Vassal's Blade/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Vassal's Blade[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Karla has gone colorblind, and doesn't care about the weapon triangle. Karla's amazing offensive stat spread, along with her cooldown reducing weapon and access to '"`UNIQ--item-357--QINU`"' make her a perfect candidate for this sweeping one shot build. With the proper setup, Karla can even one shot even the tankiest of blue units. With this build, Karla doesn't have to worry about defensive skills as her special will more than likely take the enemy below the HP threshold for these skills to work.

Weapon: '"`UNIQ--item-360--QINU`"' has superb synergy with this build. Not only does the weapon reduce the special cooldown of '"`UNIQ--item-363--QINU`"', it also adds damage to the special. The bonus damage from '"`UNIQ--item-366--QINU`"' gets applied to Karla's attack stat before the calculation of the special damage. Most of the enemies that Karla needs the bonus damage from will be slow enough to guarantee the bonus damage.

Assist: '"`UNIQ--item-369--QINU`"' is a standard choice for a mobile team. Alternatively, '"`UNIQ--item-372--QINU`"' can be used to aid in setting up '"`UNIQ--item-375--QINU`"'.

Special: '"`UNIQ--item-378--QINU`"' is the bread and butter of this build. This special effectively functions as a pseudo '"`UNIQ--item-381--QINU`"'. Because The special damage is dealt before combat, it will ignore the effects of in-combat defensive skills. With the bonus damage from '"`UNIQ--item-384--QINU`"' and '"`UNIQ--item-387--QINU`"', Karla can easily take enemies down to around 1 hp before combat, and then finish them off with her first attack. If you are worried about '"`UNIQ--item-390--QINU`"' units, you can opt into the '"`UNIQ--item-393--QINU`"' '"`UNIQ--item-396--QINU`"' variation of this build, although certain blue units will be able to survive.

A Passive: '"`UNIQ--item-399--QINU`"' is the A skill of choice. '"`UNIQ--item-402--QINU`"' damage is calculated based on the attack stat of the unit before combat, therefore, we want to maximize the base attack stat of Karla as much as possible. Alternatively, '"`UNIQ--item-405--QINU`"' can be used here if running '"`UNIQ--item-408--QINU`"' as your seal.

B Passive: There's not really a better option than '"`UNIQ--item-411--QINU`"'. This skill, along with '"`UNIQ--item-414--QINU`"' guarantees that your special is charged at the start of each player phase provided that you are below 80% hp. It also adds 10 damage to '"`UNIQ--item-417--QINU`"'.

C Passive: '"`UNIQ--item-420--QINU`"' is a great offensive option for Karla. Every other turn, Karla can amplify the damage of her special. At max merge level, a +ATK nature, and '"`UNIQ--item-423--QINU`"', Karla can hit an attack stat in the high 60's. '"`UNIQ--item-426--QINU`"' loves attack, so the more we stack the better. Alternatively, '"`UNIQ--item-429--QINU`"' is a fine option if you want to swap in a tanky '"`UNIQ--item-432--QINU`"' user to clean up after Karla's AOE special, as it will reduce and potential return damage. This slot is very flexible.

Sacred Seal: '"`UNIQ--item-435--QINU`"' is the seal of choice. After you hit your enemy with your special, they will be at a low enough hp for Karla to kill with a single attack. Therefore, we need this seal so that we can reduce our special back down to 1 after the killing blow. The next turn, '"`UNIQ--item-438--QINU`"' should complete the charging of the special. If you decide to run '"`UNIQ--item-441--QINU`"' in the A slot, then '"`UNIQ--item-444--QINU`"' is an excellent option to deal with '"`UNIQ--item-447--QINU`"' users.

Team Options: '"`UNIQ--item-450--QINU`"'/Dancer support is highly recommended as you can go in, blow up a unit, and then get danced out. Another strong option includes having units with '"`UNIQ--item-453--QINU`"' to debuff enemies and make Karla's special deal even more damage.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
Karla boasts good Atk and excellent Spd, almost-decent bulk, and a unique weapon that further boosts her damage based on her high speed, along with a slaying effect. With the powerful Wrath effect, Karla is at her strongest when in range of it, and she can be further amplified with a double Brazen build to make her into a Player Phase powerhouse, sacrificing the Distant Counter option for more killing potential when initiating.

Weapon: '"`UNIQ--item-98--QINU`"' is Karla's weapon of choice. It reduces IVs's Special charge down to 1, making every other attack done by her even deadlier. Not only that, but it gives every attack of hers extra damage, up to 7 per attack, depending on the difference between Karla's speed and the enemy's. With her amazing 40 base speed, she can achieve the maximum damage against most enemies and get great mileage of her weapon.

Assist: Fury 3 is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: Brazen Atk/Spd 3 is Karla's Special, used to punch through heavily defensive enemies that can survive her attacks, the shorter cooldown preferred as it allows for her to activate it twice on both phases for lots of damage, especially when backed by Wrath 3.

A Passive: Even Spd Wave 3 is the choice of A to give Karla the most damage possible when in Wrath/Desperation range. Along with 7 attack, the speed bonus lets her gain more speed over fast enemies, so that her weapon provides even more damage.

B Passive: Low investment is Karla's B skill. If Karla gets injured enough and activates her Special, it'll be even stronger. Afterwards, this will help charge her Special faster as well. This means she'll almost always have Moonbow at the ready to annihilate another foe. The other option is '"`UNIQ--item-119--QINU`"', and the difference between the two is that Desperation offers more damage and killing potential with a double (which is easy to achieve with Karla's incredible speed), but she will fail to kill as well against enemies she can't double, opponents that use '"`UNIQ--item-122--QINU`"', '"`UNIQ--item-125--QINU`"' or have enough speed to prevent it.

C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-128--QINU`"' is Karla's seal, and it's just here to further amplify her killing potential in Wrath/Desperation range. The +7 attack bonus is unparalleled and pushes her offensive prowess to incredible levels.

Steelux (talk) 15:39, 19 October 2018 (UTC)

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment

Icon Skill Assist.png Flexible

IVs: +Atk/-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Universal Shard.png Low investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Karla's mindblowing 35/40 offensive spread makes her top tier player phase threat in the arena. Use due caution when facing her because her weapon's effect in conjunction with wrath makes her damage soar to drastic heights.

Weapon: Karla excels with many weapons: her brother's Wo Dao, Firesweep Sword, and even a niche Armorsmasher. However, Vassal's Blade is by far her best weapon. With a cooldown reduction and an effect that virtually gives her 14 free damage considering her massive speed stat and the use of Phantom Speed, It maximizes all of her strengths.

Assist: Ardent Sacrifice enables her to use threshold skills while controlling her HP. Her HP bane is a very good choice because it lets her activate ~75% skills like Wrath and Desperation using Ardent Sacrifice. A more consistent option is Reposition which is a very adequate positioning skill.

Special: Draconic Aura in tandem with Wrath lets Karla break through many blue units as well. Since Karla can already secure kills on Red and Green units, specials like Glimmer are wasteful and do not optimize her killing potential. If Karla is being run on an infantry team, then she is a great candidate to receive Infantry Pulse buffs. If infantry pulse is being run, a Wrath boosted Dragon Fang can kill armored Blue units like Effie and Hardin from full HP outright.

Passives:

A - Brazen Atk Def synergizes very well with Wrath's threshold while providing an ample +7 Atk and Def to Karla. This option is chosen over Fury, Life and Death, Swift Sparrow and Brazen Atk Spd because buffs to speed and resistance are unnecessary; 44 speed is already enough, especially with buffs such as even speed wave and boosting Karla's resistance is nigh useless on a Player phase set. The Def buff from Brazen Atk/Def remedies Karla's middling defense which allows her to survive a singular hit. Therefore, against any Melee unit she fights and Doubles, the fight looks like this. Assuming she's using Dragon Fang and she's already under 75%, Karla(4) -> Vassal's Blade (3) -> Wrath (2) -> She attacks (1) -> counter (*) -> Dragon Fang. Also, Ares's Demotion has greatly increased the skill's availability, making it easily accessible from a 4 star hero.

If consistency appeals to you, another option is Sturdy blow. This gives her a +4 buff to Atk/Def during initiation which means it isn't reliant on Thresholds.

B: Karla has a native Wrath which is borderline the best B-skill in the game aside from Bold Fighter. It synergizes very well with the Vassal's blade stacking cooldown reduction and with Brazen Atk Def. With Wrath, Karla can use Specials like Dragon Fang, Astra, and Aether without running Heavy Blade seal. It is by far one of the best options she has.

C: Karla's native Even speed wave brings her speed to 50 on even turns, a number that almost ensures a double on virtually any opponent sans people running either Wary Fighter or Swordbreaker. It also heavily contributes to her Vassal's Blade's Damage potential. However, this skill can be used for support skills like Drive Speed or Atk Tactic.

Seal: Phantom Speed essentially adds 7 damage to all of Karla's attacks. By increasing the consistency of the Vassal's Blade's activation, it makes it a better option than Attack seal. Quickened Pulse is another option that can speed up cooldown to run certain specials without the use of infantry pulse.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
IVs: +Atk +Spd / -Res
Click to show/hide build description 
Karla boasts good Atk and excellent Spd, almost-decent bulk, and a unique weapon that further boosts her damage based on her high speed, along with a slaying effect. This build plays to her strengths, and aims to fire off her Special as much as possible to wreak as much havoc as she can.

Weapon: '"`UNIQ--item-37--QINU`"' is Karla's weapon of choice. It reduces Arena's Special charge down to 1, making every other attack done by her even deadlier. Not only that, but it gives every attack of hers extra damage, up to 7 per attack, depending on the difference between Karla's speed and the enemy's. With her amazing 40 base speed, she can achieve the maximum damage against most enemies and get great mileage of her weapon.

Assist: '"`UNIQ--item-43--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: '"`UNIQ--item-46--QINU`"' is Karla's Special, used to punch through heavily defensive enemies that can survive her attacks, the shorter cooldown preferred as it allows for her to activate it twice on both phases for lots of damage, especially when backed by '"`UNIQ--item-49--QINU`"'.

A Passive: '"`UNIQ--item-52--QINU`"' is a great choice for Karla's A skill. This way, even ranged opponents will have to engage Karla at their own peril, lest she respond with Moonbow fully charged, possibly with Wrath on top.

B Passive: '"`UNIQ--item-55--QINU`"' is Karla's B skill. If Karla gets injured enough and activates her Special, it'll be even stronger. Afterwards, this will help charge her Special faster as well. This means she'll almost always have Moonbow at the ready to annihilate another foe.

C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-58--QINU`"' is Karla's Seal. It may seem a bit redundant on the enemy phase, seeing as how she'd only need to take one hit then to charge her Special, but it allows her Moonbow to be charged right off the bat, meaning she can walk up to any target and unleash her Special immediately. This makes her a very dangerous opponent on either phase. If she exchanges blows with an opponent on the player phase and they somehow live through the first Moonbow, and they're slow enough to get doubled, then they'll have to take another one, which should more than suffice to do her opponent in. However, she does have other options as well, making this seal slot a little flexible. '"`UNIQ--item-61--QINU`"', despite her already lightning fast speed, can absolutely ensure that she can perform a follow up attack, especially against opponents that can prevent follow ups. '"`UNIQ--item-64--QINU`"' can help her take a hit from a ranged opponent.

— Steelux7 (talkcontribs)

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Enough with DC wrath, Ayra does it better with Regnal Astra, there is no point in trying to pretend to be something your not. Instead of trying to become an inferior Ayra, you can actually surpass her by putting on a common Pavise skill with Sheild Pulse. It might sound crazy, a pavise build being on par with Ayra but just put this build in a combat simulator or play with it yourself and the results will show. Karla has a unique way of utilizing this kit by combining her legendary blade with her amazing stats and once you use it you'll never try anything else on Karla again.

Weapon: Karla doesn't need anything except her blade for this build. The cooldown reduction is quite nice but the extra damage with a base of 16 mt helps Karla easily kill most enemies without the need for an offensive special. This offensive advantage is her blade's most noteworthy feature and is why you should use this vassal's sword with some shield pulse.

Assist:

Special: Pavise allows Karla to win most 1v1s and its always on her thanks to shield pulse+flashing blade. Contrary to popular belief, pavise is better the frailer a unit is because it ends up reducing more damage in combat. As a result, pavise will turn Karla from a glass cannon to a tanky cannon, a tanky cannon that can tank ignis from armored units. Karla's prf allows her to not only proc pavise immediately but its extra damage on slower units makes her score kills without the need of an offensive special. If you don't believe me when I say that pavise is the most optimal special on her, just put this build in a combat simulator and compare it to those off-brand Ayra build people slap onto Karla.

Passives:

A - Swift Sparrow 2 allows for the most wins when facing enemies but Life and Death 3 is a great budget option for those who don't have it, only a few match ups are lost when you take it. Other than that it's pretty self-explanatory picking Life and Death 3 or Swift Sparrow 2 as an A skill on a unit like Karla


B: Karla has a amazing potential with shield pulse. When combined with flashing blade seal she becomes a menace that can even fight against blue melee units with ease. Pavise is a necessity for helping Karla reach her maximum potential and surpassing Ayra so just give up that free Fjorm for the shield pulse and watch enemy units drop like flies.

C: Karla's Even speed wave brings her speed to 50 on even turns, a number that almost ensures a double on virtually any opponent sans people running either Wary Fighter or Swordbreaker. It also heavily contributes to her Vassal's Blade's Damage potential. However, this skill can be used to support skills like Drive Speed or Atk Tactic.

Seal: Flashing blade helps Karla keep up her shield pulse shenanigans consistently, even during combat she can activate it twice as long as she has the speed advantage. Having the speed advantage won't exactly be hard to do since she has the highest speed in the game with a blade that boosts her speed and a +6 boost to speed every other turn. The way all these skills synergize is disgustingly effective.