Template:UnitData

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This template has been superseded by Module:UnitData.

This template is no longer supported, and exists solely to maintain integrity of previous page revisions that used this template. New content should not use this template anymore, as it might be moved, deleted, or broken without prior notice.

Template-info.svg Documentation

Format[edit source]

You must explicitly specify an empty skill using -. Leaving fields empty is reserved for a sign of incomplete data.

Full[edit source]

{{UnitDataTableHeader}}
{{UnitData|unit=|rarity=|slot=|blessing=|level=|hp=|atk=|spd=|def=|res=|weapon=|refine=|assist=|special=|charge=|a=|b=|c=|seal=|accessory=}}
{{UnitDataTableEnd}}

Continue adding UnitData templates, one per line, to add more units.

Common form[edit source]

Not all enemies will have blessings, refines, seals, pre-charged specials, or accessories. The following will probably be the most common format used:
{{UnitDataTableHeader}}
{{UnitData|unit=|rarity=|slot=|level=|hp=|atk=|spd=|def=|res=|weapon=|assist=|special=|a=|b=|c=|seal=-}}
{{UnitDataTableEnd}}

Unit data tables must be finished using {{UnitDataTableEnd}} instead of |}. This is to aid wiki maintenance (the header does not necessarily start a MediaWiki table) as well as external tools that parse wikitext.

Parameter explanations[edit source]

  • unit: Page name of the unit.
  • rarity: 1, 2, 3, 4, or 5.
  • slot: Internal spawn index of the unit. For special maps this can only be obtained through experimentation with interactions with the AI.
  • blessing: Fire, Water, Wind, Earth, Light, Dark, Astra, or Anima
  • refine: Skill1, Skill2, Atk, Spd, Def, or Res
  • weapon: The page name of the weapon, not the weapon name. (Example: Falchion (Mystery) and Laevatein (weapon) differ in weapon name and page name.)
  • assist: The name of the assist, not the page name.
  • charge: The amount by which the unit has its special unnaturally charged (e.g., not because of a skill). For example, if Julia has Dragon Fang, which normally has a cooldown count of 4 and instead she has 3 counts remaining to activate it at the start of the battle, the charge would be 1.
  • passive skills a, b, c: The name of the skill, not the page name.

Examples[edit source]

{{UnitDataTableHeader}}
{{UnitData|unit=Ike: Young Mercenary|rarity=5|slot=1|blessing=Earth|level=40+|hp=99|atk=30|spd=52|def=23|res=40|weapon=Ragnell|assist=-|special=Aether|a=Life and Death 3|b=Swordbreaker 3|c=Infantry Pulse 3|seal=Embla's Ward}}
{{UnitData|unit=Seliph: Heir of Light|rarity=5|slot=1|level=40+|hp=76|atk=53|spd=26|def=33|res=27|weapon=Divine Tyrfing|assist=-|special=Draconic Aura|a=Distant Def 3|b=Brash Assault 3|c=Drive Spd 2|seal=-|charge=3}}
{{UnitData|unit=Olivia: Festival Dancer|rarity=5|level=40+|hp=20|atk=20|spd=20|def=20|res=20|weapon=Seashell+|refine=Spd|assist=-|special=-|a=-|b=-|c=|seal=}}
{{UnitData|unit=Linus: Mad Dog|rarity=5|level=40+|hp=20|atk=30|spd=30|def=30|res=30|weapon=Basilikos|refine=Skill1|assist=Martyr|special=Aether|a=-|b=Lunar Brace|c=-|seal=-}}
{{UnitData|unit=|rarity=|level=|hp=|atk=|spd=|def=|res=|weapon=|assist=|special=|a=|b=|c=|seal=-}}
{{UnitData|unit=INVALID|rarity=INVALID|level=INVALID|hp=INVALID|atk=INVALID|spd=INVALID|def=INVALID|res=INVALID|weapon=INVALID|assist=INVALID|special=INVALID|a=INVALID|b=INVALID|c=INVALID|seal=INVALID}}
{{UnitData|unit=Axe Knight}}
{{UnitDataTableEnd}}
Enemy data
5★
Ike Young Mercenary Face FC.webp
Ike
#1
Level: 40+
HP: 99
Atk: 30
Spd: 52
Def: 23
Res: 40
Infantry
Sword
Life and Death 3
Swordbreaker 3
Infantry Pulse 3
Embla's Ward
Ragnell
Aether
5★
Seliph Heir of Light Face FC.webp
Seliph
#1
Level: 40+
HP: 76
Atk: 53
Spd: 26
Def: 33
Res: 27
Infantry
Sword
Distant Def 3
Brash Assault 3
Drive Spd 2
Divine Tyrfing
Draconic Aura *
5★
Olivia Festival Dancer Face FC.webp
Olivia
#?
Level: 40+
HP: 20
Atk: 20
Spd: 20
Def: 20
Res: 20
Infantry
Colorless dagger
?
?
Seashell+
5★
Linus Mad Dog Face FC.webp
Linus
#?
Level: 40+
HP: 20
Atk: 30
Spd: 30
Def: 30
Res: 30
Infantry
Axe
Lunar Brace
Basilikos
Martyr
Aether
★
Hero No Image Face FC.png
#?
Level: ?
HP: ?
Atk: ?
Spd: ?
Def: ?
Res: ?
?
?
?
?
?
?
Rarity
x79px
INVALID
#?
Level: INVALID
HP: INVALID
Atk: INVALID
Spd: INVALID
Def: INVALID
Res: INVALID
INVALID
INVALID
INVALID
INVALID
INVALID
INVALID
INVALID
★
Axe Knight Mini Unit Idle.png
Axe Knight
#?
Level: ?
HP: ?
Atk: ?
Spd: ?
Def: ?
Res: ?
Armored
Axe
?
?
?
?
?
?
?

No description.

Template parameters

ParameterDescriptionTypeStatus
Unitunit

Page name of the enemy unit.

Pageoptional
Rarityrarity

no description

Numberoptional
Slotslot

no description

Numberoptional
Levellevel

no description

Lineoptional
Hphp

no description

Numberoptional
Atkatk

no description

Numberoptional
Spdspd

no description

Numberoptional
Defdef

no description

Numberoptional
Resres

no description

Numberoptional
Weaponweapon

Page of the weapon, not always the same as the name of the weapon.

Pageoptional
Refinerefine

no description

Lineoptional
Assistassist

Name of the Assist, not the name of the page about it.

Lineoptional
Specialspecial

Name of the Special, not the name of the page about it.

Lineoptional
Aa

Name of the A Passive, not the name of the page about it.

Lineoptional
Bb

Name of the B passive, not the name of the page about it.

Lineoptional
Cc

Name of the C passive, not the name of the page about it.

Lineoptional
Sealseal

Name of the Sacred Seal, not the name of the page about it.

Lineoptional
Accessoryaccessory

no description

Pageoptional
Special chargecharge

no description

Default
0
Example
3
Numberoptional