Weapon Refinery

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Weapon Refinery

The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Ally Growth menu.

Details[edit | edit source]

Units need to learn the weapon before it is eligible to be upgraded or evolved.

 Refining Stones,  Divine Dew, and  Arena Medals are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.

Upgrading[edit | edit source]

Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.

Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:

Glow Upgrade Type
Purple Special effect upgrade
Red Mt upgrade
Green Spd upgrade
Yellow Def upgrade
Blue Res upgrade

The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.

Klein Silver Nobleman Face FC.png
Chill Def W.png Argent Bow
Might: 8 Range: 2

Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
400 SP, 200 , 500
Linde Light Mage Face FC.png
Magic Staff Atk Spd Bond W.png Aura
Might: 14 Range: 2

At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
400 SP, 200 , 500
Bartre Fearless Warrior Face FC.png
Fury W.png Axe of Virility
Might: 16 Range: 1, HP +3

Effective against armored foes.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 , 500
Linus Mad Dog Face FC.pngRaven Peerless Fighter Face FC.png
Life and Death W.png Basilikos
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 , 500
Roy Young Lion Face FC.png
Quick Riposte W.png Binding Blade
Might: 16 Range: 1, HP +3

Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 , 500
Tiki Dragon Scion Face FC.pngTiki Nagas Voice Face FC.png
Sword Dragon Atk Def Bond W.png Breath of Fog
Might: 16 Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat.
400 SP, 200 , 500
Leo Sorcerous Prince Face FC.png
Brynhildr W.png Brynhildr
Might: 14 Range: 2

Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack.
400 SP, 200 , 500
Cain The Bull Face FC.png
Continuous Attack - Red Green W.png Bull Blade
Might: 16 Range: 1, HP +3

During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
400 SP, 200 , 500
Camilla Bewitching Beauty Face FC.png
Camillas Axe W.png Camilla's Axe
Might: 16 Range: 1, HP +3

If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat.
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
400 SP, 200 , 500
Cherche Wyvern Friend Face FC.png
Panic Ploy W.png Cherche's Axe
Might: 11 Range: 1, HP +3

Inflicts Spd-5. If unit initiates combat, unit attacks twice.
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
400 SP, 200 , 500
Sanaki Begnions Apostle Face FC.png
Flier Atk Res Bond W.png Cymbeline
Might: 14 Range: 2

Grants Atk+3 to allies within 2 spaces during combat.
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
400 SP, 200 , 500
Delthea Free Spirit Face FC.png
Dark Aura W.png Dark Aura
Might: 14 Range: 2

At start of turn, if adjacent allies use sword, lance, axe, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn.
If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
400 SP, 200 , 500
Sonya Vengeful Mage Face FC.png
Quickened Pulse W.png Dark Excalibur
Might: 14 Range: 2

Deals +10 damage when Special triggers.
At the start of turn 1, grants Special cooldown count-2.
400 SP, 200 , 500
Nephenee Fierce Halberdier Face FC.png
Steady Posture W.png Dauntless Lance
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
If foe initiates combat, grants Spd/Def+4 during combat.
400 SP, 200 , 500
Jaffar Angel of Death Face FC.png
Deathly Dagger W.png Deathly Dagger
Might: 14 Range: 2

After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Magic foes cannot counterattack.
400 SP, 200 , 500
Deirdre Lady of the Forest Face FC.png
Divine Naga W.png Divine Naga
Might: 14 Range: 2

Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res."
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat.
400 SP, 200 , 500
Titania Mighty Mercenary Face FC.png
Res Tactic W.png Draconic Poleax
Might: 16 Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 , 500
Eliwood Knight of Lycia Face FC.png
Swift Sparrow W.png Durandal
Might: 16 Range: 1, HP +3

If unit initiates combat, grants Atk+6 during combat.
If unit initiates combat, grants Atk/Spd+4 during combat.
400 SP, 200 , 500
Zephiel The Liberator Face FC.png
Distant Def W.png Eckesachs
Might: 16 Range: 1, HP +3

At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
400 SP, 200 , 500
Sophia Nabata Prophet Face FC.png
Bracing Stance W.png Eternal Tome
Might: 14 Range: 2

Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
If foe initiates combat, grants Def/Res+4 during combat.
400 SP, 200 , 500
Merric Wind Mage Face FC.png
Magic Staff Atk Spd Bond W.png Excalibur
Might: 14 Range: 2

Effective against flying units. Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
400 SP, 200 , 500
Chrom Exalted Prince Face FC.pngLucina Future Witness Face FC.pngMarth Enigmatic Blade Face FC.png
Falchion Awakening W.png Falchion
Might: 16 Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 , 500
Alm Hero of Prophecy Face FC.png
Falchion Gaiden W.png Falchion
Might: 16 Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
400 SP, 200 , 500
Marth Altean Prince Face FC.png
Falchion Mystery W.png Falchion
Might: 16 Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
400 SP, 200 , 500
Felicia Maid Mayhem Face FC.png
Felicias Plate W.png Felicia's Plate
Might: 14 Range: 2

After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
400 SP, 200 , 500
Sharena Princess of Askr Face FC.png
Spd Def Bond W.png Fensalir
Might: 16 Range: 1, HP +3

Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
If unit is adjacent to an ally, grants Spd/Def+5 during combat.
400 SP, 200 , 500
Florina Lovely Flier Face FC.png
Florinas Lance W.png Florina's Lance
Might: 16 Range: 1, HP +3

Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 , 500
Alfonse Prince of Askr Face FC.png
Triangle Adept W.png Fólkvangr
Might: 16 Range: 1, HP +3

At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
400 SP, 200 , 500
Lilina Delightful Noble Face FC.png
Death Blow W.png Forblaze
Might: 14 Range: 2

At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
If unit initiates combat, grants Atk+6 during combat.
400 SP, 200 , 500
Takumi Wild Card Face FC.png
Sycophancy W.png Fujin Yumi
Might: 14 Range: 2

Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.)
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 , 500
Ogma Loyal Blade Face FC.png
Atk Spd Bond Infantry Flier W.png Gladiator's Blade
Might: 16 Range: 1, HP +3

If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
400 SP, 200 , 500
Saber Driven Mercenary Face FC.png
Golden Dagger W.png Golden Dagger
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.
400 SP, 200 , 500
Amelia Rose of the War Face FC.png
Grado Poleax W.png Grado Poleax
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat.
400 SP, 200 , 500
Hana Focused Samurai Face FC.png
Swift Sparrow W.png Hana's Katana
Might: 16 Range: 1, HP +3

Effective against armored foes.
If unit initiates combat, grants Atk/Spd+4 during combat.
400 SP, 200 , 500
Michalis Ambitious King Face FC.pngMinerva Red Dragoon Face FC.png
Special Damage W.png Hauteclere
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 , 500
Hinata Wild Samurai Face FC.png
Fury W.png Hinata's Katana
Might: 16 Range: 1, HP +3

If foe initiates combat, grants Atk/Def+4 during combat.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 , 500
Hinoka Warrior Princess Face FC.png
Hinokas Spear W.png Hinoka's Spear
Might: 16 Range: 1, HP +3

If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
400 SP, 200 , 500
Nino Pious Mage Face FC.png
Even Atk Wave W.png Iris's Tome
Might: 14 Range: 2

Adds total bonuses on unit to damage dealt.
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
400 SP, 200 , 500
Eldigan Lionheart Face FC.png
Fury W.png Mystletainn
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 , 500
Julia Nagas Blood Face FC.png
Naga W.png Naga
Might: 14 Range: 2

Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range.
400 SP, 200 , 500
Fir Sword Student Face FC.pngKarel Sword Demon Face FC.png
Special Damage W.png Nameless Blade
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 , 500
Innes Regal Strategician Face FC.png
Nidhogg W.png Nidhogg
Might: 14 Range: 2

Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Magic and dragon foes cannot counterattack.
400 SP, 200 , 500
Niles Cruel to Be Kind Face FC.png
Flashing Blade W.png Niles's Bow
Might: 14 Range: 2

Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 , 500
Anna Commander Face FC.png
Sycophancy W.png Nóatún
Might: 16 Range: 1, HP +3

If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 , 500
Oboro Fierce Fighter Face FC.png
Close Def W.png Oboro's Spear
Might: 16 Range: 1, HP +3

Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
400 SP, 200 , 500
Odin Potent Force Face FC.png
Atk Spd Link W.png Odin's Grimoire
Might: 14 Range: 2

Adds total bonuses on unit to damage dealt.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
400 SP, 200 , 500
Abel The Panther Face FC.png
Continuous Attack - Red Green W.png Panther Lance
Might: 16 Range: 1, HP +3

During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
400 SP, 200 , 500
Jeorge Perfect Shot Face FC.png
Distant Atk W.png Parthia
Might: 14 Range: 2

Effective against flying foes.
Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.
400 SP, 200 , 500
Peri Playful Slayer Face FC.png
Peris Lance W.png Peri's Lance
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 , 500
Celica Caring Princess Face FC.png
Brazen Atk Spd W.png Ragnarok
Might: 14 Range: 2

Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat.
400 SP, 200 , 500
Katarina Wayward One Face FC.png
Spd Res Ploy W.png Reese's Tome
Might: 14 Range: 2

During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
400 SP, 200 , 500
Lloyd White Wolf Face FC.png
Infantry Mage Bond W.png Regal Blade
Might: 16 Range: 1, HP +3

At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat.
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
400 SP, 200 , 500
Clair Highborn Flier Face FC.png
Flashing Blade W.png Rhomphaia
Might: 16 Range: 1, HP +3

Effective against armored and cavalry foes.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 , 500
Navarre Scarlet Sword Face FC.png
Quickened Pulse W.png Scarlet Sword
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown count-2.
400 SP, 200 , 500
Shanna Sprightly Flier Face FC.png
Special Damage W.png Shanna's Lance
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 , 500
Eirika Restoration Lady Face FC.png
Sieglinde W.png Sieglinde
Might: 16 Range: 1, HP +3

At start of turn, grants Atk+4 to adjacent allies for 1 turn.
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
400 SP, 200 , 500
Ephraim Restoration Lord Face FC.png
Siegmund W.png Siegmund
Might: 16 Range: 1, HP +3

At the start of turn, grants adjacent allies Atk+4 for 1 turn.
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 , 500
Seth Silver Knight Face FC.png
Spd Tactic W.png Silverbrand
Might: 16 Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 , 500
Lyn Lady of the Plains Face FC.png
Brash Assault W.png Sol Katti
Might: 16 Range: 1, HP +3

If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.
400 SP, 200 , 500
Lonqu Solitary Blade Face FC.png
Life and Death W.png Solitary Blade
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 , 500
Robin High Deliverer Face FC.png
All Tactic W.png Tactical Bolt
Might: 14 Range: 2

Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 , 500
Robin Mystery Tactician Face FC.png
All Tactic W.png Tactical Gale
Might: 14 Range: 2

Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 , 500
Tharja Dark Shadow Face FC.png
Tharjas Hex W.png Tharja's Hex
Might: 14 Range: 2

Adds total bonuses on unit to damage dealt.
Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
400 SP, 200 , 500
Tailtiu Thunder Noble Face FC.png
Darting Blow W.png Tome of Thoron
Might: 14 Range: 2

At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
If unit initiates combat, grants Spd+6 during combat.
400 SP, 200 , 500
Seliph Heir of Light Face FC.png
Atk Def Bond W.png Tyrfing
Might: 16 Range: 1, HP +3

At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”
If unit is adjacent to an ally, grants Atk/Def+5 during combat.
400 SP, 200 , 500
Tana Winged Princess Face FC.png
Atk Spd Bond Infantry Armor W.png Vidofnir
Might: 16 Range: 1, HP +3

If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat.
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
400 SP, 200 , 500
Palla Eldest Whitewing Face FC.png
Triangle W.png Whitewing Blade
Might: 16 Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
400 SP, 200 , 500
Catria Middle Whitewing Face FC.png
Triangle W.png Whitewing Lance
Might: 16 Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
400 SP, 200 , 500
Est Junior Whitewing Face FC.png
Triangle W.png Whitewing Spear
Might: 16 Range: 1, HP +3

Effective against armored foes.
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
400 SP, 200 , 500
Soren Shrewd Strategist Face FC.png
Winds Brand W.png Wind's Brand
Might: 14 Range: 2

At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
400 SP, 200 , 500
Caeda Talyss Heart Face FC.png
Flashing Blade W.png Wing Sword
Might: 16 Range: 1, HP +3

Effective against armored and cavalry foes.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 , 500
Corrin Fateful Prince Face FC.png
Yato W.png Yato
Might: 16 Range: 1, HP +3

Grants Atk/Spd/Def/Res+2.
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.
400 SP, 200 , 500

The following weapon skills can be upgraded by using Arena Medals and Refining Stones.


Melee

Missile

Dragonstones

Magic

Staves

Beasts

Evolution[edit | edit source]

Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Icon Class Blue Tome.png Aura can be evolved into Icon Class Blue Tome.png Dark Aura, and lose its healing properties.

The current list of weapons capable of evolution:

In other languages[edit | edit source]

Language Name
Japanese 武器錬成
German Waffenveredelung
Spanish (Europe) Refinería de armas
Spanish (Latin America) Refinería de armas
French Atelier d'armement
Italian Officina delle armi
Traditional Chinese (Taiwan) 武器鍊成
Portuguese Refinería de Armas