Tibarn: Lord of the Air

From Fire Emblem Heroes Wiki
Jump to: navigation, search
You may be looking for:
Tibarn: Shipless Pirate
General Quotes Misc Heroic Ordeal
Tibarn
Lord of the Air
Portrait
Tibarn Lord of the Air Face.webp
Attack
Tibarn Lord of the Air BtlFace.webp
Special
Tibarn Lord of the Air BtlFace C.webp
Damage
Tibarn Lord of the Air BtlFace D.webp
Art by: Suekane Kumiko (スエカネクミコ)
Description King of Phoenicis, the nation of the hawk laguz. Leads his people by dint of his overwhelming fighting ability and charisma. Appears in Fire Emblem: Radiant Dawn.
Rarities 5★
Weapon Type  Red Beast
Move Type Icon Move Flying.png Flying
Voice Actor EN Joe J. Thomas
Voice Actor JP Suzuki Tatsuhisa (鈴木達央)
Release Date
Addition Date
Entry Icon MiniUnit Head 9.png Radiant Dawn
Internal ID PID_ティバーン (328)
Origin 90000600100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/187/8/94/5/65/6/70/1/237
2★16/17/188/9/104/5/66/7/80/1/239
3★17/18/198/9/105/6/76/7/81/2/342
4★17/18/199/10/115/6/77/8/91/2/344
5★18/19/209/10/116/7/87/8/92/3/447

Level 40 stats

RarityHPAtkSpdDefResTotal
1★30/33/3626/29/3220/23/2523/25/289/12/15121~123
2★31/34/3729/32/3521/24/2725/28/3110/13/16131
3★34/37/4031/34/3724/27/3027/30/3312/15/18143
4★35/38/4133/36/3925/28/3129/32/3513/16/19150
5★37/41/4435/38/4128/31/3431/34/3715/18/21161~162

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%65%55%60%35%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Hatchling (Flier)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.501★1★
Fledgling (Flier)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.1003★2★
Adult (Flier)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.2004★3★
Hawk King Claw141Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.4005★5★

Assists[edit | edit source]

This unit owns no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4Boosts damage by 30% of unit's Atk.1004★3★
Draconic Aura3Boosts damage by 30% of unit's Atk.2004★

Passives[edit | edit source]

TypeNameDescriptionSPUnlock
ADeath Blow 1If unit initiates combat, grants Atk+2 during combat.502★
Sturdy Blow 1If unit initiates combat, grants Atk/Def+2 during combat.1203★
Sturdy Blow 2If unit initiates combat, grants Atk/Def+4 during combat.2404★
Sturdy ImpactIf unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.3005★
BChill Atk 1At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.603★
Chill Atk 2At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.1204★
Chill Atk 3At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.2405★
CEven Atk Wave 1At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
601★
Even Atk Wave 2At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
1202★
Even Atk Wave 3At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
2404★