What's In Store for the 2.10.0 Update (Notification)
Today, Ver. 2.10.0 of the Fire Emblem Heroes game was released!
Here are the changes you can expect:
・ Abyssal difficulty has been added to the Grand Hero Battle rotation.
・ Lite Data Version downloads have been added for users who are concerned about space on their devices.
・ New weapon skill and weapons to refine have been added.
・ A feature for naming favorite marks has been added.
・ The help text for some Special skills has been adjusted.
Tap More for additional information about this update.
・ Your app's version can be seen in the bottom-left corner of the title screen.
・ If the app is not updated correctly, use the update function in your device's app store.
・ If the app is not connected to a Nintendo Account and you uninstall the app, your save data will be lost.
We would like to introduce the new features and changes in the 2.10.0 update.
■ Abyssal difficulty for daily Grand Hero Battles
The even more challenging Abyssal difficulty has been added to the seven maps in the daily Grand Hero Battle rotation that began on
You can earn gold versions of accessories by clearing these maps on Abyssal difficulty.
Try to clear these extremely difficult maps to prove how strong your team is!
Note: Abyssal will unlock after you clear the Infernal difficulty.
■ Lite Data Version
Lite Data Version has been added for users who are concerned about space on their devices.
The graphic and sound quality of Lite Data Version will be lower, but it will reduce the size of game data by approximately 75 percent.
You can switch between the Lite Data Version and the High Quality Version that has been used up until now by selecting Change Data Quality from the Miscellaneous menu.
・ Users starting the game from the beginning will be able to select Lite Data Version at the start of the game.
・ You can also select the quality of data to be downloaded after deleting game data using Clear Cache on the title menu.
■ New weapon skill and weapons to refine
The following Hero can learn this new character-specific weapon skill at 5★:
Hero who can learn this skill: Lon'qu: Solitary Blade
・ Solitary Blade can be upgraded in the Weapon Refinery after it has been obtained.
・ To learn weapon skills, tap Allies, then Ally Growth, and then Learn Skills.
The following weapon skills can now be strengthened with Arena Medals and Divine Dew for added effects:
Hero who can learn this skill: Tana: Winged Princess
Hero who can learn this skill: Innes: Regal Strategician
Note: To access the Weapon Refinery, you must clear Book I, Chapter 13 in the main story and then clear the second Intermission map, The Rite of Blades.
■ Favorite-mark names
You can now name the eight types of favorite marks that can be attached to Heroes.
To change the names, select Edit Favorite Name underneath Sort by Number on the screen where favorite order display is set.
■ Other changes
The help text for some Special skills has been adjusted (the amount of damage has not been changed from Ver. 2.9.1).
The damage done to enemies in battle is calculated as described below.
■ Step 1: The Base Damage value is calculated.
Base Damage = (Atk × advantage bonus × effectiveness bonus) + damage boosts from Special-skill effects - foe's Def (or Res) - defensive-terrain effects (see Note 1)
Note 1: If the total would be 0 or less, Base Damage is treated as 0.
■ Step 2: The Adjusted Damage value is calculated.
Adjusted Damage = (Base Damage + damage dealt from non-Special skill effects [see Note 2]) × 1/2, if weapon is a staff (see Note 3), × damage-reducing skill effects (see Note 4) (see Note 5)
Note 2: Wo Dao, Shining Bow, Wrath, etc., for example.
Note 3: If the result is not a whole number, the result will be rounded down.
Note 4: Pavise, Ice Mirror, Divine Tyrfing, Urvan, etc., for example.
Note 5: If the result is not a whole number, the result will be rounded up.
■ Step 3: The Final Damage value is calculated and dealt to the foe.
Final Damage = Adjusted Damage - skill effects that reduce damage by a fixed value (see Note 6)
Note 6: Shield Pulse, etc.
Skills whose effects occur in Step 1 are now phrased as boosts damage and skills whose effects occur in Step 2 are now phrased as deals damage in order to clarify how damage is calculated.
That's it for the new update!