Ward Dragons/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Destroyer of Surtrs, destroyer of debuffers, destroyer of everything, here comes Idunn.

Idunn arrives with an amazing base kit that cements her as a fantastic Enemy Phase unit who will let no physical foe damage her. The fact her entire self is exactly made to counter long-time meta disaster Surtr is downright hilarious thanks to not only her color advantage and base kit, but also her innate Demonic Breath, an armor-effective weapon which denies penalties applied on her and grants her a buff that is directly equal to Surtr's Menace's penalty. But do not be mistaken, she can also effectively deal with a wide array of physical units, even blue ones, thanks to her titanic defenses. Her Resistance stat isn't too shabby either, at a base 34, allowing her to duel opposing dragons if need be. This is a cheap Enemy Phase set which emphasizes her physical bulk and uses practically all of her base kit, only filling the gaps with easily-inheritable skills.

Preferred asset is +Def; Not only it helps increasing her already impressive physical bulk to a staggering 43, augmented to a further 46 with her weapon and 52 by virtue of her native Fortress skill, but it is also a superasset which increases her BST, allowing her to score better in Arena if this is one's priority. One can pick up a +Atk asset if one is concerned about her ability to deal damage, but she still reaches a respectable 49 Atk while accounting for her A skill's penalty.

-HP is her preferred flaw: Most of Idunn's defensive abilities come from absorbing damage, not tanking it with her HP pool. Otherwise, one may pick a -Spd flaw given this is her lowest stat and as an armor unit, she relies on the Fighter skills to double opposing units; However, pay mind this is a superflaw, so stay away from this one if you have Arena scoring as your priority.

As this is an enemy phase build, Swap is the preferred defensive skill, even though Reposition can also be considered, though Swap has greater availability. By virtue of her native Vengeful Fighter, she will be able to consistently fire Bonfires every combat and deal insane amounts of damage on any melee opponent which engages her thanks to her immense Defense stat.

Practically her entire base kit is kept otherwise: If using a dragon team, Ward Dragons can also be kept to bring neighboring dragon allies extra defense and resistance when dealing with foes. As always, one is free to adjust her C skill depending on team composition.

A defensive seal is preferred: Since she will preferably deal with melee units on Enemy Phase, Close Defense is the preferred seal, bringing her total Def/Res against opposing melees to a whopping 58/46.

Because on this set's heavy emphasis on dueling melee, Idunn will, as a result, fall somewhat weak to ranged units which she cannot counterattack against; She'll appreciate the assistance of anti-ranged units as a result. She'll also fall prey to armor and dragon-effective weaponry, especially if the units have triangle advantage against her. Regardless of this, Idunn is a fantastic defensive unit who needs little investment to be workable and whose impact on the meta is unquestionable. Play her to her strengths, and she will certainly not disappoint.

Miguling (talk) 18:11, 13 March 2019 (UTC)
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build is based on making Kana into a strong enemy phase unit. Due to Water Breath+ giving Kana a passive Distant/Close Def 2, the defenses can be taken a step further with additional versions of these skills. Choosing between Escutcheon and Bonfire is simply deciding if you want Kana to tank more, or deal more damage.
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Class Breath.png Dragon
Click to show/hide build description 
This build is optimal for a dragon team consisting of an Adult Tiki, Ninian and Myrrh. In a normal sense, Adult Tiki will be doing most of your defence tanking and Nowi will be left in the more magical tanking. However, Nowi is an all-around tank and can serve both roles of up against a melee blue unit (such as Azura, Hinoka or Nephenee) that Adult Tiki won't be able to take on. The use of Fury 3.png Fury 3 allows for her to get to a total defence stat of 42 and a total resistance stat of 39 when paired with Ninian's Fortify Dragons.png Fortify Dragons The use of Icon Skill Special.png Ignis or Icon Skill Special.png Bonfire makes use of her great defensive stat too. Vantage 3.png Vantage 3 allows her to take some damage from Fury 3.png Fury 3 and put in a small punch if she needs to which may allow her to survive some situations. The use of Ward Dragons.png Ward Dragons helps if you don't have a good MGrima or don't want to use it due to the low mobility. This will help your Adult Tiki reach a whopping 44 defence when paired with Ninian's Fortify Dragons.png Fortify Dragons and Nowi's Ward Dragons.png Ward Dragons at neutral def IVs. If you don't have a spare MGrima, then Threaten Res 3.png Threaten Res 3 is always a cheap option as Nowi comes naturally equipped with it. This'll help if the unit you're attacking has a range of 1 and so won't be benefited by the Icon Skill Weapon.png Lightning Breath+ refinement. Finally, any good team should have a Icon Skill Assist.png Reposition unit or three. Icon Skill Assist.png Reposition is possibly the best assist in the game and allows for quick replacement of units for better reach and security with retreating. This allows Nowi to take hits for your weaker units and her natural distant counter makes it so she can hit all units, regardless of range. The use of Distant Def 3.png Distant Def 3 ensures that mages will not be able to hit her for a lot of damage but Close Def 3.png Close Def 3 is also a viable option if you wish for a more physical approach
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Skill Assist.png Flexible
Stats: +atk/-spd

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Class Breath.png Dragon
Click to show/hide build description 
This build is meant for Dragon Emblem teams, which are getting some nice new skills with Ward Dragons from Fell Robin, and Hone Dragons from Myrrh. Dragon Emblem teams in general are very powerful. The only downfall is they all do damage based on the Resistance stat (unless they're attacked from a distance, which is why bait tactics work well with dragons). However, since this emblem is based on weapon type, they can have different movement types, in the case of Myrrh and Fell Robin.

Fell Robin as a dragon unit is amazing, high attack, high defense, high HP, with the usual, low speed, and low resistance that comes with being an armored unit. Which isn't too surprising since some of the dragons, like Adult Tiki and Myrrh, have fairly low speed and resistance anyway.

A +Atk IV Fell Robin with Expiration has an Atk stat, without any modifying skills, of 60, so to say the least, he's a powerful unit and will deal a lot of damage no mater who he's attacking. If he has a Hone Dragon Boost, and is attacked with Fierce Stance, he essentially has an Atk Stat of 72. Plus, Expiration has Distance Counter built into it without the negative effect Lightning Breath has.

With Vengeful Fighter, you don't necessarily need the Breath skills, like Warding Breath, since you already get the cool down. So the Stance skills would work better since they give +6 instead of +4 to their respective stats. I prefer Fierce Stance to up his attack power, but Steady Stance is good too to deal with Brave Lyn and other common bow units. Fury is another viable option as it raises all of his stats, and he has the HP to deal with the damage from it.

Vengeful Fighter is an obvious B skill for Fell Robin. First off, he comes with it, second, it's Quick Riposte, but only when he's attacked, with a special cool down for every attack he makes that turn (which is 2 since he has an automatic follow-up.)

Any of the Dragon Buff skills would work for his C Slot, but Ward is probably the easiest to obtain since he comes with it. The other dragon buffs are fairly rare skills since only Ninian and Myrrh have them, which can only be obtained as five stars.

Armored Boots is the preferred Seal since he is an armored unit on a team of non-armored units.

Comments: can see this build working with the "Great Dragon,Myrrh" build for Myrrh,the "Medic Manakete!" build for Ninian and the "I Can Be Scary Too" build for Tiki(Young).