You may be looking for: Titania: Mighty Mercenary
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 13/14/15 5/6/7 6/7/8 1/2/3 3/4/5 33 2 13/14/15 6/7/8 7/8/9 1/2/3 3/4/5 35 3 14/15/16 6/7/8 7/8/9 2/3/4 4/5/6 38 4 14/15/16 7/8/9 8/9/10 2/3/4 4/5/6 40 5 15/16/17 7/8/9 8/9/10 3/4/5 5/6/7 43
Level 40 stats Rarity HP Atk Spd Def Res Total 1 26/28/31 19/22/25 22/25/27 9/11/14 19/22/24 107~109 2 27/29/32 21/24/27 24/27/30 9/12/15 20/23/26 115~116 3 29/32/35 23/26/29 26/29/32 11/14/17 23/26/29 127 4 30/33/36 25/28/31 28/31/34 12/15/18 24/27/30 134 5 32/35/39 26/30/33 30/33/36 13/17/20 27/30/33 144~146
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 50% 55% 30% 55% 235%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Fire 4 2 — 50 1 1 Elfire 6 2 — 100 3 2 Loyal Wreath 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 4 3 Loyal Wreath+ 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 5 5
Loyal Wreath+ can be upgraded in the Weapon Refinery .
Name Range Description SP Default Unlock Swap 1 Unit and target ally swap spaces. 150 4 3
This unit owns no Special skills.
Type Name Description SP Unlock A Triangle Adept 1 If unit has weapon-triangle advantage, boosts Atk by 10%. If unit has weapon-triangle disadvantage, reduces Atk by 10%. 50 3 Triangle Adept 2 If unit has weapon-triangle advantage, boosts Atk by 15%. If unit has weapon-triangle disadvantage, reduces Atk by 15%. 100 4 Triangle Adept 3 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 5 B Atk/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2 to unit and target ally or unit and targeting ally for 1 turn. 60 1 Atk/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+4 to unit and target ally or unit and targeting ally for 1 turn. 120 2 Atk/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240 4