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Xander (Nohrian Summer)

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This page is about Xander: Student Swimmer. For Xander: Paragon Knight, see Xander. For Xander: Spring Prince, see Xander (Spring Festival).


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Xander (Nohrian Summer)
Student Swimmer

Full Portrait Xander (Nohrian Summer).png

Full Attack Xander (Nohrian Summer).png

Full Special Xander (Nohrian Summer).png

Full Injured Xander (Nohrian Summer).png

Art by: PenekoR (п猫R)
Rarities 5Icon Rarity 5.png - Special
Weapon Type Icon Class Green Axe.pngGreen Axe
Move Type Icon Move Infantry.png Infantry
Origin Fire Emblem Fates
Gender Male
Voice Actor EN George Spelvin
Voice Actor JP Konishi Katsuyuki (小西克幸)
Release Date July 28, 2017

A Nohrian prince who wields the divine sword Siegfried but can't swim. Clings to his Lilith water toy.



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Base Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/207/8/95/6/77/8/95/6/747

Max Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png40/43/4629/32/3527/30/3333/36/3913/16/20157~158

Growth Points

The set of values between 1 and 12 which determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP7779131

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Axe61-50--
Steel Axe81-100--
Lilith Floatie101Grants allies within 2 spaces Atk/Spd+1 during combat.200--
Lilith Floatie+141Grants allies within 2 spaces Atk/Spd+1 during combat.3005Icon Rarity 5.png-

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Glowing Ember4Boosts damage dealt by 50% of unit's Def.1005Icon Rarity 5.png-
Bonfire3Boosts damage dealt by 50% of unit's Def.200-5Icon Rarity 5.png

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Fire Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat.50-A
Fire Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat.100-
Fire Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.2005Icon Rarity 5.png
Infantry Pulse 1Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.)60-C
Infantry Pulse 2Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.)120-
Infantry Pulse 3Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)2405Icon Rarity 5.png