Wind's Brand/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Wind's Brand[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Soren's stats and weapon may not be ideal for an offensive build on his own, but where he makes his niche is team support. He becomes a strong debuffer with Wind Brand's Chill Atk effect and a ploy C slot. Aside from this, he reaches a respectable 50-44 offensive stat line with Fury 3, a speed boon, +3 speed sacred seal, and a speed refine, and a good res stat at 32 to take on Reinhardt and other blue mages. Iceberg is Soren's optimal special because of his high res.
Pen.png Creative
Universal Crystal.png Medium investment
Click to show/hide build description 
This is more of a fun character build based on Soren's preferred tome and innate special since he summons a tornado around his target. It's also a really easy build to set up, and Growing Wind has the most practical tile coverage of the AoE specials, making it a good AoE build to test out for yourself. Area of Effect builds are not suggested due to the high charge of the special and the situational nature of the special, as it only hits certain squares on the map. However, they can be fun and AoE specials do get some use, particularly in Tempest as it's easier to charge them there.

The weapon is his his natural 5 star tome, Wind's Brand, with the Skill refine.

The assist is Draw Back due to his low defense.

The A skill is Fury 3 since he could use the stat boost and it sets him up for desperation. However if you don't want to take the constant damage there are several other options. Atk/Spd Bond 3 or Spd/Res Bond 3 would fit best with his weapon refine, but are more expensive to obtain. TA would work if you really want him to focus on taking out blues. Or you could simply give a stat boosting skill if you want something really budget, like Spd +3 or Res +3.

The B skill is Desperation 3 to make use of his good speed.

The C skill is Savage Blow 3 to add on extra AoE damage.

The Seal is Savage Blow 3 for the same reason.

Metacat8 (talk) 04:08, 19 July 2018 (UTC)

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
As the Ultimate Strategist, Soren here's job is to provide a variety of buffs to guarantee any battles are won well before they start. He does so by providing a variety of buffs to your own team while weakening one of the opponent's hardest hitters. This build has two subcategories you could go into to fill slightly different niches, in addition to his primary. First, we'll discuss his main role as a support unit.

Shared abilities: Wind's Brand. Using the Wind's Brand Soren gains the ability to reduce the attack of the strongest enemy by 7, a pretty hard nerf to the opponent's strongest hitter. This can result in them doing a total of 13 less damage PER ATTACK to each of Soren's allies, potentially more depending on weapon triangle advantage, and can make him an extreme annoyance to find in the arena.

Res/Def Tactic 3: Although it means he can't work on an infantry-based team, these skills combined allow him to provide +6 to the defensive stats of all nearby allies throughout your opponent's turn, which will result in them taking significantly less damage and, combined with Wind's Brand hitting their strongest unit, make his allies misery to try going through.

Draw Back: A way to get one of his allies out of trouble without risking himself, as Soren needs to be in a position to support, the fact Soren himself moves back as well is of utmost importance

Iceberg/Aether: Aether is primarily for scoring purposes, as Soren himself isn't supposed to fight enough to trigger it, while Iceberg takes advantage of his fairly high res to help him finish off opponents. However, if you decide to go into the Warding Breath build, Aether is somewhat useful for taking out his magic-using rivals.

However, both of these sub-builds have the huge disadvantage of being extremely fragile physically, even to opposing blues, and as such he must be protected at all times

Build A: Fury, Desperation, and Wind's Brand (spd) This sub-build allows him to have a secondary focus on his nuking abilities, with Fury and his Wind's Brand bumping his speed all the way up to 41, potentially 43 with support bonuses. This is enough to double most units and increases his attack to a more respectable level with Desperation allowing him to take out his targets without having to fear counterattack once he's low enough.

Fury: A solid +3 boost to all stats both improves his offensive power and makes him less likely to get one-shotted in his first combat, after which desperation is likely to be active and eliminate all your counter-attacking worries

Desperation: Since Soren is rather frail, we want to activate this ability as soon as possible, thus he will be able to take advantage of his massive speed to double most of his targets before they get to fight back, especially important if the target in question is a Black Knight or other low-resistance reds.

Build B: Warding Breath, Chill Spd 3, and Wind's Brand (res) While Build A's secondary function was that of an offensive nuke, Build B is a more effective support unit that also serves as a mage tank, giving him a bit more flexibility overall. The Wind's Brand is given the resistance bonus both to increase the damage Iceberg inflicts, and make him better at taking magic damage. Just don't let anyone with a sword near him and he'll be fine.

Warding Breath: Increases Soren's Resistance while building up Iceberg. There's a good chance that whoever you use Soren to lure will be fast enough for no one to get doubled, however this will simply allow Soren to initiate and finish it off with his Iceberg, as his attack is still somewhat respectable. It also makes it more possible for Aether to go off, useful primarily for Tempest Trials but one that boosts his overall proficiency as well.

Chill Spd 3: The main reason to go into this version, Chill Spd allows you to reduce another stat most sweepers tend to have plenty of, speed. Doing so can often completely cripple your opponent's best attacker making it even more challenging to break through Soren's companions. In addition, sometimes you'll get lucky and have opposing units tie for the highest speed, in which case they both get the debuff. Isn't that handy?Uni

Suggested ally abilities: Attack Tactic 3: Since you'll have to mix unit types to use this, Attack Tactic is always a solid skill that will help Soren burst through his opponent's. Anti-dragon units: Units with weapons like the Falchion can often negate Mage-Tank Soren's biggest weakness, a complete inability to do his job against dragon units. Though they hit resistance for the most part, on a fragile ranged unit like him these dragons can take advantage of his much lower defense. Reposition: It is vital that this Soren build remain near the back lines on most occasions so as to keep his buffs coming. As such, Reposition sees a bit more importance than usual

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
A description has not been written for this build yet.
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Soren's newly obtained '"`UNIQ--item-554--QINU`"' has two added effects, one which is completely new, and the other, we've seen many, many times. This build focuses on Soren's ability to Double Chill. This will obliterate the opponents strongest fighters by taking away what they could've needed the most: Attack and Speed.

Weapon and IVs: '"`UNIQ--item-557--QINU`"' is a requirement for this build. It comes embedded with '"`UNIQ--item-560--QINU`"'. If refined, it also becomes a legendary "owl" tome. +Spd is very good for Soren because it brings him to a speed tier that enables him to double serious offensive threats with this set. +Atk also works, but this requires the '"`UNIQ--item-563--QINU`"' seal to patch up his speed. Def is his dump stat, and he can afford to lose it.

Assist: Since Soren's tome has an owl tome effect, '"`UNIQ--item-566--QINU`"' suddenly becomes better than '"`UNIQ--item-569--QINU`"' primarily because it keeps Soren safer. However, both of them work.

Special: '"`UNIQ--item-572--QINU`"' is Soren's best option. Assuming there are two adjacent allies, Soren's Attack hits 51~54 (accounting for no skills). With a Speed IV, Draconic Aura raises his attack to 66.3 with a Speed boon excluding all skills that buff his attack. Special mention goes to '"`UNIQ--item-575--QINU`"' for consistency.


A - '"`UNIQ--item-578--QINU`"': Bond skills work the best with Owl tome units. Soren's offensive stats benefit greatly from this skill, and it enables to do more damage and get more doubles. With two adjacent allies, Soren's offensive spread becomes 55/44 with a Spd boon, excluding any and all field buffs and enemy debuffs, which is very good. '"`UNIQ--item-581--QINU`"' becomes very powerful in this situation. Soren's Attack with two adjacent allies is 56~59 excluding all field buffs, which means that '"`UNIQ--item-584--QINU`"' brings his attack to 72.8~76.7, which is quite lethal.

B - '"`UNIQ--item-587--QINU`"': The crux of the set, '"`UNIQ--item-590--QINU`"' allows for the double debuff. More often than not, this skill will handicap the opponent's fastest fighter, essentially preventing him/her to get the doubles he/she needs.'"`UNIQ--item-593--QINU`"' suddenly becomes a burden. The combination of '"`UNIQ--item-596--QINU`"' and '"`UNIQ--item-599--QINU`"' nullifies all offensive field skill combinations save Defiant Skills which are rarely used. '"`UNIQ--item-602--QINU`"' and '"`UNIQ--item-605--QINU`"' are huge weaknesses to this debuff, however. Also, '"`UNIQ--item-608--QINU`"' is a field debuff, and skills like '"`UNIQ--item-611--QINU`"' are not affected by the debuff unless the person who runs '"`UNIQ--item-614--QINU`"' has the highest attack on the field.

C - '"`UNIQ--item-617--QINU`"': '"`UNIQ--item-620--QINU`"' owl tome effect really emphasizes the use of skills that affect adjacent allies. '"`UNIQ--item-623--QINU`"' is the optimal offensive spur skill and it enables Soren to give his allies benefits if they're adjacent to him. '"`UNIQ--item-626--QINU`"' is another great option because it heals his teammates and that little bit of HP could be the difference between a unit living or a unit dying.

Sacred Seal - '"`UNIQ--item-629--QINU`"': The speed Sacred Seal gives Soren 44 speed before the owl tome effect. This allows him to double a plethora of characters. If there is no speed boon, this should be run to make up the deficit. '"`UNIQ--item-632--QINU`"' is another great option, bringing his Attack up to 55 after the tome, Bond, and Seal.

F2P options: '"`UNIQ--item-635--QINU`"' is only available on LA!Lyn. A budget option however is '"`UNIQ--item-638--QINU`"'. This will provide higher speed at the cost of quite a bit of attack power. '"`UNIQ--item-641--QINU`"' is the core of the set. However, if the speed debuff isn't very important, you can run '"`UNIQ--item-644--QINU`"' but at that point, you might as well run Blade tome.