|This build focuses on heightening Hinoka's Atk so she can hit as hard as she can. Her choice of weapon will depend on what kind of targets the player wants to shoot down.
Weapon: '"`UNIQ--item-431--QINU`"' is Hinoka's weapon of choice. It allows her to strike twice, and when given the Atk buffs she needs, that can tear through a lot of units. Hinoka also has another option for her weapon: the '"`UNIQ--item-434--QINU`"'. While it can't allow Hinoka to strike twice consecutively, it still has a few things to offer. First, it's also effective against armours in addition to the usual flier effectiveness, allowing her to smash through tough, armoured opponents. Second, it grants +3 Atk during combat to any nearby ally, effectively being a built in '"`UNIQ--item-437--QINU`"'. And on top of that, it has high Mt and grants some extra Spd. The choice of weapon is up to the player and what kind of opponents need to be fought. Generally, '"`UNIQ--item-440--QINU`"' will be excellent for pure offense, although Hinoka may struggle against armours. While '"`UNIQ--item-443--QINU`"' will be good for utility and armour smashing, but the inability to perform consecutive strikes may cost her some victories. Choose whichever weapon is needed for whichever situation more.
Assist: '"`UNIQ--item-446--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '"`UNIQ--item-449--QINU`"' could also be used as a more defensive maneuver, letting her and an ally retreat from danger instead by both moving one space backwards.
Special: '"`UNIQ--item-452--QINU`"' is Hinoka's Special of choice if she's wielding the '"`UNIQ--item-455--QINU`"'. It has a defense piercing effect, letting Hinoka break through tougher opponents. It also lines up well with the rhythm of her attacks. Strike twice and defeat one enemy, and Hinoka's next enemy will have to take one hit, followed by another with Luna charged. '"`UNIQ--item-458--QINU`"' is Hinoka's Special of choice if she's wielding the '"`UNIQ--item-461--QINU`"'. With its higher Mt and effectiveness against armors, she'll want the extra damage boost to help her secure her victory against her opponent.
A Passive: '"`UNIQ--item-464--QINU`"' is the only A skill Hinoka needs for this build, as it grants her a +6 Atk buff when initiating combat, and this build is purely player phase focused anyway. This lets her pack more of a punch regardless of whichever bow she is wielding.
B Passive: '"`UNIQ--item-467--QINU`"' is an excellent option for Hinoka's B skill, as it lets her warp over to an adjacent space next to any flier ally within two spaces. If used properly, this can help extend her range and also help her get the jump on an unsuspecting foe. Should Hinoka really need to puncture through an enemy, then '"`UNIQ--item-470--QINU`"' works well as her B skill as it inflicts a biting -7 Def debuff to the enemy with the highest Def. This can help soften up a tougher target for her to shoot down, and it also works no matter what, meaning one enemy unit is guaranteed to be hit with this debuff. Her choice of B skill will come down to whether she needs better mobility or better debuffing utility.
C Passive: '"`UNIQ--item-473--QINU`"' is Hinoka's C skill. She has a decent Res stat that can be used to Ploy foes that don't have much Res, letting her debuff them safely and fairly easily. Def Ploy will cause a -5 Def debuff to any foe in a straight line from Hinoka if it activates, which she or her allies can then take advantage of.
Sacred Seal: '"`UNIQ--item-476--QINU`"' is Hinoka's Seal. It's a simple attack boost that'll help Hinoka's arrows sting just a little harder.