Weapon Refinery

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Weapon Refinery

The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve Weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Advanced Growth menu.

Details[edit | edit source]

Units need to learn the weapon before it is eligible to be upgraded or evolved.

Arena Medals Arena Medal.png, Refining Stones Refining Stone.png, and Divine Dew Divine Dew.png are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.

Upgrading[edit | edit source]

Main article: List of Upgradable Weapons

Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.

Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:

Glow Upgrade Type
Purple Special Effect
Red Mt Upgrade
Green Spd Upgrade
Yellow Def Upgrade
Blue Res Upgrade

The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.

Linde Light Mage_Face_FC.png
Aura
Might: 14 Range: 2

At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.
If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat
400 SP, 200 Divine Dew, 500 Arena Medal
Linus Mad Dog_Face_FC.png
Raven Peerless Fighter_Face_FC.png
Basilikos
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 Divine Dew, 500 Arena Medal
Roy Young Lion_Face_FC.png
Binding Blade
Might: 16 Range: 1, HP + 3

Effective against dragon foes. Breath If foe initiates combat, grants Def/Res+4 during combat.
If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Tiki Dragon Scion_Face_FC.png
Tiki Nagas Voice_Face_FC.png
Breath of Fog
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 2 spaces of a sword or dragon ally, grants Atk/Def+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Leo Sorcerous Prince_Face_FC.png
Brynhildr
Might: 14 Range: 2

Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Camilla Bewitching Beauty_Face_FC.png
Camilla's Axe
Might: 16 Range: 1, HP + 3

If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat.
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Cherche Wyvern Friend_Face_FC.png
Cherche's Axe
Might: 11 Range: 1, HP + 3

Inflicts Spd-5. If unit initiates combat, unit attacks twice.
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
400 SP, 200 Divine Dew, 500 Arena Medal
Sanaki Begnions Apostle_Face_FC.png
Cymbeline
Might: 14 Range: 2

Grants Atk+3 to allies within 2 spaces during combat.
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Nephenee Fierce Halberdier_Face_FC.png
Dauntless Lance
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1). Effective against armored foes.
If foe initiates combat, grants Spd/Def+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Jaffar Angel of Death_Face_FC.png
Deathly Dagger
Might: 14 Range: 2

After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Magic foes cannot counterattack.
400 SP, 200 Divine Dew, 500 Arena Medal
Titania Mighty Mercenary_Face_FC.png
Draconic Poleax
Might: 16 Range: 1, HP + 3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Zephiel The Liberator_Face_FC.png
Eckesachs
Might: 16 Range: 1, HP + 3

At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Merric Wind Mage_Face_FC.png
Excalibur
Might: 14 Range: 2

Effective against flying units. Accelerates Special trigger (cooldown count-1)
If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat
400 SP, 200 Divine Dew, 500 Arena Medal
Chrom Exalted Prince_Face_FC.png
Lucina Future Witness_Face_FC.png
Marth Enigmatic Blade_Face_FC.png
Falchion
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Alm Hero of Prophecy_Face_FC.png
Falchion
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Marth Altean Prince_Face_FC.png
Falchion
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Felicia Maid Mayhem_Face_FC.png
Felicia's Plate
Might: 14 Range: 2

After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
If foe uses magic, grants Special cooldown charge +1. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Sharena Princess of Askr_Face_FC.png
Fensalir
Might: 16 Range: 1, HP + 3

Neutralizes foes’ bonuses (from skills like Fortify, Rally, etc.) during combat.
If unit is adjacent to an ally, grants Spd/Def+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Alfonse Prince of Askr_Face_FC.png
Fólkvangr
Might: 16 Range: 1, HP + 3

At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
400 SP, 200 Divine Dew, 500 Arena Medal
Lilina Delightful Noble_Face_FC.png
Forblaze
Might: 14 Range: 2

At start of turn, inflict Res-7 on foe on the enemy team with the highest Res through its next action.
If unit initiates combat, grants Atk+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Takumi Wild Card_Face_FC.png
Fujin Yumi
Might: 14 Range: 2

Effective against flying foes. Icon Move Flying.png If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.)
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 Divine Dew, 500 Arena Medal
Michalis Ambitious King_Face_FC.png
Minerva Red Dragoon_Face_FC.png
Hauteclere
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Hinoka Warrior Princess_Face_FC.png
Hinoka's Spear
Might: 16 Range: 1, HP + 3

If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
400 SP, 200 Divine Dew, 500 Arena Medal
Eldigan Lionheart_Face_FC.png
Mystletainn
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Fir Sword Student_Face_FC.png
Karel Sword Demon_Face_FC.png
Nameless Blade
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Anna Commander_Face_FC.png
Nóatún
Might: 16 Range: 1, HP + 3

If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally.
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 Divine Dew, 500 Arena Medal
Odin Potent Force_Face_FC.png
Odin's Grimoire
Might: 14 Range: 2

Adds total bonuses on unit to damage dealt.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
400 SP, 200 Divine Dew, 500 Arena Medal
Jeorge Perfect Shot_Face_FC.png
Parthia
Might: 14 Range: 2

Effective against flying foes.
Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Celica Caring Princess_Face_FC.png
Ragnarok
Might: 14 Range: 2

Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Katarina Wayward One_Face_FC.png
Reese's Tome
Might: 14 Range: 2

During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions.
400 SP, 200 Divine Dew, 500 Arena Medal
Lloyd White Wolf_Face_FC.png
Regal Blade
Might: 16 Range: 1, HP + 3

At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat.
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Clair Highborn Flier_Face_FC.png
Rhomphaia
Might: 16 Range: 1, HP + 3

Effective against armored and cavalry foes.
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Eirika Restoration Lady_Face_FC.png
Sieglinde
Might: 16 Range: 1, HP + 3

At start of turn, grants Atk+4 to adjacent allies for 1 turn.
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
400 SP, 200 Divine Dew, 500 Arena Medal
Ephraim Restoration Lord_Face_FC.png
Siegmund
Might: 16 Range: 1, HP + 3

At the start of turn, grants adjacent allies Atk+4 for 1 turn.
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Lyn Lady of the Plains_Face_FC.png
Sol Katti
Might: 16 Range: 1, HP + 3

If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Soren Shrewd Strategist_Face_FC.png
Wind's Brand
Might: 14 Range: 2

At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Caeda Talyss Heart_Face_FC.png
Wing Sword
Might: 16 Range: 1, HP + 3

Effective against armored and cavalry foes.
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Corrin Fateful Prince_Face_FC.png
Yato
Might: 16 Range: 1, HP + 3

Grants Atk/Spd/Def/Res+2.
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.
400 SP, 200 Divine Dew, 500 Arena Medal

The following weapon skills can be upgraded by using Arena Medals and Refining Stones.

Physical Melee Physical Ranged Breaths Tomes Staves

Evolution[edit | edit source]

Main article: List of Evolving Weapons

Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Icon Skill Weapon.png Aura can be evolved into Icon Skill Weapon.png Dark Aura, and lose its healing properties.

The current list of weapons capable of evolution:


In other languages[edit | edit source]

Language Name
Japanese 武器錬成
German Waffenveredelung
Spanish (Europe) Refinería de armas
Spanish (Latin America) Refinería de armas
French Atelier d'armement
Italian Officina delle armi
Traditional Chinese (Taiwan) 武器鍊成
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