Xander: Student Swimmer

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Other related Heroes
Xander: Spring Prince
Xander: Spring Prince
Xander: Paragon Knight
Xander: Paragon Knight
General Strategy Builds Quotes Misc
Xander
Student Swimmer

Full Portrait Xander Student Swimmer.png

Full Attack Xander Student Swimmer.png

Full Special Xander Student Swimmer.png

Full Injured Xander Student Swimmer.png

Art by: PenekoR (п猫R)
Rarities
Weapon Type
Green AxeAxe
Move Type
Icon Move Infantry.png Infantry
Appears in
Fire Emblem Fates
Gender
Male
Voice Actor EN
Release Date
A Nohrian prince who wields the divine sword Siegfried but can't swim. Clings to his Lilith water toy.
In‐game Hero description


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/207/8/95/6/77/8/95/6/747

Level 40 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png40/43/4629/32/3527/30/3333/36/3913/16/20157~158

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP7779131

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Axe61-50--
Steel Axe81-100--
Lilith Floatie101Grants Atk/Spd+1 to allies within 2 spaces during combat.200--
Lilith Floatie+141Grants Atk/Spd+1 to allies within 2 spaces during combat.300--
Lilith Floatie+ can be upgraded in the Weapon Refinery.

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Glowing Ember4Boosts damage dealt by 50% of unit's Def.100--
Bonfire3Boosts damage dealt by 50% of unit's Def.200--

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Fire Boost 1At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat.50-A
Fire Boost 2At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat.100-
Fire Boost 3At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat.200-
Infantry Pulse 1At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.)60-C
Infantry Pulse 2At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.)120-
Infantry Pulse 3At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.)240-


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