You may be looking for: Caeda: Talys's Heart
Caeda: Talys's Bride
Caeda: Princess of Talys
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 5/6/7 7/8/9 4/5/6 5/6/7 40 2 14/15/16 6/7/8 8/9/10 4/5/6 5/6/7 42 3 15/16/17 6/7/8 8/9/10 5/6/7 6/7/8 45 4 15/16/17 7/8/9 9/10/11 5/6/7 6/7/8 47 5 16/17/18 7/8/9 9/10/11 6/7/8 7/8/9 50
Level 40 stats Rarity HP Atk Spd Def Res Total 1 28/31/34 21/24/26 28/31/33 17/19/22 19/22/25 126~128 2 29/32/35 23/26/29 31/34/36 18/20/23 20/23/26 134~136 3 32/35/38 25/28/31 33/36/39 20/23/26 23/26/29 148 4 33/36/39 27/30/33 35/38/42 21/24/27 24/27/30 155~156 5 35/39/42 29/32/35 37/40/44 23/26/30 26/30/33 166~168
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 55% 70% 45% 50% 270%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Lance 6 1 — 50 1 1 Steel Lance 8 1 — 100 3 2 Silver Lance 11 1 — 200 4 3 Mirage Feather 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock New Moon 3 Treats foe's Def/Res as if reduced by 30% during combat. 100 4 3 Moonbow 2 Treats foe's Def/Res as if reduced by 30% during combat. 200 — 4
Type Name Description SP Unlock A Blade Session 1 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). 60 3 Blade Session 2 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). 120 4 Blade Session 3 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). 240 5 B Chill Spd 1 At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. 60 3 Chill Spd 2 At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. 120 4 Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240 5 C Hone Spd 1 At start of turn, grants Spd+2 to adjacent allies for 1 turn. 50 1 Hone Spd 2 At start of turn, grants Spd+3 to adjacent allies for 1 turn. 100 2 Hone Fliers At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. 200 4