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User:HertzDevil/sandbox/AI settings

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Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
1 #2 Ogma: Loyal Blade Turn 2 or after group is engaged Initial unit -
#3 Bow Fighter Turn 2 or after group is engaged Initial unit -
- #1 Axe Fighter Turn 2 Initial unit -

See AI for a detailed description of the enemy movement and reinforcement settings.

Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
1 #1 Cain: The Bull After group is engaged Initial unit -
#2 Abel: The Panther After group is engaged Initial unit -
#3 Gordin: Altean Archer After group is engaged Initial unit -
#4 Lance Flier 2 turns after group is engaged Initial unit -

See AI for a detailed description of the enemy movement and reinforcement settings.

Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
- #1 Minerva: Red Dragoon Turn 3 Initial unit Treats breakable terrain as walls
- #2 Palla: Eldest Whitewing Turn 2 Initial unit Treats breakable terrain as walls
- #3 Catria: Middle Whitewing Turn 1 Initial unit Treats breakable terrain as walls
- #4 Maria: Minerva's Sister Turn 1 Initial unit Treats breakable terrain as walls
Returns to starting position if unit has no actions to make

See AI for a detailed description of the enemy movement and reinforcement settings.

Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
1 #1 Surtr: Ruler of Flame After group is engaged Initial unit Treats breakable terrain as walls
#2 Legault: The Hurricane After group is engaged Initial unit Treats breakable terrain as walls
#3 Nino: Pale Flower After group is engaged Initial unit Treats breakable terrain as walls
#4 Ursula: Blue Crow After group is engaged Initial unit Treats breakable terrain as walls
#6 Canas: Wisdom Seeker After group is engaged Initial unit Treats breakable terrain as walls
- #5 Jaffar: Angel of Death Turn 1 Reinforcement (x1), 1 Legault unit killed -
- #7 Linus: Mad Dog Turn 1 Reinforcement (x1), 1 Nino unit killed -
- #8 Lloyd: White Wolf Turn 1 Reinforcement (x1), 1 Nino unit killed -

See AI for a detailed description of the enemy movement and reinforcement settings.

Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
1 #3 Leon: True of Heart 1 turn after group is engaged Initial unit -
#4 Axe Fighter After group is engaged Initial unit -
#5 Lance Flier Turn 2 or after group is engaged Initial unit -
- #1 Saber: Driven Mercenary - Initial unit -
- #2 Sonya: Vengeful Mage Turn 3 Initial unit -

See AI for a detailed description of the enemy movement and reinforcement settings.

Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
- #1 Surtr: Ruler of Flame Normal: Turn 4
Hard: Turn 2
Lunatic: Turn 1
Initial unit -
... ... ... ... ... ...
- #8 Green Manakete Turn 1 Reinforcement (x1), Turn 3 Hard and Lunatic only

the "more info at the AI page" bottom text

Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
- #1 Ike: Young Mercenary - Initial unit Treats breakable terrain as walls
- #2 Soren: Shrewd Strategist Turn 1 Initial unit -
- #3 Lance Fighter Turn 1 Initial unit -
- #4 Bow Fighter Turn 1 Initial unit -
- #5 Axe Cavalier Turn 1 Initial unit -
- #6 Red Mage Turn 1 Initial unit -
- #7 Lance Cavalier Turn 1 Reinforcement (x3), Turn 3 or later, Lance Cavalier absent -
- #8 Axe Cavalier Turn 1 Reinforcement (x3), Axe Cavalier absent -
- #9 Red Mage Turn 1 Reinforcement (x3), Red Mage absent -
- #10 Bow Fighter Turn 1 Reinforcement (x3), Turn 3 or later, Bow Fighter absent -

See AI for a detailed description of the enemy movement and reinforcement settings.

Enemy AI settings[edit | edit source]

Group Index Unit Start turn Spawn settings Notes
1 #1 Chrom: Exalted Prince Turn 4 or after group is engaged Initial unit Treats breakable terrain as walls
#4 Lucina: Future Witness Turn 4 or after group is engaged Initial unit Treats breakable terrain as walls
2 #5 Ephraim: Restoration Lord Turn 1 or after group is engaged Initial unit Treats breakable terrain as walls
#6 Eirika: Restoration Lady Turn 1 or after group is engaged Initial unit Treats breakable terrain as walls
3 #2 Elise: Budding Flower Turn 3 or after group is engaged Initial unit Treats breakable terrain as walls
#3 Leo: Sorcerous Prince Turn 3 or after group is engaged Initial unit Treats breakable terrain as walls

See AI for a detailed description of the enemy movement and reinforcement settings.