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Terminology
Combat Keywords
  • Attack
  • Follow-up
  • Counterattack
  • Consecutive attacks
  • Turn
    • Player phase
    • Enemy phase
  • Initiating
  • If unit attacked
Field Keywords
  • Adjacent
  • Cardinal directions
  • Within x spaces
Status effects
  • Bonuses
  • Penalties
  • Mobility increased
  • Gravity
  • Panic
  • Counterattacks disrupted
  • Triangle Adept
  • Guard
    Air Orders
  • Pair Up
  • Effective against dragons
  • Isolation
  • Bonus Doubler
Hero types
  • Move Type
  • Weapon Type
  • Beast
  • Dragon
  • Refresher
Mechanics
  • Cooldown
  • Effective against
  • Out of combat damage
  • Weapon-triangle
  • Warp
  • Combat boosts
  • Combat reductions
  • Reinforcements
Terrain
  • Defensive terrain
    • Fortress
    • Camp
  • Trenches
  • Sigils
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  • This page was last edited on 10 August 2019, at 03:56.
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