Tiki: Harmonic Hope
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|Art by: Amagaitaro (アマガイタロー)|
|Description||A Divine Dragon and Ice Dragon, Tiki and Ninian have come to make memories at the harvest festival. They appear in Fire Emblem: Mystery of the Emblem / The Blazing Blade.|
|5 Focus — Special|
|Harmonized Skill||Grants【Resonance: Blades】to unit and allies from the same titles as unit.|
Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)
Grants Atk/Spd+4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
|Resonance Effect||Mystery of the Emblem / The Blazing Blade|
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
|Voice Actor EN||Mela Lee + Brianna Knickerbocker|
|Voice Actor JP||Morohoshi Sumire (諸星すみれ) with Suzaki Aya (洲崎綾)|
| Shadow Dragon / (New) Mystery|
The Blazing Blade
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Frostfire Breath||16||1||Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.|
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|Rally Speed||1||Grants Spd+4 to target ally for 1 turn.||150||4||3|
|Rally Up Spd||1||Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.||300||—||4|
|Rally Up Spd+||1||Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.||400||—||5|
|A||Atk/Spd Push 1||At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.||60||2|
|Atk/Spd Push 2||At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.||120||3|
|Atk/Spd Push 3||At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.||240||4|
|Atk/Spd Push 4||At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.||300||5|
|B||Aerobatics 1||If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.||60||1|
|Aerobatics 2||If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.||120||2|
|Aerobatics 3||Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.||240||4|
|C||With Everyone!||At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn.||300||5|