Xander (Nohrian Summer)

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This page is about Xander: Student Swimmer. For Xander: Paragon Knight, see Xander. For Xander: Spring Prince, see Xander (Spring Festival).


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Xander
Student Swimmer

Full Portrait Xander (Nohrian Summer).png

Full Attack Xander (Nohrian Summer).png

Full Special Xander (Nohrian Summer).png

Full Injured Xander (Nohrian Summer).png

Art by: PenekoR (п猫R)
Rarities
Weapon Type
Icon Class Green Axe.pngGreen Axe
Move Type
Icon Move Infantry.png Infantry
Origin
Fire Emblem Fates
Gender
Male
Voice Actor EN
Release Date
July 28, 2017

A Nohrian prince who wields the divine sword Siegfried but can't swim. Clings to his Lilith water toy.



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Base Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/207/8/95/6/77/8/95/6/747

Max Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png40/43/4629/32/3527/30/3333/36/3913/16/20157~158

Growth Points

The set of values between 1 and 12 which determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP7779131

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Axe61-50--
Steel Axe81-100--
Lilith Floatie101Grants allies within 2 spaces Atk/Spd+1 during combat.200--
Lilith Floatie+141Grants allies within 2 spaces Atk/Spd+1 during combat.3005Icon Rarity 5.png-
Lilith Floatie+ can be upgraded in the Weapon Refinery.

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Glowing Ember4Boosts damage dealt by 50% of unit's Def.1005Icon Rarity 5.png-
Bonfire3Boosts damage dealt by 50% of unit's Def.200-5Icon Rarity 5.png

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Fire Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat.50-A
Fire Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat.100-
Fire Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.2005Icon Rarity 5.png
Infantry Pulse 1Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit.
(Effects will stack with similar skills.)
60-C
Infantry Pulse 2Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit.
(Effects will stack with similar skills.)
120-
Infantry Pulse 3Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit.
(Effects will stack with similar skills.)
2405Icon Rarity 5.png