Movement: All enemy units will wait until one of them is attacked or if a player unit is present in their danger zone during enemy phase. Once any enemy unit is attacked or a player unit is present in their danger zone during enemy phase, all enemies will begin taking actions from that turn onwards. Wall recognition: Starting enemies will treat all breakable terrain as walls. Enemies that appear as reinforcements will treat all breakable terrain as breakable.
It is not my hope. It is OUR hope. The full might of Nifl is behind me. My mother and my sister, murdered by your hand, lent me their power! The full might of Askr is also with me. By my side are those who have pledged to aid me! It is time! [Summoner]! Use your divine weapon!
I pity you, child of ice. I pity you for your weakness... You struggled so hard, not knowing how powerless you truly were. This childish trick of yours... It was in vain, as was your sister's sacrifice. All you strove for... A total waste.
Ah, there it is! As your final moments approach, all that remains is despair. That is what I wanted to see! You will die with that look on your face. I will burn each of you to cinders myself! Who's first?
I am not surprised that the eldest son of Nifl's royal family would make for a formidable opponent. Even after the fall of Nifl... He infiltrated Múspell and attempted to assassinate Father, all alone. He is a dangerous man.