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Skills that affect units within x spaces affect units in all tiles reachable by moving x spaces, and are not concerned with terrain. Most commonly skills take effect within 2 spaces.

Example

2 spaces

The red spaces are within 2 spaces of Anna Commander Face FC Anna: Commander.

Anna Commander Face FC

3 spaces

Anna Commander Face FC

Sources of within x spaces

List of Weapons

List of Unrefined Weapons

Weapon Description
Absolute Amiti
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Absorb+
Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Abyssal Blade
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Achimenes Furl
Accelerates Special trigger (cooldown count-1). Grants effects based on the number of movement types on the current team (excluding unit): If ≥ 1, inflicts Atk/Def/Res-5 on foes within 3 spaces during combat. If ≥ 2, reduces damage from foe's first attack during combat by 30%. If ≥ 3, grants "when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt)" to unit and allies within 3 spaces of unit during combat.
Agnea's Arrow
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns.
Airborne Spear
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Allied Axe+
Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
Allied Axe
Allied Lance+
Allied Lance
Allied Sword+
Allied Sword
Amity Blooms+
If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Amity Blooms
Ancient Codex
If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.
Apotheosis Spear
Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Arcane Charmer
Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials).
Arcane Náströnd
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, reduces damage from foe's first attack during combat by 30%, and grants bonus to unit's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, bonus = 4).
Arcane Void
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Arcane Þrima
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Arch-Sage Tome
Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Assign Decoy】
If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Argent Aura
Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5 and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Armorpin Dagger+
Effective against armored foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Armorpin Dagger
Effective against armored foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Astral Breath
Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Asura Blades
Grants Spd+5. Unit attacks twice (even if foe initiates combat). Neutralizes penalties on unit during combat. If unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Athame
Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Aureola
Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat.
Auto-Lofnheiðr
Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Awoken Breath
Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Axe Breidablik
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Azure Breidablik
Azure Lance
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Baked Treats
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 and 【Sabotage】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Banshee Θ
At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.

【Gravity】
Restricts target's movement to 1 space through its next action.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Barb Shuriken+
Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Barb Shuriken
Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Bereft Lance
Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Blade of Favors
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes are within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-6 on those foes through their next actions and grants Atk/Spd/Def+6 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 5 + any current penalty on each of those stats (example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently) and reduces damage from foe's first attack during combat by 40%.
Blade of Jehanna
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-6 on foe and neutralizes foe's bonuses to Spd/Def during combat, and also, if foe in combat is in a cardinal direction of unit, foe cannot counterattack, but otherwise, unit deals damage = 15% of foe's Atk.
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Blade of Renais
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Blade of Sands
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6,【Bonus Doubler】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Blade Royale
Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "neutralizes penalties on unit during combat." If unit initiates combat, unit attacks twice. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Blazing Polearms
Enables【Canto (2)】.

Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Blessed Bouquet+
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Blessed Bouquet
Bone Carver+
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bone Carver
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Bottled Juice+
Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bottled Juice
Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Bow of Repose
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. At start of combat, if unit's HP ≤ 99%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiates combat × 2, + 3; max 11), and also, the following effects will occur based on that number of spaces: if ≥ 1 space, reduces damage from foe's first attack during combat by 30%; if ≥ 2, also neutralizes effects that prevent unit's follow-up attacks during combat and effects that inflict "Special cooldown charge -X" on unit during combat.
Breaker Lance
Grants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack.

【Panic】
Converts bonuses on target into penalties through its next action.
Breath of Blight
Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Breath of Flame
Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Bridal Blade+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.)
Bridal Blade
Bright-Shell Egg
Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 on nearest foes within 5 spaces of unit through their next actions. If【Bonus】is active on unit or【Penalty】 is active on foe, inflicts Spd/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 6, "neutralizes effects that prevent unit's follow-up attacks," and if ≥ 18, "foe cannot counterattack." (Example: if unit has +6 bonus to Atk/Spd and foe has an -6 penalty to Atk/Spd, the calculated total will be 24.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Brightwind Fans
Enables【Canto (Dist.; Max 3)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 20% of unit's Spd at start of combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 50% during combat, and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat).
Effect:【Dagger 7】

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Brilliant Starlight
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat.
Broadleaf Fan+
Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Broadleaf Fan
Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Brutal Breath
Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Bull Blade
During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Bunny's Egg+
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bunny's Egg
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%.

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Caduceus Staff
Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%.
Caltrop Dagger+
Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Caltrop Dagger
Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Camilla's Axe
If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat.
Candied Dagger
If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Candlelight+
After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Candy Cane+
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Candy Cane
Captain's Sword
Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, restores 7 HP to unit after combat, and also, if foe initiates combat and unit's Spd > foe's Spd, unit can counterattack before foe's first attack.
Caring Conch
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Carrot Bow+
Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
Carrot Bow
Carrot Cudgel+
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Carrot Cudgel
Celestial Globe
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Charging Horn
Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit:
If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
Chilled Breath
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, and also, if unit’s Spd ≥ foe's Spd+5, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Chon'sin Sprig
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Def = 25% of foe's Atk at start of combat - 8 (max 10, min 0), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied; does not stack.)
Clarisse's Bow+
Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Clarisse's Bow
Clever Dagger+
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Clever Dagger
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%.

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Cloud Maiougi+
Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Cloud Maiougi
Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Command Lance
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.
Constant Dagger
Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Coral Bow+
Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Coral Bow
Coral Saber+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Coral Saber
Corsair Cleaver
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Def+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Courtly Fan+
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Courtly Fan
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Courtly Mask+
At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Courtly Mask
At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Covert Cat Fang
Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Coyote's Lance
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and the following effect to unit and cavalry allies within 3 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40%, and deals damage = number of spaces from start position to end position of whoever initiated combat × 3 (max: 9). (Except when dealing damage with area-of-effect Specials.)
Crimean Scepter
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently).
Cupid Arrow+
Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Cupid Arrow
Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Daniel-Made Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat.
Dark Breath+
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dark Breath
Dawnsweet Box
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 × number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.)
Dazzling Breath
Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Destiny's Bow
Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit during turns 1 through 4, grants Special cooldown count-1 to unit and target ally or unit and targeting ally. (Once per turn only.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and unit makes a guaranteed follow-up attack.
Dew Dragonstone
Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dire Breidablik
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Divine Breath
Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Divine Draught
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Divine One's Arts
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Divine Whimsy
Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Exposure】and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes through their next actions, and also, if unit is within 2 spaces of an ally, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat.

【Exposure】
Foe's attacks deal +10 damage.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Dolphin-Dive Axe
Enables【Canto (2)】.

Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Dosing Fang
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Atk/Def-7 and【Sabotage】on foes within 3 rows or 3 columns centered on unit through their next actions. At start of combat, if unit's HP ≥ 25%, deals 8 damage to foe as combat begins (only highest value applied; does not stack with other "deals X damage to foe as combat begins" effects; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 20% of unit's Def at start of combat + 6), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y, and also, if foe's attack triggers foe's Special, reduces damage by an additional Y (Y = total damage dealt to foe; max 20; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Doting Staff
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Dracofalchion
Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat.
Draconic Pacts
Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Special cooldown count-1 to unit and inflicts【Hush Spectrum】on foes within 3 rows or 3 columns centered on unit after unit's movement through their next actions. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit after unit has already performed an action, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Hush Spectrum】
Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat.
Draconic Rage
Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragon's Fist
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), and reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragonslasher+
Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dragonslasher
Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Dream Horn
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 50% of highest total bonuses among unit and allies within 3 spaces of unit +6), unit makes a guaranteed follow-up attack during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Dreamflake
Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Duality Vessel
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces damage from foe's attacks during combat by 20% of unit's Def (excluding area-of-effect Specials), and also, if unit's Def > foe's Def, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by difference between stats × 1.5.
Dusk Uchiwa+
Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dusk Uchiwa
Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Dusk-Dawn Staff
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Duskbloom Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of player phase or enemy phase, if any foes in cardinal directions of unit have Res < unit's Res, inflicts Def/Res-7 and【Gravity】on those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, unit makes a guaranteed follow-up attack; if ≥ 4, unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials); if ≥ 7 and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and reduces damage from foe's first attack during combat by 30%.

【Gravity】
Restricts target's movement to 1 space through its next action.
Eagle's Egg
Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat.
Ebon Bölverk
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Eckesachs
At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.
Elena's Staff
Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions.
Élivágar
If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Enclosing Dark
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Eternal Breath
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Everliving Breath
Grants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Exalt's War Staff
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit's HP ≤ 60% or if unit has entered combat or used an Assist skill during the current turn, allies can move to a space within 2 spaces of unit. Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit during their combat and restores 7 HP to those allies after their combat. If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit, unit makes a guaranteed follow-up attack, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).
Exotic Fruit Juice
Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat.
Faded Paper Fan
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Fair-Fury Axe
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, deals damage = 15% of unit's Atk and grants Atk/Spd+6 to unit during combat.
Faithful Breath
Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or【Penalty】is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Fang of Closure
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. Unit's first attack during combat deals damage = X% of unit's Spd (X = the number of foes within 3 spaces × 10; max 30%). Reduces damage from foe's first attack during combat by X% (X = the number of foes within 3 spaces × 20; max 60%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Fang of Finality
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = X% of unit's Spd (X = the number of foes within 3 spaces of target, including target, × 10) during combat (Excluding area-of-effect Specials; max 30%.), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = the number of foes within 3 spaces of target, including target, × 20 (max 60%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Farmer's Tool+
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
Farmer's Tool
Fear+
After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
Felicia's Plate
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
Fell War Tome
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. If unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
Fensalir
At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.
Fiddlestick Bow+
Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes.
Fiddlestick Bow
Fiery Bolganone
Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat.

【Dominance】
Unit deals additional damage = total penalties on foe for 1 turn.
Fiery War Sword
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses × 3, + 5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Firelight Lance
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 15% of foe's Atk, and also, if unit's Spd ≥ foe's Spd-4, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit and allies within 4 spaces of unit after combat.
Fireman's Hook
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
First Bite+
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
First Bite
First-Dream Bow
Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat.
Flame Siegmund
Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
Flamefrost Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value between the total bonuses of target and the total bonuses of an ally within 2 spaces of unit.
Flamelick Breath
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Flash+
After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flora Guide+
Inflicts Spd/Res-5 on foes within 2 spaces during combat.
Flora Guide
Florid Knife+
Enables【Canto (1)】.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Effect:【Dagger 7】

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Florid Knife
Enables【Canto (1)】.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Effect:【Dagger 5】

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Flower Hauteclere
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
Forager Naginata
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit × 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attacks by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt).
Freikugel
Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat.
Frelian Lance
Accelerates Special trigger (cooldown count-1). At start of turn, grants "neutralizes 'effective against flying' bonuses" to flying allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, and reduces damage from foe's first attack by 40% during combat.
Frost Breath
Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Frostbite Breath
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Frozen Delight
Enables【Canto (Rem.)】.

Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and total bonuses on unit + total penalties on foe ≥ 12, unit attacks twice.
Effect:【Dagger 7】

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Fruit of Iðunn
Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit.
Fuming Freikugel
Accelerates Special trigger (cooldown count-1). At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+3 and "reduces damage from foe's first attack by 20%" to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40% during combat, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20; excludes area-of-effect Specials).
Geirdriful
Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Geirskögul
Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat.
Genesis Falchion
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals:
If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.
Gilt Fork+
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Gilt Fork
Glittering Breath+
During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Glittering Breath
Gloom Breath
At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Goddess Temari
Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if【Time's Gate】is active on unit or if【Time's Grip】is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4).

【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).

【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.
Godly Breath
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Golden Curse
Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Göndul
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Goodie Boot+
During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Goodie Boot
During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Grafcalibur
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Grima's Truth
Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn.
Grimleal Text
Grants Res+3. At start of turn, inflicts Def/Res-6,【Panic】, and【Discord】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and unit deals +X damage (X = total number of【Penalty】 effects active on foe and any foe within 2 spaces of foe, excluding stat penalties, × 4; excluding area-of-effect Specials).

【Panic】
Converts bonuses on target into penalties through its next action.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Grimoire
If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces.
Guarding Lance
Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Foe Penalty Doubler】to unit and target ally or unit and targeting ally for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
Guide's Hourglass
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. If unit is within 2 spaces of any allies, grants Atk/Spd/Def/Res+4 to those allies during combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Gurgurant
Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat.
Gusty War Bow
Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. At start of turn, if unit is within 3 spaces of an ally and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by X% during combat (if in combat against a beast foe, or a cavalry or flying foe with Range = 2, X = 60; otherwise, X = 30), and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat (except when dealing damage with area-of-effect Specials).
Hagoita+
Grants Def/Res+2 to allies within 2 spaces during combat.
Hagoita
Hama Ya+
Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
Hama Ya
Heartbroker Bow
Enables【Canto (Ally 2)】.

Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 5 + number of times unit has been enhanced using Dragonflowers, max 10), deals damage = 15% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat.

【Canto (Ally 2)】
After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces.

(Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)
Heavy War Axe
Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, 【Bonus Doubler】, and "foe cannot make a follow-up attack" to unit for 1 turn. At start of turn, grants Atk/Def+6,【Bonus Doubler】, and "foe cannot make a follow-up attack" to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
Heiðr
Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Heired Gungnir
Neutralizes "effective against flying" bonuses. Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 and【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Def (excluding area-of-effect Specials) during combat.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Heired Yewfelle
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0; max 10), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat, and also restores 7 HP to unit after combat.
Heralding Horn
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also grants the following effects based on the number of allies within 3 spaces: if ≥ 1 ally, if unit has weapon-triangle advantage or if foe initiates combat, unit attacks twice; and if ≥ 2 allies, reduces damage from foe's first attack during combat by 40%; and if ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Heron Wing
Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Hibiscus Tome+
Grants Atk/Spd+1 to allies within 2 spaces during combat.
Hibiscus Tome
Hidden Thorns+
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Hidden Thorns
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Hikami
Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions.
Hinoka's Spear
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Hippity-Hop Axe
Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Hliðskjálf
Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Hoarfrost Knife
Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Honorable Blade
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat.

Effect:【Dagger 7】

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Horn of Opening
Accelerates Special trigger (cooldown count-1).

If unit is within 3 spaces of an ally, grants Atk+6 to unit during combat and inflicts Atk-6 on foe during combat. Grants the following effects based on the number of allies within 3 spaces: ≥ 2 allies, unit makes a guaranteed follow-up attack; ≥ 3 allies, foe cannot make a follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Hreiðmarr
Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Hrist
Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%.
Hunting Blade
Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Hurricane Dagger
Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat.
Effect:【Dagger 7】

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Icebound Tome
Accelerates Special trigger (cooldown count-1). If unit is on a team with unit's support partner, unit can move to a space within 2 spaces of any support partner within 3 spaces of unit. If unit is not on a team with their support partner, at start of turn, unit can move 1 extra space (that turn only; does not stack). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat - 4; max 14, min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces damage from attacks during combat by percentage = 20 + number of spaces from start position to end position of whoever initiated combat (max 5) × 10 (excluding area-of-effect Specials), and if unit deals damage with follow-up attack, restores 7 HP to unit (triggers even if 0 damage is dealt).
Icy Fimbulvetr
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat.

At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Ífingr
Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action.
Ilian Merc Lance
Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and support partners within 2 spaces of unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Illuminating Horn
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area- of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Incipit Kvasir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Incurable+
Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Inner Wellspring
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and if Special triggers before or during combat, grants Special cooldown count-1 after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Inseverable Spear
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)

【Dual Strike】
If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.)
Inspirited Spear
Accelerates Special trigger (cooldown count-1). At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Spd/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase, for foes within 3 rows or 3 columns centered on unit, inflicts 【Guard】on foe, and also, if foe's attack can trigger foe's Special, foe's Special cooldown count ≤ 1, and foe's Def < unit's Def, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe during combat (X = 15% of unit's Def at start of combat), deals damage = 40% of unit's Def when Special triggers (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Inviolable Axe
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage.
Jade Breidablik
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Jakob's Tray
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Jokers Wild
Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.)
Jolly Jade Lance
Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.)

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Jötnar Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-5 on foe during combat and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of unit's Atk/Spd/Def. Calculates each stat penalty independently.
Effect:【Pathfinder】

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
Joyous Tome
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, restores 7 HP to unit and allies within 3 spaces of unit. Restores 7 HP to allies within 3 spaces of unit after their combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 50% within 3 spaces of unit × 15 (max 45%). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of allies with HP ≥ 50% within 3 spaces of unit × 5 (excluding area-of-effect Specials; max 15), and restores 7 HP after combat.
Kadomatsu+
Grants Def/Res+2 to allies within 2 spaces during combat.
Kadomatsu
Kagami Mochi+
Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kagami Mochi
Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Kagero's Dart
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kaze's Needle
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kia Staff
Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally (excluding penalties inflicted at start of turn). (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.)

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Kindling Taiko
Accelerates Special trigger (cooldown count-1). At start of turn, grants【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat against a blue, green, or colorless foe, grants bonus to unit's Atk during combat = 20% of unit's Atk at start of combat and inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat.
Effect:【Dagger 7】

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kitsune Fang
Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Kitty-Cat Parasol
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). For allies within 2 spaces of unit, grants Special cooldown charge +1 to ally per attack (only highest value applied; does not stack), neutralizes their foe's bonuses to Atk (from skills like Fortify, Rally, etc.), and reduces damage from attacks by 30% (excluding area- of-effect Specials) during their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
Körmt
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply × 3 (max: 9):
  - An ally is within 3 spaces of unit.
  - Another foe is within 2 spaces of target.
  - A【Bonus】is active on unit.
  - A【Penalty】is active on foe.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Kriemhild
If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Kumo Naginata+
Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat.
Kumo Naginata
Kumo Yumi+
Effective against flying foes. Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat.
Kumo Yumi
Kvasir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attacks by 70% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Lance Breidablik
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Lance of Frelia
Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat.
Laslow's Blade
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.)
Lethal Carrot+
Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Lethal Carrot
Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Levin Dagger
Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Libération
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants【Charge】to unit and support partners within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and inflicts Spd/Def-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 4, + 4; max 12), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4; max 40%).

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Lightburst Tome
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def+6 and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, and if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = 16, - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8). At start of combat, if unit's HP ≥ 25%, reduces damage from foe's first attack by 30% and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat.
Lilith Floatie+
Grants Atk/Spd+1 to allies within 2 spaces during combat.
Lilith Floatie
Lofnheiðr
Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Love Bouquet+
Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat.
Love Bouquet
Love Candelabra+
Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
Love Candelabra
Loving Breath
Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14), grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Lúin
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack.
Lyfjaberg
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
Magic Rabbits
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value × 3 during combat.
Magical Lantern+
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.
Magical Lantern
Masked Lance
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat.
Master's Tactics
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Grand Strategy】to unit and allies within 2 spaces for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces through their next actions (subtract 15 from Atk when comparing). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-3 on closest foes and foes within 3 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe during combat and foe cannot make a follow-up attack.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
Melancholy+
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Mercurius
Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.)
Miasma Dagger+
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Miasma Dagger
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Mila's Testament
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, deals damage = 10% of foe's Atk, and also, if unit’s HP ≥ 25% and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
Minty Cane+
When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Minty Cane
When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Mirage Axe
Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack.
Mirage Rod
Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat.
Monstrous Bow+
Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow
Moonless Breath
Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Moonlight Drop
Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 5 and ≤ 14, unit makes a guaranteed follow-up attack. If ≥ 15 and unit initiates combat, unit attacks twice.
Moonstrike Breath
Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Morph Fimbulvetr
Grants Atk+3. If unit is within 3 spaces of an ally, inflicts Atk/Res-8 on foe during combat, foe cannot make a follow-up attack, and grants bonus to unit's Atk during combat = total Atk+Res bonuses on ally with the highest total Atk+Res bonuses within 3 spaces. If unit is within 3 spaces of an ally, after combat, if unit attacked, deals 15 damage to nearest ally.
Múspell Fireposy
Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
Mystic War Staff
Grants Atk+3. Calculates damage from staff like other weapons. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit and unit makes a guaranteed follow-up attack during combat.
Nabata Beacon+
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
Nabata Beacon
Nabata Kunai
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Unit can move to a space within 2 spaces of any ally within 2 spaces.
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Nabata Lance+
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Nabata Lance
New Dawn
Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
New War Axe
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】on unit by 50%, and reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and also, if unit's HP ≥ 70%, deals damage = X% of unit's Def when unit's attack triggers unit's Special; otherwise, restores HP = X% of unit's Def to unit when unit's attack triggers unit's Special (X = unit's max Special cooldown count value × 10, + 10; excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
New-Height Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's HP ≤ 60%, allies can move to a space adjacent to unit. Allies within 2 spaces can move to a space within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Spd.
Niðavellir Sprig
Grants Spd+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Effect:【Dagger 7】

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Nifl Frostflowers
Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
Nifl's Bite
Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat.
Nightmare's Egg
Grants Spd+3. If a skill like Sing or Dance is used, grants【Foe Penalty Doubler】to target and allies within 2 spaces of target (excluding unit) and inflicts【Panic】on foes in cardinal directions of unit and target. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.

【Panic】
Converts bonuses on target into penalties through its next action.
Obscurité
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6,【Resonance: Blades】, and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
Observant Staff+
If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Observant Staff
Obsessive Curse
Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
Order's Sentence
Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Ouch Pouch+
At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Ouch Pouch
At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions.
Packleader Tome
Grants Spd+3. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6 and【Panic】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = any current penalty on each of those stats + 5; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19; calculates each stat penalty independently), and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Pact Blooms+
If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Pact Blooms
Pain+
Deals 10 damage to target and foes within 2 spaces of target after combat.
Pale Breath+
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Pale Breath
Palm Staff+
Inflicts Atk/Spd-5 on foes within 2 spaces during combat.
Palm Staff
Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Panic+
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Panther Lance
During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Partnership Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, inflicts【Discord】and【Panic】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties), and also, if any【Bonus】or【Penalty】is active on foe, neutralizes "Special cooldown charge -X" effects on unit and effects that prevent unit's follow-up attacks during combat.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Panic】
Converts bonuses on target into penalties through its next action.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Pastel Poleaxe
Grants Def+3. Neutralizes "effective against flying" bonuses. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit and allies within 2 spaces after combat.
Payday Pouch
Grants Spd+3. If number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, enables Canto (2). At start of turn, grants the following effects to unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants 【Null Follow-Up】; if ≥ 2, grants【Hexblade】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0, max 10) during combat, and also, if number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Pegasus Carrot+
Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pegasus Carrot
Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Penitent Lance
Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Perspicacious
Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 30% (excluding area-of-effect Specials)" to allies within 7 rows and 7 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of allies within 7 rows and 7 columns centered on unit × 3, + 6 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Peshkatz
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Playful Pinwheel
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd during combat = number of Bonus effects active on unit and Penalty effects active on foe (excluding stat bonuses and stat penalties) × 2, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack and Special cooldown count-Y to unit before unit's first follow-up attack during combat (X = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Y = number of Bonus effects active on unit (excluding stat bonuses) - unit's Special cooldown count value at start of combat; min: 0). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Professorial Guide
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Allies within 2 spaces gain: "Neutralizes effects that grant 'Special cooldown charge +X' to foe or inflict 'Special cooldown charge -X' on unit during combat."
Professorial Text
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.

Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks."
Protection Bow+
Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Protection Bow
Protection Edge+
If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Protection Edge
Protection Pike+
Protection Pike
Pumpkin Stem+
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
Pumpkin Stem
Pumpkin-a-Box+
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pumpkin-a-Box
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Punishment Staff
Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target.

【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action.
Pure-Wing Spear
Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 spaces of unit × 3, + 5 (max 14), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from attacks by 30% (excluding area-of-effect Specials), and also, if unit deals damage to foe during combat, restores X HP to unit (if foe is armored or cavalry, X = 14; otherwise, X = 7; triggers even if 0 damage is dealt).
Queenslance
If【Bonus】is active on unit, enables 【Canto (Rem. +1)】.

Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 5 + highest bonus on each stat between unit and unit's support partners; calculates each stat bonus independently), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, foe cannot make a follow-up attack.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Quick Dagger+
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Quick Dagger
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Quick Mulagir
Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
Quieting Claw
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

【Exposure】
Foe's attacks deal +10 damage.
Radiant Scrolls
Enables【Canto (Rem.)】.

Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y × 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y × 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead).

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Rapid-Crier Bow
Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonus to unit's Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces.
Rauðrlantern+
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.
Rauðrlantern
Raydream Horn
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Red-Hot Ducks+
If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Red-Hot Ducks
If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions.
Rein Axe+
Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Rein Axe
Rein Bow+
Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Rein Bow
Rein Lance+
Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Rein Lance
Rein Sword+
Rein Sword
Reindeer Bow+
Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Reindeer Bow
Remote Breath
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Renewed Fang
Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, inflicts Atk/Spd-6 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Grants Special cooldown charge +1 per attack to support partners within 2 spaces. (Only highest value applied. Does not stack.)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Repair
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Respite+
Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.)
Respite
Grants Def/Res+2 and "inflicts Special cooldown charge -1 on foe per attack" to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.)
Revenger Lance
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat.
Reversal Blade+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7).
Reversal Blade
Righteous Lance
Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).
Ring of Affiance+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.)
Ring of Affiance
Rite of Souls
Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Guard】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Rose-Quartz Bow
Effective against flying foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, deals damage = 20% of unit's Spd and grants Atk/Spd+6 to unit during combat.
Royal Hatari Fang
Enables【Canto (Rem. +1)】while transformed.

Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Royal Sword
Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Sabertooth Fang
Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Sacaen-Wolf Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and reduces damage from foe's first attack by 30% during combat.
Sacrifice Staff
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Grants Atk/Spd/Def/Res+4 during combat and "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 2 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).
Saizo's Star
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Sandglass Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value × 10, + 10).
Savage Breath
Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sæhrímnir
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Scallop Blade+
If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Scallop Blade
If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 5】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Scarlet Breidablik
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Seahorse Axe+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Seahorse Axe
Sealife Tome+
Grants Atk/Spd+1 to allies within 2 spaces during combat.
Sealife Tome
Seaside Parasol+
At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Seaside Parasol
Seiðr
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat).
Serpentine Staff+
Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Shadow Breath
Grants Atk+3. At start of turn, grants Atk/Res+6 and【En Garde】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【En Garde】
Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.
Shadowy Quill
Enables【Canto (Recall)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, calculates damage using the lower of foe's Def or Res, grants Atk/Spd+6 to unit during combat, and deals damage = total of the greater between unit's current bonus or foe's current penalty to Atk/Spd/Def/Res. (Calculates each value independently. Excluding area-of-effect Specials.)
Effect:【Dagger 7】

【Canto (Recall)】
After an attack, Assist skill, or structure destruction, unit can return to the space they moved from.

(Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sharp War Sword
Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Shellpoint Lance+
At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Shellpoint Lance
Silent Power
Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants【Null Follow-Up】to unit and that ally for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Silent Yule Knife
Enables【Canto (Dist.; Max 3)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd = 9 - number of allies adjacent to unit × 2 (min 0), neutralizes effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = X × 30 and reduces damage from foe's first attack by percentage = X × 30 during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 3; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Silesse Frost
Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice.
Silver Goblet+
Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes.
Silver Goblet
Sinmara
Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces.
Sisterly War Axe
Accelerates Special trigger (cooldown count-1). At start of odd-numbered turns, grants Special cooldown count-2. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). If unit initiates combat or is within 2 spaces of an ally, and if unit's Special triggers (excluding area-of-effect Specials), disables non-Special effects that "reduce damage by X%" and prevents foe's Specials that are triggered by unit's attack.
Sky Maiougi+
Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sky Maiougi
Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Sky-Hopper Egg
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Charge】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit, allies within 2 spaces of unit, and allies in a support-partner pair on player's team (excluding with unit) for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and an additional bonus to unit's Atk/Spd = number of allies granted【Charge】(excluding unit) × 4 (max 8), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Slow+
After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Smoke Dagger+
After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.
Smoke Dagger
After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.
Sneering Axe
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】
on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Sniper's Bow
Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions.
Snow Globe+
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Snow Globe
Sökkvabekkr
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Soothing Scent
Enables【Canto (Ally 2)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack. If unit's HP ≥ 25% at start of combat and unit attacks, after combat, deals 10 damage to target and foes within 2 spaces of target.

【Canto (Ally 2)】
After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces.

(Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)
Sparkling Sun
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, inflicts Atk/Res-X on foe (X = 30% of unit's HP at start of combat + 6; max 18) and unit makes a guaranteed follow-up attack during combat, reduces damage from area-of-effect Specials by 75% (excluding Røkkr area-of-effect Specials), and restores 10 HP to unit after combat, and also, if foe can make a follow-up attack during combat, reduces damage from foe's first attack by 75%.
Spear of Assal
Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat.
Spectral Tome+
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Spectral Tome
Spendy Scimitar
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Spirit Forest Writ
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and also, if unit's Res > foe's Res at start of combat, inflicts penalty on foe's Atk/Res during combat = 80% of difference between Res stats at start of combat. (Maximum penalty of -12.)
Splashy Bucket+
Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Splashy Bucket
Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions.
Spy's Dagger
After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn.
Effect:【Dagger 6】

【Dagger 6】
After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Spy's Shuriken
Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat. If a Rally Assist skill is used by unit or targets unit, grants【Null Follow-Up】to unit and target or targeting ally and inflicts【Exposure】on foes in cardinal directions of unit and target or targeting ally through their next actions. If a Rally Assist skill is used by unit, grants another action to unit. (Additional action granted once per turn only.)
Effect:【Dagger 7】

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Exposure】
Foe's attacks deal +10 damage.

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Staff of Lilies
Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Staff of Rausten
Calculates damage from staff like other weapons. At start of turn, inflicts Res-6 and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If unit initiates combat, grants Atk/Spd+6 during combat.
Staff of the Saint
Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts【False Start】on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, if False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.)

【False Start】
Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)
Staff of Tribute+
If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat.
Staff of Tribute
If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 5 HP to unit and adjacent allies after combat.
Starfish+
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Steadfast Axe+
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Axe
Steadfast Lance+
Steadfast Lance
Steadfast Sword+
Steadfast Sword
Storm Sieglinde
Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
Striving Sword
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5) and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and also, when unit's attack triggers unit's Special, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe's attack triggers unit's Special, unit's next attack neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). If unit is within 3 spaces of an ally and Special triggers before or during combat, grants Special cooldown count-2 after combat.
Sturdy War Sword
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack can trigger their Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value × 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.
Summer Strikers
Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sunlight+
At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Sunlight
Sunshade Staff
Calculates damage from staff like other weapons. Grants Atk+6 to allies within 2 spaces during combat. Grants Special cooldown charge +1 per foe's attack to allies within 2 spaces during their combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat.
Swift Mulagir
Effective against flying foes.
Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
Sword Breidablik
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Sylgr
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tailwind Shuriken
Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Talregan Axe
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Tannenbaton+
Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.)
Tannenbaton
Tannenbow+
Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Tannenbow
Teacake Tower+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.)
Teacake Tower
Teatime Set+
Enables【Canto (1)】.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Teatime Set
Temari+
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Temari
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
The Cleaner+
Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
The Cleaner
Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Thief
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, grants the【Bonus】effects active on the foe with the most【Bonus】effects active (excluding stat bonuses) to unit and allies within 2 spaces for 1 turn, and neutralizes【Bonus】effects active on that foe (excluding bonuses granted at the start of the same turn). Inflicts Atk/Spd/Def/Res-4 on foes within 3 columns or 3 rows centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and deals damage = number of【Bonus】effects active on unit, excluding stat bonuses, × 5 (max 20; excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Thunder Armads
Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack.
Tiger Spirit
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Tiger-Roar Axe
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack.
Toasty Skewer+
If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Toasty Skewer
Tomato Tome+
Grants Atk/Spd+1 to allies within 2 spaces during combat.
Tomato Tome
Tome of Luxuries
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. After start-of-turn skills trigger, if unit's HP ≥ 25%, grants any【Bonus】effects active on unit (including stat bonuses; excluding "unit can move 1 extra space" and【Pathfinder】) to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
Tome of Reason
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat.
Total War Tome
Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5, 【Sabotage】, and【Stall】on closest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if a stat penalty is active on any foe within 2 spaces of target, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Tri-Edge Lance
Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Res, and reduces damage from foe's first attack by 40% during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Tri-Path Splitter
Enables【Canto (Dist. +1; Max 4)】.

Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Trident+
At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Trident
Trilemma+
After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Tropical Treats+
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tropical Treats
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Troubling Blade
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain).
True-Love Roses
Accelerates Special trigger (cooldown count-1). At start of turn 1, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and deals damage = 10% of unit's Res.

More...

List of Refined Weapons

Weapon Refined Description
Astra Blade
Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat.
Astral Breath
Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants Spd/Def/Res+6 and【Dodge】to unit and any support partner within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Athame
Grants Res+3. If unit initiates combat or if foe's HP ≤ 99% at the start of combat, grants Atk/Spd+5 to unit during combat. If foe initiates combat and foe's HP ≤ 99% at the start of combat, unit can counterattack before foe's first attack.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Blessed Bouquet+
After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Book of Dreams
Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Breath of Blight
Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit and restores HP to unit = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Býleistr
At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat.
Chaos Manifest
Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Charging Horn
Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
Clarisse's Bow+
Effective against flying foes.
After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions.
Constant Dagger
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur).

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Covert Cat Fang
Grants Def+3. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk/Def+4 to allies within 3 spaces during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Creator Sword
Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat.
Cupid Arrow+
Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Cymbeline
Grants Atk+3 to allies within 2 spaces during combat.
Dancer's Fan+
If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Daniel-Made Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Def+5 to allies within 4 spaces of unit during their combat. Inflicts Atk/Def-5 on foes within 4 spaces of unit and those foes suffer guaranteed follow-up attacks during combat.
Dark Breath+
After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dark Scripture
Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Deathly Dagger
After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Divine Breath
Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to dragon allies and allies that have "effective against dragons" within 4 spaces of unit and Atk/Spd/Def/Res+X to unit during combat. (X = number of dragon allies and allies that have "effective against dragons" within 4 spaces of unit × 3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Draconic Rage
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Eagle's Egg
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties, and unit makes a guaranteed follow-up attack during combat.
Eckesachs
At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
First Bite+
After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Flower of Sorrow
Grants Atk+3. Inflicts Def/Res-5 on foes in cardinal directions of unit during their combat. If foe's HP ≥ 75% at start of combat or if another foe is within 2 spaces of that foe, inflicts Atk/Spd/Res-4 on foe during combat.
Freikugel
Grants Spd+3. At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+4 to those allies during combat and foe cannot make a follow-up attack. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials).
Fruit of Iðunn
Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Geirskögul
Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
Genesis Falchion
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack.
Grima's Truth
Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn.
Grimoire
Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat.
Gurgurant
Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack).
Hades Ω
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat.
Hikami
Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat.
Hoarfrost Knife
Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Hunting Blade
Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ífingr
Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action.
Joyful Vows
Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Res+6 to unit, grants additional bonus to unit's Atk = highest total penalties among target and foes within 2 spaces of target, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Kitsune Fang
Grants Def+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Kriemhild
If foe initiates combat and unit is within 3 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Legion's Axe+
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Levin Dagger
Grants Res+3. At start of turn, inflicts Spd/Res-7 and【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special).
Effect:【Dagger 7】

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Light Breath+
After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Luna Arc
Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.)
Lyfjaberg
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Lyngheiðr
Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Mercurius
Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Mirage Axe
Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+4, Def/Res+6 to unit and foe cannot make a follow-up attack during combat, and also, if foe initiates combat, inflicts Atk/Def-X on foe during combat (X = number of foes who have yet to finish their actions × 3; min 6; max 12).
Mirage Feather
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.
Mirage Longbow
Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, deals damage = 15% of unit's Spd during combat (except when dealing damage with area-of-effect Specials), and foe cannot counterattack.
Mirage Rod
Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
Monstrous Bow+
Effective against flying foes.
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Múspell Fireposy
Grants Spd+3. If unit is within 3 spaces of an ally, grants Atk+X and Spd+5 during combat. (X = 5 + number of allies within 3 spaces × 2. Maximum bonus of +9 to Atk.)
Nifl Frostflowers
Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Res+5 during combat.

During combat, boosts unit's Atk by number of allies within 3 spaces × 2 (max: +4).
Ninis's Ice Lance
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat.
Peshkatz
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn.
Rogue Dagger+
After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.
Royal Sword
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
Sabertooth Fang
Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Saintly Seraphim
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills).
Savage Breath
Grants Atk+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4 allies grants +0.) If the number of allies within 2 spaces of unit is ≤ 1, neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sæhrímnir
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Seashell+
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Silver Dagger+
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Smoke Dagger+
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Sökkvabekkr
If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt).
Spectral Tome+
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Swift Mulagir
Effective against flying foes. Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat.
Sylgr
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Thögn
Effective against flying foes. Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants the following status to unit and target ally or unit and targeting ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat.
Thunder Armads
Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack.
Vassal's Blade
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Veðrfölnir's Egg
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.)
Venin Edge
Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Victorious Axe
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat.
Warrior Princess
Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Whitedown Spear
Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice.
Wind Parthia
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.)

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Wolf Berg
Grants Def+3. At start of turn, if unit is within 4 spaces of a foe, grants Atk/Spd/Def/Res+6 for 1 turn. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
Wolf Queen Fang
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if both conditions are met, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Wolfpup Fang
Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Zephyr Breath
Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

List of Skill Refined Weapons

Icon Weapon Refined Description
Ardent Durandal W Ardent Durandal
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat).
Areadbhar W Areadbhar
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
Astra Blade W Astra Blade
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and an additional Atk+X to unit and inflicts Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8).
Astral Breath W Astral Breath
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = number of spaces from start position to end position of whoever initiated combat, + 4; max 8), unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Athame W Athame
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts【Exposure】 on those foes through their next actions.

【Exposure】
Foe's attacks deal +10 damage.
Magic Staff Atk Spd Bond W Aura
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Binding Reginleif W Binding Reginleif
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def-X on foe (X = 5 + number of【Bonus】effects active on foe; max 9; excludes stat bonuses), neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.), and neutralizes effects that guarantee foe's follow-up attacks during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Breath of Fog W Breath of Fog
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat.
Bright Naginata W Bright Naginata
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat.
Brilliant Rapier W Brilliant Rapier
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).
Consecutive Attack RG W Bull Blade
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Def Side Consecutive Atk RG W Bull Spear
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Byleistr W Býleistr
If unit initiates combat or is within 2 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and foe cannot make a follow-up attack.
Camillas Axe W Camilla's Axe
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
Chaos Manifest W Chaos Manifest
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials).
Command Lance W Command Lance
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of allies within 3 spaces × 2, + 4; max 10), and restores 7 HP to unit after combat.
Constant Dagger W Constant Dagger
At start of turn, inflicts Spd/Def-6 and【Discord】on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit initiated combat and attacked, deals 7 damage to target and foes within 2 spaces of target.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
Covert Cat Fang W Covert Cat Fang
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals damage = number of allies within 3 spaces × 5. (Excluding area-of-effect Specials; max 15.)
Covert Cat Fang
Crusher W Crusher
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Spd/Def/Res = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat), unit makes a guaranteed follow-up attack, and if penalty is active on foe's Spd, Def, or Res, deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat. If unit initiates combat or is within 2 spaces of an ally, after combat, inflicts Spd/Def/Res-6 on foe through its next action.
Cymbeline W Cymbeline
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
Daniel-Made Bow W Daniel-Made Bow
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Hexblade】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Dark Aura W Dark Aura
If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
Dark Spikes Tau W Dark Spikes Τ
Accelerates Special trigger (cooldown count-1). At start of turn, grants the following status to unit for 1 turn and deals 1 damage to unit: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Death W Death
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat.
Desert-Tiger Axe W Desert-Tiger Axe
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 4 + highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Divine Breath W Divine Breath
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 25% during combat, and also, if unit's Atk > foe's Res, unit's first attack during combat deals damage = 25% of unit's Atk minus foe's Res.
Canto Control W Doting Staff
If foe within 4 spaces of this unit triggers Canto, inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
Res Tactic W Draconic Poleax
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Dragoon Axe W Dragoon Axe
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Dusk Dragonstone W Dusk Dragonstone
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
Eagles Egg W Eagle's Egg
Enables【Canto (1)】.

At start of turn, inflicts Def/Res-6 and【Exposure】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Penalty】is active on foe, foe cannot counterattack.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Exposure】
Foe's attacks deal +10 damage.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Elenas Staff W Elena's Staff
At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target through their next actions.

【Panic】
Converts bonuses on target into penalties through its next action.
Elises Staff W Elise's Staff
If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat.
Exalted Falchion W Exalted Falchion
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently.
Magic Staff Atk Spd Bond W Excalibur
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Falchion Mystery W Falchion
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
Fathers Tactics W Father's Tactics
Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
Fathers-Son Axe W Father's-Son Axe
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and deals damage = 15% of unit's HP at start of combat (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat.
Feather Sword W Feather Sword
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Fell Breath W Fell Breath
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.
Fimbulvetr W Fimbulvetr
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value × 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat.
Flame Battleaxe W Flame Battleaxe
At start of turn, inflicts Atk-7 and【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Flower Hauteclere W Flower Hauteclere
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res during combat = X × 2, + 3 (X = number of spaces from start position to end position of whoever initiated combat; max 3), inflicts Atk/Def-6 on foe during combat, restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt), and also, if X ≥ 1, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Flower Lance W Flower Lance
Enables【Canto (2)】.

If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Flower of Sorrow W Flower of Sorrow
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target.
Foxkit Fang W Foxkit Fang
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks.
Foxkit Fang
Giga Excalibur W Fruit of Iðunn
Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Follow W Fujin Yumi
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Gae Bolg W Gáe Bolg
If there is a sword, lance, axe, or cavalry ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and cavalry allies within 3 spaces of unit during combat.
Geirskogul W Geirskögul
Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)
Genesis Falchion W Genesis Falchion
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Giga Excalibur W Giga Excalibur
Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Gjallarbru W Gjallarbrú
Grants Atk/Spd+4 and neutralizes penalties to allies within 2 spaces of unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Gjoll W Gjöll
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently.
Gladiators Blade W Gladiator's Blade
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Great Flame W Great Flame
At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat.
Grimoire W Grimoire
Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat.
Hikami W Hikami
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and grants bonus to unit's Atk = total penalties on foe.
Hinokas Spear W Hinoka's Spear
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
Hlidskjalf W Hliðskjálf
Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat.
Hoarfrost Knife W Hoarfrost Knife
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Huginns Egg W Huginn's Egg
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and reduces damage from foe's first attack by 30%.
Iagos Tome W Iago's Tome
At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Icy Maltet W Icy Maltet
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
Imbued Koma W Imbued Koma
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Inveterate Axe W Inveterate Axe
Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat.
Inviolable Axe W Inviolable Axe
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and restores 7 HP to unit and allies within 2 spaces after combat.
Jakobs Tray W Jakob's Tray
If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat.
Joyful Vows W Joyful Vows
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Sabotage】on those foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Kitsune Fang W Kitsune Fang
If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. If any ally is within 2 spaces of unit, grants Def/Res+2 to those allies and inflicts Special cooldown charge -1 on their foes per attack during combat. (Only highest value applied. Does not stack.)
Kitsune Fang
Ally Support Joint Bonuses W Knightly Lance
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
Laevatein W Laevatein
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner (if any), grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat.
Laid-Back Blade W Laid-Back Blade
If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat.
Lance of Heroics W Lance of Heroics
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently.
Laslows Blade W Laslow's Blade
If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice.
Levin Dagger W Levin Dagger
At start of combat, if unit's HP ≥ 25%, calculates damage using the lower of foe's Def or Res during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), and reduces damage from foe's first attack by 30% during combat.
Light of Dawn W Light of Dawn
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
Ally Support Joint Bonuses W Lordly Lance
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
Loyal Greatlance W Loyal Greatlance
Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat.
Lucky Bow W Lucky Bow
At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Lyfjaberg W Lyfjaberg
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat.
Meisterbogen W Meisterbogen
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of foe's Atk (including when dealing damage with a Special triggered before combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Mercurius W Mercurius
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently).
Mirage Axe W Mirage Axe
For allies within 2 spaces of unit, grants Def/Res+4 to ally during that ally's combat and restores 7 HP to ally after that ally's combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Mirage Falchion W Mirage Falchion
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat.
Mirage Rod W Mirage Rod
At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Missiletainn sword W Missiletainn
If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat and, when Special triggers, deals damage = damage dealt to unit (max 30).
Moon Gradivus W Moon Gradivus
If unit is within 3 spaces of an ally, grants Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Def-5 on foe during combat, and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.).
Muninns Egg W Muninn's Egg
At start of turn, restores 7 HP to unit and allies within 2 spaces of unit.

If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Muspell Fireposy W Múspell Fireposy
Inflicts Spd/Res-X on foes within 3 spaces of unit during combat. (Calculates X based on number of allies within 3 spaces of unit: 0 allies inflicts -0; 1 ally inflicts -2; 2 allies inflicts -4; ≥3 allies inflicts -6.)
Nifl Frostflowers W Nifl Frostflowers
At start of combat, if foe's HP ≥ 50%, grants Atk/Res+5 to unit during combat, and also grants bonus to unit's Atk during combat = highest Atk bonus from among allies within 2 spaces.
Niniss Ice Lance W Ninis's Ice Lance
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Follow W Nóatún
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Obsessive Curse W Obsessive Curse
After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Oracles Breath W Oracle's Breath
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently.
Consecutive Attack RG W Panther Lance
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Def Side Consecutive Atk RG W Panther Sword
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Persecution Bow W Persecution Bow
At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Peshkatz W Peshkatz
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat, and also, after combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target (no effect on Special cooldown counts already at maximum) and grants Special cooldown count-1 to unit and allies within 2 spaces of unit.
Prayer Wheel W Prayer Wheel
At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Punishment Staff W Punishment Staff
At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and【Cancel Affinity】to unit and allies within 2 spaces of unit.

【Cancel Affinity】
If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn.
Pupils Tome W Pupil's Tome
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, and unit makes a guaranteed follow-up attack during combat.
Quick Mulagir W Quick Mulagir
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit's first attack during combat deals damage = 15% of unit's Spd, and also, if unit initiates combat and attacks, deals 7 damage to target and foes within 2 spaces of target after combat.
Raijinto W Raijinto
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Randgridr W Randgríðr
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】 and【Penalty】effects active on unit × 2, + 4; excludes stat bonuses and stat penalties), and also, if【Bonus】is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Regal Blade W Regal Blade
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
Renowned Bow W Renowned Bow
Inflicts Atk/Def-4 on foes within 2 spaces during combat.
Rinkahs Club W Rinkah's Club
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
Sabertooth Fang W Sabertooth Fang
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Special cooldown count+1 on foes within 2 spaces of unit and target. (Does not stack even if effect ranges of unit and target overlap.) If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Saintly Seraphim W Saintly Seraphim
At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Savage Breath W Savage Breath
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X% (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). At start of combat, if unit's HP ≥ 25% and unit's Atk > foe's Res, unit's first attack deals damage = X% of difference between stats (X = 30 - number of allies within 2 spaces of unit × 10; min 0%).
Saehrimnir W Sæhrímnir
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack.
Scepter of Love W Scepter of Love
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Shamshir W Shamshir
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Sieglinde W Sieglinde
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
Spd Tactic W Silverbrand
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Skadi W Skadi
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, after combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target.
Skinfaxi W Skinfaxi
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Snide Bow W Snide Bow
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently.
Snipers Bow W Sniper's Bow
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack.
Sol Lance W Sol Lance
If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%.
Spirit Breath W Spirit Breath
If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and\nfourth strikes).
Springtime Staff W Springtime Staff
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
Spy-Song Bow W Spy-Song Bow
If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Staff of Lilies W Staff of Lilies
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, after combat, if unit attacked, inflicts Atk/Spd-6 on target and foes within 2 spaces of target through their next actions. Grants Def/Res+6 to allies within 2 spaces of unit during combat and restores 7 HP to those allies after combat.
Stalwart Sword W Stalwart Sword
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Stout Tomahawk W Stout Tomahawk
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Stoutheart Lance W Stoutheart Lance
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40%, and foe cannot make a follow-up attack during combat, and also, restores 7 HP to unit after combat.
Studied Forblaze W Studied Forblaze
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%.
Summers Breath W Summer's Breath
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = X% of foe's Res when Special triggers (X = unit's max Special cooldown count value × 10, + 20).
Sworn Lance W Sworn Lance
If unit is within 3 spaces of support partner or support partner's HP ≤ 80%, grants Atk/Def+7 to unit during combat and foe cannot make a follow-up attack.
Sylgr W Sylgr
Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat.
All Tactic W Tactical Bolt
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Tactical Gale
Tanngrisnir W Tanngrisnir
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and if foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack, and unit can make a follow-up attack before foe can counterattack.
Tempests Claw W Tempest's Claw
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Tharjas Hex W Tharja's Hex
Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Thogn W Thögn
If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently.
Thorn Lance W Thorn Lance
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat, inflicts Atk-X on foe and grants Atk+X to unit during combat (X = 50% of highest total bonuses among unit and allies within 2 spaces of unit), and restores 7 HP to unit after combat.
Thunderhead W Thunderhead
If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Spd/Res-5 on that foe during combat.
Tome of Favors W Tome of Favors
Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat.
Tome of Reason W Tome of Reason
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and inflicts penalty on foe's Atk/Res = 60% of total bonuses on unit's Def and Res during combat.
Vedrfolnirs Egg W Veðrfölnir's Egg
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Venin Edge W Venin Edge
If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
Vidofnir W Vidofnir
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
Virtuous Naga W Virtuous Naga
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack, and also, if in combat against a dragon foe, unit can counterattack regardless of foe's range.
Virtuous Tyrfing W Virtuous Tyrfing
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional).
Volunteer Bow W Volunteer Bow
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Vouge W Vouge
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat.
Warrior Princess W Warrior Princess
Inflicts Atk/Spd/Def-4 on foes within 3 spaces during combat.
Whitedown Spear W Whitedown Spear
If unit is within 3 spaces of a flying ally, enables【Canto (Rem. +1)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Triangle W Whitewing Blade
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear
Winds of Change W Winds of Change
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat.
Wolf Berg W Wolf Berg
At start of turn, inflicts Atk/Def-7 on foes within 4 spaces for 1 turn and inflicts status on those foes preventing counterattacks through their next actions.

At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat.
Wolfpup Fang W Wolfpup Fang
At start of turn, if unit is within 3 spaces of support partner, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and any support partner within 3 spaces of unit for 1 turn. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat.
Worldsea Wave W Worldsea Wave
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 5 + 40% of total bonuses on unit and foe (max +10). If unit initiates combat and unit's Spd ≥ foe's Spd+10, neutralizes effects that prevent unit's follow-up attacks.
Yato W Yato
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.

List of Assists

Assist Description
Changing Waters
Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants【Incited】to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.)

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
Cloying Dreams
Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
Fate Unchanged...
Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Exposure】
Foe's attacks deal +10 damage.
Frightful Dream+
Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and【Discord】 on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
Future Vision II
Unit and target ally swap spaces. Inflicts Atk/Def-7 on nearest foes within 4 spaces of both unit and target through their next actions. Grants another action to unit. (Additional action granted once per turn only.)
Gentle Dream
Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Gentle Dream+
Grants another action to target ally. Grants Atk/Spd/Def/Res+4 and the following statuses to target ally and allies in cardinal directions of unit and target (excluding unit): "unit can move to a space adjacent to any ally within 2 spaces" and "neutralizes penalties on unit during combat." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Harrowing Dream
Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and 【Sabotage】on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Rally Up Atk
Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Atk+
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Def
Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Def+
Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Res
Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Res+
Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Spd
Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Spd+
Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Spring's Dream
Grants another action to target ally. Grants Atk+6 and【Bonus Doubler】to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 and【Panic】 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.)

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Panic】
Converts bonuses on target into penalties through its next action.
Sweet Dreams
Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Sweet Dreams+
Grants another action to target ally and grants Atk/Spd/Def/Res+5, "if unit initiates combat, unit makes a guaranteed follow-up attack," and 【Hexblade】to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Tender Dream
Grants another action to target ally. Grants Atk/Spd/Def/Res+4, "unit can move to a space adjacent to any ally within 2 spaces," and 【Canto (1)】to target ally and allies in cardinal directions of unit and target ally (excluding unit) for 1 turn. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Whimsical Dream
Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Whimsical Dream+
Grants another action to target ally. Grants Atk+6 and "neutralizes foe's bonuses during combat" to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

Special Description
Dragon Blast
Boosts Special damage by 50% of unit's Spd. If unit is on a team with their support partner, when unit's or unit's support partner's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit is within 3 spaces of their support partner and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Glitter of Light
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Holy Panic
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Light Is Time
Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants【Time's Gate】 to unit.

【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).
Light's Restraint
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Requiem Dance
If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
Shining Emblem
At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)
Umbra Blast
After combat, deals 5 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.
Umbra Calamity
After combat, deals 15 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.
Umbra Eruption
After combat, deals 10 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.

List of Passives

List of A Passives

Icon Passive Description
Atk Def Finish 1 Atk/Def Finish 1
If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Def Finish 2 Atk/Def Finish 2
If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Def Finish 3 Atk/Def Finish 3
If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Def Finish 4 Atk/Def Finish 4
If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Atk Def Form 1 Atk/Def Form 1
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3).
Atk Def Form 2 Atk/Def Form 2
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Atk Def Form 3 Atk/Def Form 3
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Atk Def Unity Atk/Def Unity
If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Atk Res Finish 1 Atk/Res Finish 1
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Res Finish 2 Atk/Res Finish 2
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Res Finish 3 Atk/Res Finish 3
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Res Finish 4 Atk/Res Finish 4
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Atk Res Form 1 Atk/Res Form 1
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
Atk Res Form 2 Atk/Res Form 2
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Atk Res Form 3 Atk/Res Form 3
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Atk Res Unity Atk/Res Unity
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Atk Spd Finish 1 Atk/Spd Finish 1
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Spd Finish 2 Atk/Spd Finish 2
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Spd Finish 3 Atk/Spd Finish 3
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Atk Spd Finish 4 Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Atk Spd Form 1 Atk/Spd Form 1
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3).
Atk Spd Form 2 Atk/Spd Form 2
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Atk Spd Form 3 Atk/Spd Form 3
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Atk Spd Hexblade Atk/Spd Hexblade
At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Atk Spd Unity Atk/Spd Unity
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Bonus Doubler 4 Bonus Doubler 4
If【Bonus】is active on unit or an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
C Bonus Doubler C Bonus Doubler
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
D Bonus Doubler D Bonus Doubler
Def Res Finish 1 Def/Res Finish 1
If unit is within 3 spaces of an ally, grants Def/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Def Res Finish 2 Def/Res Finish 2
If unit is within 3 spaces of an ally, grants Def/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Def Res Finish 3 Def/Res Finish 3
If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Def Res Finish 4 Def/Res Finish 4
If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Def Res Form 1 Def/Res Form 1
If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
Def Res Form 2 Def/Res Form 2
If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Def Res Form 3 Def/Res Form 3
If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Def Res Unity Def/Res Unity
If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently.
Earthfire Boost 3 Earthfire Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Earthwind Boost 3 Earthwind Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Emblems Miracle Emblems' Miracle
Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too).
Fireflood Boost 3 Fireflood Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Firestorm Boost 3 Firestorm Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Gray Illusion Gray Illusion
If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+9 to unit during combat, and if unit's Res > foe's Res, foe cannot counterattack. If unit initiates combat, after combat, inflicts the following status on foes with the highest Spd within 3 spaces of target foe (excluding target) through their next actions: "after start-of-turn skills trigger, action ends immediately" (for foes who have not yet taken an action in Summoner Duels, instead of inflicting this effect, ends their action immediately).
Knightly Devotion Knightly Devotion
Enables【Canto (Rem. +1)】.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit and neutralizes unit's penalties during combat, and restores 7 HP to unit after combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Laws of Sacae Laws of Sacae
If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Laws of Sacae II Laws of Sacae II
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+6 during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
Mastermind Mastermind
At start of turn, deals 1 damage to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+9 to unit during combat and deals damage = X + Y (X = 80% of highest total bonuses among unit and allies within 2 spaces of unit; Y = 80% of highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials).
Nightmare Nightmare
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe during combat and reduces damage from foe's first attack during combat by 30%. If foe initiates combat, after combat, the closest foes within 4 spaces of target who have yet to act have their actions end immediately.
Spd Def Form 1 Spd/Def Form 1
If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces; max 3).
Spd Def Form 2 Spd/Def Form 2
If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Spd Def Form 3 Spd/Def Form 3
If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Spd Res Finish 1 Spd/Res Finish 1
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Spd Res Finish 2 Spd/Res Finish 2
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Spd Res Finish 3 Spd/Res Finish 3
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Spd Res Finish 4 Spd/Res Finish 4
If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Spd Res Form 1 Spd/Res Form 1
If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
Spd Res Form 2 Spd/Res Form 2
If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Spd Res Form 3 Spd/Res Form 3
If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Spd Res Hexblade Spd/Res Hexblade
At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Swift Slice Swift Slice
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.
Verdict of Sacae Verdict of Sacae
If unit is within 4 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = X × 4, + 4 (X = number of allies within 4 spaces; maximum bonus of +12), and also, if unit's Special is ready or unit's Special triggered before or during combat, unit deals +5 damage (excluding area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

List of B Passives

Icon Passive Description
A D Bulwark 4 A/D Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
A D Cantrip 3 A/D Cantrip 3
If Sing or Dance is used, inflicts Atk/Def-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Aerial Maneuvers Aerial Maneuvers
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if both unit's and foe's HP ≥ 50%, inflicts Spd/Def-4 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack during combat.
Aerobatics 1 Aerobatics 1
If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 2 Aerobatics 2
If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 3 Aerobatics 3
Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
A S Bulwark 4 A/S Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
Assured Rebirth Assured Rebirth
If unit's Res > foe's Res, unit makes a guaranteed follow-up attack. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%).
Atk Cantrip 1 Atk Cantrip 1
If Sing or Dance is used, inflicts Atk-3 on nearest foes within 4 spaces of unit through their next actions.
Atk Cantrip 2 Atk Cantrip 2
If Sing or Dance is used, inflicts Atk-5 on nearest foes within 4 spaces of unit through their next actions.
Atk Cantrip 3 Atk Cantrip 3
If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions.
Atk Def Bulwark 1 Atk/Def Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat.
Atk Def Bulwark 2 Atk/Def Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat.
Atk Def Bulwark 3 Atk/Def Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat.
Atk Def Snag 1 Atk/Def Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Def Snag 2 Atk/Def Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Def Snag 3 Atk/Def Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Def Snag 4 Atk/Def Snag 4
Inflicts Atk/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Atk Res Snag 1 Atk/Res Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Res Snag 2 Atk/Res Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Res Snag 3 Atk/Res Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Spd Bulwark 1 Atk/Spd Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat.
Atk Spd Bulwark 2 Atk/Spd Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat.
Atk Spd Bulwark 3 Atk/Spd Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat.
Atk Spd Ruse 4 Atk/Spd Ruse 4
Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.
Atk Spd Snag 1 Atk/Spd Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Spd Snag 2 Atk/Spd Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Spd Snag 3 Atk/Spd Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Atrocity Atrocity
At start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes. (No effect on Special cooldown counts already at maximum.)
Atrocity II Atrocity II
At start of combat, if foe's HP ≥ 40%, inflicts Atk/Spd/Def-4 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat, and also, after combat, inflicts Atk/Spd/Def/Res-6 and【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (no effect on Special cooldown counts already at maximum).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Barbarity Barbarity
At start of combat, if foe's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions.

【Vantage】
If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Believe in Love Believe in Love?
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. Inflicts Atk/Spd/Def-5 on foe during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If foe is armored or cavalry, reduces damage dealt to unit by X (X = highest total bonuses among unit and allies within 2 spaces of unit; including from area-of-effect Specials), and if foe is not armored or cavalry, reduces damage from foe's first attack by 40% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Chill Atk Res 3 Chill Atk/Res 3
At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions.
Chill Def Res 3 Chill Def/Res 3
At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions.
Chill Spd Res 3 Chill Spd/Res 3
At start of turn, inflicts Spd/Res-6 on foes on the enemy team with the highest Spd+Res total and foes within 2 spaces of those foes through their next actions.
Chilling Seal II Chilling Seal II
At start of turn, inflicts Atk/Spd/Def/Res-7 on foes on the enemy team with the lowest Def through their next actions and inflicts Atk/Res-7 on foes within 2 spaces of foes on the enemy team with the lowest Def through their next actions.
Dazzling Shift Dazzling Shift
Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack.
Deep Star Deep Star
Enables【Canto (1)】.

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30; stacks with other damage reduction effects, like that from【Deep Star】; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Gravity】
Restricts target's movement to 1 space through its next action.
Def Cantrip 1 Def Cantrip 1
If Sing or Dance is used, inflicts Def-3 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 2 Def Cantrip 2
If Sing or Dance is used, inflicts Def-5 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 3 Def Cantrip 3
If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions.
Def Res Snag 1 Def/Res Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Def Res Snag 2 Def/Res Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Def Res Snag 3 Def/Res Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Detailed Report Detailed Report
Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.)

Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.)

Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
Escape Route 4 Escape Route 4
When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat).

Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Flier Formation 1 Flier Formation 1
If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 2 Flier Formation 2
If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 3 Flier Formation 3
Unit can move to a space adjacent to a flying ally within 2 spaces.
Freezing Seal II Freezing Seal II
At start of turn, inflicts Atk/Def-7 and 【Guard】 on foes on the enemy team with the lowest Res and any foe within 2 spaces of those foes through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Get Behind Me Get Behind Me!
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe, inflicts penalty on foe's Def = 30% of foe's Def at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Killing Intent Plus Killing Intent+
At start of turn, inflicts【Exposure】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≤ 99% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Exposure】
Foe's attacks deal +10 damage.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Res Cantrip 1 Res Cantrip 1
If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 2 Res Cantrip 2
If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 3 Res Cantrip 3
If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions.
Ruler of Nihility Ruler of Nihility
At start of turn, inflicts Atk/Def-7,【Discord】, and status preventing counterattacks on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Sabotage A D 3 Sabotage A/D 3
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
Sabotage A R 3 Sabotage A/R 3
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
Sabotage S R 3 Sabotage S/R 3
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
Soaring Wings Soaring Wings
Enables【Canto (1)】.

Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiates combat; max 8).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Spd Cantrip 1 Spd Cantrip 1
If Sing or Dance is used, inflicts Spd-3 on nearest foes within 4 spaces of unit through their next actions.
Spd Cantrip 2 Spd Cantrip 2
If Sing or Dance is used, inflicts Spd-5 on nearest foes within 4 spaces of unit through their next actions.
Spd Cantrip 3 Spd Cantrip 3
If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions.
Spd Def Bulwark 1 Spd/Def Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-2 on foe during combat. Restores 3 HP to unit after combat.
Spd Def Bulwark 2 Spd/Def Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-3 on foe during combat. Restores 5 HP to unit after combat.
Spd Def Bulwark 3 Spd/Def Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat.
Spd Def Ruse 4 Spd/Def Ruse 4
Inflicts Spd/Def-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.
Spd Def Snag 1 Spd/Def Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Def Snag 2 Spd/Def Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Def Snag 3 Spd/Def Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action.
Spd Def Snag 4 Spd/Def Snag 4
Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Spd Res Bulwark 1 Spd/Res Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-2 on foe during combat. Restores 3 HP to unit after combat.
Spd Res Bulwark 2 Spd/Res Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-3 on foe during combat. Restores 5 HP to unit after combat.
Spd Res Bulwark 3 Spd/Res Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat.
Spd Res Snag 1 Spd/Res Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Res Snag 2 Spd/Res Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Res Snag 3 Spd/Res Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Spoil Rotten Spoil Rotten
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and【Sabotage】on closest foes and any foe within 2 spaces of those foes through their next actions and grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Spd/Res-5 on foe, neutralizes effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
S R Bulwark 4 S/R Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
Warp Powder Warp Powder
If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.
Wings of Mercy 4 Wings of Mercy 4
Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally.

List of C Passives

Icon Passive Description
A D Far Save 2 A/D Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A D Far Save 3 A/D Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A D Near Save 2 A/D Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A D Near Save 3 A/D Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Air Orders 1 Air Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 2 Air Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 3 Air Orders 3
At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
All Together All Together!
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = number of allies within 2 spaces of unit × 40; max 80%), grants unit Atk/Spd/Def/Res+4 during combat, and reduces damage from foe's first attack by X% (X = number of allies within 2 spaces of unit × 20; max 40%).
A R Far Save 2 A/R Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A R Far Save 3 A/R Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A R Near Save 2 A/R Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A R Near Save 3 A/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A S Far Save 2 A/S Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A S Far Save 3 A/S Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A S Near Save 2 A/S Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit.

If unit triggers Savior, grants Atk/Spd+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A S Near Save 3 A/S Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A S Rein Snap A/S Rein Snap
Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)
Atk Smoke 1 Atk Smoke 1
Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat.
Atk Smoke 2 Atk Smoke 2
Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat.
Atk Smoke 3 Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.
Atk Smoke 4 Atk Smoke 4
After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn.
Atk Tactic 1 Atk Tactic 1
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Atk Tactic 2 Atk Tactic 2
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Atk Tactic 3 Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Atk Def Hold Atk/Def Hold
Inflicts Atk/Def-4 on foes within 3 spaces during combat.
Atk Def Menace Atk/Def Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn.
Atk Def Oath 4 Atk/Def Oath 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat.
Atk Def Rein 1 Atk/Def Rein 1
Inflicts Atk/Def-2 on foes within 2 spaces during combat.
Atk Def Rein 2 Atk/Def Rein 2
Inflicts Atk/Def-3 on foes within 2 spaces during combat.
Atk Def Rein 3 Atk/Def Rein 3
Inflicts Atk/Def-4 on foes within 2 spaces during combat.
Atk Res Hold Atk/Res Hold
Inflicts Atk/Res-4 on foes within 3 spaces during combat.
Atk Res Menace Atk/Res Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn.
Atk Res Oath 4 Atk/Res Oath 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat.
Atk Res Rein 1 Atk/Res Rein 1
Inflicts Atk/Res-2 on foes within 2 spaces during combat.
Atk Res Rein 2 Atk/Res Rein 2
Inflicts Atk/Res-3 on foes within 2 spaces during combat.
Atk Res Rein 3 Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces during combat.
Atk Spd Hold Atk/Spd Hold
Inflicts Atk/Spd-4 on foes within 3 spaces during combat.
Atk Spd Menace Atk/Spd Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn.
Atk Spd Oath 4 Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
Atk Spd Pledge Atk/Spd Pledge
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
Atk Spd Rein 1 Atk/Spd Rein 1
Inflicts Atk/Spd-2 on foes within 2 spaces during combat.
Atk Spd Rein 2 Atk/Spd Rein 2
Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Atk Spd Rein 3 Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Berns New Way Bern's New Way
Restores 7 HP to allies within 3 spaces of unit after combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Canto Control 1 Canto Control 1
If foe within 2 spaces of unit triggers Canto, inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
Canto Control 2 Canto Control 2
If foe within 3 spaces of unit triggers Canto, inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
Canto Control 3 Canto Control 3
If foe within 4 spaces of unit triggers Canto, inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
Chaos Named Plus Chaos Named+
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Panic】on those foes.

【Panic】
Converts bonuses on target into penalties through its next action.
Close Guard 1 Close Guard 1
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
Close Guard 2 Close Guard 2
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
Close Guard 3 Close Guard 3
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
Darkling Dragon Darkling Dragon
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and【Warp Bubble】to unit for 1 turn. At start of turn, grants Def/Res+6 and【Warp Bubble】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def/Res+4 during combat.

【Warp Bubble】
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Darkling Guardian Darkling Guardian
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "foe cannot make a follow-up attack," and【Warp Bubble】to unit for one turn.

【Warp Bubble】
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
Deadly Miasma Deadly Miasma
If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies【Divine Vein (Haze)】on target's space and on each space within 2 spaces of target's space for 1 turn.

【Divine Vein (Haze)】
Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
Def Smoke 1 Def Smoke 1
Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat.
Def Smoke 2 Def Smoke 2
Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat.
Def Smoke 3 Def Smoke 3
Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat.
Def Tactic 1 Def Tactic 1
At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Tactic 2 Def Tactic 2
At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Tactic 3 Def Tactic 3
At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Res Hold Def/Res Hold
Inflicts Def/Res-4 on foes within 3 spaces during combat.
Def Res Menace Def/Res Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.
Def Res Pledge Def/Res Pledge
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat.
Def Res Rein 1 Def/Res Rein 1
Inflicts Def/Res-2 on foes within 2 spaces during combat.
Def Res Rein 2 Def/Res Rein 2
Inflicts Def/Res-3 on foes within 2 spaces during combat.
Def Res Rein 3 Def/Res Rein 3
Inflicts Def/Res-4 on foes within 2 spaces during combat.
Def Res Smoke 3 Def/Res Smoke 3
After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
Distant Guard 1 Distant Guard 1
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
Distant Guard 2 Distant Guard 2
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
Distant Guard 3 Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
Divine Fang Plus Divine Fang+
At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack."
Domain of Flame Domain of Flame
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.
Domain of Ice Domain of Ice
Grants Spd/Res+4 and the effect "reduces damage from foe's first attack by 30%" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd/Res+4 to unit and reduces damage from foe's first attack by 30% during combat.
D R Far Save 2 D/R Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
D R Far Save 3 D/R Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
D R Near Save 2 D/R Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
D R Near Save 3 D/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Dream Deliverer Dream Deliverer
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, neutralizes any 【Penalty】that takes effect on unit or allies within 2 spaces of unit at this time. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
Drive Atk 1 Drive Atk 1
Grants Atk+2 to allies within 2 spaces during combat.
Drive Atk 2 Drive Atk 2
Grants Atk+3 to allies within 2 spaces during combat.
Drive Def 1 Drive Def 1
Grants Def+2 to allies within 2 spaces during combat.
Drive Def 2 Drive Def 2
Grants Def+3 to allies within 2 spaces during combat.
Drive Res 1 Drive Res 1
Grants Res+2 to allies within 2 spaces during combat.
Drive Res 2 Drive Res 2
Grants Res+3 to allies within 2 spaces during combat.
Drive Spd 1 Drive Spd 1
Grants Spd+2 to allies within 2 spaces during combat.
Drive Spd 2 Drive Spd 2
Grants Spd+3 to allies within 2 spaces during combat.
Even Recovery 1 Even Recovery 1
At start of even-numbered turns, restores 5 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Even Recovery 2 Even Recovery 2
At start of even-numbered turns, restores 10 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Even Recovery 3 Even Recovery 3
At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Everliving Domain Everliving Domain
If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)"
Faith in Humanity Faith in Humanity
At start of turn, if unit is within 3 spaces of allies other than dragon or beast allies, grants Atk/Spd+6 to unit and those allies for 1 turn. If 2 or more allies on your current team other than dragon or beast allies have total bonuses ≥ 10 (excluding unit), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Fanged Ties Fanged Ties
At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space (that turn only, does not stack)" and【Canto (1)】to unit for 1 turn, and also grants the following effect to unit based on the value of unit's Special cooldown count: if at its maximum value, grants Special cooldown count-2; if at its maximum value - 1, grants Special cooldown count-1.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Fatal Smoke 2 Fatal Smoke 2
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fatal Smoke 3 Fatal Smoke 3
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fatal Smoke 4 Fatal Smoke 4
Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fell Protection Fell Protection
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, and also, if unit's Res ≥ foe's Res+5, reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). For allies within 2 spaces of unit, grants Atk/Res+4 to ally during their combat, and also, if this unit's Res ≥ ally's foe's Res+5 at start of combat, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown).
Fetters of Dromi Fetters of Dromi
Enables【Canto (2)】.

At start of turn, unit can move 1 extra space (that turn only; does not stack). After start-of-turn skills trigger, if【Stall】is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Flier Guidance 1 Flier Guidance 1
If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 2 Flier Guidance 2
If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 3 Flier Guidance 3
Flying allies within 2 spaces can move to a space adjacent to unit.
Future-Sighted Future-Sighted
After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, - 5), and if【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 on foe. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat.

【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.
Glittering Anima Glittering Anima
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6,【Panic】, and【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Panic】
Converts bonuses on target into penalties through its next action.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
Goad Armor Goad Armor
Grants Atk/Spd+4 to armored allies within 2 spaces during combat.
Goad Beasts Goad Beasts
Grants Atk/Spd+4 to beast allies within 2 spaces during combat.
Goad Cavalry Goad Cavalry
Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat.
Goad Dragons Goad Dragons
Grants Atk/Spd+4 to dragon allies within 2 spaces during combat.
Goad Fliers Goad Fliers
Grants Atk/Spd+4 to flying allies within 2 spaces during combat.
Goddess Bearer Goddess Bearer
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+7,【Null Follow-Up】, and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Ground Orders 1 Ground Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 2 Ground Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 3 Ground Orders 3
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Guidance 1 Guidance 1
If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 2 Guidance 2
If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 3 Guidance 3
Infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 4 Guidance 4
Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.
Heart of Crimea Heart of Crimea
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Inflicts Atk/Spd/Def/Res-4 on foes within 4 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】to unit and allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Heir to Light Heir to Light
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Null Follow-Up】 to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Holy Ground Holy Ground
Reduces damage from foes' attacks during combat to allies within 2 spaces by 30% and grants Def/Res+4 to those allies during combat.
Human Virtue II Human Virtue II
At start of turn, if unit is within 2 spaces of any allies other than beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. Grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies other than beast or dragon allies within 2 spaces. Calculates each stat bonus independently. Reduces damage from foe's first attack during combat by X% (X = total value of bonuses on the 3 allies other than beast or dragon allies with the highest bonus totals within 2 spaces; max. 40).
Inevitable Death Inevitable Death
Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Inevitable Death Plus Inevitable Death+
For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassible terrain). Inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit during combat. If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Inf. Null Follow 3 Inf. Null Follow 3
At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Inf. Null Follow 4 Inf. Null Follow 4
At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Inf. Spd Tactic Inf. Spd Tactic
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Infantry Flash 1 Infantry Flash 1
Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Flash 2 Infantry Flash 2
Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Flash 3 Infantry Flash 3
Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 1 Infantry Rush 1
Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 2 Infantry Rush 2
Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 3 Infantry Rush 3
Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Joint Close Guard Joint Close Guard
Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. If unit is within 2 spaces of an ally and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 to unit during combat.
Joint Dist. Guard Joint Dist. Guard
Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.
Joint Drive Atk Joint Drive Atk
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.
Joint Drive Def Joint Drive Def
Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat.
Joint Drive Res Joint Drive Res
Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.
Joint Drive Spd Joint Drive Spd
Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat.
Mending Heart Mending Heart
After unit acts (if Canto triggers, then after unit acts and again after unit moves with Canto), applies【Divine Vein (Green)】to unit's space and spaces within 2 spaces of unit for 1 turn. Restores 7 HP to allies within 2 spaces of unit after their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat.

【Divine Vein (Green)】
Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
Odd Recovery 1 Odd Recovery 1
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 5 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Odd Recovery 2 Odd Recovery 2
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 10 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Odd Recovery 3 Odd Recovery 3
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Opened Domain Opened Domain
At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】and【Resonance: Shields】to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count-1 to them.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
Opening Retainer Opening Retainer
Allies within 2 spaces can move to a space within 2 spaces of unit.

Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.
Orders Restraint Order's Restraint
At start of turn, grants Atk/Res+6 and【Null Panic】to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces of unit, grants Atk/Res+6 and 【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Panic Smoke 2 Panic Smoke 2
If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 3 Panic Smoke 3
Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 4 Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
Pulse Smoke 2 Pulse Smoke 2
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
Pulse Smoke 3 Pulse Smoke 3
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
Rallying Cry Rallying Cry
At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn and grants【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. Inflicts Spd/Def/Res-5 on infantry, armored, and cavalry foes within 3 rows or 3 columns centered on unit during combat.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Res Smoke 1 Res Smoke 1
Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat.
Res Smoke 2 Res Smoke 2
Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat.
Res Smoke 3 Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat.
Res Tactic 1 Res Tactic 1
At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Res Tactic 2 Res Tactic 2
At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Res Tactic 3 Res Tactic 3
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Savage Blow 1 Savage Blow 1
If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
Savage Blow 2 Savage Blow 2
If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
Savage Blow 3 Savage Blow 3
If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
S D Rein Snap S/D Rein Snap
Inflicts Spd/Def-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)
Soaring Guidance Soaring Guidance
Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.
Spd Smoke 1 Spd Smoke 1
Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 2 Spd Smoke 2
Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 3 Spd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 4 Spd Smoke 4
After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Spd Tactic 1 Spd Tactic 1
At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Tactic 2 Spd Tactic 2
At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Tactic 3 Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Def Hold Spd/Def Hold
Inflicts Spd/Def-4 on foes within 3 spaces during combat.
Spd Def Menace Spd/Def Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn.
Spd Def Rein 1 Spd/Def Rein 1
Inflicts Spd/Def-2 on foes within 2 spaces during combat.
Spd Def Rein 2 Spd/Def Rein 2
Inflicts Spd/Def-3 on foes within 2 spaces during combat.
Spd Def Rein 3 Spd/Def Rein 3
Inflicts Spd/Def-4 on foes within 2 spaces during combat.
Spd Res Hold Spd/Res Hold
Inflicts Spd/Res-4 on foes within 3 spaces during combat.
Spd Res Menace Spd/Res Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn.
Spd Res Rein 1 Spd/Res Rein 1
Inflicts Spd/Res-2 on foes within 2 spaces during combat.
Spd Res Rein 2 Spd/Res Rein 2
Inflicts Spd/Res-3 on foes within 2 spaces during combat.
Spd Res Rein 3 Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces during combat.
Surtrs Menace Surtr's Menace
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions.
Surtrs Portent Surtr's Portent
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd/Def/Res-5 on closest foes through their next actions and grants Atk/Spd/Def/Res+5 to unit for 1 turn.
Threat. Atk Def 1 Threat. Atk/Def 1
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.
Threat. Atk Def 2 Threat. Atk/Def 2
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.
Threat. Atk Def 3 Threat. Atk/Def 3
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions.
Threat. Atk Res 1 Threat. Atk/Res 1
At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions.
Threat. Atk Res 2 Threat. Atk/Res 2
At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions.
Threat. Atk Res 3 Threat. Atk/Res 3
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions.
Threat. Atk Spd 1 Threat. Atk/Spd 1
At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions.
Threat. Atk Spd 2 Threat. Atk/Spd 2
At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions.
Threat. Atk Spd 3 Threat. Atk/Spd 3
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions.
Threat. Def Res 1 Threat. Def/Res 1
At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions.
Threat. Def Res 2 Threat. Def/Res 2
At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions.
Threat. Spd Def 1 Threat. Spd/Def 1
At start of turn, inflicts Spd/Def-3 on foes within 2 spaces through their next actions.
Threat. Spd Def 2 Threat. Spd/Def 2
At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions.
Threat. Spd Res 1 Threat. Spd/Res 1
At start of turn, inflicts Spd/Res-3 on foes within 2 spaces through their next actions.
Threat. Spd Res 2 Threat. Spd/Res 2
At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions.
Threaten Atk 1 Threaten Atk 1
At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.
Threaten Atk 2 Threaten Atk 2
At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.
Threaten Atk 3 Threaten Atk 3
At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions.
Threaten Def 1 Threaten Def 1
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.
Threaten Def 2 Threaten Def 2
At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.
Threaten Def 3 Threaten Def 3
At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions.
Threaten Res 1 Threaten Res 1
At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions.
Threaten Res 2 Threaten Res 2
At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions.
Threaten Res 3 Threaten Res 3
At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions.
Threaten Spd 1 Threaten Spd 1
At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.
Threaten Spd 2 Threaten Spd 2
At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions.
Threaten Spd 3 Threaten Spd 3
At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions.
Tip the Scales Tip the Scales!
At start of turn, if unit is within 2 spaces of an ally, grants【Rally Spectrum】to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat.

【Rally Spectrum】
Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerated); otherwise, X = 2). (That turn only.)
Ward Armor Ward Armor
Grants Def/Res+4 to armored allies within 2 spaces during combat.
Ward Beasts Ward Beasts
Grants Def/Res+4 to beast allies within 2 spaces during combat.
Ward Cavalry Ward Cavalry
Grants Def/Res+4 to cavalry allies within 2 spaces during combat.
Ward Dragons Ward Dragons
Grants Def/Res+4 to dragon allies within 2 spaces during combat.
Ward Fliers Ward Fliers
Grants Def/Res+4 to flying allies within 2 spaces during combat.
With Everyone II With Everyone! II
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd/Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Woeful Upheaval Woeful Upheaval
At the start of turn 1, deals 7 damage to all foes. Reduces damage from foe's first attack during combat by percentage = difference between unit's Atk and foe's Atk (min. 0) + difference between foe's max HP and foe's current HP at start of combat, × 3 (max. 30). If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Worldbreaker Worldbreaker
Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.)

List of Attuned Skills

Icon Passive Description
Atk Oath Echo Atk Oath Echo
At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit for 1 turn.
Soaring Echo Soaring Echo
Infantry and flying allies within 2 spaces can move to a space within 2 spaces of unit.

List of Sacred Seals

None, currently.

List of Captain Skills

Icon Captain Skill Description
Adroit Captain Adroit Captain
Grants Spd+5 to captain during combat.
Captain and allies within 2 spaces of captain receive: "If Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks."
Dauntless Dauntless
At the start of turns 2 through 5, grants Special cooldown charge +1 per attack to captain and allies within 2 spaces of captain for 1 turn and inflicts【Guard】on foes in cardinal directions of captain through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Effulgence Effulgence
Grants Atk/Spd+4 and neutralizes penalties to your captain and allies within 2 spaces of your captain during combat.
Eminence Eminence
Captain has【Pathfinder】effect.

Inflicts Def/Res-3 on foes within 3 spaces of your captain during combat.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
Fault Fault
Captain deals damage = X during combat and allies within 3 spaces of captain deal damage = 50% of X during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials).
Flash of Steel Flash of Steel
If captain initiates combat, captain can make a follow-up attack before foe can counterattack. Grants the following to captain and allies within 2 spaces of captain during combat: "neutralizes effects that grant 'Special cooldown charge +X' to foe or inflict 'Special cooldown charge -X' on unit."
Impregnable Impregnable
At start of turns 2-5, grants Assign Decoy to captain for 1 turn. (If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers Savior on unit; triggers only if unit is not equipped with a skill that can trigger the Savior effect.)
Rallying Cry Captain Skill Rallying Cry
At start of turns 2-5, grants Atk/Spd/Def/Res+6 to captain and allies within 2 spaces of captain for 1 turn.
Reversal Reversal
Grants Atk+5 to captain during combat. Grants the following effect to captain and allies within 2 spaces of captain: "inflicts Atk/Spd/Def/Res-X on foe during combat (X = current bonus on each of foe's stats × 2; calculates each stat penalty independently)."
Storm of Blows Storm of Blows
Neutralizes bonuses of captain's foes during combat. Captain and allies within 2 spaces of captain make guaranteed follow-up attacks.
Tandem Form Tandem Form
Grants Atk/Spd+4 to captain during combat. At the start of turns 2 through 5, grants "unit can move to a space adjacent to any ally within 2 spaces" to captain and allies within 2 spaces of captain for 1 turn.

List of Status Effects

Icon Status Effect Description
Status Effect Air Orders Air Orders
Unit can move to a space adjacent to any ally within 2 spaces.
Status Effect Assign Decoy Assign Decoy
If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Status Effect Discord Discord
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit, max 5) through its next action.
Status Effect Sabotage Sabotage
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Status Effect Times Gate Time's Gate
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).
Status Effect Triangle Attack Triangle Attack
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice.
Status Effect Warp Bubble Warp Bubble
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)

List of Items

None, currently.

List of Structures

Icon Structure Level Description
Structure Bolt Trap Bolt Trap 5
If foe ends movement on this structure's space, deals 50 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
Structure Heavy Trap Heavy Trap
If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 60 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)
Structure Shining Summoner Shining Summoner
Grants Atk/Spd/Def/Res+10 to allies within 3 spaces of My Summoner for one turn.
Structure Vital Summoner Vital Summoner
Restores 60 HP to My Summoner and allies within 3 spaces of My Summoner.
Structure Winged Summoner Winged Summoner 4
My Summoner and allies within 2 spaces of My Summoner can move 1 extra space. (That turn only. Does not stack.)

List of Duo Skills

Owners Duo Skill
Lif Undying Ties Duo Face FC
Líf: Undying Ties Duo
Deals damage to foes within 3 spaces = 10 + 50% of total damage dealt to HP of allies within 3 spaces (max damage: 40). Inflicts Atk/Spd-7 on foes within 3 spaces of unit through their next actions.
Peony Alfar Dream Duo Face FC
Peony: Álfar Dream Duo
Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn. (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)
Askr Renewed Gods Face FC
Askr: Renewed Gods
Grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn, and grants Special cooldown count-1 to unit and those allies.

At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.
Byleth Frosty Professors Face FC
Byleth: Frosty Professors
Grants Def/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses."

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Byleth Fell Stars Duo Face FC
Byleth: Fell Star's Duo
Grants【Desperation】to unit and allies within 2 spaces.

At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
Elise Sweetheart Royals Face FC
Elise: Sweetheart Royals
Grants【Dominance】to unit and allies within 2 spaces of unit. Inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions.

【Dominance】
Unit deals additional damage = total penalties on foe for 1 turn.
Sothis Bound-Spirit Duo Face FC
Sothis: Bound-Spirit Duo
Grants【Null Follow-Up】to unit and allies within 2 spaces. If unit or any ally within 2 spaces has their Special cooldown count at its maximum value, grants them Special cooldown count-1.

Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Seidr Times Goddesses Face FC
Seiðr: Time's Goddesses
Grants【Time's Gate】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 4 spaces of unit for 1 turn.

【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).
Ephraim Dynastic Duo Face FC
Ephraim: Dynastic Duo
Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
Chrom Fate-Defying Duo Face FC
Chrom: Fate-Defying Duo
Inflicts Atk/Spd/Def/Res-5 on unit and allies within 2 spaces of unit through their next actions and grants【Grand Strategy】to those units.

Grants the following effect to unit for 1 turn: "Foe cannot make a follow-up attack."

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
Ymir Seasons of Life Face FC
Ymir: Seasons of Life
Neutralizes any【Penalty】on unit and allies within 2 spaces of unit and restores 20 HP to unit and those allies.

Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

List of Harmonized Skills

Owners Harmonized Skill
Azura Hatari Duet Face FC
Azura: Hatari Duet
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
Caeda Sea-Blossom Pair Face FC
Caeda: Sea-Blossom Pair
Tana Soothing Warmth Face FC
Tana: Soothing Warmth
Tiki Harmonic Hope Face FC
Tiki: Harmonic Hope
Dorothea Twilit Harmony Face FC
Dorothea: Twilit Harmony
Grants【Resonance: Shields】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
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