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Terrain refers to the various types of special tiles found in certain maps. Official names for terrain types are bolded.

Regular Terrain[ | ]

Special Terrain[ | ]

  • Defensive terrain, which reduces damage taken by the 30% of the unit's Def or Res.
  • Trenches, which reduce Icon Move Cavalry Cavalry movement to 1 space.
  • Fortresses, which reduces damage taken during combat by the 30% of the unit's Def or Res, restores 10 HP at the start of the unit's turn and allows units occupying it to warp to sigils, fortresses or camps.
  • Camps, which reduces damage taken during combat by the 30% of the unit's Def or Res, restores 10 HP at the start of the unit's turn and allows units occupying it to warp to sigils, fortresses or camps.
  • Sigils, which allows units occupying it to warp to sigils, fortresses or camps.
  • Divine Askr Gates, which allow the player to boost the current unit's level by 1 and gain another action or swap out the current unit with their sent proxy unit, a friend's unit, or another player's unit and gain another action.
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