All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Silver Bow||9||2||Effective against flying foes.||200||4||3|
|Silver Bow+||13||2||Effective against flying foes.||300||5||5|
|Dignified Bow||14||2||Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.|
Converts bonuses on target into penalties through its next action.
Silver Bow+ can be upgraded in the Weapon Refinery.
Dignified Bow can be upgraded in the Weapon Refinery.
Dignified Bow can be upgraded with the additional effect "At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.".
This Hero owns no Assist skills.
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Astra||4||Boosts damage dealt by 150%.||200||—||4|
|A||Defiant Res 1||At start of turn, if unit's HP ≤ 50%, grants Res+3 for 1 turn.||40||3|
|Defiant Res 2||At start of turn, if unit's HP ≤ 50%, grants Res+5 for 1 turn.||80||4|
|Defiant Res 3||At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn.||160||5|
|B||Seal Spd 1||Inflicts Spd-3 on foe through its next action after combat.||40||1|
|Seal Spd 2||Inflicts Spd-5 on foe through its next action after combat.||80||2|
|Seal Spd 3||Inflicts Spd-7 on foe through its next action after combat.||160||4|