The Next Update Is on Its Way! (4.10.0) (Notification)

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The Next Update Is on Its Way!

Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.

The major additions in the Ver. 4.10.0 update planned for release on or after are as follows:

・ The limit on attempts in Resonant Battles is being removed.
・ The lineup of Limited-Time Combat Manuals is being updated.
・ New weapon skills and weapons to refine are being added.
Aether Raids is being updated.
Mjölnir's Strike is being updated.

Tap More for additional information.

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Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.


We would like to introduce the new features and changes in the Ver. 4.10.0 update.

■ The limit on attempts in Resonant Battles is being removed

The limit imposed on the number of attempts per season in Resonant Battles in the Coliseum is being removed, allowing players to challenge these battles as many times as they like. In addition, the foes that appear will be made weaker.

Alongside this change, the season of Resonant Battles that begins around the time of the update will be held from to Coliseum content other than Resonant Battles will start on as usual.

■ The lineup of Limited-Time Combat Manuals is being updated

With the release of Ver. 4.10.0, players will be able to obtain Divine Codes (Ephemera 10) from events and exchange them for an updated lineup of Limited-Time Combat Manuals using the Compile Combat Manual feature.

Divine Codes (Ephemera 10) may be exchanged for the following Combat Manuals:


Icon Class Blue Bow.png 5★ Niles: Forbidden Tease
Icon Class Colorless Bow.png 5★ Jakob: Devoted Monster
Icon Class Red Sword.png 4★ Hinata: Wild Samurai
Icon Class Blue Beast.png 4★ Mordecai: Kindhearted Tiger
Icon Class Green Axe.png 4★ Gunter: Inveterate Soldier
Icon Class Colorless Bow.png 4★ Tanya: Dagdar's Kid
Icon Class Colorless Dagger.png 4★ Kagero: Honorable Ninja

Notes:
・ The Combat Manuals added in this update may be compiled until
・ Divine Codes (Ephemera 10) may be obtained from events that begin after the release of Ver. 4.10.0, while Divine Codes (Ephemera 9) may continue to be obtained from events that began before the release of Ver. 4.10.0.

■ New weapon skills and weapons to refine are being added


The following Heroes will be able to learn these new character-specific weapon skills at 5★:

Icon Class Blue Lance.pngEffie's Lance
Hero who can learn this skill: Effie: Army of One

Icon Class Green Tome.pngObsessive Curse
Hero who can learn this skill: Rhajat: Black Magician

・ The weapons above can be upgraded in the Weapon Refinery after they have been obtained.
・ To learn weapon skills, tap Allies, then Ally Growth, and then Learn Skills.

The following weapons will be able to be upgraded or gain additional special effects by using Arena Medals and Divine Dew:

Icon Class Red Sword.pngDivine Tyrfing
Heroes who can learn this skill: Sigurd: Holy Knight and Seliph: Heir of Light

Icon Class Red Tome.pngValflame
Hero who can learn this skill: Arvis: Emperor of Flame

Icon Class Blue Tome.pngWargod's Tome
Hero who can learn this skill: Saias: Bishop of Flame

Note: To access the Weapon Refinery, you must clear Book I, Chapter 13 in the main story and then clear the second Intermission map, The Rite of Blades.

Aether Raids is being updated

○ Offensive Fortress structure level tuning will be expanded.

When the defender's Fortress structure is of a higher level than the attacker's Fortress structure, the difference between their levels will be calculated as 0. Additions from bonus-structure tuning and low-tier tuning will be applied after this calculation.


Tap here for further details on the impact of fortress levels.
The levels of the attacker's Fortress structure and the defender's Fortress structure in Aether Raids play an important role in providing bonus stats to Heroes during a match.


If the level of the attacker's Fortress structure is greater than that of the defender's Fortress structure, then the attacker's allies will be granted Atk/Spd/Def/Res+X, where X = the difference in level × 4.

Likewise, if the level of the defender's Fortress structure is greater than that of the attacker's Fortress structure, then the defender's allies will be granted Atk/Spd/Def/Res+X, where X = the difference in level × 4.

The level of a Fortress structure can be increased by improving it or placing a related bonus structure. Bonus structures change from season to season and are divided into offensive and defensive categories that affect their respective Fortress structure. The current season's bonus structures can be viewed on the Aether Raids screen.

Be sure to increase your Fortress structure levels as high as you can to gain the upper hand in Aether Raids!

Note: You can obtain Heavenly Dew, the currency needed to improve Fortress structures, by spending Aether Stones.

Tap here for further details on low-tier Fortress level tuning.
In tiers 1 through 17, the level of the attacker's Fortress structure is increased according to the table below:


Tiers Level Increase
1-4 4
5-9 3
10-14 2
15-17 1

Note: This increase is only applied when attacking, and only to the attacker's Fortress structure.


Please note that with the implementation of this change, players using a version earlier than Ver. 4.10.0 who are attacked in Aether Raids by players using Ver. 4.10.0 will not be able to view replays of defensive battles. Such replays will continue to be inaccessible even after updating to Ver. 4.10.0.

○ Some structures will have their level cap increased.

・ Dark Shrine (O/D): up to level 7

Mjölnir's Strike is being updated

○ Some mechanisms will have their level cap increased.

Deluge Fountain: up to level 4

■ Additional Heroes via Heroic Grails

The following Heroes will be available to summon using Heroic Grails:

Darros: Seawalker
Jorge: Traveling Peddler

■ Other Changes

・ Stat increases and decreases will be displayed in the combat forecast shown before a Hero commits to an attack.


・ The Portrait Display for Tall Screens option will be added, allowing players to show or hide information displayed in the extra space provided by tall screens such as the number of Divine Codes in their possession.

That's all the news about the next update for now!

We hope you continue to enjoy playing Fire Emblem Heroes.

Posted: