Weapon Refinery

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Weapon Refinery

The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve Weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Advanced Growth menu.

Details[edit | edit source]

Units need to learn the weapon before it is eligible to be upgraded or evolved.

 Refining Stone,  Divine Dew, and  Arena Medal are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.

Upgrading[edit | edit source]

Main article: List of Upgradable Weapons

Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.

Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:

Glow Upgrade Type
Purple Special Effect
Red Mt Upgrade
Green Spd Upgrade
Yellow Def Upgrade
Blue Res Upgrade

The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.

Linde Light Mage Face FC.png
Magic & Staff Atk Spd Bond W.png Aura Icon Class Blue Tome.png
Might: 14 Range: 2

At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
400 SP, 200 , 500
Bartre Fearless Warrior Face FC.png
Fury W.png Axe of Virility Icon Class Green Axe.png
Might: 16 Range: 1, HP + 3

Effective against armored foes.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 , 500
Linus Mad Dog Face FC.pngRaven Peerless Fighter Face FC.png
Life and Death W.png Basilikos Icon Class Green Axe.png
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 , 500
Roy Young Lion Face FC.png
Quick Riposte W.png Binding Blade Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 , 500
Tiki Dragon Scion Face FC.pngTiki Nagas Voice Face FC.png
Dragon & Sword Atk Def Bond W.png Breath of Fog Icon Class Breath.png
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat.
400 SP, 200 , 500
Leo Sorcerous Prince Face FC.png
Brynhildr W.png Brynhildr Icon Class Red Tome.png
Might: 14 Range: 2

Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack.
400 SP, 200 , 500
Camilla Bewitching Beauty Face FC.png
Camilla's Axe W.png Camilla's Axe Icon Class Green Axe.png
Might: 16 Range: 1, HP + 3

If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat.
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
400 SP, 200 , 500
Cherche Wyvern Friend Face FC.png
Panic Ploy W.png Cherche's Axe Icon Class Green Axe.png
Might: 11 Range: 1, HP + 3

Inflicts Spd-5. If unit initiates combat, unit attacks twice.
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
400 SP, 200 , 500
Sanaki Begnions Apostle Face FC.png
Flier Atk Res Bond W.png Cymbeline Icon Class Red Tome.png
Might: 14 Range: 2

Grants Atk+3 to allies during .
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
400 SP, 200 , 500
Nephenee Fierce Halberdier Face FC.png
Steady Posture W.png Dauntless Lance Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
If foe initiates combat, grants Spd/Def+4 during combat.
400 SP, 200 , 500
Jaffar Angel of Death Face FC.png
Deathly Dagger W.png Deathly Dagger Icon Class Dagger.png
Might: 14 Range: 2

After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Magic foes cannot counterattack.
400 SP, 200 , 500
Titania Mighty Mercenary Face FC.png
Res Tactic W.png Draconic Poleax Icon Class Green Axe.png
Might: 16 Range: 1, HP + 3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 , 500
Zephiel The Liberator Face FC.png
Distant Def W.png Eckesachs Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
400 SP, 200 , 500
Merric Wind Mage Face FC.png
Magic & Staff Atk Spd Bond W.png Excalibur Icon Class Green Tome.png
Might: 14 Range: 2

Effective against flying units. Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
400 SP, 200 , 500
Chrom Exalted Prince Face FC.pngLucina Future Witness Face FC.pngMarth Enigmatic Blade Face FC.png
Falchion 2 W.png Falchion Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 , 500
Alm Hero of Prophecy Face FC.png
Falchion 3 W.png Falchion Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
400 SP, 200 , 500
Marth Altean Prince Face FC.png
Falchion 1 W.png Falchion Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
400 SP, 200 , 500
Felicia Maid Mayhem Face FC.png
Felicia's Plate W.png Felicia's Plate Icon Class Dagger.png
Might: 14 Range: 2

After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
400 SP, 200 , 500
Sharena Princess of Askr Face FC.png
Spd Def Bond W.png Fensalir Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
If unit is adjacent to an ally, grants Spd/Def+5 during combat.
400 SP, 200 , 500
Florina Lovely Flier Face FC.png
Florinas Lance W.png Florina's Lance Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 , 500
Alfonse Prince of Askr Face FC.png
Triangle Adept W.png Fólkvangr Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
400 SP, 200 , 500
Lilina Delightful Noble Face FC.png
Death Blow W.png Forblaze Icon Class Red Tome.png
Might: 14 Range: 2

At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
If unit initiates combat, grants Atk+6 during combat.
400 SP, 200 , 500
Takumi Wild Card Face FC.png
Sycophancy W.png Fujin Yumi Icon Class Bow.png
Might: 14 Range: 2

Effective against flying foes.
If unit's HP ≥ 50%, unit cannot be slowed by . (Does not apply to impassable terrain.)
If unit's HP ≥ 50%, unit can move to a space to any ally .
400 SP, 200 , 500
Saber Driven Mercenary Face FC.png
Golden Dagger W.png Golden Dagger Icon Class Red Sword.png
Might: 16 Range: 1

Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.
400 SP, 200 , 500
Michalis Ambitious King Face FC.pngMinerva Red Dragoon Face FC.png
Special Damage W.png Hauteclere Icon Class Green Axe.png
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 , 500
Hinoka Warrior Princess Face FC.png
Hinoka's Spear W.png Hinoka's Spear Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
400 SP, 200 , 500
Eldigan Lionheart Face FC.png
Fury W.png Mystletainn Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 , 500
Fir Sword Student Face FC.pngKarel Sword Demon Face FC.png
Special Damage W.png Nameless Blade Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 , 500
Innes Regal Strategician Face FC.png
Nidhogg W.png Nidhogg Icon Class Bow.png
Might: 14 Range: 2

Effective against flying foes.
During , boosts unit's Atk/Spd/Def/Res by number of allies × 2.
Magic and dragon foes cannot counterattack.
400 SP, 200 , 500
Anna Commander Face FC.png
Sycophancy W.png Nóatún Icon Class Green Axe.png
Might: 16 Range: 1, HP + 3

If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 , 500
Odin Potent Force Face FC.png
Atk Spd Link W.png Odin's Grimoire Icon Class Blue Tome.png
Might: 14 Range: 2

Adds total bonuses on unit to damage dealt.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
400 SP, 200 , 500
Jeorge Perfect Shot Face FC.png
Distant Atk W.png Parthia Icon Class Bow.png
Might: 14 Range: 2

Effective against flying foes.
Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.
400 SP, 200 , 500
Celica Caring Princess Face FC.png
Brazen Atk Spd W.png Ragnarok Icon Class Red Tome.png
Might: 14 Range: 2

Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat.
400 SP, 200 , 500
Katarina Wayward One Face FC.png
Spd Res Ploy W.png Reese's Tome Icon Class Red Tome.png
Might: 14 Range: 2

During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
400 SP, 200 , 500
Lloyd White Wolf Face FC.png
Magic Bond W.png Regal Blade Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat.
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
400 SP, 200 , 500
Clair Highborn Flier Face FC.png
Flashing Blade W.png Rhomphaia Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

Effective against armored and cavalry foes.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 , 500
Shanna Sprightly Flier Face FC.png
Special Damage W.png Shanna's Lance Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 , 500
Eirika Restoration Lady Face FC.png
Sieglinde W.png Sieglinde Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

At start of turn, grants Atk+4 to adjacent allies for 1 turn.
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
400 SP, 200 , 500
Ephraim Restoration Lord Face FC.png
Siegmund W.png Siegmund Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

At the start of turn, grants allies Atk+4 for 1 .
If unit's HP ≥ 90% and unit combat, unit makes a guaranteed attack.
400 SP, 200 , 500
Lyn Lady of the Plains Face FC.png
Brash Assault W.png Sol Katti Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.
400 SP, 200 , 500
Lonqu Solitary Blade Face FC.png
Life and Death W.png Solitary Blade Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 , 500
Tana Winged Princess Face FC.png
Infantry & Armored Atk Spd Bond W.png Vidofnir Icon Class Blue Lance.png
Might: 16 Range: 1, HP + 3

If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+7 during combat.
If unit is of an infantry or armored ally, grants Atk/Spd+4 during combat.
400 SP, 200 , 500
Soren Shrewd Strategist Face FC.png
Wind's Brand W.png Wind's Brand Icon Class Green Tome.png
Might: 14 Range: 2

At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
400 SP, 200 , 500
Caeda Talyss Heart Face FC.png
Flashing Blade W.png Wing Sword Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Effective against armored and cavalry foes.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 , 500
Corrin Fateful Prince Face FC.png
Yato W.png Yato Icon Class Red Sword.png
Might: 16 Range: 1, HP + 3

Grants Atk/Spd/Def/Res+2.
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.
400 SP, 200 , 500

The following weapon skills can be upgraded by using Arena Medals and Refining Stones.

Icon Class Red Sword.pngIcon Class Blue Lance.pngIcon Class Green Axe.png
Physical Melee
Icon Class Red Bow.pngIcon Class Blue Bow.pngIcon Class Green Bow.pngIcon Class Colorless Bow.pngIcon Class Red Dagger.pngIcon Class Blue Dagger.pngIcon Class Green Dagger.pngIcon Class Colorless Dagger.png
Physical Ranged
Icon Class Red Breath.pngIcon Class Blue Breath.pngIcon Class Green Breath.pngIcon Class Colorless Breath.png
Dragonstones
Icon Class Red Tome.pngIcon Class Blue Tome.pngIcon Class Green Tome.png
Tomes
Icon Class Colorless Staff.png
Staves

Evolution[edit | edit source]

Main article: List of Evolving Weapons

Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Icon Class Blue Tome.png Aura can be evolved into Icon Class Blue Tome.png Dark Aura, and lose its healing properties.

The current list of weapons capable of evolution:


In other languages[edit | edit source]

Language Name
Japanese 武器錬成
German Waffenveredelung
Spanish (Europe) Refinería de armas
Spanish (Latin America) Refinería de armas
French Atelier d'armement
Italian Officina delle armi
Traditional Chinese (Taiwan) 武器鍊成