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Winds of Change
Closed
Weapon Winds of Change
Open
Weapon Winds of Change V2
Gleam Closed
Weapon Winds of Change V3
Gleam Open
Weapon Winds of Change V4
Weapon type Green Tome
Might 14
Range 2
Effectiveness Icon Move Flying
Required Rexcalibur
SP 400
Exclusive? Yes
String ID SID_予兆の風
Description Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Overlay Icon Check Icon Move Flying Flying effective damageIcon Unit Unit
Icon Temporary Buff Atk/Spd+5A Status Effect Bonus Bonus is
active on Icon Unit Unit
or Icon Unit Unit's HP ≥ 50%
at start of combat
Icon Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Icon Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Icon Enemy Foe
Attack Plus W Refined weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Overlay Icon Check Icon Move Flying Flying effective damageIcon Unit Unit
Icon Temporary Buff Atk/Spd+5A 【Bonus】 is
active on Icon Unit Unit
or Icon Unit Unit's HP ≥ 50%
at start of combat
Icon Damage Boost Boosts damage dealt by X
X = 15% of Icon Unit Unit's Spd
during combat
Icon Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Icon Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Icon Enemy Foe
Winds of Change W Skill refine effects
Combat effects
Icon Temporary Buff Atk/Spd+5Icon Unit UnitPlayer phase or
Icon Unit Unit is within 2 spaces
of an Icon Unit Ally
Icon Neutralize Special Cooldown Charge Minus Neutralizes "Special cooldown charge -1"
Status Effect Neutralize Bonuses Neutralizes Spd/Res BonusesIcon Enemy Foe
Icon Neutralize Damage Reduction Neutralizes "Reduces damage by X%"(Player phase or
Icon Unit Unit is within 2 spaces
of an Icon Unit Ally) &
Icon Unit Unit's offensive special
triggered during combat

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Winds of Change W Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat.
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The damage boosting effect of refined Winds of Change ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Skilliconspecial Armored Beacon, Dragon Wall 3 Dragon Wall 3, and Status Effect Dodge Dodge.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • Winds of Change W Winds of Change will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Winds of Change W Winds of Change will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • The neutralization that can be applied by Winds of Change W Winds of Change works only on Status Effect Bonus bonuses.
  • The damage-reduction neutralzation effect of Winds of Change W Winds of Change will apply to damage-reducing Specials such as Skilliconspecial Vital Astra.
  • Specials that "reduce damage by X%.":
  • Special skills that "reduce damage by X%.":

List of owners[ | ]

UnitSkill chain
Merric Changing Winds Face FC
Wind
★
Elwind
★
Rexcalibur
★
Winds of Change
★

In other languages[ | ]

Language Name
Japanese 予兆の風
German Günstiger Wind
Spanish (Europe) Viento augur
Spanish (Latin America) Viento augur
French Vents changeants
Italian Vento ribelle
Traditional Chinese (Taiwan) 預兆之風
Portuguese Vento venturoso

See also[ | ]

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