We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.


From Fire Emblem Heroes Wiki
Jump to: navigation, search
Template-info.svg Documentation

Defines enemy AI settings in a tabular format.

Example[edit | edit source]

AI settings for A Desperate Pursuit:

{{User:HertzDevil/EnemyAIGroupRow|slot=3|unit=Leon: True of Heart|start=1 turn after group is engaged}}
{{User:HertzDevil/EnemyAIGroupRow|slot=4|unit=Axe Fighter|start=After group is engaged}}
{{User:HertzDevil/EnemyAIGroupRow|slot=5|unit=Lance Flier|start=Turn 2 or after group is engaged}}
{{User:HertzDevil/EnemyAIRow|slot=1|unit=Saber: Driven Mercenary}}
{{User:HertzDevil/EnemyAIRow|slot=2|unit=Sonya: Vengeful Mage|start=Turn 3}}
Group Index Unit Start turn Spawn settings Notes
1 #3 Leon: True of Heart 1 turn after group is engaged Initial unit -
#4 Axe Fighter After group is engaged Initial unit -
#5 Lance Flier Turn 2 or after group is engaged Initial unit -
- #1 Saber: Driven Mercenary - Initial unit -
- #2 Sonya: Vengeful Mage Turn 3 Initial unit -

See AI for a detailed description of the enemy movement and reinforcement settings.

Entry format[edit | edit source]

  • Group / Index: Sort by movement group first, sort by slot index within each group
  • Unit: Always use full names (Character: Epithet for heroes)
  • Start turn: For ungrouped units use Turn ? or omit this parameter, for units within movement groups use one of the following:
    • After group is engaged
    • Turn ? or after group is engaged
    • ? turn(s) after group is engaged
    • Turn ? or ? turn(s) after group is engaged
  • Spawn settings: Omit or use one of the following:
    • Reinforcement (x?), Turn ?
    • Reinforcement (x?), ??? absent
    • Reinforcement (x?), ? ??? unit(s) killed
    • Reinforcement (x?), Turn ? or later, ??? absent
    • Reinforcement (x?), Turn ? or later, ? ??? unit(s) killed
  • Notes: Omit or use one or more of the following separated with <br />:
    • Treats breakable terrain as walls
    • Returns to starting position if unit has no actions to make

Everything except the first two columns is tentative and subject to simplifications.

See also[edit | edit source]