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Zelgius: Jet-Black General

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Black Knight: Sinister General
Black Knight: Sinister General
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Zelgius
Jet-Black General

Zelgius Jet-Black General Face.png

Zelgius Jet-Black General BtlFace.png

Zelgius Jet-Black General BtlFace C.png

Zelgius Jet-Black General BtlFace D.png

Art by: Daisuke Izuka
Rarities
5★
Weapon Type
Icon Class Red Sword.png Sword
Move Type
Voice Actor EN
Release Date
A general clad head to toe in the blackest of armor, naturally known as the Black Knight. His holy sword, Alondite, has the power to rend the heavens.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★21/22/239/10/116/7/89/10/115/6/755

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★43/46/4933/36/3930/33/3635/38/4118/21/24174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★55%60%60%65%35%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.


Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Iron Sword61-501★1★
Steel Sword81-1003★2★
Silver Sword111-2004★3★
Alondite161Unit can counterattack regardless of foe's range.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
New Moon3Treats foe’s Def/Res as if reduced by 30% during combat.1004★3★
Luna3Treats foe’s Def/Res as if reduced by 50% during combat.200-4★
Black Luna3Treats foe's Def/Res as if reduced by 80% during combat.
(Skill cannot be inherited.)
500-5★

Passives[edit | edit source]

NameEffectSPUnlockType
Fierce Stance 1If foe initiates combat, grants Atk+2 during combat.503★A
Fierce Stance 2If foe initiates combat, grants Atk+4 during combat.1004★
Fierce Stance 3If foe initiates combat, grants Atk+6 during combat.2005★
Warp PowderIf unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.3005★B
Panic Ploy 1At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.601★C
Panic Ploy 2At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.1202★
Panic Ploy 3At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.2404★