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Virtuous Tyrfing
Weapon
Weapon Virtuous Tyrfing
Gleam
Weapon Virtuous Tyrfing V2
Upgrade gleam
Weapon Virtuous Tyrfing V3
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_至聖ティルフィング
Description Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Virtuous Tyrfing is considered a temporary debuff.
  • Virtuous Tyrfing's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4 Fatal Smoke 4, Icon Class Colorless Staff Incurable+, or Status Effect Deep Wounds Deep Wounds, unless the user has a skill that reduces the effect of Status Effect Deep Wounds Deep Wounds such as Special Fighter 4 Special Fighter 4.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Virtuous Tyrfing W +3 HP Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt).
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:
  • Magic refers to Icon Class Red TomeIcon Class Blue TomeIcon Class Green TomeIcon Class Colorless Tome.
  • Virtuous Tyrfing W Virtuous Tyrfing is triggered by the foe's attack and reduces the damage taken from that attack.
  • The unit with Virtuous Tyrfing W Virtuous Tyrfing only survives a single attack, so a second attack will still be lethal.
  • If unit is under 50% HP and is hit with a lethal attack, Virtuous Tyrfing W Virtuous Tyrfing will not trigger.
  • Virtuous Tyrfing W Virtuous Tyrfing stacks with other effects that allow a unit to survive with 1 HP.
    • Non-Special "Unit survives with 1 HP" effects have priority over specials such as Skilliconspecial Miracle, however they only trigger once per combat.
    • The Special cooldown count of Specials such as Skilliconspecial Miracle are unaffected by non-Special "Unit survives with 1 HP" effects.
    • Virtuous Tyrfing W Virtuous Tyrfing only stacks with Special skills such as Skilliconspecial Miracle.
  • Sources of "Unit survives with 1 HP" neutralization:

List of owners[ | ]

UnitSkill chain
Seliph Scion of Light Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Virtuous Tyrfing
★

In other languages[ | ]

Language Name
Japanese 至聖ティルフィング
German Tyrfing-Tugend
Spanish (Europe) Hoja pura Tyrfing
Spanish (Latin America) Hoja pura Tyrfing
French Sainte Tyrfing
Italian Tyrfing virtuosa
Traditional Chinese (Taiwan) 至聖斬裂劍
Portuguese Tyrfing virtuosa

See also[ | ]

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