All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|The Cleaner||8||2||Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.||200||4||3|
|The Cleaner+||12||2||Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.||300||5||5|
The Cleaner+ can be upgraded in the Weapon Refinery.
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
This Hero owns no Special skills.
|Spd/Res Bond 1||If unit is adjacent to an ally, grants Spd/Res+3 during combat.||60||1||A|
|Spd/Res Bond 2||If unit is adjacent to an ally, grants Spd/Res+4 during combat.||120||2|
|Spd/Res Bond 3||If unit is adjacent to an ally, grants Spd/Res+5 during combat.||240||4|
|Dagger Exp. 1||While unit lives and uses a dagger, unit gets 1.5x EXP. (Only highest value applied. Does not stack.)||30||3||C|
|Dagger Exp. 2||While unit lives, all dagger allies on team get 1.5x EXP. (Only highest value applied. Does not stack.)||60||4|
|Dagger Exp. 3||While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.)||120||5|