Weapons (full)

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This is a complete list of weapons without sorting by weapon type. For a list of weapons split by type, see Weapons.

Name SP Might Range Description Exclusive
Absorb 150 4 2 Restores HP = 50% of damage dealt. No
Absorb+ 300 7 2 Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
No
Adult (Armored) 200 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. No
Adult (Cavalry) 200 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. No
Adult (Flier) 200 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. No
Adult (Infantry) 200 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. No
Alondite 400 16 1 Unit can counterattack regardless of foe's range. Yes
Amatsu 400 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. Yes
Amiti 400 11 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. Yes
Apotheosis Spear 400 16 1 Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Yes
Ardent Durandal 400 16 1 Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
Yes
Ardent Service 200 10 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. No
Ardent Service+ 300 14 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. No
Argent Bow 400 8 2 Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. Yes
Armads 400 16 1 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. Yes
Armorslayer 200 8 1 Effective against armored foes. No
Armorslayer+ 300 12 1 Effective against armored foes. No
Armorsmasher 200 10 1 Effective against armored foes. No
Armorsmasher+ 300 14 1 Effective against armored foes. No
Arthur's Axe 400 16 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. Yes
Assassin's Bow 200 7 2 Effective against flying foes.
In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
No
Assassin's Bow+ 300 11 2 Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. No
Assault 50 10 2 No
Astra Blade 400 16 1 Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. Yes
Astral Breath 400 16 1 Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Athame 400 14 2 Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Atlas 200 9 2 No
Atlas+ 300 13 2 No
Audhulma 400 16 1 Accelerates Special trigger (cooldown count-1).
Grants Res+5.
Yes
Aura 400 14 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. Yes
Aversa's Night 400 14 2 Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. Yes
Axe of Virility 400 16 1 Effective against armored foes. Yes
Aymr 400 16 1 Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. Yes
Ayra's Blade 400 16 1 Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) Yes
Balmung 400 16 1 Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. Yes
Barb Shuriken 200 8 2 Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Barb Shuriken+ 300 12 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Barrier Axe 200 10 1 If foe initiates combat, grants Res+7 during combat. No
Barrier Axe+ 300 14 1 If foe initiates combat, grants Res+7 during combat. No
Barrier Blade 200 10 1 If foe initiates combat, grants Res+7 during combat. No
Barrier Blade+ 300 14 1 If foe initiates combat, grants Res+7 during combat. No
Barrier Lance 200 10 1 If foe initiates combat, grants Res+7 during combat. No
Barrier Lance+ 300 14 1 If foe initiates combat, grants Res+7 during combat. No
Basilikos 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Beach Banner 200 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Beach Banner+ 300 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Beguiling Bow 200 8 2 Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. No
Beguiling Bow+ 300 12 2 Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. No
Bellringer 200 10 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) No
Bellringer+ 300 14 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) No
Beloved Zofia 400 16 1 Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. Yes
Berkut's Lance 200 10 1 If foe initiates combat, grants Res+4 during combat. No
Berkut's Lance+ 300 14 1 If foe initiates combat, grants Res+4 during combat. No
Berserk Armads 400 16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
Yes
Beruka's Axe 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Big-Catch Bow 200 8 2 Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
No
Big-Catch Bow+ 300 12 2 Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
No
Binding Blade 400 16 1 If foe initiates combat, grants Def/Res+2 during combat. Yes
Blackfire Breath 200 10 1 If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. No
Blackfire Breath+ 300 14 1 If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. No
Blade of Shadow 400 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. Yes
Blárblade 200 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
No
Blárblade+ 300 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
No
Blárblooms 200 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Blárblooms+ 300 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Blárfox 200 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. No
Blárfox+ 300 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. No
Blárowl 200 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. No
Blárowl+ 300 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. No
Blárraven 200 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. No
Blárraven+ 300 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. No
Blárserpent 200 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. No
Blárserpent+ 300 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. No
Blárwolf 200 6 2 Effective against cavalry foes. No
Blárwolf+ 300 10 2 Effective against cavalry foes. No
Blazing Durandal 400 16 1 Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) Yes
Blessed Bouquet 300 8 2 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. No
Blessed Bouquet+ 300 12 2 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. No
Blizzard 400 14 2 Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. Yes
Blood Tome 400 14 2 Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. Yes
Blue Egg 200 7 2 If unit initiates combat, restores 4 HP after combat. No
Blue Egg+ 300 11 2 If unit initiates combat, restores 4 HP after combat. No
Blue Gift 200 8 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. No
Blue Gift+ 300 12 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. No
Blue-Crow Tome 400 14 2 Effective against cavalry foes. Yes
Bolganone 200 9 2 No
Bolganone+ 300 13 2 No
Book of Dreams 400 14 2 Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. Yes
Book of Orchids 400 14 2 If unit initiates combat, grants Atk+6 during combat. Yes
Book of Shadows 400 14 2 Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. Yes
Bottled Juice 200 8 2 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Bottled Juice+ 300 12 2 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Bouquet Bow 200 8 2 Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. No
Bouquet Bow+ 300 12 2 Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. No
Bow of Beauty 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Yes
Bow of Devotion 400 14 2 Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. Yes
Brave Axe 200 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. No
Brave Axe+ 300 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. No
Brave Bow 200 4 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
No
Brave Bow+ 300 7 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
No
Brave Lance 200 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. No
Brave Lance+ 300 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. No
Brave Sword 200 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. No
Brave Sword+ 300 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. No
Brazen Cat Fang 400 14 1 Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Yes
Breath of Blight 400 16 1 Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Breath of Fog 400 16 1 Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Bride's Fang 400 14 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Yes
Bright Naginata 400 16 1 If foe initiates combat, grants Atk/Def+4 during combat. Yes
Broadleaf Fan 200 8 2 Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Broadleaf Fan+ 300 12 2 Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Brutal Breath 400 16 1 Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Brynhildr 400 14 2 If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. Yes
Budding Bow 200 8 2 Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. No
Budding Bow+ 300 12 2 Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. No
Bull Blade 400 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) Yes
Bull Spear 400 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. Yes
Bun-Bun Baton 400 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Yes
Bunny Fang 400 14 1 Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Yes
Buoyboard 200 8 2 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. No
Buoyboard+ 300 12 2 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. No
Býleistr 400 16 1 At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
Yes
Cake Cutter 200 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. No
Cake Cutter+ 300 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. No
Caltrop Dagger 200 8 2 Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Caltrop Dagger+ 300 12 2 Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Camilla's Axe 400 16 1 If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. Yes
Candelabra 200 8 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Candelabra+ 300 12 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Candied Dagger 400 14 2 If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Candlelight 200 7 2 After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. No
Candlelight+ 300 11 2 After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. No
Candlewax Bow 200 8 2 Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. No
Candlewax Bow+ 300 12 2 Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. No
Carrot Axe 200 9 1 If unit initiates combat, restores 4 HP after combat. No
Carrot Axe+ 300 13 1 If unit initiates combat, restores 4 HP after combat. No
Carrot Cudgel 200 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. No
Carrot Cudgel+ 300 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. No
Carrot Lance 200 9 1 If unit initiates combat, restores 4 HP after combat. No
Carrot Lance+ 300 13 1 If unit initiates combat, restores 4 HP after combat. No
Casa Blanca 200 10 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. No
Casa Blanca+ 300 14 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. No
Chaos Manifest 400 14 2 Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. Yes
Chaos Ragnell 400 16 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Yes
Cherche's Axe 400 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. Yes
Clarisse's Bow 200 7 2 Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
No
Clarisse's Bow+ 300 11 2 Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
No
Cloud Maiougi 200 8 2 Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Cloud Maiougi+ 300 12 2 Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Cocobow 200 8 2 Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
No
Cocobow+ 300 12 2 Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
No
Concealed Blade 400 16 1 Deals +10 damage when Special triggers. Yes
Conch Bouquet 200 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. No
Conch Bouquet+ 300 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. No
Conjurer Curios 400 16 1 Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. Yes
Constant Dagger 400 14 2 Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Coral Bow 200 8 2 Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. No
Coral Bow+ 300 12 2 Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. No
Cordelia's Lance 400 10 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. Yes
Corvus Tome 400 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Yes
Courtly Bow 200 8 2 Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. No
Courtly Bow+ 300 12 2 Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. No
Courtly Candle 200 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. No
Courtly Candle+ 300 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. No
Courtly Fan 200 8 2 If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Courtly Fan+ 300 12 2 If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Courtly Mask 200 8 2 At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Courtly Mask+ 300 12 2 At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Covert Cat Fang 400 14 1 Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Yes
Creator Sword 400 16 1 Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. Yes
Crimson Axe 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Crusher 400 16 1 Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) Yes
Cunning Bow 400 14 2 Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) Yes
Cupid Arrow 200 8 2 Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
No
Cupid Arrow+ 300 12 2 Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. No
Cursed Lance 400 16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. Yes
Cymbeline 400 14 2 If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. Yes
Dancer's Fan 200 7 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. No
Dancer's Fan+ 300 10 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. No
Dancer's Ring 200 8 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. No
Dancer's Ring+ 300 12 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. No
Dancer's Score 200 8 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. No
Dancer's Score+ 300 12 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. No
Daniel-Made Bow 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. Yes
Dark Aura 400 14 2 At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. Yes
Dark Breath 200 9 1 If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. No
Dark Breath+ 300 13 1 If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. No
Dark Excalibur 400 14 2 Deals +10 damage when Special triggers. Yes
Dark Greatsword 400 16 1 If unit initiates combat, grants Atk/Spd+4 during combat. Yes
Dark Mystletainn 400 16 1 Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. Yes
Dark Royal Spear 400 16 1 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. Yes
Dark Scripture 400 14 2 Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. Yes
Dark Spikes T 400 14 2 Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. Yes
Dauntless Lance 400 16 1 Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
Yes
Dawn Suzu 400 14 2 Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. Yes
Daybreak Lance 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Death 400 14 2 Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. Yes
Deathly Dagger 400 11 2 After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiates combat, deals 7 damage to foe after combat.
Yes
Deck Swabber 200 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. No
Deck Swabber+ 300 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. No
Deep-Blue Bow 400 14 2 Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. Yes
Deft Harpoon 200 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. No
Deft Harpoon+ 300 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. No
Demonic Breath 400 16 1 Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def and Res. Yes
Devil Axe 400 16 1 Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. Yes
Devilish Bow 200 8 2 Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Devilish Bow+ 300 12 2 Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Dignified Bow 400 14 2 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Yes
Dire Thunder 400 9 2 Inflicts Spd-5. If unit initiates combat, unit attacks twice. Yes
Divine Breath 400 16 1 Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Divine Mist 400 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Divine Naga 400 14 2 Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Yes
Divine Tyrfing 400 16 1 Grants Res+3. Reduces damage from magic foe's first attack by 50%. Yes
Double Bow 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. Yes
Dracofalchion 400 16 1 Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. Yes
Draconic Poleax 400 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. Yes
Draconic Rage 400 16 1 Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Dragonbind 400 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. Yes
Dragonslasher 200 8 2 Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Dragonslasher+ 300 12 2 Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Dragoon Axe 400 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Yes
Durandal 400 16 1 If unit initiates combat, grants Atk+4 during combat. Yes
Dusk Uchiwa 200 8 2 Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Dusk Uchiwa+ 300 12 2 Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Eagle's Egg 400 14 2 Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. Yes
Earthly Gáe Bolg 400 16 1 Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. Yes
Eckesachs 400 16 1 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. Yes
Effie's Lance 400 16 1 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. Yes
Eldhrímnir 400 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) Yes
Elfire 100 6 2 No
Élivágar 400 14 2 If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions. Yes
Ellight 100 6 2 No
Elstone 100 6 2 No
Elthunder 100 6 2 No
Elwind 100 6 2 No
Emerald Axe 200 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. No
Emerald Axe+ 300 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. No
Eternal Tome 400 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Yes
Ethereal Breath 400 16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Exalted Falchion 400 16 1 Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
Yes
Excalibur 400 14 2 Effective against flying foes. Yes
Exotic Fruit Juice 400 14 2 Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat. Yes
Expiration 400 16 1 Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Faithful Axe 200 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Faithful Axe+ 300 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Falchion (Awakening) 400 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. Yes
Falchion (Gaiden) 400 16 1 Effective against dragons. At the start of every third turn, unit recovers 10 HP. Yes
Falchion (Mystery) 400 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. Yes
Father's Tactics 400 14 2 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Yes
Fear 150 5 2 After combat, if unit attacked, inflicts Atk-6 on foe through its next action. No
Fear+ 300 12 2 After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. No
Feather Sword 400 16 1 Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. Yes
Felicia's Plate 400 14 2 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
Yes
Fell Breath 400 16 1 Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Fenrir 200 9 2 No
Fenrir+ 300 13 2 No
Fensalir 400 16 1 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. Yes
Festive Siegmund 400 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. Yes
Fiddlestick Bow 200 8 2 Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. No
Fiddlestick Bow+ 300 12 2 Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. No
Fimbulvetr 400 14 2 Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Yes
Fire 50 4 2 No
Fire Breath 50 6 1 No
Fire Breath+ 100 8 1 No
Firesweep Axe 200 11 1 Unit and foe cannot counterattack. No
Firesweep Axe+ 300 15 1 Unit and foe cannot counterattack. No
Firesweep Bow 200 7 2 Effective against flying foes. Unit and foe cannot counterattack. No
Firesweep Bow+ 300 11 2 Effective against flying foes. Unit and foe cannot counterattack. No
Firesweep L+ 300 15 1 Unit and foe cannot counterattack. No
Firesweep Lance 200 11 1 Unit and foe cannot counterattack. No
Firesweep S 200 11 1 Unit and foe cannot counterattack. No
Firesweep S+ 300 15 1 Unit and foe cannot counterattack. No
First Bite 200 10 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. No
First Bite+ 300 14 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. No
Fishie Bow 200 8 2 Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. No
Fishie Bow+ 300 12 2 Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. No
Flame Lance 400 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. Yes
Flame Siegmund 400 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. Yes
Flametongue 200 11 1 No
Flametongue+ 300 15 1 No
Flash 200 7 2 After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. No
Flash+ 300 11 2 After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. No
Flashing Carrot 200 10 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. No
Flashing Carrot+ 300 14 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. No
Fledgling (Flier) 100 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. No
Flora Guide 200 8 2 Inflicts Spd/Res-5 on foes within 2 spaces during combat. No
Flora Guide+ 300 12 2 Inflicts Spd/Res-5 on foes within 2 spaces during combat. No
Florina's Lance 400 16 1 Effective against armored foes. Yes
Flower Hauteclere 400 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. Yes
Flower of Ease 400 16 1 Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Yes
Flower of Joy 400 14 2 Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. Yes
Flower of Plenty 400 14 2 Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. Yes
Flower of Sorrow 400 14 2 Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. Yes
Flowing Lance 200 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. No
Flowing Lance+ 300 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. No
Flux 50 4 2 No
Fólkvangr 400 16 1 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. Yes
Forblaze 400 14 2 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. Yes
Forseti 400 14 2 Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Yes
Fortune Bow 200 8 2 Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. No
Fortune Bow+ 300 12 2 Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. No
Foxkit Fang 400 14 1 Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Yes
Frederick's Axe 400 16 1 Effective against armored foes. Yes
Freikugel 400 16 1 Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. Yes
Fresh Bouquet 200 8 2 At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. No
Fresh Bouquet+ 300 12 2 At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. No
Frost Breath 400 16 1 Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Frostfire Breath 400 16 1 Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Yes
Fruit of Iðunn 400 14 2 Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. Yes
Fujin Yumi 400 14 2 Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. Yes
Gáe Bolg 400 16 1 In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. Yes
Garm 400 16 1 Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. Yes
Gate-Anchor Axe 400 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. Yes
Geirskögul 400 16 1 Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. Yes
Geishun 200 10 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. No
Geishun+ 300 14 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. No
Giant Spoon 200 9 1 Deals +10 damage when Special triggers. No
Giant Spoon+ 300 13 1 Deals +10 damage when Special triggers. No
Giga Excalibur 400 14 2 Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) Yes
Gilt Fork 200 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. No
Gilt Fork+ 300 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. No
Gilt Goblet 400 14 2 Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). Yes
Gjallarbrú 400 14 2 Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Yes
Gjöll 400 16 1 Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. Yes
Gladiator's Blade 400 16 1 If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) Yes
Gleipnir 400 14 2 Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. Yes
Glitnir 400 16 1 Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack. Yes
Glittering Breath 200 10 1 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. No
Glittering Breath+ 300 14 1 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. No
Gloom Breath 400 16 1 At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Golden Dagger 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Golden Naginata 400 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. Yes
Goodie Boot 200 8 2 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Goodie Boot+ 300 12 2 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Gradivus 400 16 1 Unit can counterattack regardless of foe's range. Yes
Grado Poleax 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Grandscratcher 200 8 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) No
Grandscratcher+ 300 12 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) No
Gratia 200 8 2 Effective against flying foes.
If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
No
Gratia+ 300 12 2 Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. No
Gravity 150 6 2 After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action. No
Gravity+ 300 10 2 After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. No
Great Flame 400 16 1 Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Green Egg 200 7 2 If unit initiates combat, restores 4 HP after combat. No
Green Egg+ 300 11 2 If unit initiates combat, restores 4 HP after combat. No
Green Gift 200 8 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. No
Green Gift+ 300 12 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. No
Grima's Truth 400 14 2 Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. Yes
Grimoire 400 14 2 If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. Yes
Gronnblade 200 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
No
Gronnblade+ 300 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
No
Gronnblooms 200 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Gronnblooms+ 300 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Gronnowl 200 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. No
Gronnowl+ 300 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. No
Gronnraven 200 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. No
Gronnraven+ 300 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. No
Gronnserpent 200 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. No
Gronnserpent+ 300 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. No
Gronnwolf 200 6 2 Effective against cavalry foes. No
Gronnwolf+ 300 10 2 Effective against cavalry foes. No
Groom's Wing 400 14 1 Grants Res+3. At start of turn 1, grants Special cooldown count-1 to unit's support partner (if any).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Yes
Guard Axe 200 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Guard Axe+ 300 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Guard Bow 200 8 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
No
Guard Bow+ 300 12 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
No
Guard Lance 200 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Guard Lance+ 300 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Guard Sword 200 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Guard Sword+ 300 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Guardian Fang 400 14 1 Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Yes
Guardian's Axe 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Guardian's Bow 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) Yes
Gurgurant 400 16 1 Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. Yes
Hack-o'-Lantern 200 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Hack-o'-Lantern+ 300 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) No
Hades Ω 400 14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. Yes
Hagoita 200 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. No
Hagoita+ 300 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. No
Hama Ya 200 8 2 Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
No
Hama Ya+ 300 12 2 Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
No
Hammer 200 8 1 Effective against armored foes. No
Hammer+ 300 12 1 Effective against armored foes. No
Hana's Katana 400 16 1 Effective against armored foes. Yes
Handbell 200 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Handbell+ 300 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Harmonic Lance 200 9 1 Deals +10 damage when Special triggers. No
Harmonic Lance+ 300 13 1 Deals +10 damage when Special triggers. No
Hatchling (Flier) 50 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. No
Hauteclere 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Hawk King Claw 400 14 1 Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. Yes
Heart's Blade 200 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Heart's Blade+ 300 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Heavy Spear 200 8 1 Effective against armored foes. No
Heavy Spear+ 300 12 1 Effective against armored foes. No
Hel Scythe 400 16 1 Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) Yes
Hel's Reaper 400 16 1 Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) Yes
Helm Bow 200 8 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. No
Helm Bow+ 300 12 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. No
Hermit's Tome 400 14 2 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Yes
Heron Wing 400 14 1 Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. Yes
Hewn Lance 400 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. Yes
Hibiscus Tome 200 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Hibiscus Tome+ 300 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Hidden Thorns 200 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Hidden Thorns+ 300 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Hikami 400 16 1 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. Yes
Hinata's Katana 400 16 1 If foe initiates combat, grants Atk/Def+4 during combat. Yes
Hinoka's Spear 400 16 1 If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. Yes
Hliðskjálf 400 14 2 Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Yes
Hoarfrost Knife 400 14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Yes
Huge Fan 200 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
No
Huge Fan+ 300 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
No
Huginn's Egg 400 14 2 Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. Yes
Hunting Blade 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Iago's Tome 400 14 2 Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Panic】
Converts bonuses on target into penalties through its next action.
Yes
Ífingr 400 14 2 Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. Yes
Imbued Koma 400 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. Yes
Imhullu 400 14 2 Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. Yes
Inscribed Tome 400 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Yes
Inveterate Axe 400 16 1 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. Yes
Iris's Tome 400 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. Yes
Iron Axe 50 6 1 No
Iron Bow 50 4 2 Effective against flying foes. No
Iron Dagger 50 3 2 After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. No
Iron Lance 50 6 1 No
Iron Sword 50 6 1 No
It's Curtains... 200 10 1 At the start of turn 1, grants Special cooldown count-2. No
It's Curtains...+ 300 14 1 At the start of turn 1, grants Special cooldown count-2. No
Ivaldi 400 14 2 Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. Yes
Jakob's Tray 400 14 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Jokers Wild 400 14 2 Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.) Yes
Joyful Vows 400 14 2 Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Yes
Joyous Lantern 200 8 2 At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.) No
Joyous Lantern+ 300 12 2 At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) No
Jubilant Blade 400 16 1 Effective against armored foes. Yes
Juicy Wave 200 8 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. No
Juicy Wave+ 300 12 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. No
Kabura Ya 200 8 2 Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. No
Kabura Ya+ 300 12 2 Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. No
Kadomatsu 200 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. No
Kadomatsu+ 300 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. No
Kagami Mochi 200 8 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Kagami Mochi+ 300 12 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Kagero's Dart 400 14 2 At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Keen Blárwolf 200 8 2 Effective against cavalry foes. No
Keen Blárwolf+ 300 12 2 Effective against cavalry foes. No
Keen Gronnwolf 200 8 2 Effective against cavalry foes. No
Keen Gronnwolf+ 300 12 2 Effective against cavalry foes. No
Keen Rauðrwolf 200 8 2 Effective against cavalry foes. No
Keen Rauðrwolf+ 300 12 2 Effective against cavalry foes. No
Killer Axe 200 7 1 Accelerates Special trigger (cooldown count-1). No
Killer Axe+ 300 11 1 Accelerates Special trigger (cooldown count-1). No
Killer Bow 200 5 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. No
Killer Bow+ 300 9 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. No
Killer Lance 200 7 1 Accelerates Special trigger (cooldown count-1). No
Killer Lance+ 300 11 1 Accelerates Special trigger (cooldown count-1). No
Killing Edge 200 7 1 Accelerates Special trigger (cooldown count-1). No
Killing Edge+ 300 11 1 Accelerates Special trigger (cooldown count-1). No
Kitsune Fang 400 14 1 Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Yes
Kitty Paddle 200 5 2 Effective against magic foes.
After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action.
No
Kitty Paddle+ 300 8 2 Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action. No
Knightly Lance 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Kriemhild 400 16 1 If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. Yes
Kumade 200 8 2 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action. No
Kumade+ 300 12 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. No
Laevatein (weapon) 400 16 1 Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. Yes
Laid-Back Blade 400 16 1 Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. Yes
Larcei's Edge 400 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Yes
Laslow's Blade 400 16 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) Yes
Legion's Axe 200 10 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. No
Legion's Axe+ 300 14 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. No
Leiptr 400 16 1 Unit can counterattack regardless of foe's range. Yes
Lethal Carrot 200 8 2 Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Lethal Carrot+ 300 12 2 Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Levin Dagger 400 14 2 Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Light 50 4 2 No
Light Brand 400 16 1 Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. Yes
Light Breath 200 9 1 If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. No
Light Breath+ 300 13 1 If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. No
Light of Dawn 400 14 2 Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. Yes
Lightning Breath 200 7 1 Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
No
Lightning Breath+ 300 11 1 Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
No
Lilith Floatie 200 10 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Lilith Floatie+ 300 14 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Lion King Fang 400 14 1 Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. Yes
Lofty Blossoms 200 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. No
Lofty Blossoms+ 300 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. No
Loptous 400 14 2 Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
Yes
Lordly Lance 400 16 1 Effective against armored foes. Yes
Loyal Greatlance 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Loyal Wreath 200 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Loyal Wreath+ 300 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. No
Luna Arc 400 14 2 Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) Yes
Luncheon Lance 200 10 1 If foe initiates combat, grants Atk/Def+4 during combat. No
Luncheon Lance+ 300 14 1 If foe initiates combat, grants Atk/Def+4 during combat. No
Lyfjaberg 400 14 2 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. Yes
Madness Flask 200 8 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. No
Madness Flask+ 300 12 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. No
Maltet 400 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Yes
Mareeta's Sword 400 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Yes
Meisterbogen 400 9 2 Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." Yes
Meisterschwert 400 11 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Yes
Melancholy 200 8 2 After combat, if unit attacked, resets Special cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
No
Melancholy+ 300 12 2 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
No
Melee Bouquet 200 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. No
Melee Bouquet+ 300 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. No
Melon Crusher 200 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. No
Melon Crusher+ 300 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. No
Melon Float 200 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. No
Melon Float+ 300 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. No
Mercurius 400 16 1 Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) Yes
Minty Cane 200 8 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Minty Cane+ 300 12 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Mirage Axe 400 16 1 Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. Yes
Mirage Falchion 400 16 1 Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). Yes
Mirage Feather 400 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. Yes
Mirage Longbow 400 14 2 Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. Yes
Mirage Rod 400 14 2 Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. Yes
Missiletainn (sword) 400 16 1 Accelerates Special trigger (cooldown count-1).
Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
Yes
Missiletainn (tome) 400 14 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit for each magic ally on your team (including unit). Yes
Mjölnir 400 14 2 Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Spd+6 during combat.
Yes
Mögþrasir 400 8 2 Inflicts Spd-2. If unit initiates combat, unit attacks twice. Yes
Monstrous Bow 200 8 2 Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
No
Monstrous Bow+ 300 12 2 Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
No
Moon Gradivus 400 16 1 Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) Yes
Moonless Breath 400 16 1 Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Mulagir 400 14 2 Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Yes
Muninn's Egg 400 14 2 Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. Yes
Múspell Fireposy 400 14 2 Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
Yes
Mystletainn 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Naga (tome) 400 14 2 Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. Yes
Naglfar 400 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Yes
Nameless Blade 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
New Foxkit Fang 400 14 1 Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Yes
Nidhogg 400 14 2 Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. Yes
Nifl Frostflowers 400 14 2 Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
Yes
Nightmare Horn 400 14 1 Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Yes
Niles's Bow 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. Yes
Ninis's Ice Lance 400 16 1 Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. Yes
Níu 400 16 1 Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. Yes
Nóatún 400 16 1 If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. Yes
Noble Lance 400 16 1 Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. Yes
Nurturing Breath 400 16 1 Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. Yes
Oboro's Spear 400 16 1 Effective against armored foes. Yes
Obsessive Curse 400 14 2 Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. Yes
Odin's Grimoire 400 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. Yes
Oracle's Breath 400 16 1 Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Ouch Pouch 200 8 2 At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. No
Ouch Pouch+ 300 12 2 At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. No
Ovoid Staff 200 8 2 At start of turn, restores 5 HP to unit and adjacent allies. No
Ovoid Staff+ 300 12 2 At start of turn, restores 7 HP to unit and adjacent allies. No
Pain 150 3 2 After combat, if unit attacked, deals 10 damage to foe. No
Pain+ 300 10 2 Deals 10 damage to target and foes within 2 spaces of target after combat. No
Pale Breath 200 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. No
Pale Breath+ 300 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. No
Palm Staff 200 8 2 Inflicts Atk/Spd-3 on foes within 2 spaces during combat. No
Palm Staff+ 300 12 2 Inflicts Atk/Spd-5 on foes within 2 spaces during combat. No
Panic 150 7 2 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. No
Panic+ 300 11 2 After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. No
Panther Lance 400 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) Yes
Panther Sword 400 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. Yes
Parthia 400 14 2 Effective against flying foes.
If unit initiates combat, grants Res+4 during combat.
Yes
Pegasus Carrot 200 8 2 Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Pegasus Carrot+ 300 12 2 Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Peri's Lance 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Persecution Bow 400 14 2 Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Yes
Peshkatz 400 14 2 After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Yes
Petal Parasol 200 10 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
No
Petal Parasol+ 300 14 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
No
Pledged Blade 200 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
No
Pledged Blade+ 300 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
No
Poison Dagger 200 2 2 Effective against infantry foes.
After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action.
No
Poison Dagger+ 300 5 2 Effective against infantry foes.
After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action.
No
Poleaxe 200 10 1 Effective against cavalry foes. No
Poleaxe+ 300 14 1 Effective against cavalry foes. No
Prayer Wheel 400 14 2 Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) Yes
Primordial Breath 400 16 1 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) Yes
Prized Lance 400 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Yes
Pumpkin-a-Box 200 8 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Pumpkin-a-Box+ 300 12 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Ragnarok 400 14 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. Yes
Ragnell 400 16 1 Unit can counterattack regardless of foe's range. Yes
Ragnell·Alondite 400 10 1 Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). Yes
Raijinto 400 16 1 Unit can counterattack regardless of foe's range. Yes
Randgríðr 400 14 2 Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. Yes
Rapier 400 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. Yes
Rapport Wand 200 8 2 At start of turn, grants Atk/Def+3 to ally with the highest Spd for 1 turn. (Excludes unit.) No
Rapport Wand+ 300 12 2 At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) No
Rauðrblade 200 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
No
Rauðrblade+ 300 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
No
Rauðrfox 200 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. No
Rauðrfox+ 300 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. No
Rauðrowl 200 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. No
Rauðrowl+ 300 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. No
Rauðrraven 200 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. No
Rauðrraven+ 300 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. No
Rauðrserpent 200 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. No
Rauðrserpent+ 300 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. No
Rauðrwolf 200 6 2 Effective against cavalry foes. No
Rauðrwolf+ 300 10 2 Effective against cavalry foes. No
Raven King Beak 400 14 1 Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. Yes
Razing Breath 400 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Rearguard 200 10 1 If foe initiates combat, grants Def+7 during combat. No
Rearguard+ 300 14 1 If foe initiates combat, grants Def+7 during combat. No
Rebecca's Bow 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Yes
Red-Hot Ducks 200 8 2 If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. No
Red-Hot Ducks+ 300 12 2 If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. No
Reese's Tome 400 14 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. Yes
Refreshing Bolt 200 8 2 Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
No
Refreshing Bolt+ 300 12 2 Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
No
Regal Blade 400 16 1 At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. Yes
Reginleif 400 16 1 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. Yes
Renowned Bow 400 9 2 Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. Yes
Reprisal Lance 200 10 1 If foe initiates combat, grants Atk+6 during combat. No
Reprisal Lance+ 300 14 1 If foe initiates combat, grants Atk+6 during combat. No
Resolute Blade 400 16 1 Grants Atk+3. Deals +10 damage when Special triggers. Yes
Rexcalibur 200 9 2 No
Rexcalibur+ 300 13 2 No
Rhomphaia 400 16 1 Effective against armored and cavalry foes. Yes
Ridersbane 200 10 1 Effective against cavalry foes. No
Ridersbane+ 300 14 1 Effective against cavalry foes. No
Rinkah's Club 400 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) Yes
Rogue Dagger 200 4 2 After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn. No
Rogue Dagger+ 300 7 2 After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. No
Rowdy Sword 400 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. Yes
Royal Sword 400 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) Yes
Ruby Sword 200 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. No
Ruby Sword+ 300 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. No
Ruin 100 6 2 No
Runeaxe 400 16 1 When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) Yes
Sabertooth Fang 400 14 1 Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. Yes
Sable Lance 400 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. Yes
Sack o' Gifts 200 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Sack o' Gifts+ 300 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Safeguard 200 10 1 If foe initiates combat, grants Def+7 during combat. No
Safeguard+ 300 14 1 If foe initiates combat, grants Def+7 during combat. No
Sagittae 400 14 2 Grants Def+3.
At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.
Yes
Saintly Seraphim 400 14 2 Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) Yes
Saizo's Star 400 14 2 After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. Yes
Sandfort Spade 200 10 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. No
Sandfort Spade+ 300 14 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. No
Sandwiches! 200 8 2 If foe initiates combat, grants Atk/Res+4 during combat. No
Sandwiches!+ 300 12 2 If foe initiates combat, grants Atk/Res+4 during combat. No
Sanngriðr 400 14 2 Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
Yes
Sapphire Lance 200 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. No
Sapphire Lance+ 300 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. No
Savage Breath 400 16 1 Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Scallop Blade 200 8 2 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 5】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Scallop Blade+ 300 12 2 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Scarlet Sword 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Scepter of Love 400 16 1 Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. Yes
Scythe of Sariel 400 16 1 Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. Yes
Sealed Falchion 400 16 1 Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
Yes
Sealife Tome 200 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Sealife Tome+ 300 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Seashell 200 7 2 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
No
Seashell+ 300 10 2 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
No
Selena's Blade 400 16 1 Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. Yes
Setsuna's Yumi 400 14 2 Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. Yes
Shadow Sword 400 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Yes
Shanna's Lance 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Shell Lance 200 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Shell Lance+ 300 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Shine 200 9 2 No
Shine+ 300 13 2 No
Shining Bow 200 8 2 Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. No
Shining Bow+ 300 12 2 Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. No
Shoreline Rake 200 10 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. No
Shoreline Rake+ 300 14 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. No
Short Bow 200 8 2 Effective against flying foes. Deals +10 damage when Special triggers. No
Short Bow+ 300 12 2 Effective against flying foes. Deals +10 damage when Special triggers. No
Siegfried 400 16 1 Unit can counterattack regardless of foe's range. Yes
Sieglinde 400 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. Yes
Siegmund 400 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. Yes
Silver Axe 200 11 1 No
Silver Axe+ 300 15 1 No
Silver Bow 200 9 2 Effective against flying foes. No
Silver Bow+ 300 13 2 Effective against flying foes. No
Silver Dagger 200 7 2 After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. No
Silver Dagger+ 300 10 2 After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. No
Silver Goblet 200 8 2 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. No
Silver Goblet+ 300 12 2 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. No
Silver Lance 200 11 1 No
Silver Lance+ 300 15 1 No
Silver Sword 200 11 1 No
Silver Sword+ 300 15 1 No
Silverbrand 400 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. Yes
Sinmara 400 16 1 Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. Yes
Skadi 400 14 2 Effective against flying foes.
Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions.
Yes
Skuld 400 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. Yes
Sky Maiougi 200 8 2 Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Sky Maiougi+ 300 12 2 Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Sky-Pirate Claw 400 14 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Yes
Slaying Axe 200 10 1 Accelerates Special trigger (cooldown count-1). No
Slaying Axe+ 300 14 1 Accelerates Special trigger (cooldown count-1). No
Slaying Bow 200 8 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. No
Slaying Bow+ 300 12 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. No
Slaying Edge 200 10 1 Accelerates Special trigger (cooldown count-1). No
Slaying Edge+ 300 14 1 Accelerates Special trigger (cooldown count-1). No
Slaying Hammer 200 10 1 Effective against armored foes. No
Slaying Hammer+ 300 14 1 Effective against armored foes. No
Slaying Lance 200 10 1 Accelerates Special trigger (cooldown count-1). No
Slaying Lance+ 300 14 1 Accelerates Special trigger (cooldown count-1). No
Slaying Spear 200 10 1 Effective against armored foes. No
Slaying Spear+ 300 14 1 Effective against armored foes. No
Slow 150 5 2 After combat, if unit attacked, inflicts Spd-6 on foe through its next action. No
Slow+ 300 12 2 After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. No
Smoke Dagger 200 6 2 After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions. No
Smoke Dagger+ 300 9 2 After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. No
Sneering Axe 400 16 1 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】
on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Yes
Sniper's Bow 400 14 2 Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. Yes
Snow's Grace 400 16 1 Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Sökkvabekkr 400 16 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. Yes
Sol Katti 400 16 1 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Yes
Sol Lance 400 16 1 Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) Yes
Solitary Blade 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Spear of Shadow 400 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. Yes
Spectral Tome 200 8 2 After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. No
Spectral Tome+ 300 12 2 After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. No
Spendthrift Bow 200 8 2 Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) No
Spendthrift Bow+ 300 12 2 Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) No
Spirit Breath 400 16 1 Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Spirited Spear 200 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
No
Spirited Spear+ 300 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
No
Splashy Bucket 200 8 2 Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. No
Splashy Bucket+ 300 12 2 Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. No
Spooky Censer 200 8 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. No
Spooky Censer+ 300 12 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. No
Spy's Dagger 400 14 2 After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn.
Effect:【Dagger 6】

【Dagger 6】
After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Yes
Stalwart Sword 400 16 1 If foe initiates combat, inflicts Atk-6 on foe during combat. Yes
Starfish 200 8 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
Starfish+ 300 12 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Starpoint Lance 400 16 1 Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. Yes
Steady Lance 400 16 1 Unit and foe cannot counterattack. Yes
Steel Axe 100 8 1 No
Steel Bow 100 6 2 Effective against flying foes. No
Steel Dagger 100 5 2 After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. No
Steel Lance 100 8 1 No
Steel Sword 100 8 1 No
Stone 50 4 2 No
Storm Sieglinde 400 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
Yes
Stout Tomahawk 400 16 1 Unit can counterattack regardless of foe's range. Yes
Sublime Surge 400 16 1 Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Summer Strikers 400 14 2 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Yes
Summer's Breath 400 16 1 Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Sun Dragonstone 400 16 1 If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes
Sun's Percussors 400 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. Yes
Swift Mulagir 400 14 2 Effective against flying foes.
Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
Yes
Sylgr 400 14 2 Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Yes
Sæhrímnir 400 14 2 Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Yes
Tactical Bolt 400 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Yes
Tactical Gale 400 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Yes
Taguel Fang 400 14 1 Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Yes
Talregan Axe 400 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. Yes
Tannenbit 200 8 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) No
Tannenbit+ 300 12 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) No
Tannenboom! 200 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Tannenboom!+ 300 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. No
Tanngrisnir 400 14 2 Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Yes
Temari 200 8 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Temari+ 300 12 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Thani 400 14 2 Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. Yes
Tharja's Hex 400 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. Yes
The Cleaner 200 8 2 Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. No
The Cleaner+ 300 12 2 Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. No
Thögn 400 14 2 Effective against flying foes.
Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
Yes
Thökk 400 14 2 Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
Yes
Thorn Lance 400 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. Yes
Thoron 200 9 2 No
Thoron+ 300 13 2 No
Thunder 50 4 2 No
Thunder Armads 400 16 1 Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. Yes
Thunderhead 400 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. Yes
Toasty Skewer 200 8 2 If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. No
Toasty Skewer+ 300 12 2 If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. No
Tomato Tome 200 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Tomato Tome+ 300 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. No
Tome of Order 400 14 2 Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Yes
Tome of Thoron 400 14 2 At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. Yes
Trilemma 200 8 2 After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." No
Trilemma+ 300 12 2 After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." No
Tropical Treats 200 8 2 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
No
Tropical Treats+ 300 12 2 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Tyrfing 400 16 1 If unit's HP ≤ 50%, grants Def+4 during combat. Yes
Umbra Burst (axe) 0 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. No
Umbra Burst (bow) 0 14 2 Effective against flying foes. Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. No
Umbra Burst (dagger) 0 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
No
Umbra Burst (dragonstone) 0 16 1 Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Deals a minimum of 1 damage. No
Umbra Burst (lance) 0 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. No
Umbra Burst (magic) 0 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. No
Umbra Burst (staff) 0 14 2 Unit can counterattack regardless of foe's range. Calculates damage from staff like other weapons. Deals a minimum of 1 damage. No
Umbra Burst (sword) 0 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. No
Urvan 400 16 1 Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. Yes
Urðr 400 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. Yes
Vafþrúðnir 400 9 2 Inflicts Spd-5. If unit initiates combat, unit attacks twice. Yes
Valaskjálf 400 14 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. Yes
Valflame 400 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. Yes
Vanguard 200 10 1 If foe initiates combat, grants Def+7 during combat. No
Vanguard+ 300 14 1 If foe initiates combat, grants Def+7 during combat. No
Vassal's Blade 400 16 1 Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) Yes
Venin Edge 400 16 1 Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. Yes
Verðandi 400 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target. Yes
Vessel of Cheer 200 8 2 If unit initiates combat, grants Atk/Spd+4 during combat. No
Vessel of Cheer+ 300 12 2 If unit initiates combat, grants Atk/Spd+4 during combat. No
Veteran Lance 400 16 1 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. Yes
Veðrfölnir's Egg 400 14 2 Grants Spd+3. At start of combat, if unit's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat. Yes
Victorious Axe 400 16 1 Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. Yes
Vidofnir 400 16 1 If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. Yes
Virtuous Naga 400 14 2 Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk, grants Atk/Res+6 during combat. Yes
Virtuous Tyrfing 400 16 1 Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) Yes
Void Tome 400 14 2 Grants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Yes
Vouge 400 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. Yes
Wagasa 200 10 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. No
Wagasa+ 300 14 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. No
Wargod's Tome 400 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. Yes
Warrior Princess 400 14 2 Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. Yes
Water Breath 200 10 1 If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
No
Water Breath+ 300 14 1 If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
No
Weighted Lance 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Weirding Tome 400 14 2 Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. Yes
Whelp (Armored) 50 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. No
Whelp (Cavalry) 50 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. No
Whelp (Infantry) 50 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. No
Whitedown Spear 400 16 1 Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. Yes
Whitewing Blade 400 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. Yes
Whitewing Lance 400 16 1 Accelerates Special trigger (cooldown count-1). Yes
Whitewing Spear 400 16 1 Effective against armored foes. Yes
Wind 50 4 2 No
Wind Parthia 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) Yes
Wind's Brand 400 14 2 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. Yes
Winds of Change 400 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Yes
Winds of Silesse 400 14 2 Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. Yes
Wing Sword 400 16 1 Effective against armored and cavalry foes. Yes
Witchy Wand 200 8 2 After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) No
Witchy Wand+ 300 12 2 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) No
Wo Dao 200 9 1 Deals +10 damage when Special triggers. No
Wo Dao+ 300 13 1 Deals +10 damage when Special triggers. No
Wo Gùn 200 9 1 Deals +10 damage when Special triggers. No
Wo Gùn+ 300 13 1 Deals +10 damage when Special triggers. No
Wolf Berg 400 16 1 Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. Yes
Wolf Queen Fang 400 14 1 Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Yes
Wolfpup Fang 400 14 1 Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. Yes
Wolfskin Fang 400 9 1 Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. Yes
Worldsea Wave 400 14 2 Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Yes
Yato 400 16 1 If unit initiates combat, grants Spd+4 during combat. Yes
Yearling (Arm.) 100 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. No
Yearling (Cavalry) 100 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. No
Yearling (Infantry) 100 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. No
Zanbato 200 10 1 Effective against cavalry foes. No
Zanbato+ 300 14 1 Effective against cavalry foes. No
Zephyr Breath 400 16 1 Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Yes