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Thunder Armads
Weapon
Weapon Thunder Armads
Gleam
Weapon Thunder Armads V2
Upgrade Gleam
Weapon Thunder Armads V3
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_天雷アルマーズ
Description Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack.

Notes[ | ]

  • Thunder Armads can prevent the foe from making a standard follow-up attack.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Thunder Armads W +3 HP Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces damage from foe's first attack during combat by 40%.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat decrease that can be applied by Thunder Armads is considered a temporary debuff.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

List of owners[ | ]

UnitSkill chain
Hector Marquess of Ostia Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Thunder Armads
★

In other languages[ | ]

Language Name
Japanese 天雷アルマーズ
German Donner-Armads
Spanish (Europe) Armads eléctrica
Spanish (Latin America) Armads eléctrica
French Armadès foudre
Italian Fragore tuono
Traditional Chinese (Taiwan) 天雷阿爾瑪茲
Portuguese Armads trovão

See also[ | ]

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