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Threaten Spd/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Alm becomes a MONSTER on player phase with this build. With his attack boon and Death Blow 3. He will reach a staggering 58 attack alone, and if you pair him hone buffs or buffs from Delthea/Linde. His attack will go even higher making Death Blow 3 an absolute MUST for Alm if he is +attack. Even if Alm isn't +Attack. His attack stat will still be good enough for Death Blow 3. This combine with Glimmer and Heavy Blade will make it so he can instantly kill most of his opponents in one round as these 3 skills maximize Alm's potential in player phase. Renewal 3 is his most optimal skill for him as it helps Alm get back up to full hp quicker allowing him to use his Falchion refine consistently. Threaten Defense and Threaten Speed allow Alm to kill his opponents easier due to their defense being lower.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Athena's default kit mostly gels together, although her C skill is pretty garbage except to help that last bit grinding sword units from 35 to 40. Moonbow as a 2 charge is exactly what you want with a Wo Dao+, so there's no real need to change her weapon or special.

As far as IVs go, the bane matters a lot more than the boon. -Res is about the only viable bane to utilize with her default kit, as -HP simply makes it too easy to kill her even with better defenses and debuffing. -Atk and -Spd defangs her offense quite a bit, and -Def defeats the purpose of being able to get really good defense when you're attacking. +Spd helps her a little more than +Atk simply because 41 base speed is amazing both offensively and defensively. It all but assures you not getting doubled by anything, and 44 base damage + Sturdy Blow's 4 damage + Moonbow + Wo Dao's extra damage proc is more than capable of bringing down most foes.

--Srsfacei8c (talk)
Orb.png Very high investment
Click to show/hide build description 
Black Knights win condition is getting black luna so if he gets it a lot he wins a lot i guess. Atk/Spd Bond is to make up for what he lost in damage by switching to slaying edge. This build is very good at dealing with most of the hectors.
Hero Feather Darkened.png High investment
Click to show/hide build description 
Breaks 40 speed.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
The aim of this build is to make Fae able to activate the ability of her weapon, '"`UNIQ--item-369--QINU`"' without taking any damage from most of the units in the game. With this build, Fae´s stats are 48/47/34/25/30 (no buffs, no merges), or 52/51/38/29/34 fully merged with no buffs (Notice that this build works best at higher merges since the stat spread is quite even and no stats really surpass the average by enough so that this build has no problem taking enemies down, though after attacking, her unmerged stats are 48/52/39/30/35, which is quite decent) and fully merged with buffs 52/56/43/34/39.

Thanks to '"`UNIQ--item-372--QINU`"' and '"`UNIQ--item-375--QINU`"', Fae will very likely be able to avoid being counterattacked by a physical unit most of the times, and her weapon's ability will then buff her allies in a range of 2 spaces and herself by 5 to all stats(But Hp, you can correct that lack of stats by equipping '"`UNIQ--item-378--QINU`"' if you will).

This massive buffs synergize very well with any Bladetome user and even Erika with the '"`UNIQ--item-381--QINU`"' refinement, and make fae stronger when the enemy phase arrives (its basically a + 12.5 merge, missregarding Hp, which is irrelevant in most scenarios). It is worth to take into acount that '"`UNIQ--item-384--QINU`"' will ignore this buffs and that it might not be the best idea to attack any Falchion user even if they cannot counter if you can't secure the kill on them with another ally(or lasthit them with Fae) since they deal x1.8 damage to green dragons, which will almost surely oneshot her.

You could also build '"`UNIQ--item-387--QINU`"' with Spd refinement and swap her C with some other one(or leave it as it is to secure the first hit, though debuffs dont stack) to make her a frontline debuffer. That way she would be stronger against matchups in which she has the dissadvantage and weaker agaisnt matchups where she has the advantage compared to the frontline support build.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Florina has one of the highest RES compared to other fliers and has slightly higher than average HP but lacks in mostly everything else. Fury 3 fixes this by giving Florina a buff to her less than average stats.

-HP IV is restored with the +5 HP from Refined Berkut's Lance+.

Berkut's Lance+ and Fury 3 gives Florina's ATK a boost with an extra 17 ATK to make her less than impressive base ATK stat viable.

With Fury 3 and Close Defense 3 Florina's Defense becomes slightly above average when attacked up close.

+SPD IV, Fury 3, and +3 SPD from Refined Berkut's Lance+ gives Florina a Boost to her speed. This allows her to not get doubled as often while allowing her to double units she shouldn't have been able to double. Threaten Speed 3 compliments this side of her. Florina can easily take advantage of Threaten Speed by positioning herself where the enemy will fall within two spaces of her because she is a flying unit.

Quick Riposte 3 makes Florina guarantee a double when she is attacked. Close defense 3 Seal, Fury 3 and +7 RES from Refined Berkut's Lance+ let Florina defend with an extra 16 RES to her already high Base Res Stat when attacked up close. This in turn makes her very efficient against Dragon units. She also becomes more of a Magic Sponge when attacked because of Refined Berkut's Lance+ and Fury 3, giving her an extra 10 RES when defending. Distant Defense 3 makes her a good Mage Counter but she won't be able to counter mage units with the extra RES she gets from the skill which means she won't be able to use the extra RES when activating Glacies.

Glacies lets Florina deal 80% damage of her RES which is about an extra 29-30 damage (with Fury 3). This is a bit more than half of a lot of unit's Health in the game. The damage output from Glacies increases when attacked because of buffs from Berkut's Lance and Close Defense.

Assist skills are flexible but I'd recommend Reposition because Florina is a flying unit. This allows her to potentially move units areas the map that normal grounded units can cross.

The only downfall Florina has is the fact that she will be losing 6 HP after combat without a way of personally restoring her own HP. So she will need help from the team she's in to survive longer or this can be solved by Summoner Supporting her. This gives her a good extra HP to spend and buffs to all of her stats.

~Donut_King
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
Essentially for hitting the enemy on your turn without a problem and staying safe on their turn with the Close Def 3 while constantly throwing out Moonbow.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Icon Skill Assist.png Flexible / Reposition
Stats: +Spd/-Hp
Click to show/hide build description 
This is what I call the best offensive Klien you can get. Go for +spd with an easy 36 spd stat, and Hp can be thrown away. He can survive at least 1 hit most of the time, which allows him to get into Desperation Range, Water Blessing is the best choice for this Klein, Attack +3 Seal helps with his 31 base Attack but its also flexible to have the ability to get more spd as you wish with Speed +3, Threaten Spd with right positioning can easily make Klien able to double most units. Life and Death 3 gives him more attack, and gives enough spd to counter Brave Bow+ -5 speed reduction, This is a Expensive Build! If you going to go this far you might as well make him +10. anyway peace -zekam11 out.
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
The best assassination weapon might not be what's particularly obvious - in this case, it happens to be something as simple as a rubber duck.

Legault pairs perfectly with the recently added Red-Hot Ducks, as at this point in the game he is the fastest dagger in the game. This, when paired with other skills, lets him maximize the duck's effectiveness and use his speed very well.

For his IVs, +Spd only makes sense, as he then starts at an incredible 41 Speed. Whether you minus Def or Res is up to you, though Res is recommended since it's lower. HP can also be taken if you want an easier time getting into Desperation range via Ardent Sacrifice, though note it's a superbane so it'll affect his arena score.

Naturally, for this set Legault should use the Red-Hot Ducks. A Spd refine helps give him even more speed, and on it's own already makes him incredibly fast.

For his Assist, Ardent Sacrifice is chosen so that, if he's able to, he can knock himself into range for Desperation to activate. Otherwise, a simple but effective Reposition works.

For his Special, one with a cooldown of 2 works well, as it'll activate quickly. Flashing Blade lets him use his speed to speed his Specials up, and he'll always get a 2 cooldown Special off on his second attack this way. Moonbow and Glimmer are recommended - which one you want depends on whether you think his targets will have less defense/more HP (Glimmer) or high defense (Moonbow).

For his A slot, you ideally want something that will boost both his Attack and Speed, to maximize his offensive potential. There's a few ways to go about doing this. Life and Death dumps his defenses entirely to give a huge +5 to his offenses. Swift Sparrow only activates when initiating combat, and it's a smaller boost, but it's safer since it doesn't hurt his already low defenses. If you don't think he'll ever see use before getting into Desperation range, or really trust his ability to take a hit, Brazen Atk/Spd works as well.

Desperation is the best B slot, since it lets him attack enemies safely. However, Chill Speed or Chill Defense can be used if you don't want to use that.

Legault's C slot is pretty open, but a Speed Wave or Threaten Spd works to help boost Legault and make him more self-reliant.

Flashing Blade is his best seal choice, since it lets him take advantage of his massive speed to fire off specials often. You can use Phantom Speed if you really want, but if he's sufficiently buffed/got enough debuffs on his opponents, this honestly isn't necessary or useful.

PichuJC (talk) 00:14, 24 January 2019 (UTC)
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
With Life and Death 3 plus a +Speed Slaying Axe Legion

has a solid 55 atk and 46 Spd. This, coupled with a Heavy Blade seal will allow him to trigger specials with high cooldown counts rapidly which will capitalize on his offensive abilities. Galeforce also offers a mode of retreat for him, allowing him to get out of enemy range and avoid getting screwed over by his weak defensive qualities. This is a high investment build but it's great for making Legion a more self sufficient unit who doesn't need the help of a dancer or healer to protect him

for the enemy phase.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
With a +Speed forge on Legion's Axe, a Speed +3 seal, and Brazen Atk/Spd 3 active, an unmerged Legion will hit 48 effective speed before buffs. This in combination with an effective 57 attack and Desperation can make him a rather scary glass cannon. Threaten Spd 3 will help Legion to double more effectively. If he can survive a single combat, then you have a petrfying glass cannon who is surprisingly effective in both phases. Moonbow and Draconic Aura both serve different niches. Moonbow is for taking down tankier units like Hector or Effie more effectively, while Draconic Aura is a consistent 17 damage. Which one is better is entirely up to you.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry

A description has not been written for this build yet.

Pen.png Creative
Orb.png Very high investment
Click to show/hide build description 
This build is designed to boost Linina's powerful attack while also preventing counterattacks from tankier magic enemies or magic enemies with vantage; this is accomplished through the use of Watersweep and the Phantom Speed seal to greatly reduce the risk of enemy counterattacks. An upgraded Forblaze will allow Lilina to take out tankier opponents by reducing their resistance and boosting her attack during the player phase. Glimmer/Draconic Aura will give boosts to Lilina's damage output (Glimmer is preferable because it charges faster and her attack is high enough to consistently deal large amounts of damage). Swift Sparrow/Life and Death will give boosts to both Lilina's already powerful attack as well as her speed to boost Watersweep's odds. Odd Attack Wave will grant a large boost Lilina's notorious attack, while Threaten Speed will make it easier for Lilina to prevent counterattacks by reducing enemy speeds.
<br>Other builds using this skill