All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Mirage Feather||16||1||Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack.||400||5||5|
This unit owns no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Moonbow||2||Treats foe's Def/Res as if reduced by 30% during combat.||200||—||4|
|A||Blade Session 1||If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3).||60||3|
|Blade Session 2||If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6).||120||4|
|Blade Session 3||If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9).||240||5|
|B||Chill Spd 1||At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.||60||3|
|Chill Spd 2||At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action.||120||4|
|Chill Spd 3||At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.||240||5|
|C||Hone Spd 1||At start of turn, grants Spd+2 to adjacent allies for 1 turn.||50||1|
|Hone Spd 2||At start of turn, grants Spd+3 to adjacent allies for 1 turn.||100||2|
|Hone Fliers||At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn.||200||4|