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Template-info Documentation

Returns an icon and a link to a given status effect with its description on a tooltip. Has shorthand template {{SEt}}. Use this template only when specifically talking about the status effect. For example, counterattack disruption is an effect that can come from multiple sources, not just the status effect.

Parameters[]

  • 1: Name of the status effect, case-insensitive. The name is used on the displayed link as is, unless a keyword for the matching status effect exists, in which case that tag will be used instead. (Note that Status Effect Bonus Bonus and Status Effect Penalty Penalty are not the same as 【Bonus】 and 【Penalty】; this template does not support the latter interpretations.)

Supported parameters[]

* {{StatusEffectText|Stats increased}} / {{StatusEffectText|Bonus}} / {{StatusEffectText|bonuses}}
* {{StatusEffectText|Stats decreased}} / {{StatusEffectText|Penalty}} / {{StatusEffectText|penalties}}
* {{StatusEffectText|Gravity}}
* {{StatusEffectText|Panic}}
* {{StatusEffectText|Counterattacks disrupted}}
* {{StatusEffectText|Mobility increased}}
* {{StatusEffectText|Triangle Adept}}
* {{StatusEffectText|Guard}}
* {{StatusEffectText|Air Orders}}
* {{StatusEffectText|Pair Up}}
* {{StatusEffectText|Isolation}}
* {{StatusEffectText|Effective against dragons}}
* {{StatusEffectText|Bonus Doubler}}
* {{StatusEffectText|Neutralize Effective Against Dragons}}
* {{StatusEffectText|Neutralize Effective Against Armored}}
* {{StatusEffectText|Raid}}
* {{StatusEffectText|Dominance}}
* {{StatusEffectText|Resonance: Blades}}
* {{StatusEffectText|Desperation}}
* {{StatusEffectText|Resonance: Shields}}
* {{StatusEffectText|Extra Unit}} / {{StatusEffectText|Special slot}} / {{StatusEffectText|Raiding Party Bonus}} / {{StatusEffectText|Defensive Team Bonus}}
* {{StatusEffectText|Vantage}} / {{StatusEffectText|Vantage combat}}
* {{StatusEffectText|Deep Wounds}}
* {{StatusEffectText|Fallen Star}}
* {{StatusEffectText|Foe Cannot Follow-Up}}
* {{StatusEffectText|Neutralize Effective Against Flying}}
* {{StatusEffectText|Dodge}}
* {{StatusEffectText|Guaranteed Follow-Ups}}
* {{StatusEffectText|Triangle Attack}}
* {{StatusEffectText|Null Panic}}
* {{StatusEffectText|Cancel Affinity}}
* {{StatusEffectText|Stall}}
* {{StatusEffectText|Null Follow-Up}}
* {{StatusEffectText|Pathfinder}}
* {{StatusEffectText|False Start}}
* {{StatusEffectText|Neutralize Bonuses}}
* {{StatusEffectText|Grand Strategy}}
* {{StatusEffectText|Canto Control}}
* {{StatusEffectText|En Garde}}
* {{StatusEffectText|Special Cooldown Charge +1}}
* {{StatusEffectText|Treachery}}
* {{StatusEffectText|Warp Bubble}}
* {{StatusEffectText|Charge}}
* {{StatusEffectText|Exposure}}
* {{StatusEffectText|Canto (1)}}
* {{StatusEffectText|Foe Penalty Doubler}}
* {{StatusEffectText|Undefended}}
* {{StatusEffectText|Feud}}
* {{StatusEffectText|Dual Strike}}
* {{StatusEffectText|Traverse Terrain}}
* {{StatusEffectText|Reduce Area-of-Effect Special Damage Taken}}
* {{StatusEffectText|Neutralize Penalties}}
* {{StatusEffectText|Hexblade}}
* {{StatusEffectText|Sabotage}}
* {{StatusEffectText|Discord}}
* {{StatusEffectText|Assign Decoy}}
* {{StatusEffectText|Rally Spectrum}} / {{StatusEffectText|Rally Spectrum combat}}
* {{StatusEffectText|Divine Vein (Flame)}}
* {{StatusEffectText|Deep Star}}
* {{StatusEffectText|Ploy}}
* {{StatusEffectText|Schism}}
* {{StatusEffectText|Neutralizes non-Special "unit survives with 1 HP" effects}}
* {{StatusEffectText|Incited}}
* {{StatusEffectText|Time's Gate}}
* {{StatusEffectText|Reduces damage when initiating}}
* {{StatusEffectText|Halves non-Special damage reduction}}
* {{StatusEffectText|Ends Action}}
* {{StatusEffectText|Hush Spectrum}} / {{StatusEffectText|Hush Spectrum combat}}
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