Within x spaces
Skills that affect units within x spaces affect units in all tiles reachable by moving x spaces, and are not concerned with terrain. Most commonly skills take effect within 2 spaces.
Contents
Example[edit | edit source]
2 spaces[edit | edit source]
The red spaces are within 2 spaces of Anna: Commander.
3 spaces[edit | edit source]
Sources of within x spaces[edit | edit source]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
---|---|
Absorb+ | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. |
Athame | Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Barb Shuriken+ | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Barb Shuriken | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Blessed Bouquet+ | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Blessed Bouquet | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Bottled Juice+ | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Bottled Juice | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Breath of Blight | Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Broadleaf Fan+ | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Broadleaf Fan | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Bull Blade | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
Camilla's Axe | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. |
Candlelight+ | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Clarisse's Bow+ | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Clarisse's Bow | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Cloud Maiougi+ | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Cloud Maiougi | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Covert Cat Fang | Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Cupid Arrow+ | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Cupid Arrow | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Dark Breath+ | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Dark Breath | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Divine Breath | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Dracofalchion | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. |
Draconic Rage | Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Dragonslasher+ | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dragonslasher | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Dusk Uchiwa+ | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dusk Uchiwa | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Eckesachs | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. |
Élivágar | If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Fear+ | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. |
Felicia's Plate | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. |
Fensalir | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. |
Fiddlestick Bow+ | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
Fiddlestick Bow | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
First Bite+ | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
First Bite | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Flame Siegmund | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. |
Flash+ | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Freikugel | Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. |
Fruit of Iðunn | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. |
Geirskögul | Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. |
Glittering Breath+ | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Glittering Breath | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Goodie Boot+ | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Goodie Boot | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Gravity+ | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. |
Grima's Truth | Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. |
Grimoire | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. |
Hagoita+ | Grants Def/Res+2 to allies within 2 spaces during combat. |
Hagoita | Grants Def/Res+2 to allies within 2 spaces during combat. |
Hama Ya+ | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
Hama Ya | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
Heron Wing | Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Hibiscus Tome+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Hibiscus Tome | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Hikami | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. |
Hinoka's Spear | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
Hliðskjálf | Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. |
Hoarfrost Knife | Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Hunting Blade | Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Ífingr | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. |
Kadomatsu+ | Grants Def/Res+2 to allies within 2 spaces during combat. |
Kadomatsu | Grants Def/Res+2 to allies within 2 spaces during combat. |
Kagami Mochi+ | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Kagami Mochi | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Kagero's Dart | At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Kitsune Fang | Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Kriemhild | If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat if unit attacked, deals 20 damage to nearest ally. |
Lethal Carrot+ | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Lethal Carrot | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Lilith Floatie+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Lilith Floatie | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Lyfjaberg | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. |
Melancholy+ | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Mercurius | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) |
Monstrous Bow+ | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Monstrous Bow | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Múspell Fireposy | Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
Nifl Frostflowers | Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
Ouch Pouch+ | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Ouch Pouch | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Pain+ | Deals 10 damage to target and foes within 2 spaces of target after combat. |
Panic+ | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
Panther Lance | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
Pegasus Carrot+ | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Pegasus Carrot | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Peshkatz | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. |
Pumpkin-a-Box+ | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Pumpkin-a-Box | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Red-Hot Ducks+ | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Red-Hot Ducks | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Royal Sword | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
Sabertooth Fang | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Saizo's Star | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
Sanngriðr | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
Savage Breath | Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within two spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Scallop Blade+ | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threathen and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Scallop Blade | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 5】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Sealife Tome+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Sealife Tome | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Silver Goblet+ | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. |
Silver Goblet | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. |
Sinmara | Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. |
Sky Maiougi+ | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Sky Maiougi | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Slow+ | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. |
Smoke Dagger+ | After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. |
Smoke Dagger | After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions. |
Sökkvabekkr | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. |
Spectral Tome+ | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Spectral Tome | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Splashy Bucket+ | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Splashy Bucket | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Spy's Dagger | After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
Starfish+ | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Starfish | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Storm Sieglinde | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
Swift Mulagir | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. |
Sylgr | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Sæhrímnir | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
The Cleaner+ | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
The Cleaner | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Thunder Armads | Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. |
Toasty Skewer+ | if a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. |
Toasty Skewer | if a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. |
Tomato Tome+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Tomato Tome | Grants Atk/Spd+1 to allies within 2 spaces during combat. |
Trilemma+ | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." |
Tropical Treats+ | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Tropical Treats | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Umbra Burst | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Venin Edge | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. |
Victorious Axe | Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. |
Warrior Princess | Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. |
Witchy Wand+ | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) |
Wolf Berg | Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. |
Wolf Queen Fang | Accelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Weapons related to this keyword when refined
Weapon | Refined Description |
---|---|
Blessed Bouquet+ | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
Clarisse's Bow+ | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
Cupid Arrow+ | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
Cymbeline | Grants Atk+3 to allies within 2 spaces during combat. |
Dancer's Fan+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dark Breath+ | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Deathly Dagger | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
Eckesachs | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. |
First Bite+ | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
Geirskögul | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. |
Legion's Axe+ | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
Light Breath+ | After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Monstrous Bow+ | Effective against flying foes. After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
Rogue Dagger+ | After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. |
Seashell+ | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Silver Dagger+ | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Smoke Dagger+ | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
Spectral Tome+ | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
Weapons related to this keyword when refined with a certain skill
Icon | Weapon | Refined Description |
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Aura | If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. |
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Breath of Fog | If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat. |
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Bull Blade | If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice. |
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Bull Spear | If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice |
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Camilla's Axe | Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. |
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Cymbeline | If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. |
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Dark Aura | If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat. |
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Draconic Poleax | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Excalibur | If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. |
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Fujin Yumi | If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
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Geirskögul | Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.) |
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Gladiator's Blade | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
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Hinoka's Spear | Infantry and flying allies within 2 spaces can move to a space adjacent to unit. |
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Knightly Lance | If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. |
Lordly Lance | ||
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Loyal Greatlance | Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat. |
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Nóatún | If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
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Panther Lance | If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice. |
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Panther Sword | If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice |
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Regal Blade | If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. |
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Renowned Bow | Inflicts Atk/Def-4 on foes within 2 spaces during combat. |
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Sieglinde | Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. |
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Silverbrand | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Tactical Bolt | At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
Tactical Gale | ||
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Tharja's Hex | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. |
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Vidofnir | If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat. |
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Whitewing Blade | If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. |
Whitewing Lance | ||
Whitewing Spear | ||
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Yato | If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. |
List of Assists
Assist | Description |
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Gentle Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Up Atk | Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Up Res | Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
List of Specials
Special | Description |
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Umbra Blast | After combat, deals 5 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. |
Umbra Calamity | After combat, deals 15 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. |
Umbra Eruption | After combat, deals 10 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. |
List of Passives
Icon | Passive | Description |
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Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
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Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
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Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
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Air Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Air Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Air Orders 3 | At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Atk/Def Form 1 | Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) |
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Atk/Def Form 2 | Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) |
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Atk/Def Form 3 | Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
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Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. |
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Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. |
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Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. |
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Atk/Spd Form 1 | Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) |
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Atk/Spd Form 2 | Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) |
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Atk/Spd Form 3 | Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
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Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." |
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Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." |
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Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." |
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Def Smoke 1 | Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat. |
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Def Smoke 2 | Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat. |
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Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. |
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Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." |
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Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." |
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Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." |
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Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. |
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Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. |
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Drive Def 1 | Grants Def+2 to allies within 2 spaces during combat. |
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Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. |
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Drive Res 1 | Grants Res+2 to allies within 2 spaces during combat. |
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Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. |
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Drive Spd 1 | Grants Spd+2 to allies within 2 spaces during combat. |
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Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. |
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Flier Formation 1 | If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. |
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Flier Formation 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. |
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Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. |
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Flier Guidance 1 | If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. |
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Flier Guidance 2 | If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. |
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Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. |
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Glare | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. |
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Goad Armor | Grants Atk/Spd+4 to armored allies within 2 spaces during combat. |
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Goad Beasts | Grants Atk/Spd+4 to beast allies within 2 spaces during combat. |
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Goad Cavalry | Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. |
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Goad Dragons | Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. |
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Goad Fliers | Grants Atk/Spd+4 to flying allies within 2 spaces during combat. |
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Ground Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Ground Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Ground Orders 3 | At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Guidance 1 | If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
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Guidance 2 | If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
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Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
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Infantry Flash 1 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
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Infantry Flash 2 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
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Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
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Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
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Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
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Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
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Laws of Sacae | If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. |
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Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
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Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
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Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
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Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) |
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Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
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Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
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Res Smoke 1 | Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat. |
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Res Smoke 2 | Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat. |
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Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. |
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Res Tactic 1 | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Res Tactic 2 | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. |
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Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. |
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Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. |
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Spd/Def Form 1 | Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) |
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Spd/Def Form 2 | Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) |
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Spd/Def Form 3 | Grants Spd/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
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Spd Smoke 1 | Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. |
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Spd Smoke 2 | Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. |
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Spd Smoke 3 | Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. |
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Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
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Surtr's Menace | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions. |
32px | Threat. Atk/Res 1 | At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions. |
32px | Threat. Atk/Res 2 | At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions. |
32px | Threat. Atk/Res 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. |
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Threat. Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions. |
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Threat. Atk/Spd 2 | At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. |
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Threat. Atk/Spd 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. |
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Threaten Atk 1 | At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. |
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Threaten Atk 2 | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. |
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Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. |
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Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. |
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Threaten Def 2 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. |
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Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. |
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Threaten Res 1 | At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. |
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Threaten Res 2 | At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. |
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Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. |
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Threaten Spd 1 | At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. |
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Threaten Spd 2 | At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. |
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Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. |
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Ward Armor | Grants Def/Res+4 to armored allies within 2 spaces during combat. |
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Ward Beasts | Grants Def/Res+4 to beast allies within 2 spaces during combat. |
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Ward Cavalry | Grants Def/Res+4 to cavalry allies within 2 spaces during combat. |
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Ward Dragons | Grants Def/Res+4 to dragon allies within 2 spaces during combat. |
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Ward Fliers | Grants Def/Res+4 to flying allies within 2 spaces during combat. |
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Warp Powder | If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces. |
List of items
None, currently.
List of structures
Icon | Structure | Description |
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Bolt Trap | If foe ends movement on this structure's space, deals 10 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.) |
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Deluge Fountain | Pushes any foe within 9 rows and 3 columns centered on structure with HP ≤ 35 back by 2 spaces, toward the top of the map. |
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Heavy Trap | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 40 to 1 space through their next actions. (Cancels foe's attack and Assist skills.) |
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Heroic Banner | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 2 spaces of structure. Calculates each stat bonus independently. (That turn only.) |
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Ljósálfar Garden | Allies within 3 rows and 3 columns centered on structure can move 1 extra space. (That turn only. Does not stack.) |
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Tactics Room (D) | At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
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Tactics Room (O) | At start of turn, if any foes are within the same column as structure and their HP ≤ 40 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
List of Duo Skills
Owners | Duo Skill |
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Ephraim: Dynastic Duo | Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.) |