Warp

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Warp skills are skills that allow a unit to move disregarding move requirements.

  • Warping counts as the unit's move for the turn. The unit can still perform an attack or Assist after warping.
  • Warping is unaffected by Obstruct and  Gravity.

The following warp skills are present in the game:

Self movement[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Grimoire If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces.
Nóatún If unit's HP ≤ 40%, unit can move to a space adjacent to any ally.

Weapons related to this keyword when refined

Weapon Refined Description
Nóatún If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Sycophancy W.png Fujin Yumi If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Nóatún

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Aerobatics 1.png Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 2.png Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 3.png Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Air Orders 1.png Air Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 2.png Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 3.png Air Orders 3 At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Escape Route 1.png Escape Route 1 If unit's HP ≤ 30%, unit can move to a space adjacent to any ally.
Escape Route 2.png Escape Route 2 If unit's HP ≤ 40%, unit can move to a space adjacent to any ally.
Escape Route 3.png Escape Route 3 If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.
Flier Formation 1.png Flier Formation 1 If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 2.png Flier Formation 2 If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 3.png Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces.
Ground Orders 1.png Ground Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 2.png Ground Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 3.png Ground Orders 3 At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Warp Powder.png Warp Powder If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.
Wings of Mercy 1.png Wings of Mercy 1 If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.
Wings of Mercy 2.png Wings of Mercy 2 If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.
Wings of Mercy 3.png Wings of Mercy 3 If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

Ally movement[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Fruit of Iðunn Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit.

Weapons related to this keyword when refined None, currently. Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Hinokas Spear W.png Hinoka's Spear Infantry and flying allies within 2 spaces can move to a space adjacent to unit.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Air Orders 1.png Air Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 2.png Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 3.png Air Orders 3 At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Flier Guidance 1.png Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 2.png Flier Guidance 2 If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 3.png Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit.
Ground Orders 1.png Ground Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 2.png Ground Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 3.png Ground Orders 3 At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Guidance 1.png Guidance 1 If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 2.png Guidance 2 If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 3.png Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.