All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Divine Mist||16||1||Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.||400||5||5|
This Hero has no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Moonbow||2||Treats foe's Def/Res as if reduced by 30% during combat.||200||—||4|
|Fierce Stance 1||If foe initiates combat, grants Atk+2 during combat.||50||3||A|
|Fierce Stance 2||If foe initiates combat, grants Atk+4 during combat.||100||4|
|Fierce Breath||If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)||240||5|
|Bold Fighter 1||If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||60||1||B|
|Bold Fighter 2||If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||120||2|
|Bold Fighter 3||If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||240||4|
|With Everyone!||At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn.||300||5||C|