Weapon Refinery
The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Advanced Growth menu.
Details[edit | edit source]
Units need to learn the weapon before it is eligible to be upgraded or evolved.
Refining Stone,
Divine Dew, and
Arena Medal are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.
Upgrading[edit | edit source]
Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.
Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:
Glow | Upgrade Type |
---|---|
Purple | Special effect upgrade |
Red | Mt upgrade |
Green | Spd upgrade |
Yellow | Def upgrade |
Blue | Res upgrade |
The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.
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Might: 14 Range: 2 | |
At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | |
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against armored foes. | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+5. Inflicts Def/Res-5. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Reduces damage from magic foe's first attack by 30%. | |
If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | |
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 11 Range: 1, HP +3 | |
Inflicts Spd-5. If unit initiates combat, unit attacks twice. | |
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Grants Atk+3 to allies within 2 spaces during combat. | |
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against armored foes. | |
If foe initiates combat, grants Spd/Def+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | |
Magic foes cannot counterattack. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | |
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit initiates combat, grants Atk+6 during combat. | |
If unit initiates combat, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Effective against flying units. Accelerates Special trigger (cooldown count-1). | |
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against dragon foes. At the start of every second turn, restores 10 HP. | |
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against dragon foes. At the start of every second turn, restores 10 HP. | |
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against dragon foes. At the start of every second turn, restores 10 HP. | |
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. | |
If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | |
If unit is adjacent to an ally, grants Spd/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against armored foes. | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | |
If unit initiates combat, grants Atk+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) | |
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If foe initiates combat, grants Atk/Def+4 during combat. | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | |
Infantry and flying allies within 2 spaces can move to a space adjacent to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Adds total bonuses on unit to damage dealt. | |
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |
In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
Magic and dragon foes cannot counterattack. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | |
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against armored foes. | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Adds total bonuses on unit to damage dealt. | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Effective against flying foes. Reduces damage from magic foe's first attack by 30%. | |
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. | |
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | |
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against armored and cavalry foes. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
At the start of turn 1, grants Special cooldown count-2. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Deals +10 damage when Special triggers. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
At start of turn, grants Atk+4 to adjacent allies for 1 turn. | |
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
At the start of turn, grants adjacent allies Atk+4 for 1 turn. | |
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
Grants Atk/Spd+5. Inflicts Def/Res-5. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | |
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
Adds total bonuses on unit to damage dealt. | |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | |
If unit initiates combat, grants Spd+6 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” | |
If unit is adjacent to an ally, grants Atk/Def+5 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. | |
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against armored foes. | |
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | |
400 SP, 200 ![]() ![]() |
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Might: 14 Range: 2 | |
At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | |
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Effective against armored and cavalry foes. | |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | |
400 SP, 200 ![]() ![]() |
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Might: 16 Range: 1, HP +3 | |
Grants Atk/Spd/Def/Res+2. | |
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. | |
400 SP, 200 ![]() ![]() |
The following weapon skills can be upgraded by using Arena Medals and Refining Stones.
![]() ![]() ![]() Melee |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Missile |
![]() ![]() ![]() ![]() Dragonstones |
![]() ![]() ![]() Magic |
![]() Staves |
![]() ![]() ![]() ![]() Beasts |
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Evolution[edit | edit source]
Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Aura can be evolved into
Dark Aura, and lose its healing properties.
The current list of weapons capable of evolution:
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 武器錬成 |
German | Waffenveredelung |
Spanish (Europe) | Refinería de armas |
Spanish (Latin America) | Refinería de armas |
French | Atelier d'armement |
Italian | Officina delle armi |
Traditional Chinese (Taiwan) | 武器鍊成 |
Portuguese | ???
|