Map selection[ | ]
Stats[ | ]
All enemies are 2 and have levels ranging from 6 to 10. See stat growth for more information on how to calculate stats.
Skills[ | ]
Randomly-generated skills for Training Tower enemy units are selected from a random pool. Unit will only have skills that allow their movement type and weapon type to inherit. The pool is as follows:
Weapons[ | ]
Function: CargoSQLQuery::run Query: SELECT `cargo__Skills`.`_pageName` AS `_pageName` FROM `cargo__WeaponTypes` LEFT OUTER JOIN `cargo__Skills__CanUseWeapon` ON ((`cargo__WeaponTypes`.`WikiName`=`cargo__Skills__CanUseWeapon`.`_value`)) LEFT OUTER JOIN `cargo__Skills` ON ((`cargo__Skills__CanUseWeapon`.`_rowID`=`cargo__Skills`.`_ID`)) WHERE Scategory='weapon' AND `cargo__WeaponTypes`.`Type`!='Staff' AND Exclusive=0 AND Required__full IS NULL AND RandomAllowed=1 GROUP BY `cargo__Skills`.`_pageName` ORDER BY `cargo__Skills`.`_pageName` LIMIT 100