Tiki (Young)

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This page is about Tiki: Dragon Scion. For Tiki: Naga's Voice, see Tiki (Adult). For Tiki: Summering Scion, see Tiki (Adult) (Ylissean Summer).

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Dragon Scion

Full Portrait Tiki (Young).png

Full Attack Tiki (Young).png

Full Special Tiki (Young).png

Full Injured Tiki (Young).png

Art by: Ito Noizi (いとうのいぢ)
Weapon Type
Icon Class Red Breath.pngRed Breath
Move Type
Icon Move Infantry.png Infantry
Fire Emblem: Mystery of the Emblem
Voice Actor EN
Release Date
February 2, 2017
A young Divine Dragon once put into a timeless sleep to keep her dragon impulses in check. Now longs for human company.
― In-game Hero description


All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

5Icon Rarity 5.png14/15/164/5/63/4/57/8/96/7/839

Level 40 stats

5Icon Rarity 5.png38/41/4428/31/3427/30/3329/32/3525/29/32162~163

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Fire Breath61-50--
Fire Breath+81-100--
Flametongue+151-3005Icon Rarity 5.png-
Flametongue+ can be upgraded in the Weapon Refinery.
When upgraded, Flametongue+ receives the effect "If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Rising Flame4Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).1505Icon Rarity 5.png-
Growing Flame4Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).300-5Icon Rarity 5.png

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Armored Blow 1If unit initiates combat, grants Def+2 during combat.50-A
Armored Blow 2If unit initiates combat, grants Def+4 during combat.100-
Armored Blow 3If unit initiates combat, grants Def+6 during combat.2005Icon Rarity 5.png
Breath of Life 1If unit initiates combat, restores 3 HP to adjacent allies after combat.50-C
Breath of Life 2If unit initiates combat, restores 5 HP to adjacent allies after combat.100-
Breath of Life 3If unit initiates combat, restores 7 HP to adjacent allies after combat.2005Icon Rarity 5.png

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