Water Breath+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Water Breath+[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
I've been fond of Corrin characters for awhile now, but to get one with crazy Spd and a BST in the high 160's was awesome. +Spd/-Def gets her 41spd and 29def, both very respectable and easy to work with. Draconic Rage can grant her an additional 5spd, that alone can grant easy use of the flashing Blade seal and quick use of Aether, but since she comes with Atk/Spd Bond, why not use that too? So while next to an ally, she's granted 57atk and 51spd. Pair all this with def/res link and her defenses get up to 35/34. You could also use water breath+ to lean more towards survivability, and with the option of weapon refine gets her even more health and defense potential. She's very versatile, but of course being a green dragon even 40def won't stop a well built falchion so be careful.
Dueling Sword.png Optimal
Orb.png Very high investment
Click to show/hide build description 
This build turns our resident Dio/Ganondorf/(insert generic villain here) into an enemy phase powerhouse. His defensive stats are perfectly rounded with a 33/32 spread, making him one of the best defense-oriented infantry units in the game statwise, second only to Helbindi. His stats make him a perfect user of Water Breath+, and the Defense refine works wonders for his bulk, granting him incredible Enemy Phase potential. This is added to by Distant Counter, which allows him to also win rounds against multiple mages and bow units, and Quick Riposte 3, which gives him the ability to secure KOs against many units with decent bulk. On top of that, his Speed stat is low enough for him to get doubled, which lets him trigger Bonfire to nuke the opposition.

Guard 3 is preferred for his B slot so he doesn't have to worry about triggering specials against most speedy units, leaving Quick Riposte as a seal. Alternatively, you can give him Quick Riposte 3 as his B slot; in that case, Res Ploy 3 is recommended for the seal to help soften up foes. Finally, for his C slot, since he excels in dragon teams, it is recommended to partner him up with someone that can boost his defenses, so having Garon bolster their stats in return with a Dragon-specific buff makes sense. However, if you'd rather run him in a mixed team or have him go off on his own, it's recommended that you give him Atk Ploy 3 to weaken foes that dare attack him for easy wins.

All in all, a powerful unit that should not be taken lightly despite having no access to IVs; his stats, might and potential make up for his shortcomings.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
This build is meant to allow Garon to push in hard to enemy teams. With 49/52 defenses against ranged foes with the Water Breath+ set, dealing meaningful damage to Garon will be rather difficult. The Lightning Breath+ alternative is cheaper, and allows for a more offensive variant, utilizing Quick Riposte 3, but sacrifices some crucial mixed bulk for it. Garon very potent in Aether Raids, as he is able to safely gain space for his allies. Atk Smoke is the optimal C-Slot, but Panic Ploy can work well if needed. The choice between Aether and Glacies comes down to whether you want to add even more bulk to Garon, or patch up one of this set's major weaknesses: Garon's 45 Attack. This choice is rather impactful, as Glacies guarantees an extra 36 damage on trigger in EP against melee foes, but Aether will make Garon borderline impossible to kill. Either way, make sure you relish your chance to make this reliable tanking set, and send your foes careening into the darkness!
Dueling Sword.png Optimal
Sacred Coin.png Assault
Orb.png Very high investment
Click to show/hide build description 
Want a ridiculously expensive build to tank anything and everything melee (and if you have buffs, even Legendary Tiki)? Well, Garon's your man. His low speed gives way to a great mixed defensive statline, which can be capitalized by Fort. Def/Res 3. However, this reduces his attack, so Wrath 3, will allow Garon to focus on killing his enemies through his Aethers. The C slot skill is Atk Ploy to further lesson damage taken. And, finally, for the S slot skill, Brazen Atk/Res 3 or Close Def 3 both work. However, I find that the Brazen Atk/Res 3, when combined with Wrath 3, helps Garon one/shot greens and some reds.
Pen.png Creative
Orb.png Very high investment
Click to show/hide build description 
A description has not been written for this build yet.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

Icon Skill Weapon.png Water Breath+ (Def, Res)

Icon Skill Assist.png Flexible

IVs: +Def, +Res/-HP, -Spd
Click to show/hide build description 
With this build, Kana will oppose as a more dominant threat to foes in the enemy phase. This build causes a ruckus in the enemy phase simply due to Escutcheon. As long as your Defenses are high and your Speed is low, Kana will be able to get her Special back after every battle (Granted that your opponent attacks first and your counter attack doesn't one shot them, that is). Close Def 3 stacks with Kana's default weapon, so at least one of your defenses should reach near 40 in the enemy phase (depending on what boon you get). Since Kana won't be doubling anyone, she'll have to rely on dealing damage with one big attack. Fierce Stance provides her with a little more firepower during the enemy phase (clocking in at about 50 damage with a neutral Attack stat). As long as you play it safe and don't make any rash decisions, your Kana should be able to survive most fights.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build is based on making Kana into a strong enemy phase unit. Due to Water Breath+ giving Kana a passive Distant/Close Def 2, the defenses can be taken a step further with additional versions of these skills. Choosing between Escutcheon and Bonfire is simply deciding if you want Kana to tank more, or deal more damage.
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
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This build aims to optimize use of Kana's native skills to make a strong enemy phase set or, with a little more investment, a viable mixed phase set.

'"`UNIQ--item-414--QINU`"' is Kana's native weapon and it has a pretty good niche. Because it is essential a Bracing Stance, it majorly increases Kana's survivability. In addition, having no cooldown penalty lets Kana run tow charge specials. Either a +Def refine or +Spd define would be best, whether or not you want to help bolster his player phase with speed or focus a bit more on enemy phase bulk with defense

'"`UNIQ--item-417--QINU`"' is a standard, powerful movement tool that allows tanks to move units behind them, and then acting as a wall for them on the enemy phase, or just generally moving units around.

'"`UNIQ--item-420--QINU`"' is the best special for Kana. Because there is no cooldown penalty for '"`UNIQ--item-423--QINU`"' you can easily activate '"`UNIQ--item-426--QINU`"' every fight, allowing him to blow away squishier targets.

'"`UNIQ--item-429--QINU`"' is quite good on Kana going player phase builds, as it increases all of him stats to let him make the speed thresholds necessary to acquire doubles, or even avoid getting hit by them.

Alternately, Kana's native '"`UNIQ--item-432--QINU`"' is also fairly viable, though it makes his first combat fairly poor, which can be problematic.

'"`UNIQ--item-435--QINU`"' is adequate for Kana to be battle ready. Kana, who has fairly good speed but not overwhelming amounts, to always double on return.

Alternately, one can run other B skills such as '"`UNIQ--item-438--QINU`"' or a breaker to help stop Bold Fighter nonsense or give him a better player phase with breaker.

'"`UNIQ--item-441--QINU`"' is the skill Kana naturally comes with and is quite powerful with other dargons. Alternately he can run any Hone/Spur/Drive to good effect, depending on what you want for your team.

Kana's seal choice really expands depending on which path you chose. If you run the more defensive set '"`UNIQ--item-444--QINU`"' is probably best. If you want to run a mixed phase Kana, then '"`UNIQ--item-447--QINU`"' allows Kana to get to the required level to double the vast majority of enemies.

Lastly, if you're not running '"`UNIQ--item-450--QINU`"' as a B skill, '"`UNIQ--item-453--QINU`"' is the best seal to run, as not having a source of the skill greatly weakens his enemy phase capabilities.

Pen.png Creative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Icon Class Breath.png Dragon
Click to show/hide build description 
This build is built with only one thing in mind, countering falchion user. As such, this build should only be use in a full dragon emblem team. Otherwise it is a complete waste of a perfectly good nowi. It should also be noted that since there's no actual way to nullify the effective against dragon of falchion. This build can also be viewed as an extream sword counter build. Lastly please excuse my horrendous grammar which will be inevitable.

'"`UNIQ--item-1015--QINU`"' is the perfered weapon here, instead of the beloved '"`UNIQ--item-1018--QINU`"'. Because of the fact that it has higher might and has '"`UNIQ--item-1021--QINU`"' built in. And of course, a defence refinement is a must.

For assist, either '"`UNIQ--item-1024--QINU`"' or good ol''"`UNIQ--item-1027--QINU`"' work here. It's up to your preference really.

Since the build is about stacking as much defence buff as possible. A defence relying special such as '"`UNIQ--item-1030--QINU`"' or '"`UNIQ--item-1033--QINU`"' works here. And because we're not running lightning breath here, there's no CD penalty either.

There's a lot of choice for the A skill. I recommend '"`UNIQ--item-1036--QINU`"' for maximum defence, but it is quite expensive. You can instead opt for '"`UNIQ--item-1039--QINU`"'. This has the advantage of getting to deal more damage back, but at the same time naga can probably OHKO her. Other dragon staple can also work here '"`UNIQ--item-1042--QINU`"','"`UNIQ--item-1045--QINU`"' the works.

For B skill '"`UNIQ--item-1048--QINU`"' is an obvious choice here. It will help nowi against the quicker sword wielder, namely Lucina and Alm. This will have a pleasant side effect of shuting down someone like Ayara and Mia too. Alternative for this skill include, again, the dragon staple of either '"`UNIQ--item-1051--QINU`"' or '"`UNIQ--item-1054--QINU`"'.

It's completely up to you what to put in to the C slot. '"`UNIQ--item-1057--QINU`"','"`UNIQ--item-1060--QINU`"','"`UNIQ--item-1063--QINU`"','"`UNIQ--item-1066--QINU`"' or '"`UNIQ--item-1069--QINU`"' anything works here depending on your team.

The choice for the Sacred Seal is very interesting. '"`UNIQ--item-1072--QINU`"' is an fairly unpopular seal due to how hard to utilize it, but in this case it can save her life against a '"`UNIQ--item-1075--QINU`"' user, but since those are fairly rare. You can instead go for either '"`UNIQ--item-1078--QINU`"' or '"`UNIQ--item-1081--QINU`"' instead.