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Wolfskin Fang
Move type Infantry
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 9
Range 1
Required Adult (Infantry)
SP 400
Exclusive? Yes
String ID SID_人狼王の爪牙
Description Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Notes[ | ]

  • When equipped with skills such as Beast Sense 4 Beast Sense 4 and Beast Agility 4 Beast Agility 4, a Icon Type Beast Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
  • The Atk+2 granted by Wolfskin Fang when the user transforms is a stat boost, not a Status Effect Bonus bonus.
  • The damage boosting effect from activating a Special is a fixed +10 that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Skilliconspecial Armored Beacon, Dragon Wall 3 Dragon Wall 3, and Status Effect Dodge Dodge.
  • "If unit transforms" refers to out of combat transformations of Icon Type Beast Beast units. Transformations during combat will not trigger the stat boost and Special damage boost effects.
    • However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Wolfskin Fang W +3 HP Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +1 Mt Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The damage boosting effect from activating a Special is a fixed +7 that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Skilliconspecial Armored Beacon, Dragon Wall 3 Dragon Wall 3, and Status Effect Dodge Dodge.
  • Refined Wolfskin Fang will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect.
    • Since the "Special cooldown charge +X" effect will be neutralized on foes, Refined Wolfskin Fang will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
  • Refined Wolfskin Fang will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Refined Wolfskin Fang will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • "If unit transforms" refers to out of combat transformations of Icon Type Beast Beast units. Transformations during combat will not trigger the Special damage boost and cooldown charge neutralization effects.
    • However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Wolfskin Fang W Wolfskin Fang is considered a temporary debuff.
  • The neutralization that can be applied by Wolfskin Fang W Wolfskin Fang works only on Status Effect Bonus bonuses.
  • Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[ | ]

UnitSkill chain
Keaton Lupine Collector Face FC
Whelp (Infantry)
★
Yearling (Infantry)
★
Adult (Infantry)
★
Wolfskin Fang
★

In other languages[ | ]

Language Name
Japanese 人狼王の爪牙
German Wilder Ulfhedin
Spanish (Europe) Garra ulfhedin
Spanish (Latin America) Garra ulfhedin
French Croc d'Ulfhedin
Italian Zanna di ulfhedin
Traditional Chinese (Taiwan) 狼人王的爪牙
Portuguese Presa Wolfskin

See also[ | ]

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