Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps).
Level 1 Stats
Rarity
HP
Atk
Spd
Def
Res
Total
1
14
4
5
1
3
27
2
14
5
6
1
3
29
3
15
5
6
2
4
32
4
15
6
7
2
4
34
5
16
6
7
3
5
37
Level 40 Stats
Rarity
HP
Atk
Spd
Def
Res
Total
1
30
25
26
10
16
107
2
31
28
29
11
17
116
3
34
30
31
13
19
127
4
35
32
33
14
20
134
5
38
34
35
16
22
145
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)