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Victorious Axe
Weapon Victorious Axe
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_覇道の戦斧
Description Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.

Notes[ | ]

  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Victorious Axe.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Victorious Axe W +3 HP Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat.
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat). If unit initiates combat and unit is not adjacent to any ally after combat, grants another action to unit (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by refined Victorious Axe is considered a temporary buff.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The effect is triggered regardless if Victorious Axe W Victorious Axe's user performs an attack during combat. If foe engages and user cannot counterattack, Victorious Axe W Victorious Axe's effect will still trigger.
  • Victorious Axe W Victorious Axe's user needs to survive the combat for the effect to trigger.
  • Both Victorious Axe W Victorious Axe and skills such as Skilliconspecial Galeforce can activate on the same turn.[1]
    • If both Victorious Axe W Victorious Axe and a skill such as Skilliconspecial Galeforce can activate after combat, Victorious Axe W Victorious Axe has higher priority. The user's Special cooldown count is unaffected if Victorious Axe W Victorious Axe activates.
  • "Skills that move unit after combat" include the Røkkr area-of-effect Specials.

List of owners[ | ]

UnitSkill chain
Edelgard The Future Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Victorious Axe
★

In other languages[ | ]

Language Name
Japanese 覇道の戦斧
German Siegreiche Axt
Spanish (Europe) Hacha triunfal
Spanish (Latin America) Hacha triunfal
French Hache victorieuse
Italian Ascia vittoriosa
Traditional Chinese (Taiwan) 霸道戰斧
Portuguese Machado glorioso

References[ | ]

See also[ | ]

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