Weapon Refinery
The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Ally Growth menu.
Details[edit | edit source]
Units need to learn the weapon before it is eligible to be upgraded or evolved.
Refining Stones,
Divine Dew, and
Arena Medals are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.
Upgrading[edit | edit source]
Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.
Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:
Glow | Upgrade Type |
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Purple | Special effect upgrade |
Red | Mt upgrade |
Green | Spd upgrade |
Yellow | Def upgrade |
Blue | Res upgrade |
The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.
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Might: 11, Range: 1, HP +3 | |
Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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24px Arden's Blade | ![]() |
Might: 10, Range: 1, HP +3 | |
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | |
At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 8, Range: 2 | |
Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | |
At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | |
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+5. Inflicts Def/Res-5. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | |
At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)" | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against cavalry foes. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
If unit initiates combat, grants Atk+6 during combat. | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. | |
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | |
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If foe initiates combat, grants Atk/Def+4 during combat. | |
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Reduces damage from magic foe's first attack by 30%. | |
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | |
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | |
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat. | |
400 SP, 200 ![]() ![]() |
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Might: 11, Range: 1, HP +3 | |
Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Deals +10 damage when Special triggers. | |
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |
400 SP, 200 ![]() ![]() |
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Might: 10, Range: 1, HP +3 | |
Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants Atk+3 to allies within 2 spaces during combat. | |
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | |
If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Deals +10 damage when Special triggers. | |
At the start of turn 1, grants Special cooldown count-2. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against armored foes. | |
If foe initiates combat, grants Spd/Def+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If foe initiates combat, grants Atk/Def+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2, Atk +3 | |
After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | |
Magic foes cannot counterattack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | |
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | |
At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | |
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | |
At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit initiates combat, grants Atk+6 during combat. | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | |
During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. | |
At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target through their next actions. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | |
If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
If foe initiates combat, grants Def/Res+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying units. | |
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | |
Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. | |
If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | |
If unit is adjacent to an ally, grants Spd/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | |
If unit initiates combat, grants Atk+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If unit initiates combat, grants Atk+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) | |
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | |
Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. | |
At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | |
At the start of combat, if unit's HP ≥ 70%, deals +7 damage. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
400 SP, 200 ![]() ![]() |
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Might: 11, Range: 1, HP +3 | |
Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | |
400 SP, 200 ![]() ![]() |
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---|---|
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Might: 16, Range: 1, HP +3 | |
If foe initiates combat, grants Atk/Def+4 during combat. | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | |
Infantry and flying allies within 2 spaces can move to a space adjacent to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | |
Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. | |
Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
If unit initiates combat, reduces damage from foe's first attack by 50%. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | |
If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | |
If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | |
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | |
If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |
At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |
In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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---|---|
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Might: 14, Range: 2 | |
Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
Magic and dragon foes cannot counterattack. | |
400 SP, 200 ![]() ![]() |
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---|---|
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Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | |
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. | |
After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | |
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. Reduces damage from magic foe's first attack by 30%. | |
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 1, HP +3 | |
Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
At start of combat, if units HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties. | |
400 SP, 200 ![]() ![]() |
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---|---|
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Might: 14, Range: 2 | |
Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. | |
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | |
400 SP, 200 ![]() ![]() |
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---|---|
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Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. | |
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 20 ![]() ![]() |
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Might: 14, Range: 2 | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | |
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 9, Range: 2 | |
Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
Inflicts Atk/Def-4 on foes within 2 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Deals +10 damage when Special triggers. | |
If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored and cavalry foes. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 11, Range: 1, HP +3 | |
Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | |
If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | |
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At the start of turn 1, grants Special cooldown count-2. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def+5 to unit during combat and foe cannot make a follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | |
Deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. | |
If【Bonus】is active on unit, grants Atk/Spd+5 and neutralizes unit's penalties to Atk/Spd during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of turn, grants Atk+4 to adjacent allies for 1 turn. | |
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of turn, grants Atk+4 to adjacent allies for 1 turn. | |
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. | |
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. | |
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+5. Inflicts Def/Res-5. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. Restores 7 HP to unit and allies within 2 spaces of unit after combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If foe initiates combat, inflicts Atk-6 on foe during combat. | |
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Unit and foe cannot counterattack. | |
If unit initiates combat, grants Spd+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | |
At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants bonus to unit’s Atk = total bonuses on unit during combat. | |
If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Spd/Res-5 on that foe during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. | |
Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | |
If unit initiates combat, grants Spd+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” | |
If unit is adjacent to an ally, grants Atk/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. | |
Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. | |
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | |
Grants bonus to unit's Atk = total penalties on foe during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | |
Inflicts Atk/Spd/Def-4 on foes within 3 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if unit's HP ≥ 50%, grants Def/Res+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action. | |
If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 14, Range: 2 | |
At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Effective against armored and cavalry foes. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16, Range: 1, HP +3 | |
Grants Atk/Spd/Def/Res+2. | |
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. | |
400 SP, 200 ![]() ![]() |
The following weapon skills can be upgraded by using Arena Medals and Refining Stones.
![]() ![]() ![]() Melee |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Missile |
![]() ![]() ![]() ![]() Dragonstones |
![]() ![]() ![]() ![]() Magic |
![]() Staves |
![]() ![]() ![]() ![]() Beasts |
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Evolution[edit | edit source]
Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Aura can be evolved into
Dark Aura, and lose its healing properties.
The current list of weapons capable of evolution:
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 武器錬成 |
German | Waffenveredelung |
Spanish (Europe) | Refinería de armas |
Spanish (Latin America) | Refinería de armas |
French | Atelier d'armement |
Italian | Officina delle armi |
Traditional Chinese (Taiwan) | 武器鍊成 |
Portuguese | Refinería de Armas |