The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Ally Growth menu.
Details[ | ]
Units need to learn the weapon before it is eligible to be upgraded or evolved.
Refining Stones, Divine Dew, and Arena Medals are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.
Upgrading[ | ]
Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.
Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:
Glow | Upgrade Type |
---|---|
Purple | Special effect upgrade |
Red | Mt upgrade |
Green | Spd upgrade |
Yellow | Def upgrade |
Blue | Res upgrade |
Divine Dew[ | ]
The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.
Airborne Spear | |
Might: 16, Range: 1, HP +3 | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's attack can trigger unit's Special and unit's Spd+Res ≥ foe's Spd+Res-5 during combat (excluding effects from【Phantom】), grants Special cooldown count-2 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Phantom】 If a skill effect compares unit's stats to a foe's stats, treats unit's stats as if granted +X. | |
400 SP, 200 , 500 |
Alondite | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | |
400 SP, 200 , 500 |
Amiti | |
Might: 11, Range: 1, HP +3 | |
Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
400 SP, 200 , 500 |
Ancient Codex | |
Might: 14, Range: 2 | |
If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | |
At the start of turns 1 through 3, grants Special cooldown count-1 to unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | |
400 SP, 200 , 500 |
Arden's Blade | |
Might: 10, Range: 1, HP +3 | |
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | |
At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Ardent Durandal | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat). | |
400 SP, 200 , 500 |
Areadbhar | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | |
400 SP, 200 , 500 |
Argent Bow | |
Might: 8, Range: 2 | |
Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | |
400 SP, 200 , 500 |
Arthur's Axe | |
Might: 16, Range: 1, HP +3 | |
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | |
At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Astra Blade | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. | |
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and an additional Atk+X to unit and inflicts Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). | |
400 SP, 200 , 500 |
Athame | |
Might: 14, Range: 2 | |
Grants Res+3. If unit initiates combat or if foe's HP ≤ 99% at the start of combat, grants Atk/Spd+5 to unit during combat. If foe initiates combat and foe's HP ≤ 99% at the start of combat, unit can counterattack before foe's first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts【Exposure】 on those foes through their next actions. 【Exposure】 Foe's attacks deal +10 damage. | |
400 SP, 200 , 500 |
Audhulma | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Grants Res+5. | |
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Aura | |
Might: 14, Range: 2 | |
At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | |
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | |
400 SP, 200 , 500 |
Aurora Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+4 to unit and unit's first attack deals damage = 15% of foe's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Aversa's Night | |
Might: 14, Range: 2 | |
Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | |
At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Axe of Virility | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 , 500 |
Aymr | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit is not adjacent to an ally or if foe initiates combat, inflicts Atk/Def-6 on foe, foe cannot make a follow-up attack, and reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if foe's HP ≥ 75% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | |
400 SP, 200 , 500 |
Ayra's Blade | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat and reduces damage from foe's first attack by 20%. | |
400 SP, 200 , 500 |
Azure Lance | |
Might: 16, Range: 1, HP +3 | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | |
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn and restores 10 HP to both. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 , 500 |
Balmung | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Basilikos | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+5. Inflicts Def/Res-5. | |
400 SP, 200 , 500 |
Beloved Zofia | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | |
At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)" | |
400 SP, 200 , 500 |
Berserk Armads | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | |
If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) | |
400 SP, 200 , 500 |
Beruka's Axe | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Binding Blade | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Binding Reginleif | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that prevent unit's follow-up attacks during combat. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def-X on foe (X = 5 + number of【Bonus】effects active on foe; max 9; excludes stat bonuses), neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.), and neutralizes effects that guarantee foe's follow-up attacks during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
400 SP, 200 , 500 |
Blazing Durandal | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Blizzard | |
Might: 14, Range: 2 | |
Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Res-4 on foe during combat. | |
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Blue-Crow Tome | |
Might: 14, Range: 2 | |
Effective against cavalry foes. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 , 500 |
Book of Dreams | |
Might: 14, Range: 2 | |
Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and deals damage = 15% of unit's Atk, including when dealing damage with a Special triggered before combat. | |
400 SP, 200 , 500 |
Book of Orchids | |
Might: 14, Range: 2 | |
If unit initiates combat, grants Atk+6 during combat. | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | |
400 SP, 200 , 500 |
Bow of Beauty | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. | |
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Bow of Devotion | |
Might: 14, Range: 2 | |
Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | |
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Bow of Verdane | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat, the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 3, unit makes a guaranteed follow-up attack. If ≥ 7, unit can make a follow-up attack before foe can counterattack. | |
400 SP, 200 , 500 |
Brazen Cat Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals +10 damage when Special triggers. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and Special cooldown charge +1 to unit per attack, and also, if unit transforms, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Brazen Cat Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals +10 damage when Special triggers. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and Special cooldown charge +1 to unit per attack, and also, if unit transforms, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Breath of Blight | |
Might: 16, Range: 1, HP +3 | |
Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit and restores HP to unit = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and also inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Breath of Fog | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat. | |
400 SP, 200 , 500 |
Bright Naginata | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat, grants Atk/Def+4 during combat. | |
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat. | |
400 SP, 200 , 500 |
Brilliant Rapier | |
Might: 16, Range: 1, HP +3 | |
Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). | |
400 SP, 200 , 500 |
Brutal Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Brynhildr | |
Might: 14, Range: 2 | |
Reduces damage from magic foe's first attack by 30%. | |
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Bull Blade | |
Might: 16, Range: 1, HP +3 | |
During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | |
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | |
400 SP, 200 , 500 |
Bull Spear | |
Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | |
400 SP, 200 , 500 |
Bun-Bun Baton | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Bunny Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Bunny Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Býleistr | |
Might: 16, Range: 1, HP +3 | |
At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Camilla's Axe | |
Might: 16, Range: 1, HP +3 | |
If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | |
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. | |
400 SP, 200 , 500 |
Candied Dagger | |
Might: 14, Range: 2 | |
If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat. | |
400 SP, 200 , 500 |
Chaos Manifest | |
Might: 14, Range: 2 | |
Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials). | |
400 SP, 200 , 500 |
Charging Horn | |
Might: 14, Range: 2 | |
Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) | |
Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Cherche's Axe | |
Might: 11, Range: 1, HP +3 | |
Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | |
400 SP, 200 , 500 |
Command Lance | |
Might: 16, Range: 1, HP +3 | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of allies within 3 spaces × 2, + 4; max 10), and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Concealed Blade | |
Might: 16, Range: 1, HP +3 | |
Deals +10 damage when Special triggers. | |
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |
400 SP, 200 , 500 |
Conjurer Curios | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Constant Dagger | |
Might: 14, Range: 2 | |
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
At start of turn, inflicts Spd/Def-6 and【Discord】on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit initiated combat and attacked, deals 7 damage to target and foes within 2 spaces of target. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | |
400 SP, 200 , 500 |
Cordelia's Lance | |
Might: 10, Range: 1, HP +3 | |
Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat. | |
400 SP, 200 , 500 |
Corvus Tome | |
Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Covert Cat Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Def+3. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk/Def+4 to allies within 3 spaces during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals damage = number of allies within 3 spaces × 5. (Excluding area-of-effect Specials; max 15.) | |
400 SP, 200 , 500 |
Covert Cat Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Def+3. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk/Def+4 to allies within 3 spaces during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals damage = number of allies within 3 spaces × 5. (Excluding area-of-effect Specials; max 15.) | |
400 SP, 200 , 500 |
Creator Sword | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). | |
400 SP, 200 , 500 |
Crimson Axe | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Crusher | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Spd/Def/Res = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat), unit makes a guaranteed follow-up attack, and if penalty is active on foe's Spd, Def, or Res, deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat. If unit initiates combat or is within 2 spaces of an ally, after combat, inflicts Spd/Def/Res-6 on foe through its next action. | |
400 SP, 200 , 500 |
Cunning Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def. | |
400 SP, 200 , 500 |
Cursed Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Cymbeline | |
Might: 14, Range: 2 | |
Grants Atk+3 to allies within 2 spaces during combat. | |
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. | |
400 SP, 200 , 500 |
Dark Aura | |
Might: 14, Range: 2 | |
At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | |
If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 , 500 |
Dark Excalibur | |
Might: 14, Range: 2 | |
Deals +10 damage when Special triggers. | |
At the start of turn 1, grants Special cooldown count-2. | |
400 SP, 200 , 500 |
Dark Greatsword | |
Might: 16, Range: 1, HP +3 | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Dark Mystletainn | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and deals +7 damage when Special triggers during combat. If foe's HP ≥ 75%, deals +7 damage when Special triggers before combat. | |
400 SP, 200 , 500 |
Dark Royal Spear | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Dark Spikes Τ | |
Might: 14, Range: 2 | |
Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | |
Accelerates Special trigger (cooldown count-1). At start of turn, grants the following status to unit for 1 turn and deals 1 damage to unit: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Dauntless Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against armored foes. | |
If foe initiates combat, grants Spd/Def+4 during combat. | |
400 SP, 200 , 500 |
Daybreak Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If foe initiates combat, grants Atk/Def+4 during combat. | |
400 SP, 200 , 500 |
Death | |
Might: 14, Range: 2 | |
Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. | |
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | |
400 SP, 200 , 500 |
Deathly Dagger | |
Might: 14, Range: 2, Atk +3 | |
After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | |
Magic foes cannot counterattack. | |
400 SP, 200 , 500 |
Deep-Blue Bow | |
Might: 14, Range: 2 | |
Grants Spd+3. Effective against flying and armored foes. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that prevent unit's follow-up attacks or inflict "Special cooldown charge -X" on unit. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | |
400 SP, 200 , 500 |
Demonic Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat. | |
400 SP, 200 , 500 |
Desert-Tiger Axe | |
Might: 16, Range: 1, HP +3 | |
At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 4 + highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | |
400 SP, 200 , 500 |
Devil Axe | |
Might: 16, Range: 1, HP +3 | |
Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | |
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | |
400 SP, 200 , 500 |
Dignified Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | |
At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | |
400 SP, 200 , 500 |
Divine Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to dragon allies and allies that have "effective against dragons" within 4 spaces of unit and Atk/Spd/Def/Res+X to unit during combat. (X = number of dragon allies and allies that have "effective against dragons" within 4 spaces of unit × 3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 25% during combat, and also, if unit's Atk > foe's Res, unit's first attack during combat deals damage = 25% of unit's Atk minus foe's Res. | |
400 SP, 200 , 500 |
Divine Mist | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk = 75% of total bonuses on unit's Def and Res during combat. | |
400 SP, 200 , 500 |
Divine Naga | |
Might: 14, Range: 2 | |
Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | |
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. | |
400 SP, 200 , 500 |
Divine Tyrfing | |
Might: 16, Range: 1, HP +3 | |
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | |
At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Doting Staff | |
Might: 14, Range: 2 | |
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | |
If foe within 4 spaces of this unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. | |
400 SP, 200 , 500 |
Dracofalchion | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks and foe cannot counterattack. | |
400 SP, 200 , 500 |
Draconic Poleax | |
Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 , 500 |
Draconic Rage | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Dragonbind | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Unit can counterattack regardless of foe's range. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | |
400 SP, 200 , 500 |
Dragoon Axe | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
400 SP, 200 , 500 |
Durandal | |
Might: 16, Range: 1, HP +3 | |
If unit initiates combat, grants Atk+6 during combat. | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
400 SP, 200 , 500 |
Dusk Dragonstone | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Eagle's Egg | |
Might: 14, Range: 2 | |
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties, and unit makes a guaranteed follow-up attack during combat. | |
Enables【Canto (1)】. At start of turn, inflicts Def/Res-6 and【Exposure】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Penalty】is active on foe, foe cannot counterattack. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Exposure】 Foe's attacks deal +10 damage. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Earthly Gáe Bolg | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. In combat against an infantry, armored, or cavalry foe, or if unit's HP ≥ 50% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and deals damage = 10% of unit's Def (excluding area-of-effect Specials) during combat. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, unit makes a guaranteed follow-up attack, and neutralizes unit's penalties to Atk/Def during combat. | |
400 SP, 200 , 500 |
Eckesachs | |
Might: 16, Range: 1, HP +3 | |
At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | |
400 SP, 200 , 500 |
Effie's Lance | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | |
During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Eldhrímnir | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%. | |
400 SP, 200 , 500 |
Elena's Staff | |
Might: 14, Range: 2 | |
Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. | |
At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target through their next actions. | |
400 SP, 200 , 500 |
Elise's Staff | |
Might: 14, Range: 2 | |
Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | |
If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. | |
400 SP, 200 , 500 |
Eternal Breath | |
Might: 16, Range: 1, HP +3 | |
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | |
400 SP, 200 , 500 |
Eternal Tome | |
Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
If foe initiates combat, grants Def/Res+4 during combat. | |
400 SP, 200 , 500 |
Ethereal Breath | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe and neutralizes unit's penalties to Def/Res during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Res stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Exalted Falchion | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Excalibur | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying units. | |
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | |
400 SP, 200 , 500 |
Expiration | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Falchion | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 , 500 |
Falchion | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat. | |
400 SP, 200 , 500 |
Falchion | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. | |
400 SP, 200 , 500 |
Fanged Basilikos | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | |
At start of combat, if foe's HP ≥ 75%, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Father's Tactics | |
Might: 14, Range: 2 | |
At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | |
Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | |
400 SP, 200 , 500 |
Father's-Son Axe | |
Might: 10, Range: 1, HP +3 | |
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and deals damage = 15% of unit's HP at start of combat (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Feather Sword | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. | |
Enables【Canto (2)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) | |
400 SP, 200 , 500 |
Felicia's Plate | |
Might: 14, Range: 2 | |
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. | |
If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Fell Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. At the start of combat, if foe's HP < 100% or if unit's Atk > foe's Atk, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. | |
400 SP, 200 , 500 |
Fensalir | |
Might: 16, Range: 1, HP +3 | |
Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | |
If unit is adjacent to an ally, grants Spd/Def+5 during combat. | |
400 SP, 200 , 500 |
Festive Siegmund | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice. | |
400 SP, 200 , 500 |
Fimbulvetr | |
Might: 14, Range: 2 | |
Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value × 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat. | |
400 SP, 200 , 500 |
Flame Battleaxe | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | |
At start of turn, inflicts Atk-7 and【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Flame Siegmund | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack. | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Florina's Lance | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 , 500 |
Flower Hauteclere | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. | |
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res during combat = X × 2, + 3 (X = number of spaces from start position to end position of whoever initiated combat; max 3), inflicts Atk/Def-6 on foe during combat, restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt), and also, if X ≥ 1, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Flower Lance | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | |
Enables【Canto (2)】. If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) | |
400 SP, 200 , 500 |
Flower of Ease | |
Might: 16, Range: 1, HP +3 | |
Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions. | |
400 SP, 200 , 500 |
Flower of Joy | |
Might: 14, Range: 2 | |
Grants Res+3. Grants Atk/Spd+4 to any ally in a cardinal direction from unit during that ally's combat. If an ally is in a cardinal direction from unit, grants Atk/Spd/Def/Res+4 to unit during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. After combat, restores 7 HP to unit and allies in cardinal directions. | |
400 SP, 200 , 500 |
Flower of Plenty | |
Might: 14, Range: 2 | |
Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | |
400 SP, 200 , 500 |
Flower of Sorrow | |
Might: 14, Range: 2 | |
Grants Atk+3. Inflicts Def/Res-5 on foes in cardinal directions of unit during their combat. If foe's HP ≥ 75% at start of combat or if another foe is within 2 spaces of that foe, inflicts Atk/Spd/Res-4 on foe during combat. | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target. | |
400 SP, 200 , 500 |
Fólkvangr | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
400 SP, 200 , 500 |
Forblaze | |
Might: 14, Range: 2 | |
At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | |
If unit initiates combat, grants Atk+6 during combat. | |
400 SP, 200 , 500 |
Forseti | |
Might: 14, Range: 2 | |
Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd. | |
400 SP, 200 , 500 |
Foxkit Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks. | |
400 SP, 200 , 500 |
Foxkit Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks. | |
400 SP, 200 , 500 |
Frederick's Axe | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If unit initiates combat, grants Atk+6 during combat. | |
400 SP, 200 , 500 |
Freeblade's Edge | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4, deals damage = 15% of unit's Def during combat, including when dealing damage with a Special triggered before combat, and unit makes a guaranteed follow-up attack during combat. | |
400 SP, 200 , 500 |
Freikugel | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+4 to those allies during combat and foe cannot make a follow-up attack. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and reduces damage from foe's first attack by 40% during combat. | |
400 SP, 200 , 500 |
Fruit of Iðunn | |
Might: 14, Range: 2 | |
Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | |
Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | |
400 SP, 200 , 500 |
Fujin Yumi | |
Might: 14, Range: 2 | |
Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) | |
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | |
400 SP, 200 , 500 |
Gáe Bolg | |
Might: 16, Range: 1, HP +3 | |
In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. | |
If there is a sword, lance, axe, or cavalry ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and cavalry allies within 3 spaces of unit during combat. | |
400 SP, 200 , 500 |
Garm | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | |
400 SP, 200 , 500 |
Geirskögul | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | |
Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Genesis Falchion | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | |
400 SP, 200 , 500 |
Giga Excalibur | |
Might: 14, Range: 2 | |
Grants Spd+3. Deals damage = 20% of unit's Spd. | |
Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | |
400 SP, 200 , 500 |
Gjallarbrú | |
Might: 14, Range: 2 | |
Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-1 and foe is in cardinal directions, inflicts【Isolation】 on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | |
Grants Atk/Spd+4 and neutralizes penalties to allies within 2 spaces of unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat. | |
400 SP, 200 , 500 |
Gjöll | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Gladiator's Blade | |
Might: 16, Range: 1, HP +3 | |
If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | |
400 SP, 200 , 500 |
Gleipnir | |
Might: 14, Range: 2 | |
Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. | |
At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | |
400 SP, 200 , 500 |
Gloom Breath | |
Might: 16, Range: 1, HP +3 | |
At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Golden Dagger | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. | |
400 SP, 200 , 500 |
Golden Naginata | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | |
At the start of combat, if unit's HP ≥ 70%, deals +7 damage. | |
400 SP, 200 , 500 |
Gradivus | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | |
400 SP, 200 , 500 |
Grado Poleax | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. | |
400 SP, 200 , 500 |
Great Flame | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | |
400 SP, 200 , 500 |
Grima's Truth | |
Might: 14, Range: 2 | |
Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn. | |
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Grimoire | |
Might: 14, Range: 2 | |
Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. | |
Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat. | |
400 SP, 200 , 500 |
Guardian Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
400 SP, 200 , 500 |
Guardian Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
400 SP, 200 , 500 |
Guardian's Axe | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Guardian's Bow | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Gurgurant | |
Might: 16, Range: 1, HP +3 | |
Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). | |
400 SP, 200 , 500 |
Hana's Katana | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
400 SP, 200 , 500 |
Hauteclere | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 , 500 |
Hawk King Claw | |
Might: 14, Range: 1, HP +3 | |
Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Heartbeat Lance | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10). | |
400 SP, 200 , 500 |
Hel's Reaper | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and also, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | |
At start of combat, if unit's HP ≥ 25% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 40% during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Hermit's Tome | |
Might: 14, Range: 2 | |
Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
400 SP, 200 , 500 |
Hewn Lance | |
Might: 11, Range: 1, HP +3 | |
Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Hikami | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat. | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and grants bonus to unit's Atk = total penalties on foe. | |
400 SP, 200 , 500 |
Hinata's Katana | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat, grants Atk/Def+4 during combat. | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 , 500 |
Hinoka's Spear | |
Might: 16, Range: 1, HP +3 | |
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | |
Infantry and flying allies within 2 spaces can move to a space adjacent to unit. | |
400 SP, 200 , 500 |
Hliðskjálf | |
Might: 14, Range: 2 | |
Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | |
Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat. | |
400 SP, 200 , 500 |
Hoarfrost Knife | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Huginn's Egg | |
Might: 14, Range: 2 | |
Grants Res+3. At start of turn, if any foes have the highest Atk or Spd on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | |
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and reduces damage from foe's first attack by 30%. | |
400 SP, 200 , 500 |
Hunting Blade | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and at start of combat, if foe's HP = 100% and unit initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and reduces damage from foe's first attack by 60%. | |
400 SP, 200 , 500 |
Hurricane Dagger | |
Might: 14, Range: 2 | |
Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%), and unit deals +5 damage including when dealing damage with a Special triggered before combat. | |
400 SP, 200 , 500 |
Hyperion Lance | |
Might: 16, Range: 1, HP +3 | |
Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 40; otherwise, X = 20). | |
400 SP, 200 , 500 |
Iago's Tome | |
Might: 14, Range: 2 | |
Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. | |
At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | |
400 SP, 200 , 500 |
Icy Maltet | |
Might: 16, Range: 1, HP +3 | |
At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Ífingr | |
Might: 14, Range: 2 | |
Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Imbued Koma | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | |
400 SP, 200 , 500 |
Imhullu | |
Might: 14, Range: 2 | |
Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if foe is non-magic, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30% and foe cannot counterattack. | |
400 SP, 200 , 500 |
Inscribed Tome | |
Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range. | |
400 SP, 200 , 500 |
Inveterate Axe | |
Might: 16, Range: 1, HP +3 | |
At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. | |
Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat. | |
400 SP, 200 , 500 |
Inviolable Axe | |
Might: 16, Range: 1, HP +3 | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage. | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and restores 7 HP to unit and allies within 2 spaces after combat. | |
400 SP, 200 , 500 |
Iris's Tome | |
Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | |
400 SP, 200 , 500 |
Ivaldi | |
Might: 14, Range: 2 | |
Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat. | |
At start of combat, if foe's HP ≥ 75%, inflicts Atk/Res-5 on foe during combat and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Jakob's Tray | |
Might: 14, Range: 2 | |
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat. | |
400 SP, 200 , 500 |
Joyful Vows | |
Might: 14, Range: 2 | |
Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Res+6 to unit, grants additional bonus to unit's Atk = highest total penalties among target and foes within 2 spaces of target, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Sabotage】on those foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Jubilant Blade | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | |
400 SP, 200 , 500 |
Kagero's Dart | |
Might: 14, Range: 2 | |
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit initiates combat, reduces damage from foe's first attack by 50%. | |
400 SP, 200 , 500 |
Kaze's Needle | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Kitsune Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Def+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. If any ally is within 2 spaces of unit, grants Def/Res+2 to those allies and inflicts Special cooldown charge -1 on their foes per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Kitsune Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Def+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. If any ally is within 2 spaces of unit, grants Def/Res+2 to those allies and inflicts Special cooldown charge -1 on their foes per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Knightly Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | |
400 SP, 200 , 500 |
Kriemhild | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat and unit is within 3 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Laevatein | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner (if any), grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. | |
400 SP, 200 , 500 |
Laid-Back Blade | |
Might: 16, Range: 1, HP +3 | |
Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | |
If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat. | |
400 SP, 200 , 500 |
Lance of Heroics | |
Might: 16, Range: 1, HP +3 | |
If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Larcei's Edge | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | |
At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials), and also, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. | |
400 SP, 200 , 500 |
Laslow's Blade | |
Might: 16, Range: 1, HP +3 | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | |
If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice. | |
400 SP, 200 , 500 |
Leiptr | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat. | |
400 SP, 200 , 500 |
Levin Dagger | |
Might: 14, Range: 2 | |
Grants Res+3. At start of turn, inflicts Spd/Res-7 and【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special). Effect:【Dagger 7】 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
At start of combat, if unit's HP ≥ 25%, calculates damage using the lower of foe's Def or Res during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), and reduces damage from foe's first attack by 30% during combat. | |
400 SP, 200 , 500 |
Light Brand | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat. | |
400 SP, 200 , 500 |
Light of Dawn | |
Might: 14, Range: 2 | |
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Lion King Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if unit is transformed, grants bonus to unit's Atk/Def/Res during combat = 25% of foe's Atk at start of combat, - 8 (min 0, max 10). | |
400 SP, 200 , 500 |
Loptous | |
Might: 14, Range: 2 | |
Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-5 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat. | |
400 SP, 200 , 500 |
Lordly Lance | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | |
400 SP, 200 , 500 |
Loyal Greatlance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat. | |
400 SP, 200 , 500 |
Loyalty Spear | |
Might: 10, Range: 1, HP +3 | |
Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and also neutralizes bonuses to foe's Atk/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Lucky Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). | |
At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Luna Arc | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.) | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | |
400 SP, 200 , 500 |
Lyfjaberg | |
Might: 14, Range: 2 | |
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat. | |
400 SP, 200 , 500 |
Lyngheiðr | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials) during combat. | |
400 SP, 200 , 500 |
Maltet | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | |
If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Mareeta's Sword | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. | |
400 SP, 200 , 500 |
Masked Lance | |
Might: 16, Range: 1, HP +3 | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Masking Axe | |
Might: 16, Range: 1, HP +3 | |
Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. | |
If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. | |
400 SP, 200 , 500 |
Meisterbogen | |
Might: 9, Range: 2 | |
Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of foe's Atk (including when dealing damage with a Special triggered before combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | |
400 SP, 200 , 500 |
Meisterschwert | |
Might: 11, Range: 1, HP +3 | |
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | |
At start of combat, if foe's HP ≥ 50%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if unit initiates combat, foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Mercurius | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently). | |
400 SP, 200 , 500 |
Mirage Axe | |
Might: 16, Range: 1, HP +3 | |
Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+4, Def/Res+6 to unit and foe cannot make a follow-up attack during combat, and also, if foe initiates combat, inflicts Atk/Def-X on foe during combat (X = number of foes who have yet to finish their actions × 3; min 6; max 12). | |
For allies within 2 spaces of unit, grants Def/Res+4 to ally during that ally's combat and restores 7 HP to ally after that ally's combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Mirage Falchion | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Grants Def+3. If unit initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + number of allies who have already acted × 3; max 10). If foe initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 10 - number of foes who have already acted × 3; min 4). Restores 7 HP to unit after combat. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat. | |
400 SP, 200 , 500 |
Mirage Feather | |
Might: 16, Range: 1, HP +3 | |
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. | |
Enables【Canto (2)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) | |
400 SP, 200 , 500 |
Mirage Longbow | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, deals damage = 15% of unit's Spd during combat (except when dealing damage with area-of-effect Specials), and foe cannot counterattack. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, neutralizes unit's penalties to Atk/Spd, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Mirage Rod | |
Might: 14, Range: 2 | |
Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). | |
At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Missiletainn | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat. | |
If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat and, when Special triggers, deals damage = damage dealt to unit (max 30). | |
400 SP, 200 , 500 |
Mjölnir | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat. | |
If unit initiates combat or if unit is not adjacent to an ally, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks. | |
400 SP, 200 , 500 |
Moon Gradivus | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | |
If unit is within 3 spaces of an ally, grants Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Def-5 on foe during combat, and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.). | |
400 SP, 200 , 500 |
Mulagir | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 , 500 |
Muninn's Egg | |
Might: 14, Range: 2 | |
Grants Res+3. At start of turn, if any foes have the highest Atk or Res on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+4 during combat. | |
At start of turn, restores 7 HP to unit and allies within 2 spaces of unit. If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. | |
400 SP, 200 , 500 |
Múspell Fireposy | |
Might: 14, Range: 2 | |
Grants Spd+3. If unit is within 3 spaces of an ally, grants Atk+X and Spd+5 during combat. (X = 5 + number of allies within 3 spaces × 2. Maximum bonus of +9 to Atk.) | |
Inflicts Spd/Res-X on foes within 3 spaces of unit during combat. (Calculates X based on number of allies within 3 spaces of unit: 0 allies inflicts -0; 1 ally inflicts -2; 2 allies inflicts -4; ≥3 allies inflicts -6.) | |
400 SP, 200 , 500 |
Mystletainn | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 , 500 |
Naga | |
Might: 14, Range: 2 | |
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |
In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range. | |
400 SP, 200 , 500 |
Naglfar | |
Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of combat, if unit's HP ≥ 50%, inflicts Atk/Res-4 on foe during combat, and if unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Nameless Blade | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 , 500 |
New Foxkit Fang | |
Might: 14, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats (max +7 damage) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if unit is transformed, inflicts Atk/Spd/Def/Res-4 on foe during combat. | |
400 SP, 200 , 500 |
New Foxkit Fang | |
Might: 14, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats (max +7 damage) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if unit is transformed, inflicts Atk/Spd/Def/Res-4 on foe during combat. | |
400 SP, 200 , 500 |
Nidhogg | |
Might: 14, Range: 2 | |
Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
Magic and dragon foes cannot counterattack. | |
400 SP, 200 , 500 |
Nifl Frostflowers | |
Might: 14, Range: 2 | |
Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Res+5 during combat. During combat, boosts unit's Atk by number of allies within 3 spaces × 2 (max: +4). | |
At start of combat, if foe's HP ≥ 50%, grants Atk/Res+5 to unit during combat, and also grants bonus to unit's Atk during combat = highest Atk bonus from among allies within 2 spaces. | |
400 SP, 200 , 500 |
Nightmare Horn | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | |
400 SP, 200 , 500 |
Niles's Bow | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Ninis's Ice Lance | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Níu | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
400 SP, 200 , 500 |
Nóatún | |
Might: 16, Range: 1, HP +3 | |
If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | |
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | |
400 SP, 200 , 500 |
Noble Lance | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. | |
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Atk, reduces damage from foe's attacks by 10% of unit's Atk (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | |
400 SP, 200 , 500 |
Nurturing Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. Grants Atk/Spd/Def/Res+X during combat (X = number of allies within 7 rows and 7 columns centered on unit × 2; max 6). Grants Atk/Spd/Def/Res+4 to allies within 7 rows and 7 columns centered on unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
Grants Atk/Spd/Def/Res+4. If allies are within 7 rows and 7 columns centered on unit, unit neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. Allies within 7 rows and 7 columns centered on unit gain "neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.)" during combat. | |
400 SP, 200 , 500 |
Oboro's Spear | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | |
400 SP, 200 , 500 |
Obsessive Curse | |
Might: 14, Range: 2 | |
Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. | |
After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | |
400 SP, 200 , 500 |
Odin's Grimoire | |
Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | |
400 SP, 200 , 500 |
Oracle's Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Panther Lance | |
Might: 16, Range: 1, HP +3 | |
During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | |
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | |
400 SP, 200 , 500 |
Panther Sword | |
Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | |
400 SP, 200 , 500 |
Parthia | |
Might: 14, Range: 2 | |
Effective against flying foes. Reduces damage from magic foe's first attack by 30%. | |
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat. | |
400 SP, 200 , 500 |
Peri's Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 , 500 |
Persecution Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | |
400 SP, 200 , 500 |
Peshkatz | |
Might: 14, Range: 2 | |
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat, and also, after combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target (no effect on Special cooldown counts already at maximum) and grants Special cooldown count-1 to unit and allies within 2 spaces of unit. | |
400 SP, 200 , 500 |
Phantasm Tome | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | |
400 SP, 200 , 500 |
Prayer Wheel | |
Might: 14, Range: 2 | |
Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) | |
At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | |
400 SP, 200 , 500 |
Primordial Breath | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | |
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Prized Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat. | |
400 SP, 200 , 500 |
Punishment Staff | |
Might: 14, Range: 2 | |
Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and【Cancel Affinity】to unit and allies within 2 spaces of unit. 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. | |
400 SP, 200 , 500 |
Pupil's Tome | |
Might: 14, Range: 2 | |
If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, and unit makes a guaranteed follow-up attack during combat. | |
400 SP, 200 , 500 |
Purifying Breath | |
Might: 14, Range: 1, HP +3 | |
Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if units HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties. | |
400 SP, 200 , 500 |
Quick Mulagir | |
Might: 14, Range: 2 | |
Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit's first attack during combat deals damage = 15% of unit's Spd, and also, if unit initiates combat and attacks, deals 7 damage to target and foes within 2 spaces of target after combat. | |
400 SP, 200 , 500 |
Ragnarok | |
Might: 14, Range: 2 | |
Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. | |
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | |
400 SP, 200 , 500 |
Ragnell·Alondite | |
Might: 10, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes bonuses on foe's Atk/Def during combat. | |
400 SP, 200 , 500 |
Ragnell | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | |
400 SP, 200 , 500 |
Raijinto | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
400 SP, 200 , 500 |
Randgríðr | |
Might: 14, Range: 2 | |
Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】 and【Penalty】effects active on unit × 2, + 4; excludes stat bonuses and stat penalties), and also, if【Bonus】is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Raven King Beak | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | |
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) If ≥ 6, neutralizes effects that prevent unit's follow-up attacks. | |
400 SP, 200 , 500 |
Razing Breath | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + current bonus on each of unit's stats (calculates each stat bonus independently), and also, if【Bonus】is active on unit, the following will occur based on who initiated combat: if unit initiated, unit makes a guaranteed follow-up attack; if foe initiated, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
400 SP, 200 , 500 |
Rebecca's Bow | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. | |
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 20 , 50 |
Reese's Tome | |
Might: 14, Range: 2 | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | |
400 SP, 200 , 500 |
Regal Blade | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | |
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. | |
400 SP, 200 , 500 |
Reginleif | |
Might: 16, Range: 1, HP +3 | |
Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
If【Bonus】is active on unit, enables 【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Bonus】is active on unit, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | |
400 SP, 200 , 500 |
Renowned Bow | |
Might: 9, Range: 2 | |
Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
Inflicts Atk/Def-4 on foes within 2 spaces during combat. | |
400 SP, 200 , 500 |
Resolute Blade | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Deals +10 damage when Special triggers. | |
If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | |
400 SP, 200 , 500 |
Retainer's Report | |
Might: 14, Range: 2 | |
At start of combat, if foe's HP ≥ 75%, or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def/Res-7, 【Guard】, and【Exposure】on foes in cardinal directions of unit and target after movement through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. | |
400 SP, 200 , 500 |
Revenger Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials). | |
400 SP, 200 , 500 |
Rhomphaia | |
Might: 16, Range: 1, HP +3 | |
Effective against armored and cavalry foes. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Rinkah's Club | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. | |
400 SP, 200 , 500 |
Rowdy Sword | |
Might: 11, Range: 1, HP +3 | |
Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat. | |
400 SP, 200 , 500 |
Royal Sword | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP. | |
400 SP, 200 , 500 |
Runeaxe | |
Might: 16, Range: 1, HP +3 | |
When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | |
If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Sabertooth Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Special cooldown count+1 on foes within 2 spaces of unit and target. (Does not stack even if effect ranges of unit and target overlap.) If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | |
400 SP, 200 , 500 |
Sable Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat × 2, + 4; max 10), and reduces damage from foe's first attack by 30%. | |
400 SP, 200 , 500 |
Sacaen-Wolf Bow | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | |
400 SP, 200 , 500 |
Sagittae | |
Might: 14, Range: 2 | |
Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Saintly Seraphim | |
Might: 14, Range: 2 | |
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills). | |
At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 , 500 |
Saizo's Star | |
Might: 14, Range: 2 | |
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | |
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Sanngriðr | |
Might: 14, Range: 2 | |
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | |
At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat. | |
400 SP, 200 , 500 |
Savage Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4 allies grants +0.) If the number of allies within 2 spaces of unit is ≤ 1, neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X% (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). At start of combat, if unit's HP ≥ 25% and unit's Atk > foe's Res, unit's first attack deals damage = X% of difference between stats (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). | |
400 SP, 200 , 500 |
Sæhrímnir | |
Might: 14, Range: 2 | |
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Scarlet Sword | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At the start of turn 1, grants Special cooldown count-2. | |
400 SP, 200 , 500 |
Scepter of Love | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3. At start of combat, if【Bonus】 is active on unit or if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd during combat = 25% of foe's Def at start of combat, and inflicts penalty on foe's Atk/Def during combat = 25% of foe's Res at start of combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | |
400 SP, 200 , 500 |
Scythe of Sariel | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Sealed Falchion | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def+5 to unit during combat and foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Selena's Blade | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | |
Deals +10 damage when Special triggers. | |
400 SP, 200 , 500 |
Setsuna's Yumi | |
Might: 14, Range: 2 | |
Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. | |
If【Bonus】is active on unit, grants Atk/Spd+5 and neutralizes unit's penalties to Atk/Spd during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
400 SP, 200 , 500 |
Shadow Sword | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe's Spd > foe's Def at start of combat, inflicts Spd-8 on foe during combat; otherwise, inflicts Def-8 on foe during combat. | |
400 SP, 200 , 500 |
Shamshir | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 , 500 |
Shanna's Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 , 500 |
Siegfried | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Sieglinde | |
Might: 16, Range: 1, HP +3 | |
At start of turn, grants Atk+4 to adjacent allies for 1 turn. | |
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. | |
400 SP, 200 , 500 |
Siegmund | |
Might: 16, Range: 1, HP +3 | |
At start of turn, grants Atk+4 to adjacent allies for 1 turn. | |
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Silverbrand | |
Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 , 500 |
Skadi | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts【Panic】on those foes. 【Panic】 Converts bonuses on target into penalties through its next action. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, after combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target. | |
400 SP, 200 , 500 |
Skinfaxi | |
Might: 16, Range: 1, HP +3 | |
Grants Spd+3 and【Pathfinder】. At start of turn, grants【Pathfinder】to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently). 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | |
400 SP, 200 , 500 |
Sneering Axe | |
Might: 16, Range: 1, HP +3 | |
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Snide Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Sniper's Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. | |
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack. | |
400 SP, 200 , 500 |
Snow's Grace | |
Might: 16, Range: 1, HP +3 | |
Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks, and reduces damage from foe's first attack by 30% during combat. | |
400 SP, 200 , 500 |
Sökkvabekkr | |
Might: 16, Range: 1, HP +3 | |
If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). | |
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. | |
400 SP, 200 , 500 |
Sol Katti | |
Might: 16, Range: 1, HP +3 | |
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Sol Lance | |
Might: 16, Range: 1, HP +3 | |
Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | |
If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%. | |
400 SP, 200 , 500 |
Soleil's Shine | |
Might: 16, Range: 1, HP +3 | |
Unit and foe cannot counterattack. | |
If unit initiates combat, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Solitary Blade | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+5. Inflicts Def/Res-5. | |
400 SP, 200 , 500 |
Spirit Breath | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. At start of combat, if unit's Def > foe's Def or foe's HP ≥ 75%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and\nfourth strikes). | |
400 SP, 200 , 500 |
Springtime Staff | |
Might: 14, Range: 2 | |
Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. Restores 7 HP to unit and allies within 2 spaces of unit after combat. | |
400 SP, 200 , 500 |
Spy-Song Bow | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | |
If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | |
400 SP, 200 , 500 |
Spy's Dagger | |
Might: 14, Range: 2 | |
After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 , 500 |
Staff of Lilies | |
Might: 14, Range: 2 | |
Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, after combat, if unit attacked, inflicts Atk/Spd-6 on target and foes within 2 spaces of target through their next actions. Grants Def/Res+6 to allies within 2 spaces of unit during combat and restores 7 HP to those allies after combat. | |
400 SP, 200 , 500 |
Stalwart Sword | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat, inflicts Atk-6 on foe during combat. | |
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | |
400 SP, 200 , 500 |
Steady Lance | |
Might: 16, Range: 1, HP +3 | |
Unit and foe cannot counterattack. | |
If unit initiates combat, grants Spd+6 during combat. | |
400 SP, 200 , 500 |
Storm Sieglinde | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Stout Tomahawk | |
Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Stoutheart Lance | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40%, and foe cannot make a follow-up attack during combat, and also, restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Studied Forblaze | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%. | |
400 SP, 200 , 500 |
Sublime Surge | |
Might: 16, Range: 1, HP +3 | |
Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. | |
400 SP, 200 , 500 |
Summer's Breath | |
Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Grants Def+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 during combat and Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = X% of foe's Res when Special triggers (X = unit's max Special cooldown count value × 10, + 20). | |
400 SP, 200 , 500 |
Sun Dragonstone | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 , 500 |
Swift Mulagir | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat. | |
If unit initiates combat or if foe's HP ≥ 75% at start of combat, deals damage = 15% of unit's Spd and grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 , 500 |
Sworn Lance | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. | |
If unit is within 3 spaces of support partner or support partner's HP ≤ 80%, grants Atk/Def+7 to unit during combat and foe cannot make a follow-up attack. | |
400 SP, 200 , 500 |
Sylgr | |
Might: 14, Range: 2 | |
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat. | |
400 SP, 200 , 500 |
Tactical Bolt | |
Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 , 500 |
Tactical Gale | |
Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 , 500 |
Taguel Fang | |
Might: 14, Range: 1, HP +3 | |
Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe is not a beast or dragon foe, grants an additional Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, unit deals +7 damage. | |
400 SP, 200 , 500 |
Taguel Fang | |
Might: 14, Range: 1, HP +3 | |
Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe is not a beast or dragon foe, grants an additional Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, unit deals +7 damage. | |
400 SP, 200 , 500 |
Tanngrisnir | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and if foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack, and unit can make a follow-up attack before foe can counterattack. | |
400 SP, 200 , 500 |
Tempest's Claw | |
Might: 10, Range: 1, HP +3 | |
Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Thani | |
Might: 14, Range: 2 | |
Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack. | |
400 SP, 200 , 500 |
Tharja's Hex | |
Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | |
400 SP, 200 , 500 |
Thögn | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants the following status to unit and target ally or unit and targeting ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. | |
If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. | |
400 SP, 200 , 500 |
Thökk | |
Might: 14, Range: 2 | |
Calculates damage from staff like other weapons. At start of turn, inflicts Atk-7 and【Stall】on sword, lance, axe, dragonstone, and beast foes with HP < unit's HP in cardinal directions through their next actions. At start of turn, inflicts Res-7 and【Gravity】 on bow, dagger, magic, and staff foes with HP < unit's HP in cardinal directions through their next actions. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. 【Gravity】 Restricts target's movement to 1 space through its next action. | |
At start of turn, inflicts【Guard】on foes on the enemy team with the lowest Spd and any foes within 1 space of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Thorn Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or unit’s Atk > foe’s Atk, inflicts Atk/Def-6 on foe during combat, foe cannot make a follow-up attack, and reduces damage from attacks (excluding area-of-effect Specials) by percentage = unit's Atk minus foe's Atk during combat, × 2 (min 0%, max 40%). | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat, inflicts Atk-X on foe and grants Atk+X to unit during combat (X = 50% of highest total bonuses among unit and allies within 2 spaces of unit), and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Thracia Kinglance | |
Might: 16, Range: 1, HP +3 | |
Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | |
400 SP, 200 , 500 |
Thunder Armads | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | |
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces damage from foe's first attack during combat by 40%. | |
400 SP, 200 , 500 |
Thunderhead | |
Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Spd/Res-5 on that foe during combat. | |
400 SP, 200 , 500 |
Tome of Favors | |
Might: 14, Range: 2 | |
If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. | |
Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat. | |
400 SP, 200 , 500 |
Tome of Order | |
Might: 14, Range: 2 | |
Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
400 SP, 200 , 500 |
Tome of Reason | |
Might: 14, Range: 2 | |
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and inflicts penalty on foe's Atk/Res = 60% of total bonuses on unit's Def and Res during combat. | |
400 SP, 200 , 500 |
Tome of Thoron | |
Might: 14, Range: 2 | |
At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | |
If unit initiates combat, grants Spd+6 during combat. | |
400 SP, 200 , 500 |
Tyrfing | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” | |
If unit is adjacent to an ally, grants Atk/Def+5 during combat. | |
400 SP, 200 , 500 |
Urvan | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. | |
Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack. | |
400 SP, 200 , 500 |
Valbar's Lance | |
Might: 16, Range: 1, HP +3 | |
If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Valflame | |
Might: 14, Range: 2 | |
At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 , 500 |
Vassal's Blade | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd. | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
400 SP, 200 , 500 |
Veðrfölnir's Egg | |
Might: 14, Range: 2 | |
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.) | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 , 500 |
Venin Edge | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | |
If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | |
400 SP, 200 , 500 |
Veteran Lance | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | |
400 SP, 200 , 500 |
Victorious Axe | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. | |
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat). If unit initiates combat and unit is not adjacent to any ally after combat, grants another action to unit (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement). | |
400 SP, 200 , 500 |
Vidofnir | |
Might: 16, Range: 1, HP +3 | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. | |
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat. | |
400 SP, 200 , 500 |
Violdrake Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | |
At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = current penalty on each of foe's stats during combat; calculates each stat penalty independently). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Virtuous Naga | |
Might: 14, Range: 2 | |
Effective against dragon foes. Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk or foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack, and also, if in combat against a dragon foe, unit can counterattack regardless of foe's range. | |
400 SP, 200 , 500 |
Virtuous Tyrfing | |
Might: 16, Range: 1, HP +3 | |
Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). | |
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional). | |
400 SP, 200 , 500 |
Void Tome | |
Might: 14, Range: 2 | |
Grants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If foe has a Special skill and that foe's maximum Special cooldown count is reduced (Special trigger is accelerated), grants Special cooldown count-1 to unit before unit's first attack during combat. If foe's Atk ≥ 50 at start of combat, deals damage during combat = 15% of foe's Atk at start of combat (excluding area-of-effect Specials). At start of combat, if foe's Def or Res ≥ 35 or if【Bonus】is active on foe, reduces damage from attacks by X% (X = the greater of foe's Def or Res at start of combat; max 50; excluding area-of-effect Specials) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
400 SP, 200 , 500 |
Volunteer Bow | |
Might: 14, Range: 2 | |
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, if foe's Range = 2, inflicts Atk/Spd-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Vouge | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat. | |
400 SP, 200 , 500 |
Wanderer Blade | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Wargod's Tome | |
Might: 14, Range: 2 | |
At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 , 500 |
Warrior Princess | |
Might: 14, Range: 2 | |
Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | |
Inflicts Atk/Spd/Def-4 on foes within 3 spaces during combat. | |
400 SP, 200 , 500 |
Weighted Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if unit's HP ≥ 50%, grants Def/Res+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | |
400 SP, 200 , 500 |
Weirding Tome | |
Might: 14, Range: 2 | |
Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action. | |
If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 , 500 |
Western Axe | |
Might: 16, Range: 1, HP +3 | |
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = current penalty on each of those stats × 2, + 4 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | |
400 SP, 200 , 500 |
Whitedown Spear | |
Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. | |
If unit is within 3 spaces of a flying ally, enables【Canto (Rem. +1)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | |
400 SP, 200 , 500 |
Whitewing Blade | |
Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 , 500 |
Whitewing Lance | |
Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 , 500 |
Whitewing Spear | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 , 500 |
Wildcat Dagger | |
Might: 14, Range: 2 | |
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 4 + current bonus on each of foe's stats, inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat bonus and penalty independently), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials). | |
400 SP, 200 , 500 |
Wind Parthia | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks and effects that inflict "Special cooldown charge -X" on unit, and also, if 【Bonus】is active on unit, reduces damage from foe's first attack by 30%. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
400 SP, 200 , 500 |
Wind's Brand | |
Might: 14, Range: 2 | |
At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
400 SP, 200 , 500 |
Winds of Change | |
Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. | |
400 SP, 200 , 500 |
Winds of Silesse | |
Might: 14, Range: 2 | |
Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. | |
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." | |
400 SP, 200 , 500 |
Wing Sword | |
Might: 16, Range: 1, HP +3 | |
Effective against armored and cavalry foes. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Wizened Breath | |
Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and foe cannot make a follow-up attack during combat. | |
400 SP, 200 , 500 |
Wolf Berg | |
Might: 16, Range: 1, HP +3 | |
Grants Def+3. At start of turn, if unit is within 4 spaces of a foe, grants Atk/Spd/Def/Res+6 for 1 turn. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | |
At start of turn, inflicts Atk/Def-7 on foes within 4 spaces for 1 turn and inflicts status on those foes preventing counterattacks through their next actions. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat. | |
400 SP, 200 , 500 |
Wolf Queen Fang | |
Might: 14, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if both conditions are met, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | |
Enables【Canto (Rem. +1)】while transformed. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, when unit deals damage (even 0 damage) to foe during combat, restores 7 HP to unit. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | |
400 SP, 200 , 500 |
Wolfpup Fang | |
Might: 14, Range: 1, HP +3 | |
Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | |
At start of turn, if unit is within 3 spaces of support partner, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and any support partner within 3 spaces of unit for 1 turn. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 , 500 |
Wolfskin Fang | |
Might: 9, Range: 1, HP +3 | |
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 , 500 |
Worldsea Wave | |
Might: 14, Range: 2 | |
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 5 + 40% of total bonuses on unit and foe (max +10). If unit initiates combat and unit's Spd ≥ foe's Spd+10, neutralizes effects that prevent unit's follow-up attacks. | |
400 SP, 200 , 500 |
Yato | |
Might: 16, Range: 1, HP +3 | |
Grants Atk/Spd/Def/Res+2. | |
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. | |
400 SP, 200 , 500 |
Zephyr Breath | |
Might: 16, Range: 1, HP +3 | |
Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
400 SP, 200 , 500 |
Refining Stones[ | ]
The following weapon skills can be upgraded by using Arena Medals and Refining Stones.
Evolution[ | ]
Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Aura can be evolved into Dark Aura, and lose its healing properties.
The current list of weapons capable of evolution:
In other languages[ | ]
Language | Name |
---|---|
Japanese | 武器錬成 |
German | Waffenveredelung |
Spanish (Europe) | Refinería de armas |
Spanish (Latin America) | Refinería de armas |
French | Atelier d'armement |
Italian | Officina delle armi |
Traditional Chinese (Taiwan) | 武器鍊成 |
Portuguese | Refinería de Armas |