Tibarn: Lord of the Air/Builds

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Curated Builds
These builds are user-submitted builds which have been approved by build reviewers. This includes both optimal and creative builds and not necessarily only builds for arena play. Please use your own judgment when deciding if any of them fit your needs.


User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Gale King
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This built exists to capitalize on Tibarn's guaranteed follow-up and huge attack to proc heavy blade and galeforce. His A skill is required to make him bulkier on player phase, and able to more freely attack. His B skill is flexible, but I like Hit and Run so that he will back up closer to your repo/dance units after his second turn, or advance farther if he attackes a unit from behind. His C skill is purely to give him more attack. His seal is a requirement to allow him to proc galeforce in a single round of combat.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Hawk King
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Massive attack is the name of the hawk king's game. 60atk once he transforms, 66 on initiation, and 72 on odd turns. His PRF affords him guaranteed follow ups on initiation and prevents foes from following up, promising his Draconic Aura will activate thanks to heavy blade (provided you're attacking someone with less than 60atk.) He was named King for a reason.