Ward Fliers/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Aversa's Night is an amazing check to blade tome users. If the enemy user is next to another for, they lose 3 Atk/Spd/Def/Res and bonuses become penalties. Atk/Res Solo grants her plenty of offense and better Res against said tome users, Atk/Spd Link bolsters her offense even more, and Brazen seals the deal (lol) should her already impressive health go low.
Pen.png Creative
Icon Arena Defense.png Defense
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Unlike the majority of mainstream Beruka builds, which focus on pumping her defense to obscene levels, this one instead holds a support role that allows her to give her allies a taste of her own tankiness. Be warned – because this is a buffing/support build, there are a lot of options as to what stat you want Beruka to buff.

Hagoita is the weapon of choice here – a prime weapon for those like its original wielder who prefer support roles. If you don't want to sack a NY!Azura, Groom Marth's Ardent Service can fulfill the same role, albeit with slightly different buffs. I personally prefer the Spur from Hagoita over the Hone of Ardent Service, but it's ultimately player preference.

Reposition and Bonfire/Ignis are standard parts of a Beruka build. The aforementioned specials are her main form of damage – that said, a Beruka built like this should be attempting to activate that Link skill as much as possible, and as such will probably not have many opportunities to directly initiate an attack.

Since the A skills are generally more about personal perks than ally buffs, any skill that bulks up Beruka's survivability will work here. Bracing Stance and Earth Boost are my two favorites, though Close Defense, Steady Stance, and Fortress Defense can work as well.

The B skill – the Link skill of your choice – is the key to this build. On her own, Beruka is an optimal Reposition candidate thanks to her status as a flier and her bulk. With Def/Res Link, Beruka can essentially activate Fortify Fliers buffs on anyone she wants. This, combined with the utility value of movement assists like Reposition, makes her a very potent support unit in of itself.

As this is a buff-based build, the C slot and Seals are extremely flexible and can be altered to enhance your team's strengths or patch up weaknesses.

Of course, depending on your own team needs, this Beruka can be repurposed into a mixed tank rather than solely Defense; this can be done easily by replacing all the Defense-related self boosts with Resistance.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Flying.png Flying
Icon Skill Special.png Flexible
Stats: Flexible
Click to show/hide build description 
This build aims to transform ANY OTHER flier into an enemy-phase mixed tank.


At full potential, Camilla can give another flier unit +9 Def/+13 Res. This comes from stacking the buffs from '"`UNIQ--item-524--QINU`"', '"`UNIQ--item-527--QINU`"', '"`UNIQ--item-530--QINU`"', and '"`UNIQ--item-533--QINU`"'. If Camilla has Ally Support with that other flier, then the buffs bump up to +11 Def/+15 Res.


'"`UNIQ--item-536--QINU`"' allows the other flier to continuously vampire health off of Camilla if they have the '"`UNIQ--item-539--QINU`"' assist skill.


Weapon Refine, Special, and A Passive are up to you—personally I’m running a Def Refine, Moonbow, and Spd/Def Bond 3.


Note that you can adjust the Rally Skill and Spur Seal to better accommodate your Def/Res needs.


This Camilla build pairs REMARKABLY well with Fell Vessel Robin.
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
55/39/24/20 right off the bat without any merges. 58/42/27/23 near two flying allies, 62/46/31/27 with one Goad and Ward, 68/52/31/27 after the link. Moonbow will activate twice, or you could use Galeforce to murder two enemies instead of just quadruple overkilling one. Have fun.
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
As the first flier healer, I jumped all over this. Her low Atk is a slight issue, but her respectable Res and Spd help out. Her Witchy staff is excellent, but I decided to go in a slightly different direction. Candlelight prevents all counterattacks for enemies in the area, so in a way it plays similarly to Witchy's Special debuffer. Atk/Res Solo is great because it guarantees her +6Atk/Res if she's at proper Physic+ range. And naturally on a flier team she'll use Ward/Goad, while staying in Solo range. She may not be able to double everyone she comes up against, but shell certainly pad her ally's chances while keeping them safe from all the dragons and DC characters out there.
Hero Feather Darkened.png High investment
Special Damage W.png Hauteclere (Skill)
Stats: +Atk,+Def/-Res
Click to show/hide build description 
With the new weapon refinery giving Hauteclere a Wo Dao effect on top of special cooldown reduction, Minerva can use many 2-charge skills to great effect, as she'll activate them often and with high power. As the increased power will activate so often, she can use '"`UNIQ--item-672--QINU`"' instead of a damaging special as she'll get a consistent +10 damage every time her special triggers, which increases the healing given by Noontime. If you want Minerva's healing to be stronger, you can replace Noontime with '"`UNIQ--item-675--QINU`"', since the cooldown will only be 2 and will still activate often.

For the A slot, it depends on what sort of role you want Minerva to play overall. If you want her to be a more combat-oriented tank, then attack boosting skills like '"`UNIQ--item-678--QINU`"' will help her. If you want her to be more defensive to keep her HP up as much as possible, then '"`UNIQ--item-681--QINU`"' or '"`UNIQ--item-684--QINU`"' are good options. '"`UNIQ--item-687--QINU`"' is good for getting both, but is currently locked to a unit available only on Legendary banners, and is a much more expensive option. '"`UNIQ--item-690--QINU`"' can be used to keep her safe against Bow units and Excalibur. '"`UNIQ--item-693--QINU`"' can be used as it's a standard option for tanks.

For the B passive, '"`UNIQ--item-696--QINU`"' is chosen to help Minerva double faster targets, which will let her activate her special more often. If using Noontime, then against an enemy who doubles her, she'll double in return and activate Noontime twice in one battle. In other cases, she'll activate it on her first strike and then have it charged for the next battle she initiates. If running Sol, then she'll be able to activate it against enemies she can't double in one combat.

For C slot, '"`UNIQ--item-699--QINU`"' is good for use in flier teams, helping the durability of her allies. In mixed teams, she can choose another skill such as '"`UNIQ--item-702--QINU`"' in either her C or S slots to help her allies move around. '"`UNIQ--item-705--QINU`"' can help her battle multiple enemies at once, as she'll take less damage from each enemy and heal back consistently.

Her Sacred Seal slot can be used for whatever A passive or C passive you couldn't use on her, such as Atk or Def boosting, Iote's Shield, Attack Smoke, or Guidance.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
This Morgan is high investment with high returns, but she's best placed in a Flying team, because she desperately needs the stat boosts from the Hone/Fortify skills to both make her viable and power up her weapon.


Morgan's base stats are 50/30/12/33, which are less than ideal for Heavy Blade activation (or anything at all, really). However, when she receives the Hone/Fortify buffs plus Mirror Impact's boost on initiation, her stats reach 62/36/18/49 –- much more impressive. This can be boosted further with Goad Fliers and/or Ward Fliers support.


With all these boosts, she can easily activate Heavy Blade and proc Iceberg in short order – and with 62 Atk and 49 Res along with a glut of bonuses for her Blárblade+, she’s going to be the definition of overkill. Let's break it down:


【 Weapon 】

  • '"`UNIQ--item-58--QINU`"' makes this yet another Bladetome build. It's boring, but it works. Stack those buffs and watch the enemies fall.


【 Assist 】

  • '"`UNIQ--item-61--QINU`"' is an old standby, and works very well to help snatch allies out of danger.
  • '"`UNIQ--item-64--QINU`"' is a good alternative if that fits your play style better.


【 Special 】

  • '"`UNIQ--item-67--QINU`"' is chosen because the cooldown of any Special will already be increased by 1 due to wielding Blárblade+, and because Glacies would likely be overkill in most cases anyway.
  • '"`UNIQ--item-70--QINU`"' is often used with Bladetome builds due to its low cooldown and reliance on high damage to scale; however, it's outshone here due to Morgan's high Res stat and the Res+10 boost she'll get from her A Skill. Regardless, it is a valid option, though it causes Mirror Impact to lose some of its value.


【 A Skill 】

  • '"`UNIQ--item-73--QINU`"' is definitely an expensive skill; at the time of this writing, it's newly (and only) available on a seasonal unit, namely SR!Laevatein. However, Morgan makes great use of it on this set. It grants Atk+6/Res+10 upon unit initiation -- not only granting a boost to her raw damage output with her attack stat, but also boosting the damage of Iceberg when it fires off. It also prevents enemies from making a follow up attack, which is invaluable considering Morgan's middling-to-low Spd.
  • '"`UNIQ--item-76--QINU`"' is a much cheaper option, but it doesn't boost her Res (and therefore has no effect on her Special damage) nor does it prevent her opponent from making a follow up.
  • '"`UNIQ--item-79--QINU`"' is Mirror Impact's precursor. It's not nearly as good -- offers Atk/Res+4 on initiation with no cancellation of foe's follow up -- but it'll serve in a pinch.


【 B Skill 】

  • '"`UNIQ--item-82--QINU`"' is what I use on my Morgan, but her B Skill depends on your team composition. While Morgan definitely benefits from docking points from an enemy's Res to help her inflict as much damage as possible, if the rest of her allies deal physical damage, then the team as a whole might be better off with a different skill.
  • '"`UNIQ--item-85--QINU`"' is very useful and comes packaged with her, so there's no reason not to use it if Chill Res isn't working for your team.
  • '"`UNIQ--item-88--QINU`"' might be a good option to allow Morgan to swoop in unexpectedly to take out a foe.


【 C Skill 】

  • '"`UNIQ--item-91--QINU`"' is equal to '"`UNIQ--item-94--QINU`"', '"`UNIQ--item-97--QINU`"', or '"`UNIQ--item-100--QINU`"' -- it just depends on what you need.
  • '"`UNIQ--item-103--QINU`"' can be gotten from SR!Laevatein while you're already sacrificing her for Mirror Impact, so that's always an option. However, Hone Fliers will make it redundant, so it's best used if she's on a mixed team for some reason.


【 Sacred Seal 】

  • '"`UNIQ--item-106--QINU`"' is the only real choice here. Because of the Atk boosts from Hone Fliers and Mirror Impact, Morgan will usually be able to negate the cooldown penalty from her Blárblade+ and fire off deadly Icebergs relatively quickly.


--Reddazrael (talk) 02:27, 27 June 2019 (UTC)
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build is designed with a few purposes in mind: 1) to have a method of reliably bypassing otherwise streak-ending incidents with Vantage, 2) providing more utility than a unit with Hardy Bearing, and 3) having a "safe poke" that can seriously dent any unit with Bonfire, from the safety of Windsweep. Additionally, between his solid HP and decent defensive stats, Narcian provides enough of a mixed defensive line with a weapon refine that he can typically survive encounters with targets that his Sweep skill doesn't cover, such as dragons, and especially while on a defensive tile. The benefit of a three-hit cooldown special is especially useful with Slaying Axe, ensuring that the special will be ready upon his first counterattack, assuming he safely attacks a melee unit to gain one charge on his special. Without any merges, with the help of Fury and Phantom Sweep 3, Windsweep's threshold for safely attacking is pushed up to 41 speed -- more than enough to safely poke at any unit except a +Spd Mia or Ayra, which can be optionally solved by using +Spd refine instead of +Def or +Res, or picking up a buff beforehand.

As an alternative, Watersweep can be subbed in for Windsweep if you're having significant issues with the current Steady Breath + Vantage + QR seal Dragon meta.

Additionally, Fury ensures that you'll be seeing Narcian's "damaged" art by the end of most matches -- and who could live without such gloriously silly art in their lives?
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
From the depth's of Spring Season 2017 comes the build to shake the walls of the meta. You will find yourself either fearing or gnawing on carrots after experiencing the pure bliss of never falling below 40 HP. The daunting words cross your mind as you pass to the afterlife, "Hi, I'm Shigure."