Template:RandomData

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{{UnitDataTableHeader}}
{{RandomData|unit=Ike: Young Mercenary|movetype=|weapontype=|rarity=5|slot=1|blessing=Earth|level=40+}}
{{RandomData|unit=R|rarity=R|movetype=A|weapontype=Close|level=40+|modifier=true}}
{{RandomData|unit=INVALID|movetype=|weapontype=|rarity=INVALID|level=INVALID|modifier=INVALIDe|modifiertype=INVALID}}
{{RandomData}}
{{UnitDataTableEnd}}
Enemy data
5★
Ike Young Mercenary Face FC.png
Ike
#1
Level: 40+
HP: ?
Atk: ?
Spd: ?
Def: ?
Res: ?
Infantry
Sword
Random
Random
Random
-
Variable
Random
Random
R★
Hero No Image Face FC.png
Random
#?
Level: 40+
HP: ?
Atk: ?
Spd: ?
Def: ?
Res: ?
Random
Random
Random
-
Variable
Random
Random
Rarity
x79px
INVALID
#?
Level: INVALID
HP: ?
Atk: ?
Spd: ?
Def: ?
Res: ?
Random
Random
Random
-
Variable
Random
Random
★
Hero No Image Face FC.png
#?
Level: ?
HP: ?
Atk: ?
Spd: ?
Def: ?
Res: ?
Random
Random
Random
-
Variable
Random
Random

Movement types[edit source]

  • A: all/any movement types
  • Infantry
  • Armored
  • Cavalry
  • Flying

Weapon types[edit source]

  • A: all/any weapon types
  • Close: Swords, Lances, Axes, Dragonstones, Beast weapons
  • Melee: Swords, Lances, Axes
  • Ranged: Bows, Daggers, Tomes, Staves
    • OffensiveRanged: The above except for staves
  • Magic: Tomes
  • Missile: Bows, Daggers
  • Red Sword
  • Blue Lance
  • Green Axe
  • Red Bow
  • Blue Bow
  • Green Bow
  • Colorless Bow
  • Red Dagger
  • Blue Dagger
  • Green Dagger
  • Colorless Dagger
  • Red Tome
  • Blue Tome
  • Green Tome
  • Colorless Staff
  • Red Breath
  • Blue Breath
  • Green Breath
  • Colorless Breath
  • Red Beast
  • Blue Beast
  • Green Beast
  • Colorless Beast

Other[edit source]

  • V: Marks something as variable.
  • R: Marks something as random.

Slot[edit source]

  • -: Disables the field.