Yarne: Timid Taguel

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Yarne
Timid Taguel

Yarne Timid Taguel Face.webp

Yarne Timid Taguel BtlFace.webp

Yarne Timid Taguel BtlFace C.webp

Yarne Timid Taguel BtlFace D.webp

Art by: PenekoR (п猫R)
Description Panne's son. The last of the taguel. Continually terrified that his death will mark the end of his race.
Rarities 5★
Weapon Type  Green Beast
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Chris Smith
Voice Actor JP Endou Daisuke (遠藤大輔)
Release Date
Addition Date
Appears in Fire Emblem Awakening
Internal ID PID_シャンブレー (385)
Origin 100006900600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/176/7/84/5/65/6/71/2/336
2★15/16/177/8/94/5/66/7/81/2/338
3★16/17/187/8/95/6/76/7/82/3/441
4★16/17/188/9/105/6/77/8/92/3/443
5★17/18/198/9/106/7/87/8/93/4/546

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3524/26/2922/24/2721/24/269/11/14116~118
2★30/33/3626/29/3223/26/2923/26/299/12/15126
3★33/36/3928/31/3426/29/3225/28/3111/14/17138
4★34/37/4030/33/3627/30/3327/30/3312/15/18145
5★36/40/4332/35/3830/33/3629/32/3513/17/20156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%60%60%55%30%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.501★1★
Yearling (Cavalry)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.1003★2★
Adult (Cavalry)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.2004★3★
Bunny Fang141Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3Boosts damage dealt by 50%.1004★3★
Astra4Boosts damage dealt by 150%.2004★
Galeforce5If unit initiates combat, grants unit another action after combat.
(Once per turn.)
5005★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.603★A
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.1204★
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.2405★
Escape Route 1If unit's HP ≤ 30%, unit can move to a space adjacent to any ally.601★B
Escape Route 2If unit's HP ≤ 40%, unit can move to a space adjacent to any ally.1202★
Escape Route 3If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.2404★
Odd Spd Wave 1At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
603★C
Odd Spd Wave 2At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
1204★
Odd Spd Wave 3At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
2405★