Weapon Refinery

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Weapon Refinery

The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve Weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Advanced Growth menu.

Details[edit | edit source]

Units need to learn the weapon before it is eligible to be upgraded or evolved.

Arena Medals Arena Medal.png, Refining Stones Refining Stone.png, and Divine Dew Divine Dew.png are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.

Upgrading[edit | edit source]

Main article: List of Upgradable Weapons

Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.

Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:

Glow Upgrade Type
Purple Special Effect
Red Mt Upgrade
Green Spd Upgrade
Yellow Def Upgrade
Blue Res Upgrade

The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.

Icon Portrait Linde Light Mage.png
Aura
Might: 14 Range: 2

At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.
If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Linus Mad Dog.png
Icon Portrait Raven Peerless Fighter.png
Basilikos
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Roy Young Lion.png
Binding Blade
Might: 16 Range: 1, HP + 3

Effective against dragon foes. Red BreathBlue BreathGreen BreathColorless Breath If foe initiates combat, grants Def/Res+4 during combat.
If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Tiki Dragon Scion.png
Icon Portrait Tiki Nagas Voice.png
Breath of Fog
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 2 spaces of a sword or dragon ally, grants Atk/Def+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Leo Sorcerous Prince.png
Brynhildr
Might: 14 Range: 2

Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Camilla Bewitching Beauty.png
Camilla's Axe
Might: 16 Range: 1, HP + 3

If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat.
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Sanaki Begnions Apostle.png
Cymbeline
Might: 14 Range: 2

Grants Atk+3 to allies within 2 spaces during combat.
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Jaffar Angel of Death.png
Deathly Dagger
Might: 14 Range: 2

After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Magic foes cannot counterattack.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Zephiel The Liberator.png
Eckesachs
Might: 16 Range: 1, HP + 3

At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Merric Wind Mage.png
Excalibur
Might: 14 Range: 2

Effective against flying units. Accelerates Special trigger (cooldown count-1)
If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Chrom Exalted Prince.png
Icon Portrait Lucina Future Witness.png
Icon Portrait Marth Enigmatic Blade.png
Falchion
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Alm Hero of Prophecy.png
Falchion
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Marth Altean Prince.png
Falchion
Might: 16 Range: 1, HP + 3

Effective against dragon foes. At the start of every second turn, restores 10 HP.
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Felicia Maid Mayhem.png
Felicia's Plate
Might: 14 Range: 2

After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
If foe uses magic, grants Special cooldown charge +1. (Only highest value applied. Does not stack.)
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Lilina Delightful Noble.png
Forblaze
Might: 14 Range: 2

At start of turn, inflict Res-7 on foe on the enemy team with the highest Res through its next action.
If unit initiates combat, grants Atk+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Takumi Wild Card.png
Fujin Yumi
Might: 14 Range: 2

Effective against flying foes. Icon Move Flying.png If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.)
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Michalis Ambitious King.png
Icon Portrait Minerva Red Dragoon.png
Hauteclere
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Hinoka Warrior Princess.png
Hinoka's Spear
Might: 16 Range: 1, HP + 3

If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Eldigan Lionheart.png
Mystletainn
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Fir Sword Student.png
Icon Portrait Karel Sword Demon.png
Nameless Blade
Might: 16 Range: 1, HP + 3

Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Jeorge Perfect Shot.png
Parthia
Might: 14 Range: 2

Effective against flying foes.
Reduces damage from magic foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Lloyd White Wolf.png
Regal Blade
Might: 16 Range: 1, HP + 3

At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat.
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Clair Highborn Flier.png
Rhomphaia
Might: 16 Range: 1, HP + 3

Effective against armored and cavalry foes.
If unit's Spd - foe's Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Eirika Restoration Lady.png
Sieglinde
Might: 16 Range: 1, HP + 3

At start of turn, grants Atk+4 to adjacent allies for 1 turn.
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Ephraim Restoration Lord.png
Siegmund
Might: 16 Range: 1, HP + 3

At the start of turn, grants adjacent allies Atk+4 for 1 turn.
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Lyn Lady of the Plains.png
Sol Katti
Might: 16 Range: 1, HP + 3

If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Soren Shrewd Strategist.png
Wind's Brand
Might: 14 Range: 2

At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Caeda Talyss Heart.png
Wing Sword
Might: 16 Range: 1, HP + 3

Effective against armored and cavalry foes.
If unit's Spd - foe's Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)
400 SP, 200 Divine Dew, 500 Arena Medal
Icon Portrait Corrin Fateful Prince.png
Yato
Might: 16 Range: 1, HP + 3

Grants Atk/Spd/Def/Res+2.
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.
400 SP, 200 Divine Dew, 500 Arena Medal

The following weapon skills can be upgraded by using Arena Medals and Refining Stones.

Physical Melee Physical Ranged Breaths Tomes Staves
  • Icon Class Blue Lance.png Carrot Lance+ Carrot Lance+ (13 Mt, 300 SP)

    Description: If unit initiates combat, restores 4 HP after combat.
  • Icon Class Blue Lance.png Casa Blanca+ Casa Blanca+ (14 Mt, 300 SP)

    Description: If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
  • Icon Class Blue Lance.png Deft Harpoon+ Deft Harpoon+ (14 Mt, 300 SP)

    Description: At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
  • Icon Class Blue Lance.png First Bite+ First Bite+ (14 Mt, 300 SP)

    Description: If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
  • Icon Class Blue Lance.png Harmonic Lance+ Harmonic Lance+ (13 Mt, 300 SP)

    Description: Deals +10 damage when Special triggers.
  • Icon Class Blue Lance.png Ridersbane+ Ridersbane+ (14 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Blue Lance.png Shell Lance+ Shell Lance+ (14 Mt, 300 SP)

    Description: If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
  • Icon Class Blue Lance.png Slaying Lance+ Slaying Lance+ (14 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
  • Icon Class Blue Lance.png Slaying Spear+ Slaying Spear+ (14 Mt, 300 SP)

    Description: Effective against armored foes.
  • Icon Class Blue Lance.png Tannenboom!+ Tannenboom!+ (14 Mt, 300 SP)

    Description: If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
  • Icon Class Green Axe.png Ardent Service+ Ardent Service+ (14 Mt, 300 SP)

    Description: At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn.
  • Icon Class Green Axe.png Beach Banner+ Beach Banner+ (14 Mt, 300 SP)

    Description: If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
  • Icon Class Green Axe.png Carrot Axe+ Carrot Axe+ (13 Mt, 300 SP)

    Description: If unit initiates combat, restores 4 HP after combat.
  • Icon Class Green Axe.png Giant Spoon+ Giant Spoon+ (13 Mt, 300 SP)

    Description: Deals +10 damage when Special triggers.
  • Icon Class Green Axe.png Hagoita+ Hagoita+ (14 Mt, 300 SP)

    Description: Grants Def/Res+2 to allies within 2 spaces during combat.
  • Icon Class Green Axe.png Handbell+ Handbell+ (14 Mt, 300 SP)

    Description: If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
  • Icon Class Green Axe.png Legion's Axe+ Legion's Axe+ (14 Mt, 300 SP)

    Description: After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
  • Icon Class Green Axe.png Lilith Floatie+ Lilith Floatie+ (14 Mt, 300 SP)

    Description: Grants Atk/Spd+1 to allies within 2 spaces during combat.
  • Icon Class Green Axe.png Melon Crusher+ Melon Crusher+ (14 Mt, 300 SP)

    Description: At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
  • Icon Class Green Axe.png Poleaxe+ Poleaxe+ (14 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Green Axe.png Sack o' Gifts+ Sack o' Gifts+ (14 Mt, 300 SP)

    Description: If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
  • Icon Class Green Axe.png Slaying Axe+ Slaying Axe+ (14 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
  • Icon Class Green Axe.png Slaying Hammer+ Slaying Hammer+ (14 Mt, 300 SP)

    Description: Effective against armored foes.
  • Icon Class Red Sword.png Armorsmasher+ Armorsmasher+ (14 Mt, 300 SP)

    Description: Effective against armored foes.
  • Icon Class Red Sword.png Kadomatsu+ Kadomatsu+ (14 Mt, 300 SP)

    Description: Grants Def/Res+2 to allies within 2 spaces during combat.
  • Icon Class Red Sword.png Safeguard+ Safeguard+ (14 Mt, 300 SP)

    Description: If foe initiates combat, grants Def+7 during combat.
  • Icon Class Red Sword.png Slaying Edge+ Slaying Edge+ (14 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
  • Icon Class Red Sword.png Wo Dao+ Wo Dao+ (13 Mt, 300 SP)

    Description: Deals +10 damage when Special triggers.
  • Icon Class Red Sword.png Zanbato+ Zanbato+ (14 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Bow.png Clarisse's Bow+ Clarisse's Bow+ (11 Mt, 300 SP)

    Description: Effective against flying foes.
    If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
  • Icon Class Bow.png Cocobow+ Cocobow+ (12 Mt, 300 SP)

    Description: Effective against flying foes.
    If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
  • Icon Class Bow.png Cupid Arrow+ Cupid Arrow+ (12 Mt, 300 SP)

    Description: Effective against flying foes.
    If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
  • Icon Class Bow.png Gratia+ Gratia+ (12 Mt, 300 SP)

    Description: Effective against flying foes.
    If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
  • Icon Class Bow.png Guard Bow+ Guard Bow+ (12 Mt, 300 SP)

    Description: Effective against flying foes.
    If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
  • Icon Class Bow.png Hama Ya+ Hama Ya+ (12 Mt, 300 SP)

    Description: Effective against flying foes .
    Grants Def/Res+2 to allies within 2 spaces during combat.
  • Icon Class Bow.png Monstrous Bow+ Monstrous Bow+ (12 Mt, 300 SP)

    Description: Effective against flying foes.
    After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
  • Icon Class Bow.png Refreshing Bolt+ Refreshing Bolt+ (12 Mt, 300 SP)

    Description: Effective against flying foes.
    At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
  • Icon Class Bow.png Silver Bow+ Silver Bow+ (13 Mt, 300 SP)

    Description: Effective against flying foes.
  • Icon Class Bow.png Slaying Bow+ Slaying Bow+ (12 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
    Effective against flying foes.
  • Icon Class Colorless Dagger.png Barb Shuriken+ Barb Shuriken+ (12 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
    After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
  • Icon Class Colorless Dagger.png Kagami Mochi+ Kagami Mochi+ (12 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
    After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
  • Icon Class Colorless Dagger.png Lethal Carrot+ Lethal Carrot+ (12 Mt, 300 SP)

    Description: Deals +10 damage when Special triggers.
    After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
  • Icon Class Colorless Dagger.png Rogue Dagger+ Rogue Dagger+ (7 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
    Grants unit Def/Res+5 for 1 turn.
  • Icon Class Colorless Dagger.png Seashell+ Seashell+ (10 Mt, 300 SP)

    Description: At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
    After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
  • Icon Class Colorless Dagger.png Silver Dagger+ Silver Dagger+ (10 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
  • Icon Class Colorless Dagger.png Smoke Dagger+ Smoke Dagger+ (9 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.
  • Icon Class Colorless Dagger.png The Cleaner+ The Cleaner+ (12 Mt, 300 SP)

    Description: Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
  • Icon Class Breath.png Dark Breath+ Dark Breath+ (13 Mt, 300 SP)

    Description: If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
  • Icon Class Breath.png Light Breath+ Light Breath+ (13 Mt, 300 SP)

    Description: If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.
  • Icon Class Breath.png Lightning Breath+ Lightning Breath+ (11 Mt, 300 SP)

    Description: Slows Special trigger (cooldown count+1).
    Unit can counterattack regardless of foe's range.
  • Icon Class Breath.png Water Breath+ Water Breath+ (14 Mt, 300 SP)

    Description: If foe initiates combat, grants Def/Res+4 during combat.
    If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
  • Icon Class Blue Tome.png Blárowl+ Blárowl+ (10 Mt, 300 SP)

    Description: During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
  • Icon Class Blue Tome.png Blárserpent+ Blárserpent+ (12 Mt, 300 SP)

    Description: If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
  • Icon Class Blue Tome.png Blessed Bouquet+ Blessed Bouquet+ (12 Mt, 300 SP)

    Description: If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
  • Icon Class Blue Tome.png Blue Egg+ Blue Egg+ (11 Mt, 300 SP)

    Description: If unit initiates combat, restores 4 HP after combat.
  • Icon Class Blue Tome.png Blue Gift+ Blue Gift+ (12 Mt, 300 SP)

    Description: If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
  • Icon Class Blue Tome.png Fresh Bouquet+ Fresh Bouquet+ (12 Mt, 300 SP)

    Description: At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn.
  • Icon Class Blue Tome.png Keen Blárwolf+ Keen Blárwolf+ (12 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Blue Tome.png Sealife Tome+ Sealife Tome+ (12 Mt, 300 SP)

    Description: Grants Atk/Spd+1 to allies within 2 spaces during combat.
  • Icon Class Blue Tome.png Shine+ Shine+ (13 Mt, 300 SP)
  • Icon Class Green Tome.png Green Egg+ Green Egg+ (11 Mt, 300 SP)

    Description: If unit initiates combat, restores 4 HP after combat.
  • Icon Class Green Tome.png Green Gift+ Green Gift+ (12 Mt, 300 SP)

    Description: If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
  • Icon Class Green Tome.png Gronnowl+ Gronnowl+ (10 Mt, 300 SP)

    Description: During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
  • Icon Class Green Tome.png Hibiscus Tome+ Hibiscus Tome+ (12 Mt, 300 SP)

    Description: Grants Atk/Spd+1 to allies within 2 spaces during combat.
  • Icon Class Green Tome.png Keen Gronnwolf+ Keen Gronnwolf+ (12 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Green Tome.png Spectral Tome+ Spectral Tome+ (12 Mt, 300 SP)

    Description: After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
  • Icon Class Red Tome.png Candelabra+ Candelabra+ (12 Mt, 300 SP)

    Description: If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
  • Icon Class Red Tome.png Keen Rauðrwolf+ Keen Rauðrwolf+ (12 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Red Tome.png Rauðrowl+ Rauðrowl+ (10 Mt, 300 SP)

    Description: During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
  • Icon Class Red Tome.png Tomato Tome+ Tomato Tome+ (12 Mt, 300 SP)

    Description: Grants Atk/Spd+1 to allies within 2 spaces during combat.
  • Icon Class Colorless Staff.png Absorb+ Absorb+ (7 Mt, 300 SP)

    Description: Restores HP = 50% of damage dealt.
    After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
  • Icon Class Colorless Staff.png Candlelight+ Candlelight+ (11 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
  • Icon Class Colorless Staff.png Fear+ Fear+ (12 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
  • Icon Class Colorless Staff.png Gravity+ Gravity+ (10 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
  • Icon Class Colorless Staff.png Pain+ Pain+ (10 Mt, 300 SP)

    Description: Deals 10 damage to target and foes within 2 spaces of target after combat.
  • Icon Class Colorless Staff.png Panic+ Panic+ (11 Mt, 300 SP)

    Description: After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
  • Icon Class Colorless Staff.png Slow+ Slow+ (12 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.

Evolution[edit | edit source]

Main article: List of Evolving Weapons

Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Aura Aura (14 Mt, 400 SP)

Description: If unit initiates combat, restores 5 HP to adjacent allies after combat.
can be evolved into Dark Aura Dark Aura (14 Mt, 400 SP)

Description: At start of turn, if adjacent allies use sword, axe, lance, or dragonstone, grants Atk+6 to those allies for 1 turn.
, and lose its healing properties.

The current list of weapons capable of evolution:

  • Icon Class Blue Lance.png Heavy Spear+ Heavy Spear+ (12 Mt, 300 SP)

    Description: Effective against armored foes.
     →Refining Stone.png  Slaying Spear+ Slaying Spear+ (14 Mt, 300 SP)

    Description: Effective against armored foes.
  • Icon Class Blue Lance.png Killer Lance+ Killer Lance+ (11 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
     →Refining Stone.png  Slaying Lance+ Slaying Lance+ (14 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
  • Icon Class Blue Lance.png Siegmund Siegmund (16 Mt, 400 SP)

    Description: At start of turn, grants Atk+3 to adjacent allies for 1 turn.
     →Divine Dew.png  Flame Siegmund Flame Siegmund (16 Mt, 400 SP)

    Description: Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
  • Icon Class Blue Tome.png Aura Aura (14 Mt, 400 SP)

    Description: If unit initiates combat, restores 5 HP to adjacent allies after combat.
     →Divine Dew.png  Dark Aura Dark Aura (14 Mt, 400 SP)

    Description: At start of turn, if adjacent allies use sword, axe, lance, or dragonstone, grants Atk+6 to those allies for 1 turn.
  • Icon Class Blue Tome.png Blárwolf+ Blárwolf+ (10 Mt, 300 SP)

    Description: Effective against cavalry foes.
     →Refining Stone.png  Keen Blárwolf+ Keen Blárwolf+ (12 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Bow.png Assassin's Bow+ Assassin's Bow+ (11 Mt, 300 SP)

    Description: Effective against flying foes.
    In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
     →Refining Stone.png  Guard Bow+ Guard Bow+ (12 Mt, 300 SP)

    Description: Effective against flying foes.
    If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
  • Icon Class Bow.png Killer Bow+ Killer Bow+ (9 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
    Effective against flying foes.
     →Refining Stone.png  Slaying Bow+ Slaying Bow+ (12 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
    Effective against flying foes.
  • Icon Class Colorless Staff.png Candlelight Candlelight (7 Mt, 150 SP)

    Description: After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
     →Refining Stone.png  Candlelight+ Candlelight+ (11 Mt, 300 SP)

    Description: After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
  • Icon Class Green Axe.png Armads Armads (16 Mt, 400 SP)

    Description: If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.
     →Divine Dew.png  Berserk Armads Berserk Armads (16 Mt, 400 SP)

    Description: Accelerates Special trigger (cooldown count-1).
    At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1.
    Deals +10 damage when Special triggers.
  • Icon Class Green Axe.png Hammer+ Hammer+ (12 Mt, 300 SP)

    Description: Effective against armored foes.
     →Refining Stone.png  Slaying Hammer+ Slaying Hammer+ (14 Mt, 300 SP)

    Description: Effective against armored foes.
  • Icon Class Green Axe.png Killer Axe+ Killer Axe+ (11 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
     →Refining Stone.png  Slaying Axe+ Slaying Axe+ (14 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
  • Icon Class Green Tome.png Excalibur Excalibur (14 Mt, 400 SP)

    Description: Effective against flying foes.
     →Divine Dew.png  Dark Excalibur Dark Excalibur (14 Mt, 400 SP)

    Description: Deals +10 damage when Special triggers.
  • Icon Class Green Tome.png Gronnwolf+ Gronnwolf+ (10 Mt, 300 SP)

    Description: Effective against cavalry foes.
     →Refining Stone.png  Keen Gronnwolf+ Keen Gronnwolf+ (12 Mt, 300 SP)

    Description: Effective against cavalry foes.
  • Icon Class Green Tome.png Naga Naga (14 Mt, 400 SP)

    Description: Effective against dragon foes.
    If foe initiates combat, grants Def/Res+2 during combat.
     →Divine Dew.png  Divine Naga Divine Naga (14 Mt, 400 SP)

    Description: Effective against dragon foes.
    Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
  • Icon Class Red Sword.png Armorslayer+ Armorslayer+ (12 Mt, 300 SP)

    Description: Effective against armored foes.
     →Refining Stone.png  Armorsmasher+ Armorsmasher+ (14 Mt, 300 SP)

    Description: Effective against armored foes.
  • Icon Class Red Sword.png Durandal Durandal (16 Mt, 400 SP)

    Description: If unit initiates combat, grants Atk+4 during combat.
     →Divine Dew.png  Blazing Durandal Blazing Durandal (16 Mt, 400 SP)

    Description: Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack.
    (Only highest value applied. Does not stack.)
  • Icon Class Red Sword.png Falchion Falchion (16 Mt, 400 SP)

    Description: Effective against dragon foes.
    At the start of every third turn, restores 10 HP.
     →Divine Dew.png  Sealed Falchion Sealed Falchion (16 Mt, 400 SP)

    Description: Effective against dragon foes.
    At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
  • Icon Class Red Sword.png Killing Edge+ Killing Edge+ (11 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
     →Refining Stone.png  Slaying Edge+ Slaying Edge+ (14 Mt, 300 SP)

    Description: Accelerates Special trigger (cooldown count-1).
  • Icon Class Red Sword.png Tyrfing Tyrfing (16 Mt, 400 SP)

    Description: If unit's HP ≤ 50%, grants Def+4 during combat.
     →Divine Dew.png  Divine Tyrfing Divine Tyrfing (16 Mt, 400 SP)

    Description: Grants Res+3. Reduces damage from magic foe's first attack by 50%.
  • Icon Class Red Tome.png Rauðrwolf+ Rauðrwolf+ (10 Mt, 300 SP)

    Description: Effective against cavalry foes.
     →Refining Stone.png  Keen Rauðrwolf+ Keen Rauðrwolf+ (12 Mt, 300 SP)

    Description: Effective against cavalry foes.
Promotional Content