Vouge | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Axe |
SP | 400 |
Exclusive? | Yes |
String ID | SID_プージ
|
Description | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Counter regardless of range | Unit | Unit's HP ≥ 50% at start of combat |
Refined weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Counter regardless of range | Unit | Unit's HP ≥ 25% at start of combat |
Atk/Spd/Def/Res+4 | ||
Skill refine effects | ||
Map effects | ||
Cannot move through spaces adjacent to Unit | Foes with Range = 1 | — |
Cannot move through spaces within 2 spaces of Unit | Foes with Range = 2 | |
Recover 7 HP | Unit | After combat (in Enemy Phase or if Foe's HP ≥ 75% at start of combat) |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Reduces damage by 30% from Foe's first attack | ||
Boosts damage dealt by X X = Total damage reduced (including other sources) |
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The stat increase that can be applied by refine Vouge is considered a temporary buff.
- Vouge affects Charge, regular movement, and non-warping Canto effects; warping is unaffected.
- A unit can warp to a space regardless of whether a path that is not blocked by Vouge exists between the unit and the destination.
- A unit can warp to a space adjacent to a foe with Vouge active.
- Vouge does not prevent foes from moving into a space adjacent to unit.
- Vouge does not affect sources of unit movement, and foes with Pass 3 or Fujin Yumi.
- If Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Vouge is adjacent to the space in the middle.
- A unit can attack an adjacent foe with Vouge and then leave the space with Hit and Run or Close Call 4.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The damage-reduction is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Buffer 4 and Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
- For more information, see Damage calculation.
- Sources of effects that reduce damage-reduction:
- Atk/Res Tempo 4
- Mag. Null Follow
- Sun-Twin Wing+
- Spd/Def Tempo 4
- Soul of Zofia II
- Phys. Null Follow
- Darkling Dragon
- Impenetrable Void
- Phantasm Tome
- Þjálfi
- Pure-Wing Spear
- Quieting Claw
- Radiant Scrolls
- Silent Yule Knife
- Sky-Hopper Egg
- Tender Vessel
- Adroit War Tome
- Payday Pouch
- Noble Lance
- Joyful Vows
- Hero-King Sword
- Faded Paper Fan
- Dosing Fang
- Divine One's Arts
- Celestial Globe
- Bun-Bun Baton
- Breath of Flame
- Black Yule Lance
- Axe of Adoration
- Areadbhar
- Halves non-Special damage reduction
- Sources of damage-reduction neutralization:
- Obsession
- Special Spiral 4
- Deadly Balance+
- Sublime Heaven
- Sacred Wind
- No Quarter
- Arms of the Three
- Lunar Flash II
- Lethality
- Supreme Heaven
- Enclosure
- Dragon Blast
- Deadeye
- Twin Blades
- Mareeta's Sword
- Striving Sword
- Thunderer Tome
- Winds of Change
- Sisterly War Axe
- Righteous Lance
- Lioness Blade
- Lands Sword
- Fair-Fight Blade
- Deliverer's Brand
- Creator Sword
- Bow of Frelia
- Effects that neutralize or that reduce damage-reduction will also affect Vouge's damage boosting effect.
- The damage boosting effect of Vouge ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Vouge's damage boosting effect calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
- Damage-reduction from ally skills such as Domain of Ice and Caduceus Staff.
- Damage-reduction from Divine Vein and terrain effects.
- Flat damage-reduction from effects such as Shield Pulse 3 and Hardy Fighter 3.
- Survival effects such as Miracle and Everliving Domain.
- Survival effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
- For example, if a foe triggering Glimmer deals 45 damage, and a skill such as Miracle or Everliving Domain would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
- If Vouge triggers multiple times during combat, all reduced damage is accumulated up to the unit's next attack, and resets to 0 at the end of combat. If the unit cannot counterattack the damage boosting effect will not trigger.
- The healing effect is triggered regardless if Vouge's user performs an attack during combat. If foe engages and user cannot counterattack, Vouge's healing effect will still trigger.
- Vouge's user needs to survive the combat for the healing effect to trigger.
- Vouge's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Vouge's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 | Steel Axe 5 | Silver Axe 5 | Vouge 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | プージ |
German | Voulge |
Spanish (Europe) | Guja |
Spanish (Latin America) | Guja de guerra |
French | Vouge |
Italian | Roncone |
Traditional Chinese (Taiwan) | 佈極 |
Portuguese | Voulge |