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Weapon Refinery

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Weapon Refinery

The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Ally Growth menu.

Details[edit | edit source]

Units need to learn the weapon before it is eligible to be upgraded or evolved.

 Refining Stones,  Divine Dew, and  Arena Medals are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.

Upgrading[edit | edit source]

Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.

Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:

Glow Upgrade Type
Purple Special effect upgrade
Red Mt upgrade
Green Spd upgrade
Yellow Def upgrade
Blue Res upgrade

The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.

Elincia Lost Princess Face FC.pngPane 5.png
Swift Sparrow W.png AmitiIcon Class Red Sword.png
Might: 11, Range: 1, HP +3

Inflicts Spd-2. If unit initiates combat, unit attacks twice.
If unit initiates combat, grants Atk/Spd+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Klein Silver Nobleman Face FC.pngPane 5.png
Chill Def W.png Argent BowIcon Class Bow.png
Might: 8, Range: 2

Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
400 SP, 200 Divine Dew, 500 Arena Medal
Linde Light Mage Face FC.pngPane 5.png
Magic Staff Atk Spd Bond W.png AuraIcon Class Blue Tome.png
Might: 14, Range: 2

At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Bartre Fearless Warrior Face FC.pngPane 5.png
Fury W.png Axe of VirilityIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

Effective against armored foes.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 Divine Dew, 500 Arena Medal
Linus Mad Dog Face FC.pngPane 5.pngRaven Peerless Fighter Face FC.pngPane 5.png
Life and Death W.png BasilikosIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 Divine Dew, 500 Arena Medal
Beruka Quiet Assassin Face FC.pngPane 5.png
Berukas Axe W.png Beruka's AxeIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Roy Young Lion Face FC.pngPane 5.png
Quick Riposte W.png Binding BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Mae Bundle of Energy Face FC.pngPane 5.png
Atk Spd Link W.png Book of OrchidsIcon Class Blue Tome.png
Might: 14, Range: 2

If unit initiates combat, grants Atk+6 during combat.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
400 SP, 200 Divine Dew, 500 Arena Medal
Faye Devoted Heart Face FC.pngPane 5.png
Quick Riposte W.png Bow of DevotionIcon Class Bow.png
Might: 14, Range: 2

Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Tiki Dragon Scion Face FC.pngPane 5.pngTiki Nagas Voice Face FC.pngPane 5.png
Sword Dragon Atk Def Bond W.png Breath of FogIcon Class Breath.png
Might: 16, Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Leo Sorcerous Prince Face FC.pngPane 5.png
Brynhildr W.png BrynhildrIcon Class Red Tome.png
Might: 14, Range: 2

Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Cain The Bull Face FC.pngPane 5.png
Continuous Attack - Red Green W.png Bull BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
400 SP, 200 Divine Dew, 500 Arena Medal
Sully Crimson Knight Face FC.pngPane 5.png
Defense Side Continuous Attack Red Green W.png Bull SpearIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice
400 SP, 200 Divine Dew, 500 Arena Medal
Camilla Bewitching Beauty Face FC.pngPane 5.png
Camillas Axe W.png Camilla's AxeIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat.
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Cherche Wyvern Friend Face FC.pngPane 5.png
Panic Ploy W.png Cherche's AxeIcon Class Green Axe.png
Might: 11, Range: 1, HP +3

Inflicts Spd-5. If unit initiates combat, unit attacks twice.
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
400 SP, 200 Divine Dew, 500 Arena Medal
Sanaki Begnions Apostle Face FC.pngPane 5.png
Flier Atk Res Bond W.png CymbelineIcon Class Red Tome.png
Might: 14, Range: 2

Grants Atk+3 to allies within 2 spaces during combat.
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Delthea Free Spirit Face FC.pngPane 5.png
Dark Aura W.png Dark AuraIcon Class Blue Tome.png
Might: 14, Range: 2

At start of turn, if adjacent allies use sword, lance, axe, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn.
If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Sonya Vengeful Mage Face FC.pngPane 5.png
Quickened Pulse W.png Dark ExcaliburIcon Class Green Tome.png
Might: 14, Range: 2

Deals +10 damage when Special triggers.
At the start of turn 1, grants Special cooldown count-2.
400 SP, 200 Divine Dew, 500 Arena Medal
Nephenee Fierce Halberdier Face FC.pngPane 5.png
Steady Posture W.png Dauntless LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
If foe initiates combat, grants Spd/Def+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Lukas Sharp Soldier Face FC.pngPane 5.png
Sturdy Stance W.png Daybreak LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
If foe initiates combat, grants Atk/Def+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Jaffar Angel of Death Face FC.pngPane 5.png
Deathly Dagger W.png Deathly DaggerIcon Class Dagger.png
Might: 14, Range: 2, Atk +3

After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Magic foes cannot counterattack.
400 SP, 200 Divine Dew, 500 Arena Medal
Deirdre Lady of the Forest Face FC.pngPane 5.png
Divine Naga W.png Divine NagaIcon Class Green Tome.png
Might: 14, Range: 2

Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res."
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Titania Mighty Mercenary Face FC.pngPane 5.png
Res Tactic W.png Draconic PoleaxIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Eliwood Knight of Lycia Face FC.pngPane 5.png
Swift Sparrow W.png DurandalIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

If unit initiates combat, grants Atk+6 during combat.
If unit initiates combat, grants Atk/Spd+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Zephiel The Liberator Face FC.pngPane 5.png
Distant Def W.png EckesachsIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Sophia Nabata Prophet Face FC.pngPane 5.png
Bracing Stance W.png Eternal TomeIcon Class Red Tome.png
Might: 14, Range: 2

Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
If foe initiates combat, grants Def/Res+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Merric Wind Mage Face FC.pngPane 5.png
Magic Staff Atk Spd Bond W.png ExcaliburIcon Class Green Tome.png
Might: 14, Range: 2

Effective against flying units. Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Chrom Exalted Prince Face FC.pngPane 5.pngLucina Future Witness Face FC.pngPane 5.pngMarth Enigmatic Blade Face FC.pngPane 5.png
Falchion Awakening W.png FalchionIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Alm Hero of Prophecy Face FC.pngPane 5.png
Falchion Gaiden W.png FalchionIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Marth Altean Prince Face FC.pngPane 5.png
Falchion Mystery W.png FalchionIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Felicia Maid Mayhem Face FC.pngPane 5.png
Felicias Plate W.png Felicia's PlateIcon Class Dagger.png
Might: 14, Range: 2

After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Sharena Princess of Askr Face FC.pngPane 5.png
Spd Def Bond W.png FensalirIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
If unit is adjacent to an ally, grants Spd/Def+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Florina Lovely Flier Face FC.pngPane 5.png
Florinas Lance W.png Florina's LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Alfonse Prince of Askr Face FC.pngPane 5.png
Triangle Adept W.png FólkvangrIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
400 SP, 200 Divine Dew, 500 Arena Medal
Lilina Delightful Noble Face FC.pngPane 5.png
Death Blow W.png ForblazeIcon Class Red Tome.png
Might: 14, Range: 2

At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
If unit initiates combat, grants Atk+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Takumi Wild Card Face FC.pngPane 5.png
Sycophancy W.png Fujin YumiIcon Class Bow.png
Might: 14, Range: 2

Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.)
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 Divine Dew, 500 Arena Medal
Ogma Loyal Blade Face FC.pngPane 5.png
Atk Spd Bond Infantry Flier W.png Gladiator's BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Saber Driven Mercenary Face FC.pngPane 5.png
Golden Dagger W.png Golden DaggerIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.
400 SP, 200 Divine Dew, 500 Arena Medal
Amelia Rose of the War Face FC.pngPane 5.png
Grado Poleax W.png Grado PoleaxIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Hana Focused Samurai Face FC.pngPane 5.png
Swift Sparrow W.png Hana's KatanaIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Effective against armored foes.
If unit initiates combat, grants Atk/Spd+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Michalis Ambitious King Face FC.pngPane 5.pngMinerva Red Dragoon Face FC.pngPane 5.png
Special Damage W.png HauteclereIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Raigh Dark Child Face FC.pngPane 5.png
Hermits Tome W.png Hermit's TomeIcon Class Red Tome.png
Might: 14, Range: 2

Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Hinata Wild Samurai Face FC.pngPane 5.png
Fury W.png Hinata's KatanaIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

If foe initiates combat, grants Atk/Def+4 during combat.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 Divine Dew, 500 Arena Medal
Hinoka Warrior Princess Face FC.pngPane 5.png
Hinokas Spear W.png Hinoka's SpearIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
400 SP, 200 Divine Dew, 500 Arena Medal
Boey Skillful Survivor Face FC.pngPane 5.png
Inscribed Tome W.png Inscribed TomeIcon Class Green Tome.png
Might: 14, Range: 2

Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range.
400 SP, 200 Divine Dew, 500 Arena Medal
Nino Pious Mage Face FC.pngPane 5.png
Even Atk Wave W.png Iris's TomeIcon Class Green Tome.png
Might: 14, Range: 2

Adds total bonuses on unit to damage dealt.
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
400 SP, 200 Divine Dew, 500 Arena Medal
Kagero Honorable Ninja Face FC.pngPane 5.png
Kageros Dart W.png Kagero's DartIcon Class Dagger.png
Might: 14, Range: 2

At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
If unit initiates combat, reduces damage from foe's first attack by 50%.
400 SP, 200 Divine Dew, 500 Arena Medal
Oscar Agile Horseman Face FC.pngPane 5.png
Loyal Greatlance W.png Loyal GreatlanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Eldigan Lionheart Face FC.pngPane 5.png
Fury W.png MystletainnIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
400 SP, 200 Divine Dew, 500 Arena Medal
Julia Nagas Blood Face FC.pngPane 5.png
Naga tome W.png NagaIcon Class Green Tome.png
Might: 14, Range: 2

Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range.
400 SP, 200 Divine Dew, 500 Arena Medal
Fir Sword Student Face FC.pngPane 5.pngKarel Sword Demon Face FC.pngPane 5.png
Special Damage W.png Nameless BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Innes Regal Strategician Face FC.pngPane 5.png
Nidhogg W.png NidhoggIcon Class Bow.png
Might: 14, Range: 2

Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Magic and dragon foes cannot counterattack.
400 SP, 200 Divine Dew, 500 Arena Medal
Niles Cruel to Be Kind Face FC.pngPane 5.png
Flashing Blade W.png Niles's BowIcon Class Bow.png
Might: 14, Range: 2

Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Anna Commander Face FC.pngPane 5.png
Sycophancy W.png NóatúnIcon Class Green Axe.png
Might: 16, Range: 1, HP +3

If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 Divine Dew, 500 Arena Medal
Oboro Fierce Fighter Face FC.pngPane 5.png
Close Def W.png Oboro's SpearIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Odin Potent Force Face FC.pngPane 5.png
Atk Spd Link W.png Odin's GrimoireIcon Class Blue Tome.png
Might: 14, Range: 2

Adds total bonuses on unit to damage dealt.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
400 SP, 200 Divine Dew, 500 Arena Medal
Abel The Panther Face FC.pngPane 5.png
Continuous Attack - Red Green W.png Panther LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
400 SP, 200 Divine Dew, 500 Arena Medal
Stahl Viridian Knight Face FC.pngPane 5.png
Defense Side Continuous Attack Red Green W.png Panther SwordIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice
400 SP, 200 Divine Dew, 500 Arena Medal
Jeorge Perfect Shot Face FC.pngPane 5.png
Distant Atk W.png ParthiaIcon Class Bow.png
Might: 14, Range: 2

Effective against flying foes.
Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Peri Playful Slayer Face FC.pngPane 5.png
Peris Lance W.png Peri's LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Celica Caring Princess Face FC.pngPane 5.png
Brazen Atk Spd W.png RagnarokIcon Class Red Tome.png
Might: 14, Range: 2

Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Katarina Wayward One Face FC.pngPane 5.png
Spd Res Ploy W.png Reese's TomeIcon Class Red Tome.png
Might: 14, Range: 2

During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
400 SP, 200 Divine Dew, 500 Arena Medal
Lloyd White Wolf Face FC.pngPane 5.png
Infantry Mage Bond W.png Regal BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat.
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Clair Highborn Flier Face FC.pngPane 5.png
Flashing Blade W.png RhomphaiaIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Effective against armored and cavalry foes.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Luke Rowdy Squire Face FC.pngPane 5.png
Rowdy Sword W.png Rowdy SwordIcon Class Red Sword.png
Might: 11, Range: 1, HP +3

Inflicts Spd-5. If unit initiates combat, unit attacks twice.
If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Saizo Angry Ninja Face FC.pngPane 5.png
Saizos Star W.png Saizo's StarIcon Class Dagger.png
Might: 14, Range: 2

After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
400 SP, 200 Divine Dew, 500 Arena Medal
Navarre Scarlet Sword Face FC.pngPane 5.png
Quickened Pulse W.png Scarlet SwordIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown count-2.
400 SP, 200 Divine Dew, 500 Arena Medal
Selena Cutting Wit Face FC.pngPane 5.png
Special Damage W.png Selena's BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Effective against armored foes. At start of combat, if foes Atk ≥ unit's Atk +3, grants Atk/Spd/Def/Res+3 during combat.
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Shanna Sprightly Flier Face FC.pngPane 5.png
Special Damage W.png Shanna's LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Eirika Restoration Lady Face FC.pngPane 5.png
Sieglinde W.png SieglindeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

At start of turn, grants Atk+4 to adjacent allies for 1 turn.
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
400 SP, 200 Divine Dew, 500 Arena Medal
Ephraim Restoration Lord Face FC.pngPane 5.png
Siegmund W.png SiegmundIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

At the start of turn, grants adjacent allies Atk+4 for 1 turn.
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Seth Silver Knight Face FC.pngPane 5.png
Spd Tactic W.png SilverbrandIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Lyn Lady of the Plains Face FC.pngPane 5.png
Brash Assault W.png Sol KattiIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Lonqu Solitary Blade Face FC.pngPane 5.png
Life and Death W.png Solitary BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 Divine Dew, 500 Arena Medal
Matthew Faithful Spy Face FC.pngPane 5.png
Spys Dagger W.png Spy's DaggerIcon Class Dagger.png
Might: 14, Range: 2

After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn.
Effect:【Dagger 6】

【Dagger 6】
After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Grants bonus to unit's Atk = total penalties on foe during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Roderick Steady Squire Face FC.pngPane 5.png
Darting Blow W.png Steady LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Unit and foe cannot counterattack.
If unit initiates combat, grants Spd+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Robin High Deliverer Face FC.pngPane 5.png
All Tactic W.png Tactical BoltIcon Class Blue Tome.png
Might: 14, Range: 2

Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Robin Mystery Tactician Face FC.pngPane 5.png
All Tactic W.png Tactical GaleIcon Class Green Tome.png
Might: 14, Range: 2

Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Tharja Dark Shadow Face FC.pngPane 5.png
Tharjas Hex W.png Tharja's HexIcon Class Red Tome.png
Might: 14, Range: 2

Adds total bonuses on unit to damage dealt.
Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Tailtiu Thunder Noble Face FC.pngPane 5.png
Darting Blow W.png Tome of ThoronIcon Class Blue Tome.png
Might: 14, Range: 2

At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
If unit initiates combat, grants Spd+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Seliph Heir of Light Face FC.pngPane 5.png
Atk Def Bond W.png TyrfingIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”
If unit is adjacent to an ally, grants Atk/Def+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Tana Winged Princess Face FC.pngPane 5.png
Atk Spd Bond Infantry Armor W.png VidofnirIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat.
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Palla Eldest Whitewing Face FC.pngPane 5.png
Triangle W.png Whitewing BladeIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
400 SP, 200 Divine Dew, 500 Arena Medal
Catria Middle Whitewing Face FC.pngPane 5.png
Triangle W.png Whitewing LanceIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Accelerates Special trigger (cooldown count-1).
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
400 SP, 200 Divine Dew, 500 Arena Medal
Est Junior Whitewing Face FC.pngPane 5.png
Triangle W.png Whitewing SpearIcon Class Blue Lance.png
Might: 16, Range: 1, HP +3

Effective against armored foes.
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
400 SP, 200 Divine Dew, 500 Arena Medal
Soren Shrewd Strategist Face FC.pngPane 5.png
Winds Brand W.png Wind's BrandIcon Class Green Tome.png
Might: 14, Range: 2

At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Caeda Talyss Heart Face FC.pngPane 5.png
Flashing Blade W.png Wing SwordIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Effective against armored and cavalry foes.
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Corrin Fateful Prince Face FC.pngPane 5.png
Yato W.png YatoIcon Class Red Sword.png
Might: 16, Range: 1, HP +3

Grants Atk/Spd/Def/Res+2.
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.
400 SP, 200 Divine Dew, 500 Arena Medal

The following weapon skills can be upgraded by using Arena Medals and Refining Stones.


Melee

Missile

Dragonstones

Magic

Staves

Beasts

Evolution[edit | edit source]

Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Icon Class Blue Tome.png Aura can be evolved into Icon Class Blue Tome.png Dark Aura, and lose its healing properties.

The current list of weapons capable of evolution:


In other languages[edit | edit source]

Language Name
Japanese 武器錬成
German Waffenveredelung
Spanish (Europe) Refinería de armas
Spanish (Latin America) Refinería de armas
French Atelier d'armement
Italian Officina delle armi
Traditional Chinese (Taiwan) 武器鍊成
Portuguese Refinería de Armas