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Status Icon WeaponStatus Icon MoveYlgr Breaking the Ice Face FC
Ylgr: Breaking the Ice
General Quotes Misc Heroic Ordeal
Ylgr
Fresh Snowfall
Portrait
Ylgr Fresh Snowfall Face
Attack
Ylgr Fresh Snowfall BtlFace
Special
Ylgr Fresh Snowfall BtlFace C
Damage

Ylgr Fresh Snowfall BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description The youngest princess of Nifl, the Kingdom of Ice. Naive and brimming with curiosity, she's eager to explore new horizons.
Rarities ★ SR
Weapon Type Icon Class Blue Dagger Blue Dagger
Move Type Icon Move Infantry Infantry
Voice Actor EN Megan Lee
Voice Actor JP 大空直美(Naomi Ohzora)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 2.11
Internal ID PID_ユルグ (314)
Origin 00000200400

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/154/5/67/8/94/5/62/3/435
★13/14/155/6/78/9/104/5/62/3/437
★14/15/165/6/78/9/105/6/73/4/540
★14/15/166/7/89/10/115/6/73/4/542
★15/16/176/7/89/10/116/7/84/5/645

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3322/24/2726/29/3213/16/1911/14/17113~114
★28/31/3424/27/3029/32/3514/17/2012/15/18122
★31/34/3726/29/3231/34/3716/19/2214/17/20133
★32/35/3828/31/3433/36/3917/20/2315/18/21140
★34/38/4130/33/3635/38/4119/22/2517/20/23150~151

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%60%65%35%35%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills

Weapons

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Sylgr142
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Sylgr can be upgraded in the Weapon Refinery.
When upgraded, the description of Sylgr becomes "Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Sylgr can be upgraded with the additional effect Sylgr W "Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat.".

Assists

This unit owns no Assist skills.

Specials

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★

Passives

TypeNameDescriptionSPUnlock
ASorcery Blade 1Sorcery Blade 1
At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
60★
Sorcery Blade 2Sorcery Blade 2
At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
120★
Sorcery Blade 3Sorcery Blade 3
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
240★
BChill Spd 1Chill Spd 1
At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.
60★
Chill Spd 2Chill Spd 2
At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action.
120★
Chill Spd 3Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.
240★
CSpd Tactic 1Spd Tactic 1
At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Spd Tactic 2Spd Tactic 2
At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Spd Tactic 3Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★

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