Skill families
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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: gem weapons)
- They have identical conditions but different effects. (Example: boost skills)
- They have different conditions but identical effects. (Example:
Flashing Blade 3,
Heavy Blade 3, etc)
- They are inheritable (and do not come from Special Heroes in the case of weapons).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most smoke skills are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Contents
- 1 Weapons
- 2 Assists
- 3 Specials
- 4 Passives
- 4.1 A Passives
- 4.2 B Passives
- 4.3 C Passives
- 4.4 Exclusive Seal Passives
- 5 References
Weapons[edit | edit source]
Silver[edit | edit source]
These are weapons with high Might but no unique effects.
Name | Might | Range | Description
|
---|---|---|---|
Silver Sword+ | 16 | 1 | |
Silver Lance+ | 16 | 1 | |
Silver Axe+ | 16 | 1 | |
Silver Bow+ | 14 | 2 | Effective against flying foes. |
Silver Dagger+ | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Bolganone+ | 14 | 2 | |
Fenrir+ | 14 | 2 | |
Thoron+ | 14 | 2 | |
Shine+ | 14 | 2 | |
Rexcalibur+ | 14 | 2 | |
Flametongue+ | 16 | 1 | If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Brave[edit | edit source]
These weapons attack twice (only when initiating combat) and inflict -5 Spd.
Name | Might | Range | Description
|
---|---|---|---|
Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Bow+ | 7 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Killer[edit | edit source]
These weapons accelerate the Special trigger.
Name | Might | Range | Description
|
---|---|---|---|
Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Special damage[edit | edit source]
Weapons that do more damage when Specials trigger. Also affects Attack specials.
Name | Might | Range | Description
|
---|---|---|---|
Wo Dao+ | 14 | 1 | Deals +10 damage when Special triggers. |
Harmonic Lance+ | 14 | 1 | Deals +10 damage when Special triggers. |
Wo Gùn+ | 14 | 1 | Deals +10 damage when Special triggers. |
Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. |
Armor killers[edit | edit source]
Weapons that deal effective damage to Armored units and removes
bonuses on them.
Name | Might | Range | Description
|
---|---|---|---|
Armorsmasher+ | 14 | 1 | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
Slaying Spear+ | 14 | 1 | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
Slaying Hammer+ | 14 | 1 | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
Cavalry killers[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Zanbato+ | 14 | 1 | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
Ridersbane+ | 14 | 1 | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
Poleaxe+ | 14 | 1 | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes. Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes. Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes. Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Gem[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Firesweep[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack. |
Blade[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Raven[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Owl[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Blárowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Gronnowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Fox[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Blárfox+ | |||
Gronnfox+ |
Serpent[edit | edit source]
Name | Might | Range | Description
|
---|---|---|---|
Guard Bow+ | 12 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Assists[edit | edit source]
Rally[edit | edit source]
Name | Description | Range | SP
|
---|---|---|---|
Rally Attack | Grants Atk+4 to target ally for 1 turn. | 1 | 150 |
Rally Speed | Grants Spd+4 to target ally for 1 turn. | 1 | 150 |
Rally Defense | Grants Def+4 to target ally for 1 turn. | 1 | 150 |
Rally Resistance | Grants Res+4 to target ally for 1 turn. | 1 | 150 |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Res+ | |||
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Def/Res+ | Grants Def/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Up[edit | edit source]
Name | Description | Range | SP
|
---|---|---|---|
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Spd+ | |||
Rally Up Def+ | |||
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Specials[edit | edit source]
Sun[edit | edit source]
These skills recover HP based on damage dealt. Officially referred to as "sun" skills.[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Noontime | Restores HP = 30% of damage dealt. | 2 | 200 |
Sol | Restores HP = 50% of damage dealt. | 3 | 200 |
Moon[edit | edit source]
These skills treat foe’s Def/Res as if reduced during combat.
Name | Description | Cooldown | SP
|
---|---|---|---|
Moonbow | Treats foe's Def/Res as if reduced by 30% during combat. | 2 | 200 |
Luna | Treats foe's Def/Res as if reduced by 50% during combat. | 3 | 200 |
Star[edit | edit source]
These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Glimmer | Boosts damage dealt by 50%. | 2 | 200 |
Astra | Boosts damage dealt by 150%. | 4 | 200 |
Stat-based damage boost[edit | edit source]
Adds a portion of the unit's stats as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP
|
---|---|---|---|
Bonfire | Boosts damage by 50% of unit's Def. | 3 | 200 |
Draconic Aura | Boosts damage by 30% of unit's Atk. | 3 | 200 |
Dragon Fang | Boosts damage by 50% of unit's Atk. | 4 | 200 |
Glacies | Boosts damage by 80% of unit's Res. | 4 | 200 |
Iceberg | Boosts damage by 50% of unit's Res. | 3 | 200 |
Ignis | Boosts damage by 80% of unit's Def. | 4 | 200 |
Ruptured Sky | Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. | 2 | 500 |
Attack[edit | edit source]
Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as "Attack Skills".[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Growing Flame | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Flame | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Wind | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Wind | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Thunder | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Thunder | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Light | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Light | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Damage reduction[edit | edit source]
See damage calculation for more information.
Name | Description | Cooldown | SP
|
---|---|---|---|
Aegis | If foe's Range = 2, reduces damage from that foe's attack by 50%. | 3 | 200 |
Escutcheon | Reduces damage from an adjacent foe's attack by 30%. | 2 | 200 |
Pavise | Reduces damage from an adjacent foe's attack by 50%. | 3 | 200 |
Sacred Cowl | If foe's Range = 2, reduces damage from that foe's attack by 30%. | 2 | 200 |
Balm[edit | edit source]
Provides bonuses to all allies for one turn on the triggering heal.
Name | Description | Cooldown | SP
|
---|---|---|---|
Kindled-Fire Balm | When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. | 1 | 150 |
Swift-Winds Balm | When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. | 1 | 150 |
Solid-Earth Balm | When healing an ally with a staff, grants Def+4 to all allies for 1 turn. | 1 | 150 |
Still-Water Balm | When healing an ally with a staff, grants Res+4 to all allies for 1 turn. | 1 | 150 |
Windfire Balm+ | When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. | 1 | 300 |
Earthfire Balm+ | When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. | 1 | 300 |
Fireflood Balm+ | When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. | 1 | 300 |
Earthwater Balm+ | When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. | 1 | 300 |
Passives[edit | edit source]
A Passives[edit | edit source]
Plus[edit | edit source]
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
---|---|---|---|
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HP +5 | Grants HP+5. | 160 |
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Attack +3 | Grants Atk+3. | 120 |
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Speed +3 | Grants Spd+3. | 120 |
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Defense +3 | Grants Def+3. | 120 |
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Resistance +3 | Grants Res+3. | 120 |
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HP/Atk 2 | Grants HP+4, Atk+2. | 200 |
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HP/Spd 2 | Grants HP+4, Spd+2. | 200 |
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HP/Def 2 | Grants HP+4, Def+2. | 200 |
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HP/Res 2 | Grants HP+4, Res+2. | 200 |
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Atk/Spd 2 | Grants Atk/Spd+2. | 160 |
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Attack/Def +2 | Grants Atk/Def+2. | 160 |
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Attack/Res 2 | Grants Atk/Res+2. | 160 |
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Spd/Def 2 | Grants Spd/Def+2. | 160 |
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Spd/Res 2 | Grants Spd/Res+2. | 160 |
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Def/Res 2 | Grants Def/Res+2. | 160 |
Fortress[edit | edit source]
Increases Def and/or Res at the expense of Atk.
Icon | Name | Description | SP |
---|---|---|---|
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Fortress Def 3 | Grants Def+5. Inflicts Atk-3. |
160 |
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Fortress Res 3 | Grants Res+5. Inflicts Atk-3. |
160 |
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Fort. Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. |
300 |
Blow[edit | edit source]
Provides combat boosts on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
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Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | 300 |
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Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 300 |
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Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 200 |
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Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | 200 |
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Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 |
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Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 |
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Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 |
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Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 |
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Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 300 |
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Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | 240 |
Steady Impact | |||
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Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. | 240 |
Swift Impact | |||
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Bracing Blow 2 | If unit initiates combat, grants Def/Res+4 during combat. | 240 |
Bracing Impact |
Stance[edit | edit source]
Provides combat boosts on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
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Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 200 |
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Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 200 |
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Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd+4 during combat. | 240 |
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Sturdy Stance 2 | If foe initiates combat, grants Atk/Def+4 during combat. | 240 |
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Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Steady Posture 2 | If foe initiates combat, grants Spd/Def+4 during combat. | 240 |
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Swift Stance 2 | If foe initiates combat, grants Spd/Res+4 during combat. | 240 |
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Bracing Stance 2 | If foe initiates combat, grants Def/Res+4 during combat. | 240 |
Breath[edit | edit source]
Provides a combat boost on the enemy phase and charges specials faster.
Icon | Name | Description | SP |
---|---|---|---|
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Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
Darting Breath | |||
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Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
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Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
Defiant[edit | edit source]
Provides a bonus at the start of the unit's turn if their HP is equal to or below 50%.
Icon | Name | Description | SP |
---|---|---|---|
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Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 160 |
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Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | 160 |
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Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. | 160 |
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Defiant Res 3 | At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. | 160 |
Brazen[edit | edit source]
Provides combat boosts to two stats if the user's HP is equal to or lower than 80%.
Icon | Name | Description | SP |
---|---|---|---|
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Brazen Atk/Spd 4 | At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. | 300 |
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Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 240 |
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Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 |
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Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | 240 |
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Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 |
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Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | 240 |
Counter[edit | edit source]
Allows unit to counterattack regardless of their foe's range.
Icon | Name | Description | SP |
---|---|---|---|
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Close Counter | Unit can counterattack regardless of foe's range. | 300 |
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Distant Counter | Unit can counterattack regardless of foe's range. | 300 |
Defense[edit | edit source]
Provides mitigation against damage in a certain range.
Icon | Name | Description | SP |
---|---|---|---|
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Close Def 3 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 240 |
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Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
Shield[edit | edit source]
Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so a magic
cavalry unit with Grani's Shield would still be susceptible to weapon-type effectiveness, such as from
Kitty Paddle+.
Icon | Name | Description | SP |
---|---|---|---|
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Svalinn Shield | Neutralizes "effective against armored" bonuses. | 200 |
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Grani's Shield | Neutralizes "effective against cavalry" bonuses. | 200 |
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Iote's Shield | Neutralizes "effective against flying" bonuses. | 200 |
Blade[edit | edit source]
Increases Special cooldown charge per attack if a stat is higher than that of the unit's target.
Icon | Name | Description | SP |
---|---|---|---|
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Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 300 |
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Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
300 |
Boost[edit | edit source]
Provides combat boosts if the target's HP is higher than or equal to the foe's HP +3.
Icon | Name | Description | SP |
---|---|---|---|
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Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 200 |
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Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 200 |
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Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | 200 |
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Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 |
Bond[edit | edit source]
Provides combat boosts to the unit if they are adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 |
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Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 240 |
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Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 300 |
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Spd/Def Bond 3 | If unit is adjacent to an ally, grants Spd/Def+5 during combat. | 240 |
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Spd/Res Bond 3 | If unit is adjacent to an ally, grants Spd/Res+5 during combat. | 240 |
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Def/Res Bond 3 | If unit is adjacent to an ally, grants Def/Res+5 during combat. | 240 |
Push[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
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Atk/Def Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 240 |
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Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
Spd Def Push | |||
Spd Res Push | |||
Def Res Push |
Solo[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | 240 |
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Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 |
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Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. | 240 |
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Spd/Def Solo 3 | If unit is not adjacent to an ally, grants Spd/Def+6 during combat. | 240 |
Spd Res Solo | |||
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Def/Res Solo 3 | If unit is not adjacent to an ally, grants Def/Res+6 during combat. | 240 |
Duel[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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R Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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B Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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G Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
C Duel Flying | |||
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R Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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B Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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G Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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C Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
R Duel Cavalry | |||
B Duel Cavalry | |||
G Duel Cavalry | |||
C Duel Cavalry | |||
R Duel Armor | |||
B Duel Armor | |||
G Duel Armor | |||
C Duel Armor |
AR-O
Icon | Name | Description | SP |
---|---|---|---|
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AR-O Atk/Spd 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-O Atk/Def 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
AR-O Atk Res | |||
AR-O Spd Def | |||
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AR-O Spd/Res 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
AR-O Def Res |
AR-D
Icon | Name | Description | SP |
---|---|---|---|
AR-D Atk Spd | |||
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AR-D Atk/Def 3 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Spd/Def 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Def/Res 3 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
Form
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Form 3 | Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 240 |
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Atk/Def Form 3 | Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 240 |
Atk Res Form | |||
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Spd/Def Form 3 | Grants Spd/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 240 |
Spd Res Form | |||
Def Res Form |
B Passives[edit | edit source]
Null
Icon | Name | Description | SP |
---|---|---|---|
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Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 |
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Null C-Disrupt 3 | Neutralizes effects that prevent unit's counterattacks during combat. | 240 |
Sabotage[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 240 |
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Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | 240 |
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Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 240 |
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Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 |
Movement[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Knock Back | If unit initiates combat, target foe moves 1 space away after combat. | 150 |
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Lunge | If unit initiates combat, unit and target foe swap spaces after combat. | 150 |
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Drag Back | If unit initiates combat, unit moves 1 space away after combat. Target foe moves to unit's previous space. |
150 |
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Hit and Run | If unit initiates combat, unit moves 1 space away after combat. | 150 |
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Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |
Pass[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Pass 3 | If unit's HP ≥ 25%, unit can move through foes' spaces. | 200 |
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Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
200 |
Route[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Escape Route 3 | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | 240 |
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Wings of Mercy 3 | If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. | 240 |
Fighter
Icon | Name | Description | SP |
---|---|---|---|
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Wary Fighter 3 | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | 240 |
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Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 |
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Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 |
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Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 |
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Odd Follow-Up 3 | If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 240 |
Even Follow-Up |
Seal[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Seal Atk 3 | Inflicts Atk-7 on foe through its next action after combat. | 160 |
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Seal Spd 3 | Inflicts Spd-7 on foe through its next action after combat. | 160 |
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Seal Def 3 | Inflicts Def-7 on foe through its next action after combat. | 160 |
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Seal Res 3 | Inflicts Res-7 on foe through its next action after combat. | 160 |
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Seal Atk/Spd 2 | Inflicts Atk/Spd-5 on foe through its next action after combat. | 200 |
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Seal Atk/Def 2 | Inflicts Atk/Def-5 on foe through its next action after combat. | 200 |
Seal Atk Res | |||
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Seal Spd/Def 2 | Inflicts Spd/Def-5 on foe through its next action after combat. | 200 |
Seal Spd Res | |||
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Seal Def/Res 2 | Inflicts Def/Res-5 on foe through its next action after combat. | 200 |
Chill[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 |
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Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 240 |
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Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 240 |
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Chill Res 3 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 240 |
Breaker[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Swordbreaker 3 | If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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Lancebreaker 3 | If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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Axebreaker 3 | If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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Bowbreaker 3 | If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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Daggerbreaker 3 | If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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R Tomebreaker 3 | If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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B Tomebreaker 3 | If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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G Tomebreaker 3 | If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
Staffbreaker | |||
Dragonbreaker | |||
Beastbreaker |
Resources[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Live for Honor | If unit survives, get 1.5x badges from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
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Live for Bounty | If unit survives, get 1.5x shards/crystals from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
Sweep[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Windsweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. | 240 |
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Watersweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. | 240 |
Dance[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. | 200 |
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Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. | 200 |
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Earth Dance 3 | If Sing or Dance is used, grants Def+5 to target. | 200 |
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Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. | 200 |
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Firestorm Dance 2 | If Sing or Dance is used, grants Atk/Spd+3 to target. | 240 |
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Caldera Dance 2 | If Sing or Dance is used, grants Atk+3 and Def+4 to target. | 240 |
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Fireflood Dance 2 | If Sing or Dance is used, grants Atk+3 and Res+4 to target. | 240 |
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Rockslide Dance 2 | If Sing or Dance is used, grants Spd+3 and Def+4 to target. | 240 |
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Deluge Dance 2 | If Sing or Dance is used, grants Spd+3 and Res+4 to target. | 240 |
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Geyser Dance 2 | If Sing or Dance is used, grants Def/Res+4 to target. | 240 |
Dull[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Dull Close 3 | If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 |
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Dull Ranged 3 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 |
Lull[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 240 |
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Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 240 |
Lull Atk Res | |||
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Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 240 |
Lull Spd Res | |||
Lull Def Res |
Link[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Atk/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Spd/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Spd/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Def/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
Ruse[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
Atk Def Ruse | |||
Atk Res Ruse | |||
Spd Def Ruse | |||
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Spd/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Def/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
Feint[edit | edit source]
Inflicts a penalty on foes in cardinal directions when a rally assist is used on or by the unit.
Icon | Name | Description | SP |
---|---|---|---|
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Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. | 240 |
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Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. | 240 |
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Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. | 240 |
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Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. | 240 |
C Passives[edit | edit source]
Spur[edit | edit source]
Spur skills are a type of passive skills which apply combat boosts on an adjacent ally. There are also Drive, Goad, and Ward skills which behave like spurs, with a wider range of "within spaces", and sometimes weapon or movement type restrictions.
Icon | Name | Description | SP |
---|---|---|---|
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Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | 200 |
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Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. | 200 |
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Spur Def 3 | Grants Def+4 to adjacent allies during combat. | 200 |
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Spur Res 3 | Grants Res+4 to adjacent allies during combat. | 200 |
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Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. | 240 |
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Spur Atk/Def 2 | Grants Atk/Def+3 to adjacent allies during combat. | 240 |
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Spur Atk/Res 2 | Grants Atk/Res+3 to adjacent allies during combat. | 240 |
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Spur Spd/Def 2 | Grants Spd/Def+3 to adjacent allies during combat. | 240 |
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Spur Spd/Res 2 | Grants Spd/Res+3 to adjacent allies during combat. | 240 |
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Spur Def/Res 2 | Grants Def/Res +3 to adjacent allies during combat. | 240 |
Drive[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 |
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Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | 240 |
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Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. | 240 |
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Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | 240 |
Opening[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Opening 3 | At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) | 240 |
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Spd Opening 3 | At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) | 240 |
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Def Opening 3 | At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) | 240 |
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Res Opening 3 | At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) | 240 |
Gap[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Gap | |||
Atk Def Gap | |||
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Atk/Res Gap 3 | At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) | 240 |
Spd Def Gap | |||
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Spd/Res Gap 3 | At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) | 240 |
Def Res Gap |
Guard[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 |
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Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 |
Goad Ward[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Goad Armor | Grants Atk/Spd+4 to armored allies within 2 spaces during combat. | 200 |
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Ward Armor | Grants Def/Res+4 to armored allies within 2 spaces during combat. | 200 |
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Goad Cavalry | Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. | 200 |
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Ward Cavalry | Grants Def/Res+4 to cavalry allies within 2 spaces during combat. | 200 |
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Goad Fliers | Grants Atk/Spd+4 to flying allies within 2 spaces during combat. | 200 |
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Ward Fliers | Grants Def/Res+4 to flying allies within 2 spaces during combat. | 200 |
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Goad Dragons | Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. | 200 |
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Ward Dragons | Grants Def/Res+4 to dragon allies within 2 spaces during combat. | 200 |
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Goad Beasts | Grants Atk/Spd+4 to beast allies within 2 spaces during combat. | 200 |
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Ward Beasts | Grants Def/Res+4 to beast allies within 2 spaces during combat. | 200 |
Hone/Fortify[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Hone Atk 4 | At start of turn, grants Atk+7 to adjacent allies for 1 turn. | 300 |
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Joint Hone Atk | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. | 300 |
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Hone Spd 4 | At start of turn, grants Spd+7 to adjacent allies for 1 turn. | 300 |
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Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 300 |
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Fortify Def 3 | At start of turn, grants Def+4 to adjacent allies for 1 turn. | 200 |
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Joint Hone Def | At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. | 300 |
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Fortify Res 4 | At start of turn, grants Res+7 to adjacent allies for 1 turn. | 300 |
Joint Hone Res | |||
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Hone Armor | At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. | 200 |
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Fortify Armor | At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. | 200 |
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Hone Cavalry | At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. | 200 |
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Fortify Cavalry | At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. | 200 |
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Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 |
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Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. | 200 |
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Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. | 200 |
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Fortify Dragons | At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. | 200 |
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Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. | 200 |
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Fortify Beasts | At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. | 200 |
Tactic[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 |
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Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 |
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Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 |
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Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 |
Threaten[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. | 200 |
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Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. | 200 |
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Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 200 |
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Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. | 200 |
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Threat. Atk/Spd 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. | 300 |
Threat. Atk Def | |||
Threat. Atk Res | |||
Threat. Spd Def | |||
Threat. Spd Res | |||
Threat. Def Res |
Ploy[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 |
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Spd Ploy 3 | At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 |
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Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 |
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Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 |
Smoke[edit | edit source]
Smoke (penalty)[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | 240 |
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Spd Smoke 3 | Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. | 240 |
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Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. | 240 |
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Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. | 240 |
Smoke (negative effects)
Icon | Name | Description | SP |
---|---|---|---|
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Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 |
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Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
240 |
Guidance[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 240 |
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Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | 240 |
Orders[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Air Orders 3 | At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 |
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Ground Orders 3 | At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 |
Wave[edit | edit source]
Odd[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Odd Def Wave 3 | At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Odd Res Wave 3 | At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
Even[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
Experience[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Sword Exp. 3 | While unit lives, all sword allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
Lance Exp. | |||
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Axe Experience 3 | While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Bow Exp. 3 | While unit lives, all bow allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Dagger Exp. 3 | While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 |
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R Tome Exp. 3 | While unit lives, all red tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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B Tome Exp. 3 | While unit lives, all blue tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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G Tome Exp. 3 | While unit lives, all green tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Staff Exp. 3 | While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 |
Dragon Exp. | |||
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Beast Exp. 3 | While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
Valor[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Sword Valor 3 | While unit lives, all sword allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Lance Valor 3 | While unit lives, all lance allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Axe Valor 3 | While unit lives, all axe allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Bow Valor 3 | While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) | 120 |
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Dagger Valor 3 | While unit lives, all dagger allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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R Tome Valor 3 | While unit lives, all red tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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B Tome Valor 3 | While unit lives, all blue tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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G Tome Valor 3 | While unit lives, all green tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) |
120 |
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Dragon Valor 3 | While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Beast Valor 3 | While unit lives, all beast allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
Rouse[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
Rouse Atk Spd | |||
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Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. | 240 |
Rouse Atk Res | |||
Rouse Spd Def | |||
Rouse Spd Res | |||
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Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 240 |
Oath[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Oath | |||
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Atk/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 for 1 turn. | 240 |
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Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 for 1 turn. | 240 |
Spd Def Oath | |||
Spd Res Oath | |||
Def Res Oath |
Exclusive Seal Passives[edit | edit source]
Phantom[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
Phantom Atk | |||
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Phantom Spd 3 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. | 200 |
Phantom Def | |||
Phantom Res |
Deflect[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Deflect Melee 3 | If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. | 200 |
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Deflect Missile 3 | If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. | 200 |
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Deflect Magic 3 | If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. | 200 |
Initiate Seal[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Initiate Seal HP 3 | Grants HP+5. | 160 |
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Initiate Seal Atk 3 | Grants Atk+3. | 120 |
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Initiate Seal Spd 3 | Grants Spd+3. | 120 |
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Initiate Seal Def 3 | Grants Def+3. | 120 |
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Initiate Seal Res 3 | Grants Res+3. | 120 |
Squad Ace[edit | edit source]
Icon | Name | Description | SP |
---|---|---|---|
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Squad Ace A 3 | Grants HP+5. | 160 |
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Squad Ace F 3 | Grants HP+5. | 160 |
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Squad Ace K 3 | Grants HP+5. | 160 |
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Squad Ace P 3 | Grants HP+5. | 160 |
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Squad Ace U 3 | Grants HP+5. | 160 |
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Squad Ace Z 3 | Grants HP+5. | 160 |
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Squad Ace E 3 | Grants Atk+3. | 120 |
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Squad Ace J 3 | Grants Atk+3. | 120 |
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Squad Ace O 3 | Grants Atk+3. | 120 |
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Squad Ace T 3 | Grants Atk+3. | 120 |
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Squad Ace Y 3 | Grants Atk+3. | 120 |
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Squad Ace D 3 | Grants Spd+3. | 120 |
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Squad Ace I 3 | Grants Spd+3. | 120 |
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Squad Ace N 3 | Grants Spd+3. | 120 |
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Squad Ace S 3 | Grants Spd+3. | 120 |
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Squad Ace X 3 | Grants Spd+3. | 120 |
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Squad Ace B 3 | Grants Def+3. | 120 |
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Squad Ace G 3 | Grants Def+3. | 120 |
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Squad Ace L 3 | Grants Def+3. | 120 |
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Squad Ace Q 3 | Grants Def+3. | 120 |
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Squad Ace V 3 | Grants Def+3. | 120 |
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Squad Ace AA 3 | Grants Def+3. | 120 |
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Squad Ace C 3 | Grants Res+3. | 120 |
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Squad Ace H 3 | Grants Res+3. | 120 |
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Squad Ace M 3 | Grants Res+3. | 120 |
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Squad Ace R 3 | Grants Res+3. | 120 |
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Squad Ace W 3 | Grants Res+3. | 120 |
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Squad Ace AB 3 | Grants Res+3. | 120 |