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Titania: Mighty Mercenary

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Titania
Mighty Mercenary

Titania Mighty Mercenary Face.png

Titania Mighty Mercenary BtlFace.png

Titania Mighty Mercenary BtlFace C.png

Titania Mighty Mercenary BtlFace D.png

Art by: Wada Sachiko (ワダサチコ)
Rarities
3★ - 4★ *
Weapon Type
Icon Class Green Axe.png Axe
Move Type
Voice Actor EN
Release Date
Deputy commander of the Greil Mercenaries. An idealistic former knight who values honor.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
3★16/17/184/5/66/7/84/5/66/7/841
4★16/17/184/5/67/8/94/5/67/8/943
5★17/18/195/6/77/8/95/6/77/8/946

Level 40 stats

RarityHPATKSPDDEFRESTotal
3★31/34/3721/24/2727/30/3319/22/2523/26/29136
4★32/35/3822/25/2829/32/3520/23/2625/28/31143
5★34/37/4124/28/3131/34/3722/25/2926/30/33153~155

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★45%50%60%45%50%250%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.


Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Iron Axe61-501★1★
Steel Axe81-1003★2★
Emerald Axe81If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
2004★3★
Emerald Axe+121If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
3005★5★
Draconic Poleax161If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.400-5★

Draconic Poleax can be upgraded in the Weapon Refinery.
When upgraded, the description of Draconic Poleax becomes "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.".
Draconic Poleax can be upgraded with the additional effect Res Tactic W.png "At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.".

Assists[edit | edit source]

NameRangeEffectSPDefaultUnlock
Reciprocal Aid1Unit and target ally swap HP.
(Neither can go above their max HP.)
1504★3★

Specials[edit | edit source]

This Hero has no Special skills.

Passives[edit | edit source]

NameEffectSPUnlockType
Armored Blow 1If unit initiates combat, grants Def+2 during combat.501★A
Armored Blow 2If unit initiates combat, grants Def+4 during combat.1002★
Armored Blow 3If unit initiates combat, grants Def+6 during combat.2004★
Guard 1At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)503★B
Guard 2At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)1004★
Guard 3At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)2005★