All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Chaos Manifest||14||2||Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack.||400||5||5|
This Hero owns no Assist skills.
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Glacies||4||Boosts damage by 80% of unit's Res.||200||—||4|
|A||Atk/Res Bond 1||If unit is adjacent to an ally, grants Atk/Res+3 during combat.||60||1|
|Atk/Res Bond 2||If unit is adjacent to an ally, grants Atk/Res+4 during combat.||120||2|
|Atk/Res Bond 3||If unit is adjacent to an ally, grants Atk/Res+5 during combat.||240||4|
|B||Sabotage Res 1||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.||60||3|
|Sabotage Res 2||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.||120||4|
|Sabotage Res 3||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.||240||5|
|C||Chaos Named||At start of turn, if foes within 3 columns centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.)||300||5|