Veronica: Harmonic Pirates
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|Art by: PenekoR (п猫Ｒ)|
|Description||Veronica, princess of Embla, and Xander, crown prince of Nohr. They're joining the pirate festival for insight into their peoples' hearts. They appear in Fire Emblem Heroes/Fates.|
|5 Focus — Special|
|Harmonized Skill||Grants【Resonance: Shields】to unit and allies from the same titles as unit.|
Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
|Resonance Effect||Heroes / Fates|
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
|Voice Actor EN||Wendee Lee + George Spelvin|
|Voice Actor JP||Hidaka Rina (日高里菜) with Konishi Katsuyuki (小西克幸)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Gate-Anchor Axe||16||1||Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack.||400||5||5|
Assists[edit | edit source]
Specials[edit | edit source]
|Glowing Ember||4||Boosts damage by 50% of unit's Def.||100||4||3|
|Bonfire||3||Boosts damage by 50% of unit's Def.||200||—||4|
Passives[edit | edit source]
|A||Atk/Def Solo 1||If unit is not adjacent to an ally, grants Atk/Def+2 during combat.||60||2|
|Atk/Def Solo 2||If unit is not adjacent to an ally, grants Atk/Def+4 during combat.||120||3|
|Atk/Def Solo 3||If unit is not adjacent to an ally, grants Atk/Def+6 during combat.||240||4|
|Atk/Def Solo 4||If unit is not adjacent to an ally, grants Atk/Def+7 during combat.||300||5|
|B||Lull Atk/Def 1||Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.||60||3|
|Lull Atk/Def 2||Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.||120||4|
|Lull Atk/Def 3||Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.||240||5|
|C||Atk/Def Gap 1||At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)||60||1|
|Atk/Def Gap 2||At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)||120||2|
|Atk/Def Gap 3||At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)||240||4|