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Zelgius: Jet-Black General

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Black Knight: Sinister General
General Quotes Misc Heroic Ordeal
Jet-Black General

Zelgius Jet-Black General Face.webp

Zelgius Jet-Black General BtlFace.webp

Zelgius Jet-Black General BtlFace C.webp

Zelgius Jet-Black General BtlFace D.webp

Art by: Daisuke Izuka
Description A general clad head to toe in the blackest of armor, naturally known as the Black Knight. His holy sword, Alondite, has the power to rend the heavens.
Rarities 5★
Weapon Type  Sword
Move Type Icon Move Armored.png Armored
Voice Actor EN Robert Clotworthy
Voice Actor JP Majima Junji (間島淳司)
Release Date
Appears in Fire Emblem: Radiant Dawn
Internal ID PID_ゼルギウス (207)
Origin 90000901100


All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats


Level 40 stats


Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.


Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

Iron Sword61501★1★
Steel Sword811003★2★
Silver Sword1112004★3★
Alondite161Unit can counterattack regardless of foe's range.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

New Moon3Treats foe's Def/Res as if reduced by 30% during combat.1004★3★
Luna3Treats foe's Def/Res as if reduced by 50% during combat.2004★
Black Luna3Treats foe's Def/Res as if reduced by 80% during combat.
(Skill cannot be inherited.)

Passives[edit | edit source]

Fierce Stance 1If foe initiates combat, grants Atk+2 during combat.503★A
Fierce Stance 2If foe initiates combat, grants Atk+4 during combat.1004★
Fierce Stance 3If foe initiates combat, grants Atk+6 during combat.2005★
Warp PowderIf unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.3005★B
Panic Ploy 1At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.601★C
Panic Ploy 2At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.1202★
Panic Ploy 3At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.2404★