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Weapons

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This is a complete list of weapons split by weapon type. For a complete list of weapons not sorted by type, see Weapons (Full). For a complete list of only unique weapons, with wielders, sorted by type, see Unique Weapons.

Red Weapons Icon Class Red Sword.pngIcon Class Red Tome.pngIcon Class Red Beast.png[edit | edit source]

Icon Class Red Sword.png Swords[edit | edit source]

Main article: Swords
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Alondite400161Enables counterattack regardless of distance if this unit is attacked.Green check.png
Amiti400111Spd-2. Attack twice when initiating combat.Green check.png
Armorslayer20081Effective against armored units. Icon Move Armored.pngDark Red x.png
Armorslayer+300121Effective against armored units. Icon Move Armored.pngDark Red x.png
Ayra's Blade400161Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.)Green check.png
Binding Blade400161Grants Def/Res+2 when this unit is attacked.Green check.png
Blazing Durandal400161Grants Atk+3. If unit's Atk > foe's, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.)Green check.png
Brave Sword20051Spd-5. Attack twice when initiating combat.Dark Red x.png
Brave Sword+30081Spd-5. Attack twice when initiating combat.Dark Red x.png
Divine Tyrfing400161Grants Res+3. If in combat against foe using magic, unit receives 50% less damage from the first attack.Green check.png
Durandal400161Grants Atk+4 during combat if unit initiates attack.Green check.png
Eckesachs400161Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.Green check.png
Falchion400161Effective against dragons. Icon Class Red Beast.pngIcon Class Blue Beast.pngIcon Class Green Beast.png
At the start of every third turn, unit recovers 10 HP.
Green check.png
Fólkvangr400161Grants Atk+5 at start of turn if unit's HP ≤ 50%.Green check.png
Iron Sword5061-Dark Red x.png
Killing Edge20071Accelerates Special trigger (cooldown count-1).Dark Red x.png
Killing Edge+300111Accelerates Special trigger (cooldown count-1).Dark Red x.png
Mystletainn400161Accelerates Special trigger (cooldown count-1).Green check.png
Ragnell400161Enables counterattack regardless of distance if this unit is attacked.Green check.png
Raijinto400161Enables counterattack regardless of distance if this unit is attacked.Green check.png
Regal Blade400161If foe's HP is 100% when combat starts, unit receives Atk/Spd+2 during combat.Green check.png
Ruby Sword20081Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.Dark Red x.png
Ruby Sword+300121Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.Dark Red x.png
Siegfried400161Enables counterattack regardless of distance if this unit is attacked.Green check.png
Sieglinde400161Grants adjacent allies Atk+3 through their next actions at the start of each turn.Green check.png
Silver Sword200111-Dark Red x.png
Silver Sword+300151-Dark Red x.png
Slaying Edge200101Accelerates Special trigger (cooldown count-1).Dark Red x.png
Slaying Edge+300141Accelerates Special trigger (cooldown count-1).Dark Red x.png
Sol Katti400161If wielder initiates attack at HP ≤ 50%, any follow-up occurs immediately.Green check.png
Steel Sword10081-Dark Red x.png
Tyrfing400161Grants Def+4 in battle if unit's HP ≤ 50%.Green check.png
Wo Dao20091Grants +10 to damage when Special triggers.Dark Red x.png
Wo Dao+300131Grants +10 to damage when Special triggers.Dark Red x.png
Yato400161Grants Spd+4 during combat if unit initiates attack.Green check.png
Zanbato200101Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Zanbato+300141Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png

Icon Class Red Tome.png Red Tomes[edit | edit source]

Main article: Red Tomes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Bolganone20092-Dark Red x.png
Bolganone+300132-Dark Red x.png
Brynhildr400142If unit initiates attack, restricts foe's next-turn movement to 1 space or less.Green check.png
Cymbeline400142Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates.Green check.png
Elfire10062-Dark Red x.png
Fenrir20092-Dark Red x.png
Fenrir+300132-Dark Red x.png
Fire5042-Dark Red x.png
Flux5042-Dark Red x.png
Ragnarok400142If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. If attacking, unit will receive 5 damage after combat.Green check.png
Rauðrblade20092Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Dark Red x.png
Rauðrblade+300132Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Dark Red x.png
Rauðrowl20062During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.Dark Red x.png
Rauðrowl+300102During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.Dark Red x.png
Rauðrraven20072Grants weapon advantage vs. colorless foes.Dark Red x.png
Rauðrraven+300112Grants weapon advantage vs. colorless foes.Dark Red x.png
Rauðrwolf20062Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Rauðrwolf+300102Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Ruin10062-Dark Red x.png
Tomato Tome20082Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Tomato Tome+300122Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Valflame400142At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.Green check.png

Icon Class Red Beast.png Red Breaths[edit | edit source]

Main article: Red Breaths
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Fire Breath5061-Dark Red x.png
Fire Breath+10081-Dark Red x.png
Flametongue200111-Dark Red x.png
Flametongue+300151-Dark Red x.png
Light Breath20091Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.Dark Red x.png
Light Breath+300131Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.Dark Red x.png
Lightning Breath20071Enables counterattack regardless of attacker's range.
Slows Special trigger (cooldown count+1).
Dark Red x.png
Lightning Breath+300111Enables counterattack regardless of attacker's range.
Slows Special trigger (cooldown count+1).
Dark Red x.png

Blue Weapons Icon Class Blue Lance.pngIcon Class Blue Tome.pngIcon Class Blue Beast.png[edit | edit source]

Icon Class Blue Lance.png Lances[edit | edit source]

Main article: Lances
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Berkut's Lance200101Grants Res+4 when the unit is under attack.Dark Red x.png
Berkut's Lance+300141Grants Res+4 when the unit is under attack.Dark Red x.png
Brave Lance20051Spd-5. Attack twice when initiating combat.Dark Red x.png
Brave Lance+30081Spd-5. Attack twice when initiating combat.Dark Red x.png
Carrot Lance20091If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Carrot Lance+300131If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Cursed Lance400161Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat.Green check.png
Deft Harpoon200101If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat.
Dark Red x.png
Deft Harpoon+300141If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat.
Dark Red x.png
Fensalir400161Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.Green check.png
Firesweep Lance200111Unit and enemies cannot use counterattacks.Dark Red x.png
Firesweep Lance+300151Unit and enemies cannot use counterattacks.Dark Red x.png
First Bite200101Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.Dark Red x.png
First Bite+300141Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.Dark Red x.png
Geirskögul400161Grants Def+3. Grants allies with sword, lance, axe, bow, or dagger within 2 spaces Atk/Spd+3 during combat.Green check.png
Gradivus400161Enables counterattack regardless of distance if this unit is attacked.Green check.png
Heavy Spear20081Effective against armored units. Icon Move Armored.pngDark Red x.png
Heavy Spear+300121Effective against armored units. Icon Move Armored.pngDark Red x.png
Iron Lance5061-Dark Red x.png
Killer Lance20071Accelerates Special trigger (cooldown count-1).Dark Red x.png
Killer Lance+300111Accelerates Special trigger (cooldown count-1).Dark Red x.png
Ridersbane200101Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Ridersbane+300141Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Sapphire Lance20081Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.Dark Red x.png
Sapphire Lance+300121Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.Dark Red x.png
Siegmund400161Grants adjacent allies Atk+3 through their next actions at the start of each turn.Green check.png
Silver Lance200111-Dark Red x.png
Silver Lance+300151-Dark Red x.png
Slaying Lance200101Accelerates Special trigger (cooldown count-1).Dark Red x.png
Slaying Lance+300141Accelerates Special trigger (cooldown count-1).Dark Red x.png
Steel Lance10081-Dark Red x.png
Vidofnir400161If unit is attacked by foe using sword, axe or lance, unit receives Def+7 during combat.Green check.png

Icon Class Blue Tome.png Blue Tomes[edit | edit source]

Main article: Blue Tomes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Aura400142Restores 5 HP to adjacent allies after any combat this unit initiates.Green check.png
Blessed Bouquet20082Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.Dark Red x.png
Blessed Bouquet+300122Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.Dark Red x.png
Blue Egg20072If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Blue Egg+300112If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Blárblade20092Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Dark Red x.png
Blárblade+300132Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Dark Red x.png
Blárowl20062During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.Dark Red x.png
Blárowl+300102During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.Dark Red x.png
Blárraven20072Grants weapon advantage vs. colorless foes.Dark Red x.png
Blárraven+300112Grants weapon advantage vs. colorless foes.Dark Red x.png
Blárwolf20062Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Blárwolf+300102Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Dancer's Score20082If unit initiates attack, adjacent allies recover 7 HP after combat.Dark Red x.png
Dancer's Score+300122If unit initiates attack, adjacent allies recover 7 HP after combat.Dark Red x.png
Dark Aura400142Grants adjacent allies who use swords, axes, lances, or dragonstones Atk+6 through their next actions at the start of each turn.Green check.png
Dire Thunder40092Spd-5. Attack twice when initiating combat.Green check.png
Elthunder10062-Dark Red x.png
Sealife Tome20082Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Sealife Tome+300122Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Thoron20092-Dark Red x.png
Thoron+300132-Dark Red x.png
Thunder5042-Dark Red x.png
Valaskjálf400142Enables unit at ≤ 50% HP to strike first, even when attacked.Green check.png

Icon Class Blue Beast.png Blue Breaths[edit | edit source]

Main article: Blue Breaths
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Dark Breath20091After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.Dark Red x.png
Dark Breath+300131After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.Dark Red x.png
Fire Breath5061-Dark Red x.png
Fire Breath+10081-Dark Red x.png
Light Breath20091Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.Dark Red x.png
Light Breath+300131Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.Dark Red x.png
Lightning Breath20071Enables counterattack regardless of attacker's range.
Slows Special trigger (cooldown count+1).
Dark Red x.png
Lightning Breath+300111Enables counterattack regardless of attacker's range.
Slows Special trigger (cooldown count+1).
Dark Red x.png

Green Weapons Icon Class Green Axe.pngIcon Class Green Tome.pngIcon Class Green Beast.png[edit | edit source]

Icon Class Green Axe.png Axes[edit | edit source]

Main article: Axes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Armads400161Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.Green check.png
Brave Axe20051Spd-5. Attack twice when initiating combat.Dark Red x.png
Brave Axe+30081Spd-5. Attack twice when initiating combat.Dark Red x.png
Carrot Axe20091If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Carrot Axe+300131If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Emerald Axe20081Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.Dark Red x.png
Emerald Axe+300121Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.Dark Red x.png
Hammer20081Effective against armored units. Icon Move Armored.pngDark Red x.png
Hammer+300121Effective against armored units. Icon Move Armored.pngDark Red x.png
Hauteclere400161Accelerates Special trigger (cooldown count-1).Green check.png
Iron Axe5061-Dark Red x.png
Killer Axe20071Accelerates Special trigger (cooldown count-1).Dark Red x.png
Killer Axe+300111Accelerates Special trigger (cooldown count-1).Dark Red x.png
Legion's Axe200101After combat, bonuses on targeted foe become penalties through its next action.Dark Red x.png
Legion's Axe+300141After combat, bonuses on targeted foe become penalties through its next action.Dark Red x.png
Lilith Floatie200101Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Lilith Floatie+300141Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Melon Crusher200101If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat.
Dark Red x.png
Melon Crusher+300141If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat.
Dark Red x.png
Nóatún400161Unit may move adjacent to any ally when HP ≤ 40%Green check.png
Silver Axe200111-Dark Red x.png
Silver Axe+300151-Dark Red x.png
Slaying Axe200101Accelerates Special trigger (cooldown count-1).Dark Red x.png
Slaying Axe+300141Accelerates Special trigger (cooldown count-1).Dark Red x.png
Steel Axe10081-Dark Red x.png
Urvan400161Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, damage from second attack onward reduced by 80%.Green check.png
Urðr400161If Sing or Dance is used, target also granted Atk/Spd/Def/Res+3.Green check.png

Icon Class Green Tome.png Green Tomes[edit | edit source]

Main article: Green Tomes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Dancer's Ring20082If unit initiates attack, adjacent allies recover 7 HP after combat.Dark Red x.png
Dancer's Ring+300122If unit initiates attack, adjacent allies recover 7 HP after combat.Dark Red x.png
Dark Excalibur400142Grants +10 to damage when special triggers.Green check.png
Divine Naga400142Effective against dragons. Icon Class Red Beast.pngIcon Class Blue Beast.pngIcon Class Green Beast.png
Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.
Green check.png
Élivágar400142If unit initiates attack, bonuses on foes within 2 spaces of the target become penalties through their next actions.Green check.png
Elwind10062-Dark Red x.png
Excalibur400142Effective against flying units. Icon Move Flying.pngGreen check.png
Green Egg20072If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Green Egg+300112If unit initiates attack, unit recovers 4 HP after the battle.Dark Red x.png
Gronnblade20092Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Dark Red x.png
Gronnblade+300132Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Dark Red x.png
Gronnowl20062During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.Dark Red x.png
Gronnowl+300102During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.Dark Red x.png
Gronnraven20072Grants weapon advantage vs. colorless foes.Dark Red x.png
Gronnraven+300112Grants weapon advantage vs. colorless foes.Dark Red x.png
Gronnwolf20062Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Gronnwolf+300102Effective against cavalry units. Icon Move Cavalry.pngDark Red x.png
Hibiscus Tome20082Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Hibiscus Tome+300122Grants allies within 2 spaces Atk/Spd+1 during combat.Dark Red x.png
Naga400142Effective against dragons. Icon Class Red Beast.pngIcon Class Blue Beast.pngIcon Class Green Beast.png
Grants Def/Res+2 when this unit is attacked.
Green check.png
Rexcalibur20092-Dark Red x.png
Rexcalibur+300132-Dark Red x.png
Wind5042-Dark Red x.png

Icon Class Green Beast.png Green Breaths[edit | edit source]

Main article: Green Breaths
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Fire Breath5061-Dark Red x.png
Fire Breath+10081-Dark Red x.png
Light Breath20091Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.Dark Red x.png
Light Breath+300131Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.Dark Red x.png

Colorless Weapons Icon Class Neutral Staff.pngIcon Class Neutral Bow.pngIcon Class Neutral Shuriken.png[edit | edit source]

Icon Class Neutral Staff.png Staves[edit | edit source]

Main article: Staves
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Absorb15042Recovers HP=50% of damage dealt.Dark Red x.png
Assault50102-Dark Red x.png
Candlelight15072After combat, foe inflicted with status preventing them from counterattacking.Dark Red x.png
Fear15052After combat, inflicts Atk-6 on targeted foe through its next action.Dark Red x.png
Gravity15062After any combat, prevents foe from moving more than 1 space through its next action.Dark Red x.png
Pain15032Inflicts 10 damage on targeted foe after combat.Dark Red x.png
Panic15072After combat, bonuses on targeted foe become penalties through its next action.Dark Red x.png
Slow15052After any combat, inflicts Spd-6 on foe through its next action.Dark Red x.png

Icon Class Neutral Bow.png Bows[edit | edit source]

Main article: Bows
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Assassin's Bow20072Effective against flying units. Icon Move Flying.png
If target has a dagger, it can't make a follow-up attack and this unit will.
Dark Red x.png
Assassin's Bow+300112Effective against flying units. Icon Move Flying.png
If target has a dagger, it can't make a follow-up attack and this unit will.
Dark Red x.png
Brave Bow20042Spd-5. Effective against flying units. Icon Move Flying.png
Attacks twice if unit initiates combat.
Dark Red x.png
Brave Bow+30072Spd-5. Effective against flying units. Icon Move Flying.png
Attacks twice if unit initiates combat.
Dark Red x.png
Clarisse's Bow20072After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Effective against flying units. Icon Move Flying.png
Dark Red x.png
Clarisse's Bow+300112After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Effective against flying units. Icon Move Flying.png
Dark Red x.png
Cupid Arrow20082Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
Effective against fliers. Icon Move Flying.png
Dark Red x.png
Cupid Arrow+300122Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
Effective against fliers. Icon Move Flying.png
Dark Red x.png
Firesweep Bow20072Effective against fliers. Icon Move Flying.png
Unit and enemies cannot use counterattacks.
Dark Red x.png
Firesweep Bow+300112Effective against fliers. Icon Move Flying.png
Unit and enemies cannot use counterattacks.
Dark Red x.png
Fujin Yumi400142Effective against flying units. Icon Move Flying.png
Unit can pass though foes if own HP ≥ 50%.
Green check.png
Iron Bow5042Effective against flying units. Icon Move Flying.pngDark Red x.png
Killer Bow20052Effective against flying units. Icon Move Flying.png
Accelerates Special trigger (cooldown count-1).
Dark Red x.png
Killer Bow+30092Effective against flying units. Icon Move Flying.png
Accelerates Special trigger (cooldown count-1).
Dark Red x.png
Mulagir400142Effective against flying units. Grants Spd+3. If foe is magic user, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.Green check.png
Nidhogg400142Effective against flying units. Icon Move Flying.png
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Green check.png
Parthia400142Effective against flying units. Icon Move Flying.png
Grants Res+4 during combat if initiating attack.
Green check.png
Refreshing Bolt20082If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat. Effective against fliers. Icon Move Flying.png
Dark Red x.png
Refreshing Bolt+300122If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat. Effective against fliers. Icon Move Flying.png
Dark Red x.png
Silver Bow20092Effective against flying units. Icon Move Flying.pngDark Red x.png
Silver Bow+300132Effective against flying units. Icon Move Flying.pngDark Red x.png
Slaying Bow20082Effective against flying units. Icon Move Flying.png
Accelerates Special trigger (cooldown count-1).
Dark Red x.png
Slaying Bow+300122Effective against flying units. Icon Move Flying.png
Accelerates Special trigger (cooldown count-1).
Dark Red x.png
Steel Bow10062Effective against flying units. Icon Move Flying.pngDark Red x.png

Icon Class Neutral Shuriken.png Daggers[edit | edit source]

Main article: Daggers
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Dancer's Fan20072If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res-5 after combat until the end of foe's next action.Dark Red x.png
Dancer's Fan+300102If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res-7 after combat until the end of foe's next action.Dark Red x.png
Deathly Dagger400112After combat, inflicts Def/Res-7 on foe through its next action.
If unit initiated combat, 7 damage to foe after battle.
Green check.png
Iron Dagger5032After combat, inflicts Def/Res-3 on foe through its next action.Dark Red x.png
Poison Dagger20022Effective against infantry units. Icon Move Infantry.png
Infantry foes suffer Def/Res-4 after combat through their next actions.
Dark Red x.png
Poison Dagger+30052Effective against infantry units. Icon Move Infantry.png
Infantry foes suffer Def/Res-6 after combat through their next actions.
Dark Red x.png
Rogue Dagger20042After combat, inflicts Def/Res-3 on foe through its next action.
Grants unit Def/Res+3 for 1 turn.
Dark Red x.png
Rogue Dagger+30072After combat, inflicts Def/Res-5 on foe through its next action.
Grants unit Def/Res+5 for 1 turn.
Dark Red x.png
Seashell20072Foe takes Def/Res-5 until end of foe's next action.
If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2.
If attacking, unit gets 2 damage after.
Dark Red x.png
Seashell+300102Foe takes Def/Res-7 until end of foe's next action.
If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2.
If attacking, unit gets 2 damage after.
Dark Red x.png
Silver Dagger20072After combat, inflicts Def/Res-5 on foe through its next action.Dark Red x.png
Silver Dagger+300102After combat, inflicts Def/Res-7 on foe through its next action.Dark Red x.png
Smoke Dagger20062After combat, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.Dark Red x.png
Smoke Dagger+30092After combat, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.Dark Red x.png
Steel Dagger10052After combat, inflicts Def/Res-3 on foe through its next action.Dark Red x.png