually in combat against bosses.
|prevMap=Previous map, automatically derived from map or mapImage parameter if not present, explicitly disable with "-".
|nextMap=Next map, automatically derived from map or mapImage parameter if not present, explicitly disable with "-".
}}

The reward parameter may also be an ObjectArg hash where each key is a tab name (usually same as difficulty) and the corresponding value is the reward definition (same format as Template:RewardText). In this case the rewards will be stored into a separate Cargo table.

Examples[edit source]

Hero Reward Map[edit source]

Olivia: Blushing Beauty

{{Battle Infobox
|bannerImage=Banner Olivia.png
|mapName=Olivia: Blushing Beauty
|stageTitle=
|stageName=Olivia
|stageEpithet=Blushing Beauty
|mapGroup=Hero Battle
|mapImage={{MapLayout
|backdrop=Wave
|baseMap=U0003
| a8= | b8= | c8= | d8= | e8={{Enemy|generic=Sword Flier}} | f8=
| a7= | b7= | c7= | d7= | e7= | f7=
| a6={{Ally|1}} | b6= | c6= | d6= | e6= | f6=
| a5={{Ally|2}} | b5= | c5= | d5= | e5={{Enemy|generic=Axe Fighter}} | f5=
| a4={{Ally|3}} | b4= | c4= | d4= | e4= | f4={{Enemy|hero=Olivia: Blushing Beauty}}
| a3={{Ally|4}} | b3= | c3= | d3= | e3= | f3=
| a2= | b2= | c2= | d2= | e2= | f2=
| a1= | b1= | c1= | d1= | e1= | f1={{Enemy|generic=Blue Cavalier}}
}}
|lvlNormal=5
|lvlHard=15
|rarityNormal=2
|rarityHard=3
|stamNormal=5
|stamHard=10
|winReq=All allies must survive.
|reward={
  Normal={hero=Olivia: Blushing Beauty;rarity=1};
  Hard={hero=Olivia: Blushing Beauty;rarity=2};
}
|BGM=bgm_map_FE13_02.ogg
|BGM2=bgm_battle_boss.ogg
|prevMap=Wrys: Kindly Priest (map)
|nextMap=Stahl: Viridian Knight (map)
}}
Banner U0003.webp
Olivia: Blushing Beauty
Blue Cavalier Mini Unit Idle.png
Olivia Blushing Beauty Face FC.webp
Axe Fighter Mini Unit Idle.png
Sword Flier Mini Unit Idle.png
Level Indicator: ★ LV.5 (Normal)
★ LV.15 (Hard)
Stamina Cost: 5 (Normal)
10 (Hard)
Victory Requirements: All allies must survive.
Reward: Olivia Blushing Beauty Face FC.webpPane 1.png (Normal)
Olivia Blushing Beauty Face FC.webpPane 2.png (Hard)
BGM:
Previous:
Wrys: Kindly Priest (map)
Next:
Stahl: Viridian Knight (map)

Orb Reward Map[edit source]

Part 1: Launch Celebration

{{Battle Infobox
|bannerImage=Banner Event.png
|mapName=Part 1: Launch Celebration
|stageTitle=
|stageName=Part 1
|stageEpithet=Launch Celebration
|mapGroup=Launch Celebration
|mapImage={{MapLayout
|baseMap=V0001
| a8={{Wall|style=normal|type=ES|hp=U}} | b8={{Wall|style=normal|type=EW|hp=U}} | c8={{Wall|style=normal|type=SW|hp=U}} | d8= | e8= | f8=
| a7={{Wall|style=normal|type=NS|hp=U}} | b7={{Enemy|hero=Gordin: Altean Archer}} | c7={{Wall|style=normal|type=NS|hp=1}} | d7={{Enemy|hero=Robin: High Deliverer}} | e7= | f7=
| a6={{Wall|style=normal|type=NS|hp=U}} | b6= | c6={{Wall|style=normal|type=NS|hp=U}} | d6= | e6= | f6=
| a5={{Wall|style=normal|type=NE|hp=U}} | b5={{Wall|style=normal|type=EW|hp=1}} | c5={{Wall|style=normal|type=NW|hp=U}} | d5= | e5={{Enemy|hero=Oboro: Fierce Fighter}} | f5=
| a4= | b4= | c4= | d4={{Wall|style=normal|type=ES|hp=U}} | e4={{Wall|style=normal|type=EW|hp=1}} | f4={{Wall|style=normal|type=SW|hp=U}}
| a3={{Ally|1}} | b3= | c3={{Ally|2}} | d3={{Wall|style=normal|type=NS|hp=U}} | e3={{Enemy|hero=Jeorge: Perfect Shot}} | f3={{Wall|style=normal|type=NS|hp=U}}
| a2= | b2={{Ally|3}} | c2= | d2={{Wall|style=normal|type=NS|hp=1}} | e2= | f2={{Wall|style=normal|type=NS|hp=U}}
| a1= | b1= | c1={{Ally|4}} | d1={{Wall|style=normal|type=NE|hp=U}} | e1={{Wall|style=normal|type=EW|hp=U}} | f1={{Wall|style=normal|type=NW|hp=U}}
}}
|lvlNormal=5
|lvlHard=15
|rarityNormal=2
|rarityHard=3
|stamNormal=5
|stamHard=10
|reward={
  Normal={kind=Orb;count=3};
  Hard={kind=Orb;count=3};
}
|BGM=bgm_map_fes_01.ogg
|prevMap=
|nextMap=Part 2: Launch Celebration
}}
Banner V0001.webp
Part 1: Launch Celebration
Wall normal NE U.png
Wall normal EW U.png
Wall normal NW U.png
Wall normal NS 1.png
Wall normal NS U.png
Wall normal NS U.png
Jeorge Perfect Shot Face FC.webp
Wall normal NS U.png
Wall normal ES U.png
Wall normal EW 1.png
Wall normal SW U.png
Wall normal NE U.png
Wall normal EW 1.png
Wall normal NW U.png
Oboro Fierce Fighter Face FC.webp
Wall normal NS U.png
Wall normal NS U.png
Wall normal NS U.png
Gordin Altean Archer Face FC.webp
Wall normal NS 1.png
Robin High Deliverer Face FC.webp
Wall normal ES U.png
Wall normal EW U.png
Wall normal SW U.png
Level Indicator: ★ LV.5 (Normal)
★ LV.15 (Hard)
Stamina Cost: 5 (Normal)
10 (Hard)
Victory Requirements:
Reward:  3 (Normal)
 3 (Hard)
BGM: Fan Fest
Previous:
Next:
Part 2: Launch Celebration

Story map[edit source]

{{Battle Infobox
|bannerImage=Banner Bruno.png
|stageTitle=Chapter 12-5
|stageName=The Mask Cracks
|bookGroup=Book I
|mapGroup=Chapter 12: Bitter Enemies
|mapImage= <!-- this part has been omitted to simplify the demonstration -->
|lvlNormal=27
|lvlHard=35
|lvlLunatic=45
|rarityNormal=4
|rarityHard=5
|rarityLunatic=5
|stamNormal=10
|stamHard=10
|stamLunatic=10
|reward={Normal={kind=Orb};Hard={kind=Orb};Lunatic={kind=Orb};}
|BGM=bgm_map_FE15_03.ogg
|BGM2=bgm_battle_boss.ogg
|prevMap=Before the Goddess
|nextMap=Nohr on the Shore
}}
C0013 C.webp
Chapter 12-5
The Mask Cracks
Level Indicator: ★ LV.27 (Normal)
★ LV.35 (Hard)
★ LV.45 (Lunatic)
Stamina Cost: 10 (Normal)
10 (Hard)
10 (Lunatic)
Victory Requirements:
Reward:  1 (Normal)
 1 (Hard)
 1 (Lunatic)
BGM:
Previous:
Before the Goddess
Next:
Nohr on the Shore
This template defines the table "Maps". View table.